Chapter 533: Recruiting Yamauchi Kazunori

At that time, Blizzard had just been founded, and they could only survive on a few game OEMs.

Still, they had big ambitions, and they planned several big projects, including a game in addition to The Lost Vikings, a creative platformer with three characters at once.

The name of the game in the US version is "Black Thorns", the name of the European version is "Revenge of the Eagle", and the name of the Japanese version is "Black Thorns of Revenge".

This is a game on the console platform, and Jester is a little unclear about which platform it was developed for, probably for a certain platform of Sega, which should be Sega MD, and it is in this game that Blizzard uses motion capture technology.

Obviously, given the scale of Blizzard in the industry at the time, they shouldn't have been the first to adopt it.

Therefore, although Jester has not heard of anyone in the industry using it yet, it may be that he is a little unheard, and there may be other game companies that will introduce this technology into game development in the near future, in fact, when the initial motion capture technology is used in games.

The movements of the characters captured by the motion capture are actually very awkward in the eyes of the viewer.

Far less natural and fluid than the previous way of retracting the guò.

It needs to be corrected manually.

According to Jester, in later generations of domestic game development companies, at least at the turn of the century, there were many game companies with lofty ambitions, and that period was also an era of frequent domestic game masterpieces.

It is probably equivalent to the technology of the early 90s in Europe and the United States, when the captured picture was not smooth enough and needed to be manually adjusted.

Of course, although motion capture is not as high as the hand-drawn level. In this day and age, however, with motion capture, the amount of work reduced is simply too much, and what used to take five artists may now be enough.

Of course, this was a trivial matter for Jester, who forgot about the motion capture machine himself, because he was rarely involved in the development of action games, but someone came up with the idea as a guide to how common the technology would be in the development of the latter two games. Naturally, they will shout for it.

In fact, it is precisely for this reason that Jester thought of setting up a C development team dedicated to designing CG for his own game in advance, and slowly accumulated CG development technology.

Accumulate experience for becoming a CG manufacturer in the industry in the future.

This time at the E3 showcase, led by Mark. The 3D fighting footage that Saini demonstrated was the first work that could be used by Jester's newly formed CG development team, and CG development in any era was a very time-consuming and laborious task.

Just like Blizzard Entertainment, the world's No. 1 CG manufacturer in later generations, it took several years for them to make the opening CG of the expansion film of "World of Warcraft". In just three to five minutes of a clip, the cost of making zuò will cost more than 10 million US dollars.

Of course, it is impossible to make CG now as high as the cost of future generations, but the cost will definitely not be low.

And. Blizzard was able to become the world's No. 1 CG manufacturer later, and it didn't fall from the sky, you know, although the CG of a Qiē game manufacturer is also doing well. But a lot of it is outsourced, and Blizzard is different from their CG. From perfecting the script to various modeling, and even motion capture, including hand-drawing, it was all done by Blizzard.

Of course, the reason why Blizzard's technology in this regard will be so high is also because they have been extremely focused on CG production since Diablo 2 in the late nineties, and Blizzard made Zuò on Diablo 2 at that time, and the CG produced by Zuò reached the top level in the industry, although there was still a certain gap compared to the world's No. 1 CG manufacturer Square Enix at that time.

However, with the complete failure of Square Enix's investment in CG movies, they could only merge with Enix, so that the name of the world's largest factory was completely obtained by Blizzard.

Of course, these expenses can only be a drizzle for Mars Entertainment.

After the end.

The reporters were still quite satisfied with this press conference based on paintings, no matter which side of the media, they all got what they wanted most, just when Kazunori Yamauchi was about to leave with his senior brother to see if there was enough time to attend the next press conference, he found that he had received an invitation.

The inviter is Jester. Lee, the world's best game designer in Yamauchi's mind, felt that in the interaction just now, he felt that Yamauchi's answer was very much in line with his heart, so he wanted to meet him alone after the press conference.

However, this made Yamauchi Kazunori's senior brother, Fukushima, the leader of Yamauchi Kazunori's side who came to the United States this time, a little embarrassed.

