Chapter 365: There is no best, only the most suitable
Wang Buyi felt that it would be good if these girls also had a good impression of each other. They have likes and dislikes for each other, those with low favorability will quarrel, the general ones ignore each other, and the high ones will be more and ......
In addition to selling cuteness, it can also increase strategic.
Favorability, as a hidden attribute, affects the coordination between pilots. Several girls with a high opinion are more likely to besiege an enemy plane in the same turn. If the favorability is low, they will fight their own battles.
As a result, players have more strategies to choose from.
Let the pilots with low favorability cooperate with each other and let them fight their own way. The experience gained in air combat is more even, and they are more inclined to execute the tactics that the player has pre-arranged.
And put the high opinion together, then it seems to increase the "critical strike chance". Even if you encounter a strong enemy, you can turn the tide of the battle by fighting more and less locally.
The value of favorability can only be deduced by players based on battle reports and dialogues, and cannot be seen intuitively. Wang lives up to his belief that "hidden attributes" are absolutely attractive to players. Let them configure a more exclusive fighter formation and generate unique game experience.
But the work is very complex. Whether it's a program or a text, it's a lot of work. It's not going to be ready in a short period of time, and the staff is already working on it, but it's expected to be ready by the end of June.
The king did not rush them. There's no need to rush it. When Wang Bu tried the game today, it only took one morning to recruit more than a dozen girls. But if you increase the flight time, the combat time, the time for upgrades, etc., then it will take at least three or four months. to be able to play like this.
It was just in time to update that feature at the end of June.
The game has been played so far, and it is already in the late stage. Wang Bucheng still can't put it down. The main thing is that he can customize the fighter.
The upgrade of the fighter depends on the player's air combat doctrine, and the higher the level of the relevant doctrine, the more upgrades will be unlocked.
The flight performance of a fighter is determined by four major items: "aerodynamic layout, structure, engine, and flight control."
Upgrading "Pneumatic" increases the aircraft's base evasion rate, but reduces its defense.
"Structure" increases defense, but increases empty weight, reduces speed, range, and bomb load.
"Engines" increase the speed of the fighter. The same increases the empty weight. It also increases fuel consumption.
Upgrading the flight controller does not inflict any negative debuffs, and can slightly increase evasion rate, slightly extend range, and slightly increase speed.
Players can go to extremes. It's like a fighter in reality, which can make pneumatics surpass the other three. Or make a super engine. But due to the presence of negative debuffs. You can't go all the way to the dark. You won't be able to fly.
When Wang does not live up to playing, he complements each other to upgrade these four. The data of all kinds of fighters he has are also very beautiful.
The J-7 that has undergone the magic reform. In terms of flight performance, it has surpassed the J-10 that was first recruited. However, the new fighter has more stamina, and after some modifications, the performance soon began to surpass.
The four major items determine the basic attributes of the fighter and, more importantly, the load capacity of the fighter.
Payload is a core part of aircraft customization. Like the "weight" in RPG games, players have to make trade-offs.
Radars, fire control systems, electronics, weapons, all have weight. It's up to the player to decide how to configure it, while also leaving a certain amount of free weight for placing fuel.
At this time, you can see the difference between heavy fighters and light fighters. The carrying capacity of a heavy fighter can easily exceed 20 tons. After the magic reform, the carrying capacity of J-11 can exceed 30 tons.
Light fighters are weak. The initial load capacity of the J-7 was only a pitiful two tons. The more advanced J-10 needs to be transformed very hard to barely reach the value of 20 tons.
Of course, heavy fighters are very resource-intensive. If you only use heavy fighters, the consumption ratio is not high, so it is best to match high and low.
After the fighter was able to be customized, Wang lived up to a lot of time playing this game, and spent adjusting various parts. I also figured out a lot of tactics.
Wang Buyi originally thought that the configuration to deal with air combat should be that all fighters should be equipped with medium-weight equipment and then carry four air-to-air missiles.
After the test, he found that it was not as effective as equipping one or two fighters with high-power radar and advanced fire control. While occupying some load capacity, in exchange for two ultra-long-range air-to-air missiles each, they can shoot several rounds in advance.
If you're lucky, you can even shoot down one or two enemy planes first. Those one or two enemy planes are usually the core fighters in the enemy's fleet. So the pressure was relieved for the next air battle.
The entire formation is also fully equipped with high-power radars. The consequence of not being able to carry too many missiles is often that after a salvo, half of the enemy planes are shot down first, and then you can only resist the missiles launched by others, and then win a victory in close combat. Damage to the fighter will be severe.
