Chapter 105: Plans

There are many things to discuss at this meeting, such as the completion of the post-production of "Guild Wars City", the setting of "Real Estate Tycoon" and so on, but these are not the current Jester needs to pay special attention to, PC games can only be regarded as a means of exercising the team in his eyes, and these two games will definitely be transplanted to his home console.

In addition to training the people under him, I made it on the PC for some other reason.

For example, "Guild Wars City" was a temporary idea to promote game magazines, and "Real Estate Tycoon" was inspired by Jester when he saw his employees playing this tabletop game that has been popular for decades during their lunch breaks.

And Jester's R&D idea is more like the way game companies make games in the future, first do market research, see what games players like now, and then do planning, and start formal research and development, after all, the complexity of the game at that time is no longer supported by a simple idea.

However, these two games Jester is intended to be released during the Christmas period, and there is no problem at all to see this speed "Guild Wars City", after all, the production has been completed, and the next step is to start a large-scale advertising coverage and invite some players to conduct a larger range of tests, which has been sent by myself through "GAME" before, and this will also help deepen the loyalty of fans in their own company.

This is also the first time that Jester has recruited such a test experience on a large scale after proposing the principle that a game must be tested by a subset of players before it is released.

In this day and age, being able to experience the content of a game before it is released, and the game company may even make changes to your comments, as if they were personally involved in the game's production.

The sense of accomplishment is indescribable.

And because "Real Estate Tycoon" is a new team, the progress is not very fast.

Although the core of this team completed "Guild Wars City" under his own leadership, he mainly made this game based on himself, and in order to ensure speed and quality, he also based on the content of the classic game of the same name that he remembered in his mind, so in addition to letting them understand how a game should be made, the real improvement for these designers is not very big.

But this "Real Estate Tycoon" is completely different, this game Jester has decided to basically not participate, and let them make their own zuò, firstly, to see how the new team is really capable, and secondly, because there is the original desktop game as a reference, the playability of the original version is already very good, even if it is copied, it will do well, and Jester does not need to worry much about the quality.

As for Sheriff Balotley, the arcade game is the only one Jester intends to release in November.

And Jester, the team of Seifer Darberwater, plans to lead the process himself for a while, starting to make the scrolling flying shooter that he wants to prepare for his home console.

Although the game "Sheriff Balotelli" is not too good in the eyes of Jester, others do not think so, this game has been kept secret in the production of zuò, and did not participate in the first few player trials, but in the company's internal trials, the response is very good, and the vast majority of people have a high evaluation of this game.

Jester doesn't have any doubts about this, and while it's not the first time that a shoot-'em-up game has appeared in an arcade, Sheriff Balotelli is one of the best games ever made, of course.

However, Jester's previous comparison was a textbook-level masterpiece in similar games like "Contra", so naturally there will be many dissatisfactions.

At some point, Jester even felt that the game didn't capture the essence of this type of game.

So his evaluation of this game is just good.

As for Hu Weili from China, because of the language, Jester decided to let him take a language course for half a year first, and by the way, he went to help the team of the Teenage Mutant Ninja Turtles cartoon during this time, after all, the music is common, and it can also make him familiar with the work of the Teenage Mutant Ninja Turtles, and after half a year, it is almost time for him to officially start making his own motherboard "Teenage Mutant Ninja Turtles".

Fu Zhan's English is not a big problem, he has been in the United States for a week, because he was personally found by Jester, so he did not arrange specific work, but let him follow the processing of the post-production zuò of the game "Guild Wars", and he is also familiar with the process of making the game Zuò, and Jester is also very satisfied with this after hearing about this, and the official version of "Guild Wars City" has a lot of understanding of Fu Zan about this game in the future.

In other words, Jester has plagiarized a lot of Fu Zhan's ideas in this game.

Sure enough, after Jester asked the person in charge of the post-processing of Guild Wars City, the person in charge was full of praise for Fu Zhan's watch, saying that Fu Zhan had a deep understanding of the game since he first came into contact with it, and helped them solve a lot of troubles in post-processing.

This was also expected by Jester.

However, Jester didn't plan to let Fu Zan continue to do post-processing in the scavenger, he planned to let Fu Zan join the R&D team he personally led and participate in the development of a product from beginning to end, which would be very helpful to his growth, and Sakaguchi Hirono, who will rush to the United States in a few days, is the same, but Sakaguchi Hiroshin Jester plans to take him a little longer.

