Chapter 381: The Ambition of the Koreans
Wang lived up to his memory that because of the daily progress of "Legend", countless people were red-eyed. Many people have taken two looks at "Legend" and think that it is nothing more than that in terms of products. And then "if I earn it, I can't make it"?
Anyway, South Korea is close at hand. Fly over and pick a game, spend some money to buy an agency for a year or two, and even be fooled into buying it out directly at a large price, and you can easily have a "masterpiece" in your hands.
Those businessmen are so arrogant in throwing money away, they are all rich people who have a lot of money and want to change careers. They have a relationship with the local government, so they don't need to apply for any documents, and they can rent a server and start the "internal test".
As a result, the domestic online game market began to grow savagely. As a result, even the target software has had to turn to online games......
In addition to these big situations, Wang Buyi also has personal feelings. He was pitted by several online games that were only open for a month. In retrospect, those online games seem to be made of the same mold, with sparse plots, super monsters, slow upgrades, and extremely low explosion rates.
The king remembered those and knew the danger. But looking at the South Korean government official who supported the game in front of him, he didn't have any worries in his heart.
The trend of online games in South Korea was detonated by "Legend". Whether it's fate or catering to the market, anyway, this Korean online game smashed the last pickaxe, dug up the "frozen ground" on the top of the Chinese game market, and dug up the gold mine. Naturally, there are a large number of followers.
It's different now. That layer of frozen soil was dug up by Wang Bufu with games like "Frenzy" and "My Anti-Japanese". The barrier to entry is extremely high, those bosses. are following the trend and investing in a single-player game production team. The increasing number of games applying for inclusion in the game box is proof of this.
As long as there seems to be no profit to be made, there will be no leading party, and Korean online games will not be able to flock into the Chinese market.
Wang Bufu looked at the "Minister Huang" in front of him, and said with a smile: "Hello, I personally don't like Korean-style online games very much. But I wish you all the best for making more online games. Great progress in the international market. ”
The king's wish was certainly not well-intentioned. The market in South Korea is too small, and no matter how fanatical the gamers are, they can't consume so many games. The more games Koreans make, the more pressure there is to seek a market. Once the capacity is over-surplus. The market will collapse. It's a very easy thing to understand.
The biggest dumping ground for Korean games is China. Wang Bubu is optimistic about the domestic market. In a few years, there will be a lot of fun to watch.
After Minister Huang was rejected by Wang, his face was a little embarrassed, but he still wanted to try again: "Please listen to my introduction again." We in the Republic of Korea have 1,500 game development companies that produce a wide variety of games. Themes from athletic competitions. Dance to the music. The whole nine yards. There must be a few that suit the preferences of Chinese! ”
In the face of the indifferent Wang Buying, even Minister Huang had to put up a smiling face. Wang Bubu's celadon technology was established for one year. It earned 120 million dollars in revenue. It is not uncommon for this achievement to be found in Silicon Valley and other startup meccas in the United States, and there are many startups that can reach or even far exceed this number.
But it was in China that Wang achieved such an achievement. If Wang can win over and promote a large number of Korean games to enter the Chinese market, it will not only be a good thing for the whole country. Minister Huang himself can also get a considerable amount of political achievements.
Minister Huang thought very well, but where did Wang live up to his wishes? Wang Buyi shook his head and went around directly, "Borrowed, I still want to visit a few booths in the back." ”
Suddenly, Minister Huang's face turned cloudy. In his eyes, Wang is just a game businessman after all, and he is a minister appointed by the South Korean government to manage games in order to promote the development of the information industry. Facing the flattery of various Korean manufacturers all day long, where can I stand Wang's inappropriate attitude?
"Without you, I don't believe that Korean games would not be able to enter the Chinese market!" Koreans talk to themselves in Korean, and then with a gloomy face, they think of ideas in their hearts.
For the minister, leading Korean games into the Chinese market is a job written on the agenda. No one knows better than the South Korean government what will happen to Korean game companies if they can't find a market.
The performance of Korean game exports to the United States is not good, and the growth volume is not promising. It's only natural that gamers in the U.S. have had a lot of entertainment options since childhood. Giving them the option to play at home on weekends instead of going out fishing will definitely require a lot of fun to be done in the game.
But how can Korean games provide so many experiences? After all, it is an emerging industry, and practitioners are all novices who have just entered the industry, and there are few masters with profound accumulation. It's okay to make a game with a unified template, but it's hard to design a variety of strange gameplay like Japanese games.
The European market is also very pitiful. Some time ago, with the help of this minister, "Legend" entered the Italian market, and in the blink of an eye, the source code was leaked out, losing face.
