Chapter 700: G Fat and "Half-Life"
Actually, in the history that Jester was familiar with.
G Fat, who used to work at Microsoft, is a diehard FPS game die-hard, and has his own unique understanding of this type of game.
Of course, like this kind of player of that era, he couldn't have become an ID software or a John. Carmack's fans, however, G Fat's choice is not to join such a game company, and die-hard fans like them dream of joining.
It's not that he doesn't have such skills, for a senior programmer at Microsoft, technology has never been a problem, and he has a close friend who works in the ID software, and is in a key position. Carmack had a very good relationship, but G Fat made up his mind to leave Microsoft and founded Valve Corporation, and at that time, his idea was to develop a game like "Quake".
However, at that time, "Quake 2" had just been developed and was exhibiting at E3.
G Fat observed this game with the mood of a pilgrim, and his original intention was to see what progress ID made in this type of game, after all, they are the pioneers and leaders of this type of game.
However, it backfired.
It's not that ID didn't do well with Quake 2 and disappointed G Fat and didn't learn anything.
It's Carmack and ID, who have done too well on "Quake 2", so good that even G Fat, who has always been conceited, has lost the heart of competition, because the engine of "Quake 2" is so powerful that G Fat doesn't even dare to try.
At the time, G even had the idea of giving up his FPS game, turning off the valve, and finding a new job, but soon, he told himself that he still had a chance.
Because it's simple. Carmack has never hidden a point, that is, he himself may be the most copyright-conscious of the whole programmer, he believes that a programmer develops something, should not be hidden for his own use, should be expanded technology, so as to promote the exchange of technology.
That said, Carmack is not averse to others using his engine to develop games.
But after all, the engine of Mjolnir 2 was developed by ID with a lot of financial resources, and it is not something that anyone who wants to use it can use. After all, as the most powerful 3D engine in the world at the time, there was no one, and how many people aspired to be able to develop a game with such an engine.
With such an engine.
Even if it is a third-rate game maker, with a third-rate project, it can make a game that will interest current players.
So, not everyone is eligible to get the license of the "Quake 2" engine, of course, according to Carmack's character. As long as it can be authorized, it naturally does not cost money.
At this time, the role of G fat in the ID software is crucial.
This friend of his persuaded John to convince him. Carmack. And then John. Carmack met with G Fat, and after listening to G Fat's game development plan, without saying a word, he put his latest developed engine. It is also the engine used in "Quake 2", which is licensed to G Fat for use.
And the FPS game that G Fat later developed with this engine is called "Half-Life".
One of his player-based zuò mods is probably more famous for many players. Later, the maker of this mod also became a regular employee of Valve, and this mod is "Counter-Strike" that once changed the entire FPS game landscape.
Arguably, as the two most important games in the FPS world, "Quake" and "Half-Life" are both related to John. Carmacks are closely related.
It can even be said unceremoniously that if there were no Carmack, then there would not be these two games in history, and the game genre of FPS games may not appear in front of ordinary people until ten years later.
But then again, probably no one would have thought that a small person, including G Fat himself, who was planning the development of "Half-Life" at the time, would be able to become a good match for John. Characters like Carmack are on a par, and even, in terms of prestige, there is still a faint excesse, which can only be said to be a creation and a trick.
Jester really made people look for G fat in Microsoft.
However, it may be that his butterfly wings influenced the course of history, at least among the well-known engineers at Microsoft, and the person he was looking for was not found.
This also made Jester a little regretful.
Although, even if he knew about G's fat storage zài, he might not fool him into his own company.
I just don't know if "Half-Life", which has had a profound impact on FPS games in history, will appear.
At this year's E3 exhibition, "Quake 4" was in the limelight, coupled with the hot sale of the just-released "Heroes of Invincible", selling 500,000 copies in a month, although I am not sure that this game will definitely be able to sell millions, but as a PC game, it is also a new type of game, such sales are already very amazing.
And the maker of this game, Rob. Pardo is even more famous.
Although he had already made a name for himself once when Diablo was a big hit, Jester was responsible for the main design of that game, and besides, there was an element of luck in the success of a game.
The success of the two games at that time was not explained by luck, which means that, starting from the great popularity of "Heroes of Might and Right", Rob. Pardo has grown into a designer who is capable of being a solo player, and most importantly, Heroes of Might and Magic is a game, although it was similar to Sid at the beginning. Mel's Civilization series and the very different ways of playing the real-time strategy pioneered by Jester himself were what attracted Rob. Pardo is the key to all attention.
However, Jester's contribution to this game is only one such way to play.
And the rest of the game, it's all Rob. Pardo himself, using two years to start from scratch, step by step to think about it.
Therefore, his development speed was able to be so fast, it didn't take a year, only ten months, he developed this game, and then successfully released it, and the sales were not bad, and it is said that he also heard a statement that his game is also very promising to be nominated for the best new game of the year in the GDC annual selection.
This made him extremely excited.
GDC's Oscar of the Year is now the Oscar of the gaming world. Pardo doesn't have extravagant expectations, but it's good to get a new work of the year. (To be continued......)