Chapter 277: Ready to Go
So, the result of Hironobu Sakaguchi's final discussion with Jester was that we were going to release it a week before Dragon Quest II was released.
When Hironobu Sakaguchi announced the release date of Final Fantasy II, he couldn't help but think of Jester's words when he persuaded him to release Dragon Quest II a week before it was released, and he was sitting on the couch in Jester's office, which he was very familiar with.
After discussing for a long time, Jester successively denied the release at the same time as "Dragon Quest II" and the release after "Dragon Quest II", and began to talk about the advantages of being released before "Dragon Quest II".
And before that, Jester asked Hironobu Sakaguchi very meaningfully: "How do you think your game compares to Yuji Ei's new work?" ”
Hironobu Sakaguchi also hesitated slightly after hearing Jester's question, even if he was as confident as him, he didn't dare to boast about Haikou casually, but he knew the progress of his game, and he also understood that Yuji Ei's game would not have his own kind of progress.
So, after just a moment's hesitation, Hironobu Sakaguchi replied to Jester in a very firm tone: "I believe that Final Fantasy II is much better than Dragon Quest II. ”
The game is not just a good job to sell.,But it's a bad work.,No matter how much publicity,It's impossible to sell at all.,This is one of the differences between games and movies.,Although the two are very fond of publicity.,Hype,But the essence of the game,Or quality.。
After having quality, then a lot of things can be done.
So, after getting an affirmative reply from Hironobu Sakaguchi. Jester immediately decided: "In that case, then we will release Dragon Quest II a week before it, relying on the quality of our game to gain the reputation of players." After we took the quality of the game to the next level, then those fans of Dragon Quest II and players. There must be higher requirements for the quality of the original "Dragon Quest II" - because if it can't be much better than "Final Fantasy II", then what qualifications do you have to say that it is a national RPG?
That's why the higher the expectations, the greater the disappointment.
If "Dragon Quest II" can be compared to "Final Fantasy II", then naturally everything is over, relying on FC's market share in the Japanese market far exceeding that of Dreambox, then no matter what means are used, "Final Fantasy II" will definitely not be the opponent of "Dragon Quest II".
If the quality of Dragon Quest II is significantly inferior to Final Fantasy II. Then the collapse of the lofty towers built on countless glories, countless praises, and countless toutings is the inevitable of necessity, so, after Jester explained slightly, Hironobu Sakaguchi agreed.
This can be said to be a scheme, which means that my Final Fantasy II is far better than your Dragon Quest II, and it is to rely on my only merit to you to defeat you in this confrontation. And Enix's digging Yujiyi and the others, after learning the news, just smiled.
They have heard about it though. "Final Fantasy II" is very good, but they are also very confident in the second game of "Dragon Quest" that they have worked so hard to create, this is not conceit, but a kind of self-confidence, Yuji Digging is convinced, he does not dare to guarantee that "Dragon Quest II" is better than any game, but he dares to guarantee that "Dragon Quest II" will not be worse than at least any game.
And relying on the huge market share of FC, he has been from beginning to end. None of them regard the Final Fantasy series as their opponents.
In the eyes of Yuji Dig at this time, he has only one opponent. That's Shigeru Miyamoto and his The Legend of Zelda - even though his Dragon Quest has been touted as a national RPG by countless people, and players think so too. However, when these people talk about the dozens of different RPGs that have come and gone in recent years, after getting rid of Jester, an American component, they are also unconsciously getting rid of Shigeru Miyamoto's "The Legend of Zelda".
The reason is that this Miyamoto Shigeru game is really not friendly enough.
However, Yuji Tsukai doesn't see it that way, because he has studied Shigeru Miyamoto's "The Legend of Zelda" countless times during the development of "Dragon Quest", and he has also studied Jester's "Fire Emblem" countless times, and from the works of these two, he can be said to have learned countless experiences and nutrients.
It is precisely because of this that he knows that there is still a big gap between himself and Shigeru Miyamoto and Jester.
