Chapter 110: Technical Testing

The conversation with Zhang Le'an ended quickly, and in order to avoid suspicion, Jester would not meet with him in a short time, after all, casually participating in this kind of political turmoil is not the right choice for Jester, but it is impossible to always make a decision based on right or wrong when doing things alone.

He wants to make a friend of the white wolf, and his industry in the mainland really needs someone to take charge, and the white wolf who has a favor is also the best candidate, and the most important thing is that the official relationship of the white wolf in the mainland should not be underestimated, after all, his uncle-in-law used to be the vice principal of the party school.

So he was impulsive this time, maybe it would be a little troublesome for him, but he didn't care much, in the United States, there is no trouble that money can't solve.

The rest of the time flies quickly, and although there is so much work that Jester barely has a chance to breathe, he always enjoys it, watching the games he makes Zuò continue to improve, step by step to become a finished product, although the content of the game is still mostly plagiarized, but it always makes him involuntarily have a sense of satisfaction.

Jester himself was not interested in this nihilistic satisfaction, but he couldn't resist this instinctive reaction himself.

For November, the most interesting thing for him was actually his company's first alpha test, many players who applied for the test opportunity through guò "GAME" came to California, and when looking at the information of these people, there were both Florida and Canada, and even a few enthusiastic players from abroad.

This was a bit of a surprise to Jester.

At the beginning, the test invitation was actually just a gimmick for Jester to spend money to play, in order to stabilize the sales of "GAME", so he adopted the strategy of free travel and accommodation for the players participating this time, of course, the number of people cannot be too many, the second issue of "GAME" sold a total of more than 200,000 copies, and the magazine received more than 100,000 letters, and 800 people were selected from the 100,000 letters of the expression test, which is a very huge workload.

For this reason, his young editor-in-chief complained to him a lot, and said that he did not plan to hold such an event for a second time in the future, and that it was too much work.

Anyway, all the games that are currently being made are intended to be released as much as possible, and Jester doesn't plan to do any hunger marketing ideas, it's not that hunger marketing is not good, but his main purpose now is to grab time with Nintendo, use time to grab the market, use the work to grab players, not to hang the appetite of players, if you give up the most precious time in order to lose the appetite of players, it will be more than worth the loss for Jester.

This is not the time to wrest the player's appetite.

Jester also only appeared at the first meeting with these players from all over the world, and said some interesting things when developing the game, such as sometimes finding a bug during the smoke test, but when fixing the bug, he suddenly found that it was actually okay to play like this, and then after getting the unanimous consent of the entire development team, the original bug was retained as a formal function.

Then it's time to start the alpha test.

The alpha test of this era is completely different from the test of various game companies that Jester has experienced in the mainland in the future.

In fact, this word is no different in this era and in the future, the only difference is that there is no systematic process for software testing, but it varies with the preferences of R&D companies or R&D personnel, and in later generations, this is already a very perfect mechanism, all software in the process of research and development, will be accompanied by a variety of different tests, especially games, this kind of testing is particularly important.

So, as far as Jester is concerned, it is understandable that "ET" is a dung work that destroys a company in this era, after all, the pre-release testing of software in this era is very primitive, but it is difficult to understand that later generations can make a game like "Blood Lion".

The so-called testing, according to the mechanism that has matured in later generations, can be roughly divided into three processes, which is also what Jester is implementing in his own company.

The first is the test of the development process, this test is called the smoke test, in fact, this is not a test, this is just a test for the developers to find a better code in the development process that can replace the part that has been completed before, and embed the new code into the source program to carry out a test of whether there is a zài compatibility problem.

This kind of testing is basically constant in the development process, and it is not functional, but purely code-based.

Then, there's the alpha test, which is a bit complicated to say, but in simple terms, it's a kind of test that simulates the state of real users in a controlled environment, and as the name suggests, the process is performed by the developer or a friend invited by the developer in an environment that can be controlled by the development team.

The people who participated in the test simulated the way various players played the game, and found all kinds of problems that could exist in the game, not just bugs, because they were carried out in a controlled environment, so the problems found could be modified on the fly.

