Chapter 165: E-sports Competition (2)

Human beings have had a competitive nature since ancient times. For example, war is the most complex and fierce competitive confrontation! In addition to the extremely dangerous competitions such as war, human beings also have relatively peaceful competitions, such as sports such as football and basketball, or games such as Go and chess.

Confrontation, probably a part of human nature!

Therefore, competitive activities have been enduring and continuous since ancient times!

Entering the information age, with the science and technology exhibition, mankind has obviously given birth to a new way of competition - e-sports!

The earliest e-sports were played on a computer, and this kind of competitive confrontation was relatively simple. Just moving the board to the computer, the game itself is not too complex and innovative. The essence of competition is still traditional chess, and it is not real e-sports.

But since the 9o, "CS", "Red Alert", "StarCraft", "Age of Empires" A large number of games with competitive elements have sprung up6 after the rain, and the era of esports has truly arrived!

Competitive games, like traditional competitive activities such as football, basketball, and Go, have attracted a large number of game fans.

In addition, this kind of game with the characteristics of competitive confrontation soon spawned a variety of e-sports competitions, as well as platforms for playing on the Internet.

For example, in 1997, Blizzard in North America launched the "Battle.net" platform, which allowed players to use the Internet to find competitive opponents.

In addition, at the end of the 90s, the South Korean government and Samsung planned to make video game exhibitions a pillar industry in Korea. So. At the end of the 9o. Started to prepare for the establishment of an e-sports tournament and offered high prize money to attract masters of popular competitive games such as "CS" and "Interstellar" from all over the world to participate in the competition in Korea. This has made the Korean game industry from obscurity to a big name.

By 2OOOI, South Korea's Samsung and Microsoft and other large companies have joined forces to upgrade the e-sports competition to CG (World E-sports Series), and it will become the Olympic Games of the e-sports industry.

As the starting country of CG, Korean games have benefited from this, and the game industry has indeed become one of the pillar industries. It has become one of the world's most famous game exporters.

To put it simply. E-sports activities are definitely not a kind of money-burning behavior. In fact, it is an opportunity to attract the attention of the media and players in the gaming industry.

Wang Qinian runs an e-sports platform and organizes e-sports competitions. It is a strategic means for the small partner company to try its voice for the first time. So. Wang Qinian attaches no less importance to it than online games.

Actually, the online game version of the Great Sage. The plan is to go on the market next year.

And this year's game strategy is mainly to promote the reputation of "The Great Sage" and expand the influence of this game through guò competitive competitions.

Of course, this competitive competition also has to audition players.

For this audition process, the partner company launched the client platform "VS Battle".

This client software can not only be used for the competition of the Great Sage. Other competitive games on the market, such as Red Alert, CS, Interstellar, Warcraft, and Age of Empires, are third-party platforms that can be used to find like-minded opponents.

However, only the game "Journey to the West: The Great Sage" opened by the partner company has professional player subsidies and professional leagues. As for the games opened by other companies, it is impossible for Wang Qinian to post money upside down!

……

On June 28, 2ooo, the "VS Battle" platform of the partner company was grandly clothed.

The cost of this software is only 100,000 yuan, plus server and other expenses, it is less than 50,000 yuan.

But after the launch of this "vs battle" platform, Xun received a strong response from domestic gamers.

Because, this battle platform is not simple, and if you play the game well, you will be given the status of a professional player, admitting that players can also be professional, and they can make money!

In addition, e-sports events around the world are the most fashionable and attractive popular sports at this time. It's just that the professional competitions of e-sports are all conducted by foreigners, and who in China admits that e-sports is also a serious sport, and it is the same as playing Go, chess, and playing football and basketball, which is a kind of intellectual and technical confrontation, and a kind of work that can be regarded as a profession?

"I heard that the little partner company gives players money! The top 1,000 of the best games in "Journey to the West: The Great Sage" will be subsidized by 3oo yuan every quarter, and if the ranking is re-won, it will rise by 1oo in the next season, and there is no cap. If...... If you are undefeated, maybe the bonus will be as much as going to work! ”

"That's just the top 1ooo players on the Internet, well, the real professional player rankings should be the official competitive competition held by the partner company. It is said that the champion team can get 1oo yuan! ”

"I'm great at playing CS, is there a competitive event for CS?"

"Nope! "CS" is an American game, and it is not the product of the little partner company. The professional league of the little partner company is currently only for the game "Journey to the West: The Great Sage"! “

"When will the Pro League start?"

"I don't know, but the qualification is the top 1ooo on the "VS Battle" platform!"

On the entire Internet, there is talk everywhere about the "VS Battle" platform, and the news that "Journey to the West: The Great Sage" will hold a professional league and give money to the masters who play the game.

After these discussions came out, the number of downloads on the "VS Battle" platform exceeded 1o million within three days! In addition, the total sales volume of the game "Journey to the West: The Great Sage" online and offline has also exceeded 3oo million copies.

If it is said that "Journey to the West: The Great Sage" is the game with the most players in China, it may be controversial. However, the number one sales of genuine games is no suspense!

Relying on the popularity of the "VS Battle" platform and the upcoming e-sports competition, "Journey to the West: The Great Sage" has begun to become the hottest game in China in 2ooo!

Of course, with the launch of the "VS Battle" platform and the upcoming e-sports competition of "Journey to the West: The Great Sage", the employees of the partner company are very busy!

Every day, a large number of employees take turns to work part-time on the customer service forum for a period of time, answering various questions about software and competitions on the Internet.

To this end, the partner company recruited some enthusiastic netizens to serve as Banzhu on the forum and answer some questions from netizens. For the enthusiastic Banzhu, the company's treatment is not very high, online for more than three hours a day, and only 2oo yuan living allowance per month.

However, after a long period of investigation, the excellent forum Banzhu can be hired by the partner company. For those who want to join the small partner company, it should be an incident first. (To be continued!)

ps: The first update, thank you for your generous reward!

Tips: The new domain name "biquge.info" has been launched by Biquge, and the original domain name is about to be discontinued. Please tell each other, thank you!