After fumbling for a long time, Wang Bufu decided to use two heavy fighters equipped with heavy weight and high-power radar as the core of the fleet. But with the escalation of the doctrine of air combat and the emergence of new radars, his tactics fell behind. As long as more resources are accumulated, it is completely possible to equip each fighter with a high-performance radar with a very light weight......
Wang lived up to his own experience, and felt that the upgrade and strategy of this game have been done very well.
The formation he is now thinking about is not the best combination. To really pursue air combat efficiency, players can add an AWACS aircraft to the formation. Strike one round earlier increases the chance of making the first move, and increases the hit rate of various missiles.
Of course, AWACS has a great role, but it also has many limitations. To take a new line of air combat doctrine, the consumption of resources is also very staggering, it also requires the control of four pilots, and it will slow down the flight speed of the entire formation.
There are also fuel dispensers as an option. Players can reduce the size of the fighter's fuel tank to fit higher performance radars and missiles, and the lack of range can be compensated for by tankers.
There is no optimal combination, everything depends on the player's vision of air combat. There are tons of upgrades to choose from, and every trade-off you make makes makes the game more psychological.
In addition to air combat, missions such as ground and sea are also well done.
It also depends on the player which aircraft are used to carry out these tasks. Through upgrading, the effect of Jian-10's ground bombing may be more than that of Qiang-5. The anti-ship missiles launched by the Jian-9 Institute may be more effective than bombers.
Wang Bucheng has played to this extent, which can be regarded as satisfying his hunger. Customize the fighter for half a day, and the results achieved can only be expressed in words, although there is a slight regret, but he is also satisfied.
In the past, he liked to play "Iron Ambition 3" very much, and the game had no graphics at all, and the 11,000-man infantry artillery co-division was only represented by a small square. There is no picture of the battle or the march, and after the battle is over, only the data is displayed. With such a game, Wang Buyi can also play it very happily for a few days and nights.
I just don't know, can the players be like him, watching the battle report of the downed enemy plane, and feel cool?
It's lunch break. In order to verify it, Wang sent this beta version to all employees and asked them to help try it out.
……
The employees didn't take this little game lightly. Last year, Wang did "Stunning Country: Prequel", which really expanded the player base and made the sales of the next large-scale games skyrocket. With Zhuyu in front, this "Air Combat Vanguard" is estimated to play a big role.
And Wang Bucheng wants to make an air combat game temporarily, which also meets their current psychological needs. Especially after knowing the setting of the game, I want to see it even more.
Many of the employees are veteran gamers, and their psychological foundation for air combat games actually comes from the game "Red Alert 2". That game classic is a classic, but there is no China, and it is not very enjoyable to play.
"Air Combat Vanguard" is not a big game of the RTS type, but it has China and a modern war background, which alone can make them look forward to it. Even if it's only a text battle report, that's fine, it's a big deal!
They don't just play games, they make games. I know that big games are actually just like that, and I transmit the picture to my head through the retina. If you can make the picture directly in the player's head, the effect is almost the same.
The various aspects of the air combat game are surprisingly well done. Especially the custom fighters are very intoxicating.
There is no best configuration, only the most suitable. Some people like to increase the detection range, so they pile up radars. Some people like to fight at close range after releasing missiles, and pile up the attributes of the airframe.
Employees are developing their own fighters in the way they like, and their attitudes are very firm, and there will be no such scene where people follow the crowd.
If the fighter does not have so many upgrade options, employees will not be able to put their expectations and ideas on the fighter, and will want to "look at the strategy" and do it according to the experience of others.
In fact, looking at the strategy and following other people's experience to play the game is itself a manifestation of no immersion.
Now it's different, they can modify the fighter according to their own ideas, and of course they won't seek the opinions of others. Even if you hear it, you don't take it seriously.
Sun Yifeng, as a game tester at Celadon Technology, is known for his ability to discover hidden play points. In the past, when trying out the game, many people would come to him for advice. tried to play "Stunning Country: Gaiden" before, and his combo configuration made many people follow suit.
At this time, he played "Air Combat Pioneer" and also made a "big discovery". When he met Zhou Yi, Sun Yifeng casually said his configuration method, and finally said: "Let me tell you, the efficiency of fire control is the highest in air combat!" ”
Zhou Yi said disappreciably: "Why? I think it's better to decoy more decoy bombs and strengthen the grappling ability. ”
"You think, if the fire is well controlled, it can increase the hit rate of air-to-air missiles! No more melee combat. Sun Yifeng said triumphantly. He came to this conclusion after a long time of calculation.
Not only calculated, but also tested. Stacking fire control as much as possible can reduce the number of grapplings, which is actually very efficient.
As a result, Zhou Yi had no interest in Sun Yifeng's statement. Whether it's true or not, this doesn't meet Zhou Yi's expectations anyway. (To be continued......)