Chapter 68: Interview

Over the next few days, Jester pulled out a programmer, an artist, and himself from the rest of the scavenger's staff, and a total of three people were working intensively on the game he still called "Guild Wars".

And after Jester made a lot of money, the headhunter also recommended the person he needed to him.

Jester took the fax from the headhunter and picked the person he was happy with.

Most of these are deputy editors-in-chief, editors-in-chief, department heads and other figures of some large magazines, these people have a lot of magazine management experience, and they are some good candidates.

However, Jester wants to create a game magazine, and the requirements for this kind of magazine are very different from other magazines, not to mention the other professional abilities on how to run a magazine, first of all, the editor-in-chief of a game magazine must be an avid gamer.

It's impossible for someone who doesn't love video games to run a game magazine.

In fact, Jester's ideal candidate is Dan Hsu, the editor-in-chief of EGM (Electronic-Gaming-Monthly), the world's most famous game magazine, in the future, but he is still only a teenager, and he doesn't even know where to find him, so he has to give up.

Jester read the stacks of resumes from headhunters one by one, and he had no interest in those who were thirty-five years old, most of whom were unlikely to accept such a new thing as video games, and even if they agreed to their requests, they were only interested in their own compensation.

Such a person cannot afford to bear the heavy responsibility given by himself.

He mainly looks at people in their twenties and thirties, young, passionate, capable, and most importantly, passionate about video games.

Jester shook his head and threw one resume after another directly into the trash can on the table without hesitation, none of them were satisfied, either they were older than his limit, or they didn't show the slightest interest in the game from their resumes.

"Huh?"

Jester's pupils suddenly shrank, and then a smile appeared on the corner of his mouth.

After watching it for so long, he finally saw one that was quite satisfying to him.

The candidate on this resume is a twenty-five-year-old young man who previously worked for Software magazine, where he was responsible for the editing and review of computer games, and he also wrote several codes for RPG games based on DND rules on Software, wrote a lot of guides for Atari, Vezhen, and Sherrashan games, and most importantly, he was also a loyal player of Mars Entertainment games, and not long ago, he rushed to Chicago to participate in the Mars Entertainment trial.

Moreover, in the information provided by the headhunting company, the young editor was absent from work directly after the leave failed, for which he also lost his job at the "Software" magazine.

The young editor's name is Adrian Loken, and Jester is very happy with the resume.

Then he called one of his company's administrators and asked him to find himself some Software magazines, and he wanted to see how good the young editor was Adrian Loken and if he could handle the responsibilities he was about to give him.

While waiting, Jester continued to look at the remaining stack of resumes, but some of the latter did not meet his own conditions, when he read them all, Jester stretched his waist, he didn't expect that this time, the headhunting company provided dozens of resumes, he just found a suitable candidate, and he couldn't even compare.

Thankfully, this qualified candidate is not bad.

After waiting for a while, the administrative staff of his company had not yet delivered the "Software" magazine he needed, which also made Jester have an idea, whether it was time to find a secretary.

After about an hour, the administrators finally delivered the magazines they needed, a thick stack of more than thirty copies.

Jester took it and looked directly through the table of contents, looking for Adrian Lorcan's name in the list of authors, and then flipped to the page number marked on it, and looked closely at the articles he had written.

After flipping through a dozen books in one go, Jester rubbed his itchy eyes and put down the magazine he was holding, which was a review of Richard Garrett's "Genesis" written by Adrian Loken, Adrian spoke very highly of Richard Garrett's game in this review, and the article clearly stated the advantages of the game, and also put forward some of his own improvement plans, it can be said that in this era, it is rare for a game editor to write such a review.

As for the game "Genesis", there is no need to elaborate, as we all know, RPG games are roughly divided into two types, Japanese RPG and European and American RPG, the three representative games of Japanese RPG, also known as the three major Japanese RPGs Dragon Quest (DQ), Final Fantasy (FF) and Cuckold (Zelda) are more famous, many people are familiar with this, but they may not know much about the three European and American RPGs.

"Genesis" is one of the three major RPGs in Europe and the United States, and the other two are "Witchcraft" that has come out and "Might and Magic" that has not yet come out, and it is these three games that have laid the foundation of European and American RPGs, and their impact on later RPG games is as huge as that of Japanese RPGs.

