Chapter 777: Another Game Idea

Actually, cards are a plot.

For many people, it doesn't matter what the card is for, it's just used to inspire a kind of collection - even if the collection itself doesn't mean much, but collecting is the most important thing for a game.

Jester had this kind of card plot, so he decided to include it in his Monster Hunter.

Not because of anything else, just because he likes it.

Of course, what gives Jester the confidence to do a hunting game like Monster Hunter is that he can connect to the network on the new console, at least in North America, and secondly, because of his confidence in the production of action games by Mars Entertainment, who are not inferior to Capcom in terms of action game development.

Although Capcom's main focus over the years has been on arcade beat-em-up action games, it has gradually regained the atmosphere of the action Tianzun of the previous world.

However, as the first beat up game, Mars Entertainment, which adopted the same action game design ideas as the original historical Capcom, and pioneered the gameplay of many beat up action games, is actually the king of action games in this world.

But now action games are not very popular on consoles, so they don't have a big reputation.

It can be said that Mars Entertainment's current accumulation and heritage in action games are not inferior to Capcom, which is also the reason why Jester has the courage to carry out the research and development of "Monster Hunter", otherwise, a company or team with no experience in action game production rashly develops such a technical game, then there is nothing left except for the general hand ~ feeling.

The example of comparison can actually refer to the glorious "The Legend of the Ghost".

It stands to reason that Koei has been doing games for so many years, especially after doing so many years of the Musou series. It's impossible to have no experience in the development of action games, and it's not enough to not understand the operation of action games at all~ feeling, which is what many people say about the sense of blow, but the "Legend of the Ghost" they developed is good at everything, but the hand ~ feeling is too scummy.

Of course,Scum to scum,It's not completely unplayable.,There's also a disadvantage that the monotony of collectible elements.,There are too few types of monsters.,Basically, that's just a few.。 Different monsters are just changing to a different skin, and they don't have the oppression of challenging the ancient dragon like MH and the sense of accomplishment after the challenge is successful, which may also be a big failure of "The Legend of the Ghost".

Despite all that, Jester really likes the setting and system of "Ghost Hunting".

Therefore, I am still very much looking forward to the sandbox open world "Ghost 2" that Glory said, but unfortunately, he can't play it because of the time travel.

For his Monster Hunter, Jester decided to take a completely different approach to Capcom's design. He will divide the hunters into three, which will correspond to three different story backgrounds, the first of which is naturally the original MH Zephyr. And the monster has been based on the style of the original MH.,Monsters of various dragon species,It looks tall.,There's a sense of conquest.。 Second, Jester decided to adopt the setting of "The Classic of Mountains and Seas", and the monsters in it also chose the monsters in the "Classic of Mountains and Seas". Style,Naturally, it's the style of the wilderness.,The third is the fantasy setting that Westerners like.,A lot of references to the style of Black Souls and the style of the blood-derived Cthulhu.,These things are easy for Westerners to accept.,And willing to accept.,Monsters are also based on Western myths and legends.。

In this way, one game becomes three settings.

Jester then falls into a dilemma of whether to combine these three settings into a single game, and then let the player choose which monsters they want to face at the beginning of the game.

The second is naturally divided into three games.

The first solution is naturally the best.,But here's the problem.,If you put all these three settings into a game.,Then the problem of homogenization doesn't need to be said.,It's just that the capacity of the game will be very large.,This is very difficult to solve.,Now after all, it's just CDROM instead of DVDROM and it's not Blu-ray.,There shouldn't be a way to do so much.。

If you really want to do it, then it's not impossible, but the inevitable consequence is that in these three games, with completely different styles, backgrounds, and settings, there will be a lot of similar content - the similarity of monsters, the similarity of combat methods, and many other similarities.

There's no way around it.

It's not just the CD capacity that limits these things, it's more that developing something different can take more effort and expense than just three games.

Jester thought about it for a long time, and decided to divide his "Monster Hunter" into three games to make, just like "Pokemon", divided into different versions, but unlike "Pokemon", his "Monster Hunter" will be three completely different games, not just like "Pokemon", just a version of a few monsters to cheat money.

Although this has led to a surge in investment, it is no longer about making your own games to make money.

It's more about wanting to make a better game.

And the game that you are more interested in, put some of your own ideas into the game, and see if other players accept it, whether this is a little personal hobby of their own, or whether many players like this, which is also a more interesting thing for themselves.

Moreover, when it comes to Jester's status, he has been immersed in the game development industry for more than ten years~ and he no longer needs to prove that he is a good game designer with a successful game, and he has already become a symbol of video games himself.

There is a saying that there is a lot, when the capital is strong enough, you can do something you want to do unscrupulously.

In this way, Jester wrote for four days in a row, and the whole twenty or so sheets of paper were densely filled with many of his thoughts about the game, and some places were sketched and scribbled.

Although the game was designed based on MH, after many of Jester's own ideas, it has become a game that is completely different from the original MH, of course, from the outside, but in fact. At the heart of the game is still the hunt and the fighting, especially the fighting elements.

