Chapter 145: The Progress of the Game (1)
In the game "Journey to the West: The Great Sage", the faction determines the growth route and the relationship between friend and foe. It's a bit like the two camps of cops and bandits in "CS".
The division of this camp is mainly for the purpose of opening LAN battles in the future!
You must know that in many Internet cafes in China, the most popular ones are not online games, but games such as "CS", "Red Alert", "Interstellar", "Warcraft" and so on.
The popularity of this Internet café is undoubtedly - "CS"! Even after many years, the trend of online games is still the most common game in Internet cafes.
And "Journey to the West: The Great Sage" has races in addition to camps. The racial route determines the talent. It is suitable for melee combat, or for long-range combat.
In general, the Terrans take the "Mage Route", and the Demon Race takes the "Warrior Route". But it is not absolute, in order to increase the possibility of players' choices, there are many types of characters, and specific characters have different talents and growth paths.
In the original version, there were six characters.
The characters of the Heavenly Court camp are - Sword Immortal (Terran male), Buddha Xiu (Terran male), Dragon Girl (Demon Male).
And the characters of Huaguoshan are-Monkey Demon (Demon Male), Crazy Confucianism (Terran Male), Phoenix (Demon Female).
Different factions, different races, and professions all have different ways to play.
The game world set by Wang Qinian, there is already a little prototype of an online game in the stand-alone version. It's just that the stand-alone version is not like an online game, which can be on a server. Thousands of players play together. It can be said that this work, which is not quite the same as other stand-alone games, is actually a foreshadowing for the online version.
After Wang Qinian's planning plan came out, Hao Yi also worked with a few artists to modify the original painting of the game according to the concept art of the movie version. Because the preparation for the movie version was very sufficient, a lot of effort was saved, and the work of the original painting was even faster than Wang Qinian's planning.
After the original picture was formulated. The next step is to model it. "Journey to the West: The Great Sage" also requires modeling like a 3D game.
The quality of 3D games is more and more dependent on the engine, and a good game engine is already a half-finished game. The production team enters some model settings. The effect of many pictures in the back. It's all handed over to the engine.
However, there is less reliance on the engine. Again. At present, there is no ready-made engine for "Journey to the West: The Great Sage", and many programs need to be opened by the company itself.
In this way, the game has more work and encounters more difficulties. But this is also very exercised, and there are many difficulties encountered along the way, which need to be solved by wielding the collective wisdom of the team.
The technical team of the game encounters difficulties and setbacks almost every day, and in order to solve the difficulties, they constantly need to brainstorm and turn over materials and learn to recharge. As a result, the technical department in the company has grown almost every day.
In this regard, Wang Qinian not only sighed -- labor is the most tempering and transforming people!
In many industries, if you only study and don't practice, maybe ten or twenty years, there will not be much progress. But when you really start to participate in these complex and technically challenging jobs, people's potential will be released little by little, and their abilities will also grow little by little.
It can be said that in the process of making a game, the talents in the game team and the value of the people themselves are increasing in value! The value brought by the growth of talents is also the most valuable wealth of the company!
On January 19th, the game production of "Journey to the West: The Great Sage" has been in place for a month. The cost of funds has been more than 2oo yuan, these employees themselves are not too expensive, but often have to introduce some equipment and software, all of which cost money.
There are some professional software, Wang Qinian has never heard of it, and it is still in English. Any set is thousands or tens of thousands of dollars. This genuine opening tool. In addition, a large number of professional materials and materials were purchased, and it cost 15o million yuan.
Of course, Wang Qinian thinks that the money is worth spent, for example, a lot of software for opening games is actually a common tool for animation and movie special effects. In other words, the employees have mastered these tools, and theoretically, they can also process special effects for films, just like Imagi Studio.
"Brother Nian, how about you watch this animation?" With a tired face, Lin Xiaoshu pulled Wang Qinian down in front of the computer.
"I'll see!" Wang Qinian said.
The computer shows the action of the battle of the character programmed by the program. First of all, it was a young man of the human race, which was naturally the role of "Sword Fairy".
In the game, the Terrans take a route similar to that of a mage, and the main attack method is a flying sword long-range attack!
"Flying sword" is a common prop in ancient Chinese Xianxia novels, and in the novels of the Tang Dynasty, there are flying swords that are thousands of miles away to take people.
In modern film and television works, "flying swords" are becoming more and more common!
Just like the scene of Tsui Hark's "Shu Mountain" flying sword fighting, it is refreshing. If it was a martial arts film of the year, it should still be a great thing to take the opportunity to transform into a fairy tale. It's a pity that Tsui Hark has filmed two "Shushan", both of which are loss-making businesses. Therefore, works with a fairy tale theme like "Shu Mountain" have not been invested in for a long time.
Scenes of flying swords in video games are also very common, for example, in "The Legend of Sword and Fairy", Li Xiaoyao's swordsmanship, ten thousand sword tricks and other flying sword scenes have become classics in the minds of many people.
In the game version of "Journey to the West: The Great Sage", the role of the sword fairy is definitely good!
"The skills in the game can be clicked with the mouse, and the attack target can be locked with the mouse to release. I also set the F1, F2, F3 and other keys on the keyboard as shortcuts for skill release. Lin Xiaoshu used the simple pages on the operation screen - only the characters, and a npnetbsp that was written as a target; For the time being, this NPC monster only has health, mana, defense, attack power, and so on. But since npnetpc has not yet been written, it will only be passively beaten and stand stupidly in place. Instead of reacting angrily, chasing the player, and so on.
As Lin Xiaoshu lightly clicked the monster with the mouse, it was locked!
Next, press the skill "Flying Swordsmanship"!
I saw that the flying sword on the back of the sword fairy, with a blue light effect, flew towards the NPC, stabbed at the monster's body, the monster's body shook on the screen, bursting out of a layer of light, the body paused obviously, and the attack feedback of "health - 13" appeared on the screen! (To be continued!)
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