Chapter 104: Can't have both

But whether UCLA arrives or not, this ultimatum-like letter is about to return to the United States.

Originally, he was going to Manchester to watch a Manchester United game, and it happened that Jester recently asked people to check the schedule of League One, and it was a Manchester derby this weekend, but now this sudden situation has completely disrupted his itinerary and made it difficult for Jester to have time to watch.

However, Manchester United is not a strong team now, and the person who is most important to Manchester United's future rebuilding is still in charge of Aberdeen, so Jester is not so eager, and finally had to make a decision, he temporarily gave up this opportunity to watch Manchester United play, and he will have time to come back after that person takes charge of Manchester United in the future.

"What? That's why you're going back to China. Claudia was very surprised to hear Jester's reason for returning to China, she was surprised at first, and then smiled indifferently, "If you want, I can help you contact Oxford, you can transfer, Oxford is not as strict as the famous American universities for students like you who have started a business when you were a student." ”

Jester was still very moved when he heard it, in fact, this was the he bragged about in an interview at the time, in order to reflect his unconventionality with others, but now he found that this is not easy to brag, and he also regretted it a little, so he just thought for a while and shook his head: "I think I'd better drop out of school, I can't have both, I understand now." ”

This sentence made Claudia, an Englishman, a little incomprehensible, and her face showed something puzzled: "What fish...... The ...... of the bear's paw"

Jester just smiled, he couldn't explain this thing in detail, and if he explained, he was afraid that the other party wouldn't understand, so he had to perfunctory two sentences: "This is an old saying, it's normal if you don't understand, you just need to know that this sentence means that it's difficult to have both good things." ”

However, the negotiations have also reached the end of the stage, the market research in the UK has also been completed, and Jester's market research team has left the UK to go to the European continent to start market research throughout Europe, so there is not much need for Jester here, just return to the UK to sign after the cooperation agreement is officially negotiated.

Claudia has a lot of energy in London, and although she has been kicked out of the house by her father, Jester can still tell that she has ties to many of the old nobles in the city, such as this time, she borrowed a small private jet from a Baron of Christo.

And Jester thanked him once again.

This is Jester's first time in the world at UCLA, a university he loved since he was a Li Ming, not only because it has the most beautiful campus in the United States, but also because it is a mecca for all game designers in later generations.

Countless top designers have graduated from this school.

Anyone who aspires to pursue a career in the game development industry is proud to be able to study at UCLA, and in later generations, UCLA's position in the game industry is basically the equivalent of the USC equivalent of a movie, of course, in this wild era of video games, UCLA has not yet had such a high position in the game development industry.

And Jester also knows that it may be because of his own reasons, UCLA's reputation in the field of game design will be even greater in the future.

As soon as he got off the plane, Jester didn't even take a break, so he asked Carly to find a car to take him to UCLA at a high speed, and then went straight to the principal's office.

Jester has been in the limelight in the United States in recent months, and titles such as the youngest billionaire, the fastest-growing company in Silicon Valley, and the genius game designer who hopes to revive the video game industry are hanging on his head like they don't want money, so his reputation at UCLA is very big.

Fortunately, what he did was mainly during the summer vacation, otherwise his reputation would have gone to the next level.

Jester was just walking briskly through the UCLA campus, and there were many people he didn't know greeting him, and these people were enthusiastically calling his name, but Jester couldn't call out their names at all, but he couldn't ignore them.

Fortunately, the place where Jester got off was very close to the principal's building, so the journey was not a particularly wasteful time, and he had asked Carly to contact the principal of UCLA, and the reply was that he would be there until the sun went down, and Jester could come with confidence.

That's it, Jester walked into the principal's office with a little apprehension.

And two hours later, when Jester left, there was no regret on his face, but there was no ecstasy, just a look similar to relief.

In the end, Jester still chose to drop out, which is completely different from what he said in the previous interview, he still became one of the people similar to Steve Jobs and Gates, a dropout, and did not do what he said I was not the ordinary one.

In fact, it's easy to understand when you think about it, I'm just an ordinary person, where do I have such a great ability to do things that no one can do.

As he was leaving, the UCLA president presented him with a very delicate model of a ship with the UCLA logo and his name, apparently made in advance, and UCLA had anticipated Jester's choice.

This also touched Jester.

Instead, UCLA's principal smiled indifferently: "Whether you never drop out of UCLA, you will always be a UCLA student." ”

Then, after spending the day in his school days adjusting to his slightly lost mindset, Jester returned to his intense and hectic work.