On the drafts of these designs, Jester devotes a lot of space to explaining the fighting.

Say, that's the core of this type of game.

Although many MH players prefer to hunt alone, collect materials, and then make more handsome equipment, however, there are more players. I still like to hunt monsters with my friends.,Hunt those monsters that are difficult for one person to defeat.。

That's why MH can make people addicted to it for thousands of hours once they get addicted to it.

Basically, there are only two types of players who can play MH as a game, those who are still enjoying it for thousands of hours at night, and those who are dismissive of the game, and basically, there is no middle layer. That is, for this game, you can play it, and there are players who don't play it.

Because this game is designed like this.

For players who don't like the way this game is played. The designers simply excluded them from the design, and they didn't think about what kind of game they liked at all, but specifically for the players who liked this type of game, what they should prefer.

Jester felt. This is the real way of thinking and attitude of a team to design games, and wanting to please everyone, not only in other industries, but even in game design. It is also undesirable.

Since you're not an intending player of my game, your opinions, your ideas, aren't worth mentioning for my game design.

Once written, it is submitted to the review committee for review.

Even Jester has to take this step, there are no rules, this is the rule that Jester set when he came out, he took the lead in abiding by it, and no one dared to violate it.

In terms of the amount of money requested and the size of the team, Jester suddenly hesitated again.

Because the MH he envisioned before is probably a game with an investment of one or two million dollars and a development scale of dozens of people, which is about the same as the current large-scale game development scale, but it is definitely not as good as his top production, in addition to the scale of his own "Heroes" with hundreds of people, such as Miyamoto Shigeru's "Zelda" The scale is also close to 100 people.

But now expand a game to three, although some things such as UI and the like can be universal, but, it's basically the content of two games that needs to be developed, and if a development team develops, then the time is too long, and it doesn't make much sense, but if a development team develops, it will require twice the development funds.

After thinking about it for a long time, Jester didn't have any good solutions.

Simply, he filled in the need for five million dollars in development funds, and how much he could negotiate in the end still needs to be discussed.

Jester was also confident that he would convince his subordinates to vote in favor of his project.

After reorganizing the documents a bit, he called his assistant and asked for a recent investigation paper on the promotion of his Dreambox 3, and then asked the assistant to submit his newly organized draft game setting to the new game review office.

Originally, I was about to see what progress was made on the top priority that he hadn't paid much attention to during this time because of the involvement of "Monster Hunter", when Jester suddenly saw a magazine in the middle of these documents - it should have been read by the assistant himself just now, and he accidentally got mixed into it, Jester didn't pay much attention to it, just casually glanced at the magazine.

It is a magazine similar to the knowledge of domestic ships, which introduces some old ships from the First World War and Second World War.

Jester was only a little interested in that, and he just wanted to take a look.

As a result, his assistant came back at this time.

She was still holding the document she had just handed her, and she was looking at herself with a worried expression, and she was looking through the magazine that he had accidentally sandwiched between the documents he had just had.

Jester smiled when he saw it.

He shook it at her with the magazine, and said, "It's yours, right?" ”

"Boss, sorry ......"

The assistant also nodded a little embarrassed, she also knew that when she was at work, she couldn't read these books that were not related to work.

"Nothing."

Jester didn't really care, he shook his head, in fact, this magazine, which resembled ship knowledge, really gave him some inspiration about the game, or to put it more accurately, he remembered a game that was very interesting and very limited by the times, but a game that he liked very much.

Since someone else had asked for it, Jester couldn't continue to read it, so he returned the magazine to his assistant, and pretended to be serious and told her: "Don't read these things during working hours in the future." ”

After his assistant left, Jester shook his head.

I wanted to take a look at some of the recent documents.,But now I'm affected by this game that just had some ideas.,I'm not in the mood to read it.。

To be precise,This game is not very suitable for now.,Maybe there aren't many people who like it now.,Of course,It's just some of Jester's personal thoughts.,But this game is really one of the favorite games of otaku.,As we all know,Otaku's favorite game,Maybe in addition to HGAME,It's a variety of time-killing games.。

Such as P Society Four Meng, such as civilization, such as FM and so on.

If someone combines HGAME or HGAME's YY points with the elements of this next round of killing time games, then the lethality of otaku is too great.

This game is the ship mother.,I can't remember the exact name Jester.,It's probably a combined fleet or something.。

At the beginning, Jester was also addicted to it for a while, and especially for the game nerd, the lethality of this game is very large, just now I saw the ship knowledge, Jester suddenly remembered this game, he was thinking, in this era, how about making such a game?

The technical content of this game is not complicated.,It was a web game at the beginning.,This era naturally refuses to be able to make a web game.,But it's no problem to make a terminal game.,And this game doesn't involve operation.,So,Whether it's a PC or a game console,It's perfectly compatible.,And it's a 2D bear.,The selling point is those exquisite vertical paintings that make people have various feelings.。

Of course, if Jester really wants to make this game, he won't just copy the ship, and he has some ideas of his own.

As long as the gameplay and selling points are established, how to change a game is not arbitrary. (To be continued......)