Chapter 207: Discussion of props

Hearing Jester's extremely harsh words, Sean. Dabilee was also a little depressed, because the production of "The Avengers" was so good, and the more he began to study it, the more he felt that Mark. The kind of talent that Saini embodies in this game is simply inexhaustible.

Although he was with Sid. Mel's "Dawn" was even rated as a perfect game, but this game was the result of his collaboration with Sid. Mel participated in the whole production, but from the plot to the various settings in this game, Jester did it well from the beginning. Mel was only making minor touches on Jester's flawless premise, other times, just trying to fit Jester's design as closely as possible.

The voice is small, Sean. Dabilee still defended himself: "Because the production of "The Avengers" is too good. ”

For this answer, Jester is still a little dissatisfied, if Sean. It's understandable that Darbilee is an amateur designer, but he is a professional designer, how can he be so influenced by a game, no matter how good the game is, it can only be borrowed, not copied, otherwise, it is just a replica.

"So, would you like to make a game of your own?" Jester said.

The reason why he said this was because Sean. Dabilee has followed him from the beginning, but every game he has produced, from the three elimination games he began to say in the new employee acceptance speech, to the "Dawn", which caused a huge sensation and craze shortly after its release, was written by Sean. Darbily came to accomplish, so to speak, for whatever reason, and on what level, Jester really wanted Sean. Dabilee, a talented designer, has made a game of his own.

Hearing Jester's words, Sean. Dabilee also nodded without hesitation, he naturally hoped to make a game of his own.

Jester snapped his mouth, he was very familiar with the game "Knights of the Round Table", but he didn't plan to tell Sean about the game in detail. Dabilee listened, if he said it, then this game would not be his own game, and secondly, this game is still quite complicated to make, and it is also very problematic to reproduce it perfectly according to the current function.

So, it was only for a brief moment that Jester thought of another action beat 'em up game from Capcom.

There are a lot of games like Capcom, and the styles are very different, this time Jester thought of the Three Kingdoms, this game in Jester's opinion, at least in style, and this story with King Arthur and his subordinates is also very appropriate.

On top of that, its system is nowhere near as complex as the original Samurai of the Round Table.

Thinking of this, Jester cleared his throat and said to Jester with a smile: "First of all, you have to make clear what the biggest feature of your game is, such as "The Avengers", his biggest feature is that among the three characters, the fighting skills of different styles are very rich, and each person's fighting style is different. ”

After hearing Jester's question, Sean. Dabilee was stunned for a moment, his face flushed instantly, and he suddenly found that in his design, he couldn't say anything distinctive enough about the game he was going to do, if he had to say it, it was the Middle World style and King Arthur, this theme, there will definitely be many people who like it.

He opened his mouth, but still didn't say it, as a game designer, he could only find such a little bit of buying point in his game that had nothing to do with the essence of the game, and this buying point was reminded to him by his boss, which was too embarrassing.

"Huh."

Jester smiled, his face returned to his usual gentle expression, and his tone became flat: "That's it, I see it this way, in fact, your selling point in the game, is it possible to add something that others don't have in the game, or something that others don't pay attention to, first of all, you see that you want to make this game, the background is the Middle Ages, the biggest difference between him and "The Avengers" is the background of the times, so in terms of attack methods, "The Avengers" uses modern fighting techniques of various genres, In this game, you can design each character to be a character with a completely different weapon, which I see you thought the same in the project, but it wasn't rich enough. ”

With that, Jester paused, took a sip of his fairly warm coffee, and continued, "If it's in a medieval context, what can you add that you can't add in a modern context?" I'll provide a direction.,Think about the rest for yourself.,For example,Can you add the setting of the war horse?,For example, when the character just came out,,You can ride a horse.,And the attack of riding a horse is very high.,But there is also a fatal weakness.,That is, you can't be poked in the tail.,If you're poked in the tail.,Then no matter how much life is left before.,It will also be cleared in an instant-and in the same way,Local level bosses,Or some other special troops.,You can also have such a setting.。 ”

This one mentions yì and hears Sean. Dabilee's eyes lit up, something he hadn't thought of before.

Jester didn't stop talking, just took another sip of coffee, moistened his lips, and continued: "Actually, there is another system that is ignored in "The Avengers", that is, props, Sean, think about it carefully, aren't the props in "The Avengers" too simple and simple? Can't you just think about making the prop system rich and fun? ”

This time, Jester thought of not only the Three Kingdoms devouring heaven and earth, but also the Three Kingdoms Wars, Journey to the West, and so on.

"Props!"

Seems to have thought of something, Sean. Darbili had an excited look on his face, and Jester's words, as if to wake him up, his face flushed again, this time not from shame, but from excitement.

Seeing Sean's appearance, Jester also smiled and asked, "What do you think of to do?" ”

"Yes."

Sean. Darby nodded with strength, he seemed to be a little impatient, and even said with a little slurred speech: "I can't think too much for a while, but the props you talked about really opened the door for me to think, so that the post-change direction to think about how to enrich the system and gameplay, for example, in addition to the weapons that can be used for a short time in "The Avengers", can you add some weapons that can be permanently carried after you get them?" For example, King Arthur can use some hidden gameplay to get a sword in the stone and the like, and for example, in "Avengers", props must be used when you get them, can we add a setting to it, that is, you can let the character carry props to other locations and use them......"

Listen to Sean. Dabilee's eloquent talk, Jester couldn't help but sigh a little, the other party is worthy of being one of the three directors of the original version of World of Warcraft, for the understanding of the game, it can be called a little thorough, he just said a thing that can be made in terms of props, to strengthen the playability and depth of the game, I didn't expect the other party to immediately draw inferences in an extreme time, and said some successful settings that will appear in the future game.

In fact, Jester still has one thing that he didn't say, which is used in "Three Kingdoms", which integrates the accumulated energy explosion point, special skills, super special skills and other skills of fighting games into the game, which is also a very big innovation, but because the real fighting game has not yet come out, he has no need to say it in this regard.

And, even Sean. Dabili can think of this, according to the current function of the substrate, it is impossible to do a good job, and Jester will not worry about not having to make a sequel in the future.

In fact, the system of the game,The most important thing is to have your own selling point.,The most taboo is,Use everything.,Because the capacity of a game is limited.,If everything is added,Then the whole game will lose all its features.,Such a game,Either it will become a super masterpiece.,Or it will be oblivious.。

To make this kind of super masterpiece, it is not only necessary to see the ability of the people, the ability of the team, but more importantly, it is necessary to look at the function, if you want to make a game, comparable to the top RPG in RPG, comparable to the top racing game in racing, in shooting, with top FPS games, this requires a very powerful underlying engine, plus a very strong machine qì performance, to be able to complete.

For now, a game like zuò is extremely unrealistic.

After that, Sean. Dabilee and Jester had a rather heated discussion around the element of props, after all, this was first proposed by Jester, and he was just a whim in the extreme time, many places must not be so perfect, even if it is the same idea, there will be completely different understandings between different people, not to mention this thing.

To Sean. When Dabilee left the lounge, Jester inadvertently glanced at the time, he was also chatting, but he didn't expect that this chat would last for more than three hours.

It's already time to get off work, and Jester doesn't have to go to the development room of "Heavy Loader", after all, this time is almost off work, and today's development log must have been sent to his office.

So, he went back the way he came. R1152