Chapter 137: A good game in Wang Qinian's mind
After Lin Xiaoshu joined, the Journey to the West Division, which belongs to the small partner company, is on the right track for the gamification of the key investment project - "Journey to the West: The Great Sage".
After all, Wang Qinian's computer level is still far from his major, and he writes code by himself to make games, which is out of his ability.
To use a joke from some programmers later, some of the bosses they met would often say something similar - "I am full of ideas and business models in the Internet industry, and I am not bad for money, but only for technicians, and I will make my ideas into products." ”
Of course, in the era of those tyrants, they have also invested in the Internet. The ideas on the Internet are actually saturated. The core competitiveness of the IT industry is no longer a brain-opening idea, or an investment. More importantly, have a certain technology, at the right time, to make the right product!
The importance of people, timing, and products is often more than money. When many bosses came to pan for gold, many ideas were used as early as n years ago. They have long missed the best opportunity to enter the market and invest, and they follow others without knowing it!
Of course, it's 1999, and China's Internet industry is just getting started. BAT or something like that is a very small entrepreneurial team with an unknown future. So, now investing in this industry, a lot of ideas really become ideas, and even become industry standards. It's just that many Internet technicians really lack investment and confidence in the future of the industry.
Now a dollar of investment, the output of benefits. It may be much more beneficial than an investment of 1,000 yuan more than ten years later! Because, the timing of the layout in advance is the first productive force!
This creative industry, as long as the technology is not far apart. Under normal circumstances, the comparison is not who is good or bad in technology, but who succeeds first and who blocks the way of latecomers! Of course, the gaming industry is special, even if it has a head start. It may not block the way of the latecomers!
In a word. Wang Qinian's current situation is not bad for money investment, second is not bad for brain-opening creativity, third is not bad for the right time to enter, only technical personnel!
Lin Xiaoshu. Obviously, it is the core technical personnel that Wang Qinian is very urgently needed!
Because. Lin Xiaoshu himself had planned to make a game. Although, so far his game has not been officially completed. But for the opening of the game. A lot of preparation has been done, and applying it in this new game will definitely go a long way.
Of course, the new game is not just Lin Xiaoshu alone, but can continue to recruit all kinds of needed talents, artists, music, screenwriters, programmers, any kind of talent is needed, Wang Qinian can strongly support!
As long as you can make the game, and do it well, make a good product!
"To be sure, I haven't played a game, but I've played a lot of games, at least I'm a gamer. From a player's point of view, I would like to make my point. ”
"First of all, many of our popular domestic games "Monopoly" and even "The Legend of Sword and Fairy" are turn-based. For example, "The Legend of Sword and Fairy" can also be regarded as an RPG game, but when it comes to combat, it switches to turn-based animation. The disadvantage of this turn-based system is that it reduces the player's freedom, and the whole game is like watching a movie or a novel. It's just that the game screenwriter has set more endings, so the solutions in the game are richer than those in movies and novels. But this kind of pass game with a predetermined plot and turn-based battle scenes is too cheesy, and players will gradually get bored, which is not what I want to see! ”
"Our "Journey to the West: The Great Sage" is naturally an RPG game, players can adventure in different map scenes, and we do not engage in 'turn-based' in terms of fighting, but 'real-time system'!"
That is, when the player fights, instead of switching to the round scene, he can operate the mouse and keyboard to fight. Among them, the domestic "Swordsman Love" is time-based and easy to use, but the playability is also a bit monotonous. We can use this as a basis to enrich the playability settings! ”
"The art and animation should be gorgeous, and the characters are based on the concept art of the movie version, have you played those arcade machines like "The King of Fighters"? On the arcade machine, there are a lot of moves, which are very gorgeous and ornamental. In this game, the game's character moves must also be ornamental. ”
"Math masters, you're also very important to the game. For example, design a balanced mathematical model so that the characters can restrain each other, and in general, each character has its own charm. ”
"Finance talent needs you to design a financial ecosystem for your game. Yes, the game world, a virtual world, must also have a circular financial ecosystem, one ring after another. Let players experience more than just the game. For example, this game is not the end of the game when the level is completed. Instead, it can be archived and run like a world. Players can accept story missions one by one, and depending on the completion of the story missions, they can get equipment, money, skills, or other rewards. In addition, players need to consume a lot of supplies to go out on adventures and level up. ”
"To put it simply, it's like in reality, people need to go out to work in order to get paid and bonus. In the game, players need to pay in order to get rewarded...... The rewards can be more than just experience points, upgrades, gold, items, and exercises. It can also be pets and even save characters. For example, in the stand-alone version of "Journey to the West", we can set up a mission to save Princess Iron Fan. After being saved, Princess Iron Fan can become a Taoist couple with the player, and when fighting, they can fight side by side or something...... This hero saves the beauty, and, the creativity that is rewarded, well, it is not the "Legend of Sword and Fairy" that I created, Li Xiaoyao broke through the level, and met one heroine after another, they teamed up with Li Xiaoyao and fought side by side with him, which is very attractive. To this day, I think this is still one of the most successful selling points of "The Legend of Sword and Fairy"! This is something we need to absorb, learn, and apply to our game! ”
"In addition, the stand-alone version allows us to cartoon networking function. Under the networking function, players can open battle scenes in the LAN like games such as "Half-Life", "StarCraft", "CS", etc. In the battle scene, you can choose two camps: Heavenly Court and Huaguo Mountain. Players who participate in different factions can go to the opposing team's map to kill the NPCs of the opposing faction, as well as kill players from the opposing faction. In the end, within the agreed time, for example, within an hour, count the kill scores of both sides to determine the winner! ”
"Of course, the battle is only a mode, the stand-alone version of the LAN network, and you can also engage in a team adventure mode. The map quest for team adventures is very difficult. It is impossible for ordinary players to complete it alone, so you can call friends and team up together in the LAN to challenge some extreme SSS-level tasks. ”
"In short, our game should be a game with a variety of gameplay, and it will not be a game that will drop in attractiveness after passing the level and seeing the ending!"
Wang Qinian's series of mentions made the game team feel admiration, and they all said, no wonder Mr. Wang can succeed, the creativity in his mind, and his understanding of the game, obviously passed many people in the game industry.
The game team recruited more than 30 people at the beginning, most of whom were not professional gamers. There are painters, writers, poets, composers, singers, gamers who can code, graduates of mathematics and finance, and all kinds of strange professions are gathered together to gamify "Journey to the West: The Great Sage".
Many people are almost confused, because they don't understand it at all!
However, under the appeasement of Wang Qinian, Hao Yi, Lin Xiaoshu and others, these rabble still felt at ease. It doesn't matter if you don't understand, everyone just runs in slowly.
In addition, the current group of people is not the final team. After the company's funds gradually arrive, it will adopt the tactic of adding fuel to gradually supplement the gamification team of "Journey to the West: The Great Sage" and add more talents. (To be continued!)
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