Now for Mars Entertainment, popular publishing, his two companies that form the foundation of his future game empire are the most critical moments, and he can't tolerate his slackness, for the achievements of these two companies for a long time in the future, it depends on the CES show at the end of the year, beating Nintendo and their European and American versions of FC, is his only choice now.

Jester immediately returned to the company for a development meeting he hadn't held in a long time, and he wanted to learn the details of every game in the company's current development in a short period of time.

The most surprising thing for Jester is that Mark Saini's "Avengers" was developed quite smoothly, and after the introduction of the new reel engine, many of the troubles that plagued them before were all solved, so the speed actually caught up, and the game has entered the final stage, according to Mark Saini, at the end of next month, that is, before the end of November, it will definitely be completed, even if the time for testing and DEBUG is added, it is not an impossible task to officially complete before the end of the year.

This is a surprise for Jester, originally Mark Saini proposed to return to the furnace after the redo he has the idea that it will be completed in the first or even second quarter of next year, if "Avengers" can be completed by the end of the year, then the second batch of games after the release of his home console can use the motherboard of "Avengers" as the main game, after all, if the "Avengers" motherboard is used as the first game, then it will affect the sales of arcades too much.

If it is regarded as the main game of the second batch, then first, "Avengers" has already made a name for itself with the arcade version, which helps the sales of home consoles without affecting the arcade machine. The second is to transplant the arcade version of "Avengers" to the home version, so castration is also necessary, which is not conducive to the establishment of the reputation of the game "Avengers".

In the eyes of many people in the outside world, the current Mars Entertainment is just a game development company supported by itself, because all the company's current best-selling games, even Pokemon's electronic pet machines, are also derived from their own creativity.

Although "Avengers", which has nothing to do with him, shined in the last two player trials, and made Mark Saini's name ringing in the ears of many players, "Avengers" is a game that has not yet been officially released.

Jester wasn't too worried, though, because he knew that these people in his company would shine in the future.

According to Marcus, the prototype can be officially launched in a month at most, but now that all the hardware parameters have been determined, the initial development of a game based on his console can also officially begin.

The design team led by Will Wright, which they called Extreme, also began their first formal game development since the creation of the development team.

Because they participated in the research and development process of the home console throughout the process, the entire team knew a lot about the performance of this home game console that was about to be officially launched, so the development process was also quite smooth.

And the planning of the game "Balotelli's Otherworldly Adventure" was made by Jester, so during this period of time, in order to ensure that this home console game that he values the most cannot be lost, Jester needs to pay attention to the whole process, and with the "Super Mario" in his mind as a reference, he can ensure that this game will not deviate from the core of this type of game in terms of theme.

After all, it's a game he has high hopes for.

The news from Dawn's design team was not so rosy this time, although they had just finished producing the explosion effects, they also obtained two substrates for Capcom's "1942" just a few days after its release.

"1942" is the work of Capcom's ace maker Yoshiki Okamoto, who was dug up by Capcom's boss Kenzo Tsujimoto from Konami with a lot of money, and is very good at making Zuò flying games.

It's a great aerial combat game, and after playing it, it's a common sentiment from everyone in the Origin development team led by Darbilee, and after trying out Capcom's game, everyone on the Dawn development team feels like they're under a heavy load.

This game puts a lot of pressure on them.

After all, they had been working hard for nearly two months, and there was nothing further than an explosion that was almost flawless for this era, although they knew that "Dawn" was much richer in terms of setting and content than "1942".

But it's all on paper, and they don't know if they can do it better than 1942.

And according to the news from Japan, Capcom's "1942" has just been released, coupled with their overwhelming publicity before, and the quality of this game is really good, it caused a sensation on the day of its debut, Capcom's conservative preparation of 8,000 substrates was almost sold out, and in the arcade hall where "1942" was purchased, other games almost lost their competitiveness, even the ones of Mars Entertainment.

In the days since the release of "1942", the sales of the four arcade machines they have made Sega represent have basically plummeted.

Jester also knows that the current video game industry has entered the early stage of revival, and then it is impossible to dominate the market with simple sketch games, and there will be a large number of excellent game blowouts in the future, and the mainstream of games after that must be large-scale games such as side-scrolling or vertical scrolling.

However, Jester still has to comfort his R&D team in case they lose confidence in the project they are working on, after all, Jester knows that whether a team has confidence in the project is too important to whether the project will succeed in the end.

"You don't have to worry about how other people's games are doing, we've had many discussions before, yes, 1942 is good, the music, the colors, the composition, the feel, etc., are all excellent, but any of ours is better than them!"