Jester saw that there was no need for him to continue reading, and the editor named Adrian Lorcan was so satisfied that he picked up the phone and dialed directly into the executive search firm he had contacted earlier.

He said into the receiver, "I need you to arrange for Adrian Lorcan to go to Los Angeles for an interview, and whether it's successful or not, I'll cover the cost of the round-trip trip." After that, Jester hung up the phone and just had to wait for news from the other party.

Jester leaned back in his chair, closing his eyes and recuperating as he thought back to a recent message.

Mark Saini's courage once again impressed Jester, since he and his two main programs wrote a new engine according to the algorithm provided by Jester, it was verified that Jester's method is indeed feasible, and much better than their previous methods, so Mark Saini remembered that Jester had just been founded in Mars Entertainment, and said in the speech he gave to everyone in the conference room, Mark Saini did not hesitate to scrap the two more levels that had been completed, and announced "The Avengers" It will be based on the engine of Jester reeling algorithm to make zuò, and remake zuò.

A LOT OF PEOPLE IN THE-KING WERE PUZZLED BY THIS, THEY DIDN'T UNDERSTAND WHY MARK SENI DID THIS, BECAUSE THE PREVIOUS VERSION THEY HAD DONE WAS ALREADY VERY GOOD, AND NO ONE IN THE COMPANY WHO HAD PLAYED IT WAS NOT SHOCKED BY WHAT COULD BE CALLED A MILESTONE GAME, BUT MARK SENI JUST SAID A WORD, AND THESE YOUNG DESIGNERS WERE ABLE TO ELIMINATE ALL THEIR DISSATISFACTION AND RE-ENGAGE IN THE RESETTING OF THE GAME.

"We're going to make the best game possible." Mark Seni was categorical when he said this.

Truth be told, if it were Jester, he would never have done it like Mark Saini, because in his eyes, the previous Avengers was already so good that there was no need to reset it, although he knew that it could be done better with the new engine, more content could be added, and the game would be smoother, but the problem was that it was too time-consuming.

Moreover, even if it can be done better, it will not sell more than the previous version, because the market capacity of the arcade machine is limited.

Mark Saini is more like a true perfectionist than himself, not allowing his games to have the slightest flaw within his ability, and he is becoming more and more like a businessman.

At the beginning, when I heard that Blizzard was remade or scrapped because the game system did not meet expectations, I felt that this was a matter of course for a game company, but after I really established a game company, I deeply realized how difficult it is to do this.

Therefore, he supported Mark Saini's decision.

The Avengers is back for a remake.

A day later, Jester received a reply from the executive search firm that Adrian Lorcan had left for Los Angeles and would arrive at about noon, and that the interview could be scheduled in the afternoon if needed.

Jester naturally has no opinion on this.

After hanging up the phone, Jester changed into more formal clothes, and then drove to Los Angeles, driving naturally the Ferrari 365GT4/BB given by his sister-in-law, he has fallen in love with this sports car since he returned to Los Angeles from San Francisco with Qin Shuyao.

He likes the feeling of being in a hurry.

He had already rented an office in Los Angeles, which was originally the office area of a trading company, so after leasing it, it was only a little cleaned and renovated, and it could be listed for business.

Of course, in the name of Jester, a company called Global Interactive Entertainment that Jester had just established, this company was operated by himself, without going through a third party, and the funds also passed through several international bearer accounts, so basically no one would be associated with him.

At 2:30 p.m., Jester met Adrian Loken at the site of the newly cleaned and renovated future magazine.

This is a young-looking man, and if he hadn't looked at his exact age on his resume, Jester would have thought he was only twenty years old.

Adrian Loken also looked surprised when he saw his interviewer, he never dreamed that the one he wanted to hire would be his idol, the creator of Mars Entertainment, the designer of his favorite games, "American Cubes", "Bejeweled", "Snowman Brothers", and the most talented game designer in his mind, Jester Lee.

"Hello."

Seeing Adrian Loken arrive, Jester stood up and stepped forward, smiling and holding out his palm to him.

"You...... Hello. ”

Some of the shocked Adrian Lorcan heard Jester's voice and instantly came back to his senses, excited, some overwhelmed, and reached out to hold Jester's hand.

PS: Ask for a recommendation ticket!!