Chapter 187: Online Game (2)
"Journey to the West: The Great Sage" is obviously a classic for the value of IP by small partner companies. From the very beginning, the film version was filmed, accumulating a lot of social attention.
and then to the PC stand-alone game version, which has swept up a frenzy in China. Up to now, the sales of "Journey to the West: The Great Sage" have exceeded 5oo copies.
The large number of players, coupled with the "vs vs. vs" platform, has attracted a large number of competitive masters. The stand-alone game of "Journey to the West: The Great Sage" is already a domestic pnetbsp; Of course, don't look at the stand-alone version of this game, but because of the partner company, the professional players on the "vs vs. vs" platform are subsidized, and competitive tournaments are held.
In addition, the stand-alone version of "Journey to the West: The Great Sage" has been upgrading the version to make the vitality of this game longer.
But the price paid is that the game is still losing money to this day.
However, this loss should be worth it, because, the stand-alone version of the classic has laid the foundation for the popularity of the online game version. The online game version has just released the news, and it has quickly attracted a lot of fans' attention.
"The game "Journey to the West: The Great Sage" is out of the online game version!"
"What is an online game version?"
"It's just that you can interact and play with a lot of players on the web server!"
"Isn't that the same as on Vs Versus Platformer?"
"It's different, on "VS Battle", it is a stand-alone network, which is equivalent to extending the LAN battle function to the Internet. That's not a real online game, it's a real online game. It's like "Internet Genesis" and "Stone Age" ......"
Online games are not absent in China, such as "King of Kings" and "Stone Age", which have been introduced into the country for operation.
But the number of gamers cannot be compared with the popularity of the later Legends. Like "King of Kings" and "Stone Age" operating in the market in 2oo1, when they were at their hottest, there were only tens of thousands of players online at the same time.
At this time, online games are not popular, on the one hand, the scale of users on the Internet is relatively small. On the other hand, these companies have the wrong operating philosophy and have not established convenient recharge channels. There is also no focus on Internet cafes as a game promotion market.
Other than that. The operators of King of Kings and Stone Age have little to offer in terms of the prospects for the online game market. So I am eager for quick success and hope to earn back the cost of proxy fees and servers soon.
In addition, "King of Kings" and "Stone Age" are both imported from overseas. Domestic agents. There is no right to modify or maintain the game. Even blocking plug-ins and so on. It is also necessary to rely on overseas programmers.
But overseas...... Game plug-ins, which are so rampant as in China, so. The early online games have not become a climate.
After the launch of "Legend", these predecessors have withdrawn from the market.
However, the little partner company was more prepared by these game operators in the early years, and should be able to go further than them!
……
On January 16, 2oo1, the online game client of "Journey to the West: The Great Sage" was launched, and the number of downloads exceeded 10,000 times within one day.
The partner company only provides two sets of servers for internal testing, one server is telecom, and the other server is Unicom. Depending on the performance of the service, each server can accommodate up to 4ooo players online at the same time. In fact, it is best to have players under 3ooo name online, and if there are many people, it will look very stuck.
To this end, the partner company only provides 30,000 internal accounts.
The internal test account needs an activation code to activate, and users who previously had a stand-alone version of the VIP service account can apply for the internal activation code of the online game version first.
As a result, the internal account was snatched up in less than three days.
Since then, the two sets of closed beta servers have been crowded with players almost every day.
Starting on the evening of January 16th, almost every minute, there were a large number of players, waiting in line outside the server to enter.
Internet café every day. Because of the cooperation with the partner company, I tasted the sweetness. Therefore, after the online game version of "Journey to the West: The Great Sage Chapter" was launched, Tiantian Internet Cafe downloaded the online game client in more than 2o chain stores as early as possible, and activated more than 1ooo internal test accounts.
After the online game version of "Journey to the West: The Great Sage" began to show a big fire situation, at the beginning of the Tiantian Internet Cafe, 2oo free accounts were released for players to try out.
After this event was held, the probability of the Internet café continued to be ahead of its peers. 1ooo preemptively registered internal test accounts, so that the daily Internet café within a month, attracted more than 1,000 regular customers who were stable on the computer.
Black market price, an internal beta account, and even some players are willing to spend 5oo yuan to buy.
This makes the owner of the Internet café every day eager to spend money to buy a large number of internal test accounts, and then sell them at a high price!
However, the partner company still has a discipline, and the inner account says that it is 30,000, which is 30,000. No, add a large number of beta accounts.
After all, the most important thing during the closed beta is that the players who have passed the closed beta have more bugs in the game and upgrade the version. There are too many players, but there are too many people, which makes the closed beta start to look like this.
Therefore, during the closed beta, players are more expensive, not more. For players who point out bugs and put forward valuable suggestions during the internal test, the rewards given by the company are mainly the all-in-one card point cards of the partner company.
Point cards can be used across platforms in partner companies, for example, starting point Chinese online reading, vs battle platform consumption, after the official charge of online games in the future, point cards are also useful.
Lin Xiaoshu said to the computer monitor: "The original plan was to release 30,000 accounts, and the players were scattered to go online at different time periods, and two sets of servers should be enough." However, it seems that in retrospect, it is still not enough! ”
"Do you want to add servers?" Wang Qinian asked.
"Yes! Let's add two more servers! Lin Xiaoshu said.
The game server of the small partner company is provided by Lenovo Company, and each set of servers is 5o million yuan, which can accommodate 4ooo players online.
In addition, the monthly hosting fee and network bandwidth cost of each group of servers also cost 20,000 yuan.
Adding servers is equivalent to burning extra money.
"Yes!" Wang Qinian thought about it and decided to agree.
Although it is an internal test, it is also to meet the experience of players. Online games, this is the entertainment of the public, and if you want to play any hunger marketing, you will definitely be robbed of players by other games.
It seems that "Legend" was launched in 2oo1.
It is necessary to capture a large player market before Legends is released. (To be continued!)
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