Chapter 793: Forum

"You can't meet the requirements of all players, when the game mode is single, for example, in '84, we just started making games, we don't need to think about liking this type of player, liking that type of player, what we have to do is to point to the essence of the game, whether it can make people feel fun, and the players at that time, not like the current players, they spontaneously divided themselves into a certain genre, excluding some of the ways they don't like the game."

"For example, in '84, we were developing a game to make it popular with everyone, and we weren't going to think about whether anyone wouldn't like this game mode when we were developing Super Balotelli, whether anyone would find it boring, but now, the game is gradually subdividing into different genres."

"Players who like FPS games may not like RTS games, and those who like ACT games may not be interested in RPG games...... That's the current state of the game right now. ”

"So, now the requirements for our designer shooters are more stringent, and at the same time, the type of game will be more subdivided into the group of gamers, we can't develop games like in 84, we have to meet the requirements and tendencies of some players in some designs, and after the classification of the game is more refined, you will inevitably make other players feel unhappy after you are more inclined to some players."

"It's something that can't be avoided."

Jester wanted to say something casually, but as soon as he said it, it unfolded.

However, what he is talking about now is actually one of the problems encountered in game development in the industry, that is, compared to the previous 16-bit era, when the function was not perfect enough, although the subdivision of games has appeared. But unlike now, it is possible to make subdivided games in more depth, so some game designers are also a little confused.

So, that's what they're saying to Jester now. It's also full of interest.

No one showed an expression of impatience.

"For the vast majority of game developers, they wouldn't have the possibility of me making a game like Heroes, they wouldn't have so many people, they wouldn't have so many resources, so I don't think anyone would be able to replicate the success of Heroes in a short period of time - in fact, in my eyes, probably the game model of the future. It's going to be something like Heroes, which I call a sandbox game. ”

"In this game, you look like it's an RPG, but you don't play the RPG story at all, you can still find what you like in the game map, for example, if it's a game in a modern context, you can play FPS in the game - if it's online. You can totally play racing games and play fighting games inside. If the game can be played online......"

"But now it's impossible, a game that wants to do deeply, do it well, do it so that players will be amazed the moment they play it, this is the game I want, and I have to learn to give up."

"Abandon some of the players."

"This new game for me this time. It's such an attempt at a game development model, and I really like Diablo's boring game mode that many people call it - collecting equipment, which can also be understood as collecting materials, of course, my new game is different from Diablo, they have a completely different way of operating. ”

"It's going to be an ACT game. Players take on the role of a powerful hunter who hunts powerful monsters or monsters with his companions - they may be vampires that have been dormant for thousands of years, dragons that have survived since ancient times, or of course, things that exist in myths and legends, such as Hydra or something......

"A lot of people are very interested in the QTE system I added in "Heroes"."

"They think it's a great innovation."

"I'm noncommittal about whether this thing is great or not, but when we were talking about this game internally, a lot of people asked me why I didn't add QTEs, and they said it was a really great thing, and it was a way to attract players who didn't like the genre and make it easier to ......."

"Anyway, they said a lot of reasons for me to add a QTE system to my new game in the project."

"But it's a pity that these proposals were rejected by me, because I want to make an ACT game, and the players he is facing are ACT players, and I want to make such a game to see if this kind of development method of giving up some players will be successful, so I will not take any settings to attract non-ACT players."

"Including QTE systems."

"Moreover, in this world, the player is not playing the role of a god who blocks and kills a god, but a hunter, and what he has to face is actually a much stronger monster."

"The setting of QTE will be a little out of place in such a game background."

β€œβ€¦β€¦ So, my new game is one of those games, it's going to be a very pure, for a certain group of players, his audience, that's this part of the players, and as for the ones that aren't the target players that the game defined before it was developed, their opinions won't be taken into account, because the game wasn't developed for them in the first place. ”

Jester's entire speech lasted more than thirty minutes, in the process of his speech, thousands of people listened to the audience, no one showed impatience, they all listened attentively, in fact, after so many years, now other designers also understand Jester's character, he is not the kind of person who cherishes himself.

As a game designer with a high reputation all over the world, Jester has always talked about his real thoughts when sharing his game development experience and ideas, and he really hopes that other game companies can develop better games.

It will not be because other game companies have any competition with him. He'll deliberately hide something.

Moreover, as a support~advance, Jester spares no effort.

I don't know how many top game designers are from Jester's disciples.

They have a very high opinion of Jester, and they all think that their ability to grow from an unknown person to the point where they are now is inseparable from Jester's teachings.

