Chapter 273: Royal Knights
After Yamauchi Pu's continuous statements in Uemura Masayuki, everyone also shifted their attention to Shigeru Miyamoto.
Because he is the number one person in Nintendo's game development, his opinion represents the opinion of the entire Nintendo and game designers, and Yokoi Junhei was not only the number one person in the hardware development system before, but he also has a very strong appeal in the software development system.
Although he was not involved in the development of games as much as Shigeru Miyamoto, many of the games he produced had a great impact on Nintendo's software developers, not to mention that the most recent Metroid was a very good work at the beginning of Nintendo's game career.
Many Nintendo's game designers privately refer to Gunpei Yokoi as their mentor.
Even including Shigeru Miyamoto.
Therefore, Shigeru Miyamoto's statement this time is also crucial, and Pu Yamauchi said that he restarted the development task of the handheld machine that was vigorously mentioned before Yokoi Junpei left, and did not try to collect these thoughts of developers who had great opinions because of Yokoi Junpei's departure.
Shigeru Miyamoto has been working overtime to develop "The Legend of Zelda II" recently, originally he thought that Jester's new game would definitely be the second work of "Fire Emblem", used to counter his "Legend of Zelda" with great changes, but what he didn't expect was that Jester himself did not say that he had plans in this area when answering media interviews, but said that he would develop a new type of game, and even the platform of the game was put on PC by him.
These things have made him think about it recently, and his friend is also his most respected elder and mentor, so Miyamoto Shigeru has a lot of complaints about President Yamauchi Pu and Masayuki Uemura.
Seeing everyone looking at him, Shigeru Miyamoto suddenly became a little nervous. He himself was not a talker, especially when he stood up in the limelight. He coughed and cleared his throat and said, "I'm just a game designer. I shouldn't say anything about the hardware development work, but I agree with what Yokoi's predecessors said before, using his fragmented time for game development and the concept of making a game, and most of our current games are designed on the premise that a player can have enough time to play the game, but in fact, there are many people who don't have a long enough continuous time when playing the game. Their time is intermittent, and I think we should win over this part of the players. ”
In the end, when it came to the field of game development that Shigeru Miyamoto was most familiar with, there was some flavor of talk.
He said it from the point of view of a game designer, although it was very tactful, but in his words, it is still easy to see what Miyamoto Shigeru means about this matter, and he agrees with Yokoi Junhei's development plan for the handheld console, because even if he is sitting in the perspective of some players. The fragmented time game will bring great improvement to the game experience of players.
Gunpei Yokoi shaking hands with Jester. After expressing cooperation, he immediately dealt with some of his things in Japan, and then flew directly to the United States, in fact, Yokoi Junhei didn't want to leave Japan, but Mars Entertainment's palm machine development project - to be precise, Jester in order to hide the news, funded by himself, did not use the name of Mars Entertainment to establish the palm machine research and development work has been halfway through, at this time. Jester couldn't have moved the development team to Japan.
However, Jester also agreed to Junhei Yokoi, and waited for the development of this handheld machine to be completed. He will prepare to transfer the development center of the handheld computer to Japan, and then let Yokoi Junhei personally lead it.
Wait a week later. When Junhei Yokoi came to this handheld development center, which is also located in Costa Mesa, he was still surprised by the level of this development team of more than 50 people, although the number of people in this development team is not as large as when Nintendo first formed the handheld development team, but each of them is an elite in this regard.
Especially after he chatted with the designers involved in the development, he found that the development team of this handheld machine, many ideas for the development of the handheld machine, actually coincided with his own ideas, when Yokoi Junhei asked about these, the development designers of these handheld machines did not hide it, and directly sued him, which was actually when the handheld development team was just formed, Jester talked about his understanding of the characteristics that a handheld machine should have.
This also made Yokoi Junhei greatly impressed, he only knew that Jester had an amazing talent in game development, but he didn't expect that he was so good at the talent of hardware developers, and he also heard that it was Dreambox's dual PPU design that amazed the entire Nintendo's hardware development team, and it was Jester who first proposed it.