In his eyes, Hironobu Sakaguchi is much more important than Fu Zhan. Fu Zan is just a seed that he wants to plant unintentionally, and the harvest is ten or twenty years later, and Hironobu Sakaguchi is different, this is the biggest magic weapon that he can fight against Nintendo and his lackey Enix in a Japanese RPG in the future, and there is absolutely no room for error.

As for the music rhythm game he thought of when he was bored in the mainland, after consulting his hardware department staff, they regretted to tell sù Jester that his idea is difficult to implement at present, just like he thought before, it is not difficult to process music with a sixteen-bit CPU, and the biggest problem is that the price of the hard disk is too expensive.

In the eyes of these hardware researchers, it is very unwise to make such a game when the price of hard drives is so high.

Regrettably, Jester can only temporarily give up this idea, he has the impression that the storage technology of the hard disk has been greatly improved due to the discovery of the giant magnetoresistive effect a few years later, Jester is not a technology nerd, he does not know much about this, he just read a report about the Nobel Prize later, which introduced the discovery of the giant magnetoresistive effect of the two scientists won the Nobel Prize in physics in 07 years.

The article was written by a Chinese researcher who praised the discovery in his article, and Jester still remembered the researcher's statement at the time.

"Look at how much storage capacity your computer's hard drive has, and you can see how much they contribute."

The problem was that Jester didn't remember the giant magnetoresistive effect that the two scientists had discovered, so he had to wait slowly.

After the meeting, Jester returned to his room and took out his pen and paper again to sort out his plans from scratch, especially when it came to his home console.

First of all, and most importantly, the name of the home console.

Marcus, the leader of the previous home console R&D team, only used X as a code name, although many people in the company, whether they participated in the development or did not participate in the development, gave a lot of names to this home game console that is in the final debugging stage, and there are also nicknames similar to 'flying saucer' based on the round appearance of the design of this console, but its official name has not yet been determined, and Jester did not want to take this name himself, he thought of a move when Microsoft launched XBOX.

Involve the player in the naming of the game.

Of course, Jester was going to be more open than Microsoft was at the time, and he decided to have GAME magazine run a call for console names, so that everyone could write to them and say the name they wanted most, and the final name would be announced at CES, when the new console was first unveiled to the public.

And the selected ones will receive a specially customized console signed by all the developers, as well as a first-game cassette signed by all the game developers, and of course, a prize of $5,000.

After figuring out the solution to this matter, Jester put a check mark on the back of it, and then continued to write the following question.

About the debut game.

This is actually a difficult thing to deal with, and it is also a difficult thing to decide, after all, their own console is a full year and a half later than Nintendo's FC, in this year and a half, Nintendo and FC's game developers have been a large number of games for the main mechanism of FC, and when the American version of FC is released, that is, NES, Nintendo will come up with a large number of games without difficulty, that is, when its own game console is just released, in terms of the number of games, It's definitely going to be behind Nintendo.

This can only be bridged by the passage of time, so I should not compare the number of games with Nintendo, but the quality of the games.

But the problem is, it's also difficult.

In this era, Nintendo is almost synonymous with high-quality products, and the games of their co-developers also need to be certified by Nintendo, and games that can pass the Nintendo quality certification will basically not be bad.

Of course, with the entry into the U.S. market, some game manufacturers like Rainbow Factory will inevitably enter Nintendo's R&D camp. This was also a concession that Nintendo had to make in order to open up the American market, but this was a later thing.

But throughout the FC period, and even the SFC period, Japanese manufacturers are the core of Nintendo's survival.

Can these games really compete with those Japanese manufacturers in this era?

With that in mind, Jester drew a question mark at the end of the question, and then he began to write down a few games on a piece of paper that he was going to launch. He wrote it once before, but that time was in the early days of his business, and many of the ideas were very immature, and now they are a little whimsical when they think about it, so they can only be used as references.

For example, the "Contra" he planned to do at the beginning, in fact, some people who have never done a shoot-out game make this game, unless they take out the real "Contra" directly and let them do it, otherwise, it is difficult to explain the core rhythm of the game "Contra" in words, it not only needs Jester himself to know what it feels like, but also needs to let all the people involved in research and development know what it feels like. Only after they are asked to make a shoot-out game and let them know more about this type of game will they have the ability to make the game "Contra".

