Chapter 206: Unsatisfactory Plans

The first work of Phantasy Star Jester has not been played.,After all, MS's sales in Japan and the United States are not high.,Not to mention the number that can be sold to China.,Although this game was reproduced on the MD platform in 94 years.,Domestic players can play this game and play it mostly from MD.,But Jester's friends around him didn't have this cartridge at the time.,Later, he forgot about it for the time being with the simulator.,So I'm not very familiar with the first work of this game.。

However, only by virtue of the project that Yuji Nakatsu gave him, he thought it was still good, but he was still a little worried that the 3D scene and animation that Yuji Nakaji said, Sega could be completed on MS at that time, not only because of the powerful function of MS, but also because the technical ability of the AM3 development team led by Yuji Nakatsu is indeed the best in the Japanese game industry, and now only one Yuji Naka, whether it can be completed or not, he has to put a question mark.

I simply wrote down my own jian yì on this text, and then put it aside.

Stretching his waist, he had to rush to the development center of "Heavy Loader" to take a look, like this kind of high-intensity work Jester basically did every day after returning from London, except for a handful of days, on the contrary, he didn't feel that this kind of life would be very tiring, but he enjoyed this kind of full schedule that filled all his time.

Whenever he watched some games that only appeared in his mind, and really slowly took shape under his hands, the sense of accomplishment was indescribable.

Especially in the last few games, Jester has added a lot of his own understanding of how to design games in this era, so to speak, in addition to the framework and prototype of the game, this is already his own game, so after completing the production of "Fire Emblem", Jester will have the feeling of joy that he did not have after the completion of those games.

The same is true of "Heavy Loader" this time.

To be honest, the entire plot of "Heavy Loader" this time has no resemblance to the one he remembers in his mind, and Jester didn't even tell the person who wrote the game script about the original plot of this game, just a general background, as for how the main line and side plots in the game should be set up, that's the matter of these playwrights.

In the end, although the in-game plot discussed still has a clear main line of the game, which is also the key and motivation for players to continue the game and experience the plot, but it still adds a lot of side plots to it, and the degree of freedom that is not inferior to the original, Jester can even see some of it, and when he was discussing, he inadvertently mentioned many of the ideas he thought of from the later game of the same theme "Fallout".

After pouring a cup of coffee in the break room, Jester walked to the Heavy Loader development room.

On the way, he greeted the passing employees with a smile, Jester did not have the slightest frame in the company as long as he was not in development, and he was no different from an ordinary college student, and he did not want the atmosphere of a company that made zuò games to be too strict.

It was at this time that Sean. Dabilee held a large stack of design drawings, lowered his head, and hurried down the aisle.

Jester wanted to get out of the way a little and let him get out of the way, but Sean. When Dabili was in Tongguò, he saw Jester holding a steaming cup of coffee beside him, and his face instantly showed a hint of joy.

"BOSS, I just have something to look for you!" Sean. Dabilee blurted out, "I went to your place to look for you a few days ago, and your assistant said that you were in the development room, and I didn't go in for fear of disturbing you, but now I can find your free time." ”

Jester smiled and asked with some confusion: "Won't you call me before you go to me?" ”

"I'm just too anxious to forget about it."

Simply Jester did not regret his office, but directly with Sean. Dabilee went to the staff lounge, which was originally converted from a conference room, with sofas, game consoles and TVs, as well as various board games and chess games, and was also equipped with coffee beans and coffee machines, various fruits and desserts.

There's no one right now.

Sit down on the couch, Sean. Dabilee casually put the large stack of artwork in his hand on the coffee table, and then began to talk endlessly.

The idea of the Knights of the Round Table that Jester had told him before was really inspiring to him, and he immediately went back to work on the detailed design. After Saini's accumulation of skills during the development of "The Avengers", his design style became more and more daring, although at that time Jester told him with his eyes that he still had some important settings, which may be the key to the game, and he did not say it on the spot.