But what convinces Yokoi the most is not these, these are some of the solutions he thought of when he was at Nintendo, since he can think of it, then other people can naturally think of it, he never thinks that his own ideas are unique, he can only think of them himself, and others can't think of them.
But when he saw the infrared connection system being debugged, he suddenly felt a little stunned, he didn't even have the connection setting in the initial idea of the palm machine, but he referred to the setting of the communication line connection of the electronic pet of Mars Entertainment and was widely acclaimed, and only then did he add this setting to the palm machine he prepared to design.
Using infrared communication alone,It's true that he didn't think of it before.,But after knowing the design of Jester's development team,,He's also a little afraid.,If you don't consider the game's bonus,Then Nintendo really listened to his advice.,Go all out for the development of the palm machine,Then in the face of Nintendo,It will not only be the first opportunity but will also be occupied by Mars Entertainment, which has already started。
Moreover, it will also stand out under the competition of Mars Entertainment, which is far more advanced than Nintendo's design concept.
The probability of failure is definitely more than ninety percent. This is the conclusion that Junhei Yokoi came to after ending his first acquaintance, and it also made him put away the thoughts that when he was in Japan, he had just heard Jester say that he was also working on the development of the handheld machine, and the process was already halfway through, half shocked, half disdainful.
Although he himself said that he wanted to start from the most basic developers and understand the overall operation of Jester's development team, Jester still rejected him and directly let Yokoi Junhei serve as the deputy chief designer of this development team.
This appointment did not cause dissatisfaction among the development team, because they knew that Yokoi Junhei was the originator of the handheld computer, the inventor of GW, and the D-pad he pioneered on GW was one of the most remarkable inventions in game peripheral design for many hardware designers.
Jester was also very satisfied to see how friendly his development team was.
In fact, for Miyamoto Shigeru's "The Legend of Zelda II" Jester is not unprepared, but this game, in the original history of the evaluation is not high, because Miyamoto Shigeru has changed too thoroughly, but the sales of this game are not low, it is undeniable that there is the terrifying influence of the original "The Legend of Zelda", the most important thing is that this game puts aside the RPG genre, just this game, the playability is still very large.
Although, this game is not a good RPG, but this game is an excellent game without a word.
For such a game, as Nintendo's biggest enemy, Jester naturally found a good opponent for this game, "Final Fantasy II" is impossible, because this game has now entered the final stage, basically before the summer can be released, and Enix himself announced the release date of "Dragon Quest II", although Hironobu Sakaguchi did not admit it, but took the initiative to choose a time that was very close to the release date of "Dragon Quest II", which means that it is still very profound.
Obviously, Hironobu Sakaguchi is still angry about the failure of Dragon Quest in Japan, the first game of Final Fantasy, because both games are called national RPGs by Japanese players, but many fans of Dragon Quest often use the fact that Dragon Quest has sold better in Japan to illustrate that only Dragon Quest is a true Japanese national RPG.
And Final Fantasy is nothing more than an RPG for Europeans and Americans.
This theory made Hironobu Sakaguchi, a proud and confident designer, unbearable, and when he was developing Final Fantasy II, he could say that he was always thinking about defeating Dragon Quest in the next battle.
Since Hironobu Sakaguchi and his sequel to Final Fantasy are unlikely to take on the task of sniping Shigeru Miyamoto's "The Legend of Zelda II", then Jester thought of a few other candidates, whether it was a few in the United States or a team of Japanese designers like Hideo Kojima, either the genre of the game did not match, or the development process of the game did not match.
After thinking about it, Jester's eyes fell on Yasushi Matsuno, who returned to Japan during this time, only made a game and achieved more than 200,000 sales, and felt that his experience was still too little, so he went on a world trip to find inspiration.
"The Royal Order?"
When I thought of Yasushi Matsuno, the game that had made Yasushi Matsuno famous and entered the ranks of top designers also came to Jester's mind. (To be continued) R466