Skip that for now, but this time Jester writes about these games are different from the last one.

First of all, it can be ported from an arcade game that I made before.

The ported game is simple to make, the cost is not high, and because of the previous word-of-mouth, the sales will inevitably not be very low, and even some high-reputation games will even show incredible vitality on the new platform, the most representative is that in the original history, "Tetris" could still sell five million copies on FC with an arcade version.

"American Cubes", "Bubble Bobble", "Zuma", "Snowman Brothers" can all be transplanted on home consoles, as for whether "Bejeweled" should be transplanted, Jester hesitated, this game has no touch technology before, with a handle is not able to experience the pleasure at all, because of this he will design the weird shape, with a curved mouse arcade frame, but if you release this game on your home machine, it means that you need to add a mouse peripherals on your home machine.

Do you want to do it or not?

Jester hasn't decided on this point yet, so he put a question mark on the back of this game, which means that he won't make a decision for the time being, but this means that even if he really wants to do it in the future, then this game will not be in the lineup of the starting game, after all, the time is tight now, and every second must be made.

But these four ported games except for the game "Snowman Brothers", which is still a masterpiece of the same era, the others can only be regarded as small grades, all belong to the category of elimination, although the quality of the game is very high, it is likely to have good cartridge sales, but it is still impossible to confront Nintendo head-on, the most important thing is that the genre is too single, unable to compete in all aspects.

This has a big impact on the sales of a game console, and not many people buy a console just to play a type of game.

Like Nintendo, their games, puzzle not only have their own "Donkey Kong", "Mario Brothers" but also Hudson's "Gold Diggers", "Bomberman", and even Namco's arcade masterpiece "Pac-Man" that will be transplanted and released in November this year, especially "Pac-Man", this game has a huge audience that is almost impossible to match with other arcade games, Jester remembers the statistics made in later generations, "PAC-MAN" sold a total of 300,000 substrates, That's a lot more than the second-ranked game.

Even the four arcade games I have released now are all less than one-third of Pac-Man's.

In the sports category, Nintendo has the top 10 sales in FC history "Motocross Bike" and "Baseball", as well as a pseudo-3D racing game "F1 Racing" that they will release in November this year, this game has sold very well in the United States, more than a million units, once again proving the rumor that Americans like brainless games, but they don't have any sports games.

Thinking of this, Jester wrote down a movement on the paper and then drew a zero at the back, which was an aspect that he had to add.

So what kind of sports game do you want to make? Jester was a little dazed, he really couldn't think of what should be done in sports games in this era, only relying on the simple computing power of the CPU of the eight-bit machine and the current level of image processing, it was impossible to make characteristics that could reflect the competitive charm of sports games.

After thinking about it, he could only think of a racing game that was similar to Nintendo, which was the best competitive game to make right now.

There's also a sports game he once played on Nokia's Symbian system.,You can operate it continuously according to the buttons that appear randomly on the screen.,Judge the player's results according to the speed of the press.,For example, sprinting.,The faster you press.,The less wrong it is.,Then the characters in it run faster.,The higher the score.,And the long jump.,Javelin.,All kinds of things.,It's almost similar to the operating system.,It's very interesting.,When Jester played by himself, it was quite addictive., Now that it's made, there should be some players who like it.

Jester will not give up this kind of game no matter what, even if it is not done well now, it is good to only accumulate technology, after all, it is the three major tumors in the future.

There is also a fighting game, this kind of game has high requirements for hardware, it is difficult to make a high-quality fighting game on an eight-bit CPU, Konami next year's "Kung Fu" is the originator of this type of game, and it is basically the pinnacle of this type of game in the eight-bit era, in the eyes of Jester, who has played countless fighting games in later generations, this game is simple and terrible, and the restriction on the development of this kind of game is not how to make an excellent fighting game, It's about whether I want to design this fighting game with current hardware.

For example, after CPS1, Capcom launched "Street Fighter" that shocked the world almost at the same time.

So this kind of game can be put on the table for a while, or make a game similar to "Kung Fu" to make the team familiar with fighting games, and then wait for their own sixteen-bit substrate to mature, and directly produce a classic fighting game, but now this genre does not need to rush.

Jester thought about it for a moment and drew a check mark on the back of the fighting game written on the paper.