However, both of them forgot about it at the time, and now, a few months later, the design and framework of the game have basically been completed, and Dabili wants to find Jester, who came up with the idea, to help him see how the game is going.

Take Sean. Darbilee's large stack of settings quickly flipped through and I have to say that for Sean. After the establishment of Dabilee's own independent studio, the first game, he worked hard, but from the point of view of the preparation before the official development, it was more fully prepared than any of his previous ones. The huge success of Tubwater's "Contra" must have felt an indescribable pressure on him.

Moreover, he also has the desire to secretly talk to Sid. Mel had the idea of a new game contest and because of Sid. After Mel agreed to build him an independent studio, he didn't look like himself or Self. Darberwater stayed at Costa Mesa's Mars Entertainment headquarters, and instead went straight to Santa Monica, which has some of the best beaches on the West Coast.

Jester read it quickly, in fact, he just picked up some key points and quickly skimmed through it, originally because he didn't talk about the game "Knights of the Round Table" in great detail at the time, so he didn't have a lot of interest in Sean. How much expectations were expected from Darbil's design, that's not to say that Sean. Dabili is not as good as Capcom's two dragons in the future, but the reason why Capcom was able to produce Zuò's "Warrior of the Round Table", the pinnacle of the beat up action game, is based on the accumulation of their years of experience in the beat up action game, which is the result of thick accumulation and thin hair, and it is not achieved overnight.

In Knights of the Round Table, there are countless elaborate little settings that can be a lot of fun when you discover them and want to find out, for example, Jester is so addicted to a game called Chaos that he almost can't help himself.

And Ranbu is also a hidden setting based on the core of "Knights of the Round Table", the treasure drop system.

It can be said that this is the beginning of the advancement of the master of this game.

So, what is a rambling step? To put it simply, the enemy's random pace is called "chaotic step" at a certain moment, and at this time, there may be special situations when the entire item is chopped, such as a vegetable pot with a blood shock or 6, a wand or 6 points for 800 points, 4 points for 600 points, and so on.

And how to do it is chaotic, you need Dalian's experience and practice.

Now Jester remembers the situation of his research at that time, when he was studying four game coins for one dollar, in the eyes of future arcade players, this price is inevitably too low, in fact, Jester remembers that the cheapest time he ever played was that there could be ten coins for a dollar, at that time, the game "Knights of the Round Table" was very popular in the arcade hall, and most people liked to choose a prince or a king, well, it was just a name at the time, to be precise, Lancelot or King Arthur, Lancelot was not King Arthur's son, but his henchman and cuckold.

However, Jester prefers to use Puosi, the axeman, not for anything else, but because Puossi is the easiest to control.

For example, if you cut out 6 bags of money in the gold chest of the first wooden fence in the first level, you should jump 9 times, if it is 3 bags, it will jump 21 times, and there will be a red shock, for example, if you want the above drops to be realized, you must be an axeman, and you must be released to death by insurance (A+B) when the minions rush over and roll, and for example, you must die to 0 lives in the second level, and you can cut out 2UPs in the third level, and so on, and so on.

These things, these settings, if Jester doesn't talk about it, and Sean. Whether Dabilee had the kind of experience that Capcom had studied for many years in this type of game like Capcom at the time is basically impossible to imagine and impossible to design.

Sure enough, after Jester finished reading this Sean. Darbili can be said to have worked hard and worked hard to make a game plan, although he had long thought that he would not be very satisfied, but what he didn't expect was that just from this project, what he saw was basically an Arthurian version of "The Avengers", and there was basically nothing new in it.

Therefore, Jester, who was slightly annoyed, threw the project in his hand directly on the table.

He looked at Sean, who was a little reserved and pale. Dabilee said unceremoniously: "If you make this game according to your plan, then it may sell well, but it's just good, there is nothing new, what I see is what appeared in "The Avengers", just like "The Avengers have a mask, Sean, I want to ask you now, do you want to make a game that can make money, or do you want to make a game that can make money of your own?" ”R1152