You know, the launch event he's going to go to after that is Nintendo's.

He has already received very definite news from within the company that Nintendo will release a handheld PC at this event, which is the first time that Nintendo has released their new hardware since announcing the launch of their home game console market.

In Japan, Nintendo still has a large number of fans.

Therefore, for journalists in Europe and the United States, Nintendo is a tasteless chicken rib that is a pity to discard, then for Japanese media, this is not the case at all.

However, Fukushima is still somewhat decisive.

Although he also expected that Jester. Li took the initiative to meet Kazunori Yamauchi, and it is very likely that he also loves talents and wants to recruit, but Fukushima also feels that if he can really join Mars Entertainment, it is indeed much more promising for his junior brother than he is in the magazine.

So, Fukushima only thought about it for a few seconds, then agreed, explained a few words to Kazunori Yamauchi, and left first.

It's a dream for Kazunori Yamauchi to be able to meet his idol alone, he's not a gamer who likes to remember the names of game designers, but he's famous in the industry for remembering names for everything.

Jester is one of them.

In a lounge, Kazunori Yamauchi meets Jester, who is looking at Wen Jiàn on the couch.

After Jester saw Yamauchi Kazunori come in, he put the text in his hand aside, stood up to greet him, and Yamauchi Kazunori was a little flattered, Japan is a hierarchical society, how can a small staff like him who has just graduated and joined the company be qualified to make Jester. A giant in the industry like Li is so beneficial.

"Don't be restrained, I also heard that your previous answer is very in line with my heart, so I want to see you alone while I am a little free now."

Jester stretched out his hand, and after letting Yamauchi Kazunori sit down, seeing that Yamauchi Kazunori still had some restrained looks on his face, he smiled and said casually, hoping to relax the other party's mood, and sure enough, Jester's casual two words still had some effect.

After Yamauchi Kazunori heard it, the look on his face really eased.

"I saw that you have your own opinions on the analysis of the game, and I think you are not too old, you must have just joined the company, right? How did you come up with the idea of being a game editor? Didn't you apply for a job at a game company? When Jester saw that Yamauchi's expression had softened, he smiled and asked a question seemingly casually.

For this question, Kazunori Yamauchi naturally has no doubt about him.

He only thought about it for a moment, and then said why he came to be an editor, and Jester also listened in silence, and after listening, Jester only smiled.

Then it seems to be a very casual inquiry.

"Do you want to make your own game?" When he said this, the smile on Jester's face was still extremely flat.

Kazunori Yamauchi didn't think that a small role like him deserved Jester to be a lobbyist himself, maybe a big man like Jester felt that he might have a bit of an opinion in this area, or that he was a little talented, and wanted to confirm it.

Of course, Kazunori Yamauchi is not a fool, and as an adult of sound mind, he certainly knows how rare such an opportunity is.

So, after hearing Jester ask him this question.

He was immediately in good spirits.

"Of course I think about it, as a die-hard player of the game, how can I not want to make the game myself."

Jester didn't care about the change in Yamauchi Kazunori's expression again, he just nodded quietly after hearing Yamauchi Kazunori's answer, and then said, "So, what is your favorite type of game?" ”

"Racing."

This time, Kazunori Yamauchi said his answer almost without thinking, and his favorite game type is racing.

"Okay."

Jester nodded quietly, and his next question was immediately asked: "So, what do you think is the most important thing to do to develop a racing game?" Or, what kind of job do you think should be most valued in racing games? ”

It's a bit difficult to ask a question to someone who is just a gamer.

Kazunori Yamauchi's reaction after hearing this question was not beyond Jester's expectations, and a confused look appeared on his face, obviously thinking about it.

And Jester was not in a hurry, he was also quietly waiting for Yamauchi Kazunori to finish thinking.

Almost five minutes had passed, and Kazunori Yamauchi was still frowning in thought, but Jester was the first to speak.

"Say whatever comes to mind, I'd like to hear what you think." (To be continued......)