"Our game has a much more powerful game board than Capcom, with twice as much color processing power as them, our explosion effect is a full two months to draw tens of thousands of color maps hand-drawn, no one in this world can do a better job in this regard, and we will also have a complete plot novel, optional aircraft, free match aircraft firepower, which is not comparable to "1942", a game that is still very rudimentary in my eyes, in terms of playability."

As he spoke, Jester's tone became stern, and he yelled at Dabili with some anger, "I'm very strange, why should you worry about such a thing that is different in every aspect compared to the game you are making? ”

Sean Dabilee and Sid Meier both blushed a little when Jester said it, and with the authority that Jester had established in the company, they didn't dare to come out and tell the difference.

In fact, it is precisely because Jester is too large when making the main framework and content of this game, and it becomes extremely difficult to really make them, and Dabilee is deeply aware of this, especially the system of self-selected firepower matching proposed by Jester in the setting, he was extremely in favor of it at the time, but now that he has really done it, he feels that this system is difficult in compatibility.

Jester's tone also softened, and he said frankly with Dabilee and Sid Meier, the two actual makers of the "Dawn" game: "Making a game, the most fearful thing is to lose enthusiasm for it in the process of making it, and a group of people who are not enthusiastic are together to make a game that even they don't like, so you can imagine that even if this game is really made, will anyone like it?" ”

Finally, Jester also used a famous quote from Hemingway's "The Old Man and the Sea" as the beginning of the agitation.

"Failure is not terrible, what is terrible is the failure without fighting spirit, no one is born with a good game, I just made the setting of this game, and then it was all handed over to you, in other words, you are equivalent to half of the people in this game, if you still can't be confident in this project again, then I think it's better to end this project immediately."

This made Darbilee and Sid Meier a little impressive, and after Jester's words, the two of them once again assured Jester that they must finish "Dawn" and completely surpass Capcom's "1942".

In fact, there is another not-so-good news about "1942", Jester just got the news from Carly, but he didn't say it, he didn't want to continue to put more pressure on Darbily and Sid Meier at this time.

Atari, who had already announced his return to video games, was linked to Capcom.

The goal, of course, was "1942," which was now in the limelight in Japan, something that Jester knew no in history, and certainly no in his history where Atari announced his retirement from the video game industry in 1984 and then announced his return a few months later.

He knew that this was all due to the change of his little butterfly wings, of course, he could no longer be regarded as a little butterfly now, and the entire history of video games in the future would definitely become unrecognizable with him and his Martian entertainment.

For example, Mars Entertainment's "Final Fantasy" VS Enix's "Dragon Quest", who is the real national RPG? Such a headline in the future will inevitably appear in the headlines of many Japanese media in the near future.

He didn't know if Atari could get the agency of the American version of "1942" from Capcom, but it was inevitable that the game would enter North America, and Jester couldn't remember when the American version of the game was released in real history, but he knew that according to Capcom's urine, they would not let go of the American market.

At that time, it was their own "Dawn" and their "1942" that were just facing each other.

If his "Dawn" came out according to the original idea, then he would not need to be afraid of "1942" at all, after all, "Dawn" is too much ahead of "1942" in terms of game system, one is a work in the mature stage of vertical scrolling shooters, and "1942" is just a work of this kind of game in the initial stage, and it is not yet perfect.

And Jester remembered that "1942" was also ported to an FC version, but because the porting was too hasty, the porting was not successful, the music was quite rough, and the frames per second were only half of the arcade version, so there were some criticisms of this game in the eyes of many players in later generations, and it was not until 88 years that the sequel to "1942" "1943: The Battle of Midway" came out to wash away this shame.

Flying shooter games are definitely the genre that Jester will dabble in on his home console, "Dawn" because the content is too huge, it is different from "Avengers", it is impossible to be transplanted to the eight-bit game console, if it is forcibly transplanted, then it will be emasculated to the point of misery, rather than ruining the reputation for a little money, in Jester's eyes, it is better not to transplant.

So if you make a flying game that can run on your own home console, how will you make it?

Jester has a lot of inspiration for the games he played in later generations, but because of hardware limitations, some things are impossible to complete on today's home machines, even if "Dawn" can be done on today's arcade machines, it is difficult to complete on home machines, and in the end, he thought about it, or should choose a game that has achieved brilliant success on an eight-bit machine as a reference prototype for comparison and design is more reliable.

After all, in terms of authentic skills, these makers who have left their names in history have a much better understanding of game design in this era than their own plagiarists.

It's not hard to choose the best flying shooter game on the 8-bit, and although there are dozens of them on FC, if you ask anyone who knows anything about FC, they won't hesitate to tell you which one is the best flying shooter.

PS: Ask for a recommendation ticket!!