After the end of the conference.

When leaving the venue. There are many congratulations to Jester, congratulating his game "Hero" on winning the seven awards tonight, and also congratulating him on winning the GDC Lifetime Achievement Award, and at the same time, he also said that his speech on game design thinking just now inspired their ideas a lot, and Jester is also very modest to say that it is just some tentative talks, whether there is any effect, it will take a while. After his new game came out, he was talking about something else.

After returning to his residence, Jester suddenly had a whim~ and wanted to go to his company's game forum community to see what the players had to say about his speech just now.

Unexpectedly, the hottest post was not about his speech and the discussion of his new game.

This post is only in second place.

The first is a game with a title called 'Quake' really like Jester just said at the GDC awards conference, and will definitely be eliminated?' This post is very hot. It's only been two hours since he gave that speech and brought up the old-school game. There were hundreds of people involved in the discussion.

And it looks like the floors are still being raised.

Obviously, there was a lot of discussion on this topic, and there was support for Jester's argument that old-school FPS would definitely be replaced by modern FPS games.

As Jester said, old-school FPS is too unsociable at this time.

And players also have some aesthetic fatigue for this type of game. On the contrary, the recent MOD called "Counter-Strike" made by the FPS development department of Mars Entertainment with the engine of "Thor's Hammer" is even more lovely, and they believe that FPS like "Counter-Strike", which simulates realistic gunfights, will definitely replace old-school FPS games like "Thor's Hammer". It's a given.

Of course, there are many opponents.

So one of the earliest FPS games in history, he defined a whole new genre of games, and he had countless fans and audiences.

Jester carefully skimmed through the discussion from beginning to end, in fact, many people said that it makes sense, even the die-hard fans of "Thor's Hammer" are not unaware of the shortcomings of this type of game, but they think that this shortcoming is tolerable.

After reading the post, Jester fell into deep thought.

In fact, for "Quake" will eventually be eliminated, this is an inevitable thing, even if their own development team does not do "Counter-Strike", there will be other game companies to produce, this is an inevitable thing, there is no need to doubt, in fact, from this period of time, as other game companies on the PC out of their FPS games, the number of players in the "Quake" series is constantly decreasing.

It can be seen from the battlenet of Mars Entertainment.

This kind of game,It's time to change,Originally, the historical ID software as the pioneer of FPS games,The overlord and leader of the 3D engine world,They have a sense of pride,They think that their idea is right,Their idea is perfect,Players must support them,But in fact,Players did not continue to support them。

Is Quake 3 not fun? Isn't he a good game?

No, he's a good game, he's a good game, he's also a very deep game, it's a good game to study.

But so what?

Jester logged in to his account on the community forum, which is the official game community of Mars Entertainment, such as the employees of Mars Entertainment, their accounts will have a special mark on the ID, and the employees of Mars Entertainment speak on the forum, and their language is blue, so the players of Mars Entertainment always call the official information a blue sticker.

Below this post, Jester made his reply.

"I don't think it's okay to say that the old-school FPS is outdated, in my previous speech, I just said the idea of a development team in my company, which doesn't represent my idea, the "Quake" series is a game I like very much, it was designed by me and Carmack and many people, for this game, I am full of feelings, but I have to admit that this type of game is the time to change."

As the number one person in Mars Entertainment, his ID must be extremely conspicuous.

Not long after Jester's reply was sent, it was discovered, and then under his post, a lot of exclamation points and other exclamation posts appeared in an instant.

However, fans of "Thor's Hammer" soon disputed Jester's answer.

"We think that "Quake" is the most perfect FPS game, and that "Counter-Strike" is garbage, something for elementary school students to play, and there is no depth and operability at all."

Although the other party's speech was a little out of tune, Jester was not angry.

He understands the mood of the players at this time.

So, he immediately replied later: "Let's reply to another post, I'm going to sleep soon, if I have time tomorrow, I may reply a little, I didn't say that old-school FPS games are outdated, I just said, this type of game must change, he must adapt to the current development trend of games, games in this world, never as long as the game is good, it can be sold, he must get the recognition of a sufficient number of players." ”

"If anyone succeeds in improving the old-school FPS game in the future, then this game may not have a comeback in the future."

After replying to the post, Jester closed the post.

He himself fell into deep thought.

In the world of his memory, the closest rebirth of the old-school FPS is Team Fortress 2, but unfortunately, this very good game still hasn't gotten rid of the extremely unfriendly setting of this type of game for novice players. (To be continued......)