The gaze turned around on the globe, and all Koreans came to a consensus. The overseas market with the most hope of supporting the Korean game industry is definitely located in China.
Wang is unwilling to take care of Korean games, but it doesn't mean that Koreans have no choice. The minister muttered a few curses, then returned to the Korean booth and talked to the thirty Korean manufacturers participating in the exhibition one by one. Finding a Chinese agent must start immediately.
Smaller manufacturers are submissive and listen to the lectures. The big manufacturers asked, "Do you want us to go to China to find an agent?" ”
"I'm going to talk to a few MPs when I get back home. Strive to be able to set up a dedicated office in China, where you can send people to promote our games directly in China! Minister Huang said. In addition to wanting to get political achievements, he also has the idea of revenge in his heart.
Today, Wang Bucheng can't look down on Korean games, so he shakes his face, right? In the future, it will make you cry and beg to be an agent for Korean games!
Hearing what Minister Huang said, the employees of the big manufacturers were all smiling. Who is worried that the government is too supportive? This manufacturer can have today, can not do without the help of the South Korean government, if the minister can move the parliamentarians, and then increase the government's support, it is definitely a good thing!
Immediately, the head of the big manufacturer nodded and said, "Minister Huang, it's really hard for you to think of us like this." I'm here for a treat in the evening, let's try the best steak in Los Angeles! ”
……
Wang bypassed the Korean manufacturers and continued to visit, looking for suitable or potential games.
When he came to the "Paradox Interactive" booth in Sweden, his eyes lit up. Isn't this the famous P Company!
The games on display by P include the expansion pack for Europa 2, the development of Hearts of Iron, and the games of many Nordic game studios that it represents. Wang Buying's two-game "Horse Riding and Slashing", which was represented by this company a few years later, was played by Wang Buying, who had nothing to do in Nanjiang.
Wang didn't expect to be able to see two of the two cute goods known as the "Four Cute Ones of P Society" on E3. Immediately, I couldn't help the surging love in my heart, and immediately decided to represent these two games into China.
Scandinavian games have always had a peculiar perspective. Because they are far from the world, the Nordic people have a more neutral and objective perspective on recent history, and they are very calm to reflect historical events with games. I won't make a game like "My Anti-Japanese", which is full of personal feelings. This is the most unique charm of P Club games.
The fun of the game varies from person to person. The games produced by P Club are usually difficult to learn, and there are many people who can't learn to live or die. Once learned, then it will soon be immersed in it.
The gameplay is also diverse. The games of P Company allow players to arbitrarily modify various parameters.
By making random changes, players can easily make units that look like they are equipped with Gundam and sweep through the country.
The multiplayer mode is also a lot of fun. Games like Hearts of Iron 3 are perfect for multiplayer battles. Whether it's heads-up or two-on-two, it's very exciting.
Heads-up, one player controls Germany and one player controls the Soviet Union. After preliminary preparation, the two players can control the two most powerful land countries at the time, and control millions of armies to collide with each other.
Not only can you operate the legion battle, but more importantly, there is also a strategic and diplomatic contest.
For example, the player can have Germany declare war on Yugoslavia while the front line is stalemate, making a detour to the flank of the opponent's Soviet army. But because of this, the computer AI will make Britain declare war on Germany, and the player will have to fight on two fronts. It can be seen that P Society has indeed done the ultimate in deducing this gameplay.
If you're playing against four players, there's even more variability. The Soviet, German, British, and Japanese countries were divided into two camps, and their strength was roughly equal. It's also exciting to play.
Due to the difficulty of the operation, such a game will not be able to become popular even if it can legally enter China. But what Wang lives up to is the user stickiness brought about by the depth of the game.
After trying out Europa 2, he found that there was no multiplayer mode and said, "I can represent your game if you want." However, it would be better to include the feature of multiplayer battles in it. The core function of my game box is to provide a platform for the game to fight. ”
Nowadays, online games and online games are a big trend, but if you really want to make online functions, you need money! Several Swedes looked at each other, not knowing what to say.
Wang Buyi said: "You started to work on Iron Ambition, do you plan to add a multiplayer mode?" ”
A bearded Swede shook his head, "Sorry, due to the problem of R&D experience and funding, we can't add this feature to the ...... for the time being."
"That's it." Wang Bu thought for a moment and handed over his business card: "When E3 is over, you can send me some introductions to Iron Ambition and calculate how much money you need to make a multiplayer mode." If this game catches my eye, then I'll pay for you to make a multiplayer version of the game box. What do you think? (To be continued......)