Chapter 146: The Progress of the Game (2)
For locked monsters, the health bar is 357 points. -13 HP is only a slight reduction in the monster's health bar. As in many games, NPCs lose a little bit of health every second until they are full.
However, the setting of "Journey to the West: The Great Sage" has a detail that is different from other games - after the player and monster are attacked, the upper limit of life will drop a little. This means that he was injured after being attacked, and even if the wound heals, it still affects Shen Mingli's upper limit.
There are two situations to eliminate this kind of dark injury, which are corresponding to npnetbsp; npnetpc, naturally, does not have this kind of "dark wound".
After the player is attacked, the upper limit of health is damaged, and there are two ways to restore the fù, one is to "take drugs" to restore the blood, which can restore both the lost health and the upper limit of the fù health. On the other hand, after the player character dies, the maximum health can be restored after resurrection.
However, there is also a penalty after death, either losing experience, or losing equipment, items, and reputation. Equipment and items are lost, and if they are more valuable, it is naturally very sad. The loss of prestige will affect the player's ability to learn new skills, and new skills are limited by prestige, and if the prestige does not reach a certain limit, new skills cannot be opened.
"This flying sword technique, the striking effect is a little too monotonous, right?" Wang Qinian frowned and said.
At first glance, this kind of flying swordsmanship is a bit similar to Li Xiaoyao's release of the swordsmanship in "The Legend of Sword and Fairy". But even if the flying sword skill is classic, if there are too few tricks. Sooner or later, players will get tired of it. In "Fairy Sword", Li Xiaoyao's skills are dazzling, and players have a lot of choices, avoiding the boredom caused by single skills.
"Flying Sword is an entry-level spell. However, it can be upgraded, and now it is an O-level flying sword technique, so it can only be slashed once. Wait until the player's proficiency increases by using this skill several times and enters level 1 flying swordsmanship. The effect is not the same. Lin explained.
Wang Qinian nodded. This setting is quite scientific, as the proficiency of the skill is upgraded, the effect of the skill hit begins to be different, which is also the incentive to attract players to upgrade their skills.
Just to put a skill that is very mundane at first. Upgrade to a very gorgeous skill. It's a fun point that attracts players to invest a lot of time.
Lin Xiaoshu used the program to adjust the player's skill level. After that, the "Flying Sword Technique" was released, but it was already level 1. Level 1 Flying Swordsmanship. Attack power does not increase. But slash monsters 1~3 times randomly. Slash twice and slash three times, compared to the previous special effects, with contrast, it may look a little more gorgeous.
What's even more awesome is that the "Flying Sword Technique" has been adjusted to level 1oo, and the skill is at full level! The effect of the blow can be called madness!
After the 1oo-level "Flying Sword Technique" flying sword is unsheathed, it becomes tens of thousands of flying swords, slashing back and forth around the monster. The health of monsters, like rain, fills the screen with hints about monster killing.
This effect is completely different from slashing once and deducting blood once!
Just looking at it makes me feel gorgeous!
If you are a player who plays the game in person and operates it yourself, then the sense of substitution can be imagined!
Lin Xiaoshu said proudly: "The gorgeous effect of this skill, I still got inspiration from the arcade game "Three Kingdoms Wars"!" ”
"You mean Zhang Lingjian in "Three Kingdoms War", right?!" Wang Qinian said with a smile.
"That's right, it's Zhang Lingjian!" Lin said.
Zhang Lingjian in the arcade game "Three Kingdoms", the striking effect is indeed gorgeous. After the props move, flying swords in all directions slash at the monster. Of course, in fact, many of the skills in arcade games are instructive to computer games.
Finally, in Lin Xiao's anti-sky mode, the monster that was stunned and couldn't fight back was killed in seconds. Half an hour later, another monster spawned out.
Wang Qinian nodded and said, "What about the other roles, have you made them?" ”
"I also played the role of a 'dragon girl'!" Lin Xiaoshu said, transferring the role of the dragon girl.
The character of the Dragon Lady is a more feminine and moving beauty image, with two horns on her head and slender ears, which adds a bit of charm.
The role of this dragon girl, although it is from the demon clan, is also a spell system. Among them, the introductory spell attack is "Xuan Ice Technique". This skill is a single attack, after the spell is released, it is first filled with water vapor, and then, the water vapor condenses into ice, and the locked opponent is frozen in the ice.
During the freezing period, the opponent will be frozen for about 5 seconds and will not be able to move. In addition, it deals 3 damage per second, and if the opponent's defense is relatively strong, it also drops at least 1 drop of blood per second.
"This skill, the attack power is not too strong. But the key is to freeze the opponent, 5 seconds of freezing time, can cause actual blows and kills! Lin Xiaoshu said.
"Damn, this skill is not scientific!" Wang Qinian said, "Suppose that when forming a group PK, the opponent's strongest combat power is frozen for five seconds, which may become the key to turning the tide of victory!" ”
"No, there is a probability of freezing, at the beginning of the O level, there is only about 3% probability of freezing the compound. Each level up in the future, the freeze chance increases by 2%! Lin Xin explained, "If you want to freeze 100 percent, you must at least train this person's skills to level 49!" ”
"Well, the power and probability of skills will not be mentioned for the time being. The effect of this skill is still okay! Wang Qinian gave a thumbs up, "The character design is also pleasing to the eye!" ”
The special effects in the game are naturally much rougher than the special effects shots in the movie. It's not a technical issue, it's a cost issue.
Hollywood can burn tens of millions of dollars for special effects for a movie, and naturally it can do very well.
But there are too many scenes in the game that need to use special effects, and each of them is made like a Hollywood blockbuster, which may cost dozens of times more than a Hollywood blockbuster.
Therefore, the special effects shots in the game are considered to be cost, and it is impossible to achieve movie-level pictures and special effects.
Many games claim to have the quality and special effects of Hollywood blockbusters, but that's bragging!
As for the character design, the first impression of the gamer's 6 game interface is not the playability of the game, which often comes from the character's personality.
For example, designing a handsome and glamorous character will not intend to make players feel good about the game, so that they can have patience and enter the game experience.
And the characters are ugly, how many players will have confidence in the game?
For this point, the game industry in China and South Korea has lost all its discipline - the essence of the game has been achieved in the breasts, bodies and faces of beautiful women. First pass guò this kind of beauty to tempt players, as for the quality of the game, many of them are scum and fast food.
To put it bluntly, Asian companies tend to be third-rate. But the promotion and business acumen of the game have to go over the game industry in Europe and the United States.
Wang Qinian naturally doesn't appreciate it, the essence of the game is the breasts and faces of beautiful characters, and the rest of the playability is scum. But...... While improving the rich playability, it is also harmless to appropriately engage in a little bit of the role that players "like". After all, video games have been a commodity since they were born.
Since it is a commodity, in addition to loving the game and pouring their creativity and feelings, it is also understandable for the team to cater to some of the three vulgar aesthetics of market players. (To be continued!)
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