Generally speaking, the alpha test is just over the coding of a game, and the developer has completed the white box test, at this time, for a game, but only 40% to 50% of the content has been completed, it must be bugs flying all over the sky, and the optimization is not in place, so the game version at this time can be called a semi-finished product, to be precise, it is a semi-finished product that can be played.

After the alpha test, it is the beta test, alpha and beta are the first two of the Greek letters, except for the order of the test, there is no other additional meaning, can be replaced by anything, for example, you can call the alpha test a test, call the beta test a test, you can also call the alpha test a test, and the beta test is called a test, which is actually meaningless.

The beta test is conducted as opposed to the alpha test, and after the alpha test is completed in a game, and then modified and improved according to the feedback obtained from the alpha test, a test that is much larger than the alpha test, in an uncontrolled environment.

It's the same as the alpha test is trying to achieve the same purpose - to further improve the game's mechanics and functionality.

The difference is that this version is made in an environment that is not under the control of the developer, it is a real simulation of the process of various users using the game, but because it cannot be controlled by the developer, the problems found will not be changed immediately.

The biggest difference between beta testing and alpha testing is here, alpha testing is just simulating the real thing, while beta testing is a real simulation, which is easier to understand, that is, the alpha testing environment is closed, while the beta test is open under certain conditions.

After collecting feedback on the problems obtained from the beta test, the technical test of a product will end, and after the final modification and optimization of DEBUG, a game that can be released will be officially released.

Because of the limitations of the era and the genre, there is generally a process called public beta in later online games, which has little to do with the improvement of the game, which is more regarded as a means of marketing and promotion, and cannot be regarded as a test in the real sense.

Because of the difference between the stand-alone game and the online game in terms of gameplay, it is impossible to conduct public testing, but many game manufacturers in the future will also release the DEMO in advance, that is, the game sample, which is generally an incomplete process, or an informal version of a lot of game functions is emasculated for players to experience for free.

Let players test the game before buying it, and see if the game is worth it.

For example, the DEMO version of "Guild Wars City" that Jester gave away with the publication in order to open the sales of "GAME" before, which is actually a very common means in later generations, but in this era, it is a kind of innovation, and now many game companies are also learning from Jester's promotion method, after all, free games, for players, play for nothing.

The candidates who came to participate in the test this time were some veteran players selected from a large number of player letters, and the vast majority of these people had their own understanding of many games, and even Jester just hastily flipped through the list and found a lot of game designers who would be famous in the future.

FOR EXAMPLE, ROB PARDO, A YOUNG BOY WHO WAS EXTREMELY ENTHUSIASTIC AT THE MEETING, SEEMED TO HAVE ENDLESS QUESTIONS, AND MANY QUESTIONS ABOUT THE GAME ALSO INSPIRED JESTER A LOT, SO HE COULDN'T HELP BUT SIGH THAT HE WOULD NOT BE RECOGNIZED AS 'ALL-THE-BEST' BY BLIZZARD EMPLOYEES IN THE FUTURE.

Although this test is a gimmick of Jester, in addition to stabilizing the sales of Dìng magazine, it is also to ensure the company's popularity when there is no game on sale, but because there are too many games to be released this time, it is also true that their own people in the company can't test it, so this time the report submitted by these players after testing is also very important to each game development team.

There is no shortage of constructive construction, and of course, there is no shortage of more brain-opening products.

Before, they were doing their own tests, because of the small number of people, the scale of the test is not large enough, there will inevitably be many errors and omissions, and there will definitely be many bugs that have not been found, after all, the games of this era are all burned cassette, and if it's wrong, it's wrong, and it's impossible to fix it by patching it like in later generations.

The whole testing process was divided into three days, and five or six games needed to be tested, and the time was still very tight for these players, and there was basically no other activity except eating and sleeping.

But no one is dissatisfied, after all, the people who can come here to participate in the test are also fans who are extremely passionate about video games, and they are here to experience these games that have not yet been released, and to see if these games are as good as Mars Entertainment has boasted about in "GAME" before.

I don't know if these people are all die-hard Jester of Mars Entertainment, but he knows that at the meeting where these players first came, these people gave him a very warm cheer as soon as he appeared, and there were even many people cheering his name loudly, and there was no shortage of young beautiful players.

This gave Jester some sense of accomplishment as well.