This gap is not just in the omnipotence shown by Shigeru Miyamoto and Jester in making zuò games, both Miyamoto Shigeru and Jester are good at making games in almost any aspect of Zuò, and he himself can only do a good job in making zuò RPG games.
He's a smart guy who knows what to do and what he's going to lose, and since he's only very talented at making great RPGs, he's painstakingly researching how to make an RPG the best it can be, knowing that these things, for a designer, are just internal things that can't be seen.
What can be seen by players, the media, or others is how well a designer's game is sold.
Now on the sales list of RPG games, the first place is, of course, Jester's, which has laid down all the rules for the current RPG games, and is currently the only game with sales of eight million.
And in second place, it is still Jester's "Heavy Loader", this game has been immersed in the world of medieval Western fantasy for developers who have been immersed in the design of the world, providing a new idea, although RPG games are originated from this kind of DND desktop character games, but DND is just a background setting, and when we make a Zuò game, we must not hold on to these settings or backgrounds, sometimes, we have to make changes.
"Heavy Equipment" is a perfect embodiment of this, every thing in it is very ordinary, almost some of the design ideas reflected in "Fire Emblem", but just change the background of the story to the post-apocalyptic wasteland, then the style of the whole story has completely changed.
A game full of new ideas has just appeared.
However, Yuji Tsukai knows very well that his current understanding of the game is still far behind Jester, that is, some of the design ideas in "Fire Emblem", and he is still a little ignorant, so he can't even think of surpassing Jester.
But "The Legend of Zelda" is not unsurpassable in the eyes of Yuji Tsukui.
Because this game is very simple, of course, this is from the current point of view, after all, this game was released earlier than Jester's "Fire Emblem", the first time a designer moved the RPG game genre to a home game, and some of the design ideas reflected in it were also very inspiring to him when Yuji Digging designed "Dragon Quest".
However, the game is also constantly evolving, and as time goes by, the first game of "The Legend of Zelda" is no longer the best RPG, but its sales of more than 4 million units are really pressing on the head of Yuji Digi's "Dragon Quest".
In Yuji Digui's opinion, needless to say, his "Dragon Quest II", even if it is the first part of "Dragon Quest", it is better than "The Legend of Zelda", in terms of sales, it is not as good as Jester's game, but he is extremely unwilling to compare with "The Legend of Zelda".
So after the announcement of the development opportunity for Shigeru Miyamoto's "The Legend of Zelda II", Yuji Mizui got through his own relationship and tried his best to find out about Shigeru Miyamoto's game, and when he heard that Shigeru Miyamoto was going to make a drastic reform of the gameplay and system of "The Legend of Zelda II", this game became completely different from the traditional RPG, especially the RPG game genre that was deeply influenced by "Fire Emblem".
In Yuji's opinion, this is completely the fault of Shigeru Miyamoto's pride, because he believes that the system of modern RPGs laid down by Fire Emblem is very perfect and excellent, and there is no need to challenge a system that is close to maturity and has been accepted and praised by this type of player for the sake of a so-called little self-esteem.
Especially when Yuji Dig heard about Shigeru Miyamoto's innovation in "The Legend of Zelda II" from his friends, he was even more disdainful, if he really made an RPG game like Shigeru Miyamoto, then what RPG games in the future would be called, and it would be better to call them ACT games directly.
It is in this situation that Yuji Tsuii's idea can't help but rise, he feels that his "Dragon Quest II" is just taking this opportunity, on the same platform share of the FC, if it beats the sequel to Shigeru Miyamoto's "The Legend of Zelda" in terms of sales or word-of-mouth, then when others talk about Japanese national RPGs in the future, will they automatically ignore "The Legend of Zelda" intentionally or unintentionally?
At that time, even if you don't ignore it, you won't be afraid of anything.
It's early April.
When two of the three major titles were ready to be released in this game war, one regarded the other as its most important opponent, and the one that was regarded as an opponent never took Final Fantasy into account. (To be continued) R655