Chapter 437: This is a triple-A masterpiece

After all, Wang Buyi is not a genius like Moti. He can't come up with things out of thin air, and all his ideas can only refer to what he has seen. Although he has decided that "Stunning Country" will not be made into a "masterpiece Like", similar templates can be found for all kinds of play points and all elements.

The overall presentation of the game is similar to the open world of The Elder Scrolls 5. In terms of combat, it is similar to "Dynasty Warriors", and "God of War" with QTE thrown away. Think about these two general directions, and the rest will be easy to do.

The characters are similar to "Final Fantasy", with highly detailed characters to increase the sense of substitution.

The plot of the main quest is similar to "The Last Survivor", not to say that it uses the exact same story, but adopts a similar "salvation theme" and a highly immersive narrative technique.

There are many things that are referenced by various side lines. Wang does not live up to making up some of them, and at the same time decentralizes the right to compile, allowing employees to put forward their own ideas and present small stories with different ideas.

There are also many ways to make the game more enjoyable. For example, in "Torchlight", there is a "reputation bar" that is independent of experience points and is accumulated by fighting bosses, which can also be used in the game.

Wang Buyi thought all these things in his head, and then held an internal meeting.

From the company's senior managers such as He Qingyan and Zhou Yi, to the talented employees such as Mo Ti, and Sun Yifeng, a person who does not make games and only evaluates games, a total of nearly 30 people participated in this meeting.

Wang Buyi has already taken out the various settings of "Stunning Rivers". As early as May, I started to do CG animation and modeling in various styles in the middle of the game. But this is the first time that Wang has come up with a formal and comprehensive gameplay design. Everyone watched very seriously.

From now on. By December, Celadon Technology will completely mobilize every bit of strength to make this game according to Wang Buful's ideas.

"It's the game I want to make the most." Wang looked at each participant one by one. These people are the most valuable wealth of celadon technology, with them, Wang can make his wish come true.

Wang has fulfilled the dreams of many people. But his own dreams cannot be realized alone, and he also needs the help of others.

"I've wanted to make this game for a long time," he says. Once, when I talked about this idea, I was ridiculed by many people. Because of what is written on paper. It's just a flawed conjecture. But now. I have the ability and I have you, and I hope you can help me fulfill this wish and turn this game from a design book into a reality. ”

Celadon technology is very humanistic. The king lived up to his words. It touched a lot of people.

Moti is Celadon Tech's only combat designer. I'm only 19 years old, and I also have my own game "RWBY". As long as you help Wang to finish this game, Moti will be able to get enough resources. Go and play your own game. So he couldn't wait the most and geared up.

Sun Yifeng's job is to evaluate the quality of the game. Looking at the design book sent by Wang Buful, I was also very moved by the introduction that Wang Buyi had just made.

Exploring hidden places on a large map, combined with flashy but easy-to-unleash skills, is like never before. If you can really do what Wang Bu said, with the sense of identity established by the two previous works, then it will definitely be fun.

What attracted Sun Yifeng the most was not the battle that Wang Buyi said, nor the rich collection elements. It's those dungeons. According to Wang's idea, 80% of the dungeons are related to the main story of the protagonist. At the same time, each dungeon has its own unique story. Players kill the boss of the dungeon, and after breaking through, they not only get a reward, but also watch a small plot.

Each plot is very simple when viewed individually. Help someone get revenge on a betrayer, or get something back, or destroy a fallen powerhouse. But with so many plots combined, players will find that there are so many stories happening in that game world. Even the monsters in the game have their own lives and pasts.

I heard that Wang Bubu made a setting of more than 600,000 words for this game. With so many things to put into the game, how rich would this game be?

But He Qingyan poured cold water and said: "Wang Buhou, how much does it cost to make this game?" ”

Wang Bu thought for a while: "About 50 million to 60 million." If you need to purchase new equipment, you may have to go a little further. ”

More than 1,300 people in the game business group will pounce on "Stunning Rivers" next. The labor cost alone is as high as 30 million. Add in equipment, software, and other costs, and the total is staggering.

It also takes a lot of money to do dubbing and soundtracks. With such rich game content, it also needs to have background music and almost realistic sound effects to match.

"The total cost is more than 50 million". This number is beyond everyone's imagination.

What does the game have to look like? After listening to what Wang Buful, everyone present was shocked in their hearts and felt a little proud. Such a game can be done in China by Celadon Technology!

The king is not proud, but not proud. Compared with foreign masterpieces, there is actually nothing to compare. Later, there was a production team that made a racing game, not to sell it, but to implant it in its own super masterpiece, just to let players experience the best driving feeling in the open world. Celadon Technology is still far from that kind of madness.

He Qingyan asked again: "Do you still sell twenty game coins this time?" ”

"Yes." Wang said. He knew that what He Qingyan was saying was actually that the profit point of making this game was too high. Unlike mini games, the cost is very low, as long as you sell it, you won't lose money.

The production cost of "Stunning Country" is so high, it will take about 4.5 million copies to sell before the cost can be recovered. Starting to make money after 4.5 million copies, for many manufacturers, it is definitely a big gamble.

But Wang has the channel of game box, and the ability to sell games is not worried. With the foundation of the first two works of "Stunning Country", coupled with the brand reputation of Celadon Technology itself, the possibility of losing money is not very large.

Wang Buyi said: "In order to cultivate the market, I chose the low-price route. This time, the game will only be profitable after selling 4.5 million copies. It's pressure, but it's also motivation. I believe that the quality of the game, coupled with the unique features of the multiplayer mode, should attract a large number of players to buy it. ”

The people here, except for He Qingyan, everyone else didn't have much concept of cost. These things used to be handled by the king, they just had to make games. Suddenly, when they heard the input, they were still shocked, and they heard the number "four and a half million" again. That's a high number!

Just over a year ago, domestic games couldn't even sell a million copies. "Sword and Fairy" was sold for several years before it sold 900,000 copies. Wang has made new channels and models, and has also achieved very amazing success. But to sell 4.5 million copies to make a profit, the pressure is really too great.

What if you work hard for more than half a year and only sell 5 million copies? For other games, it is already a big seller, but for Celadon Technology, it is just not a loss! Thinking of this, they reopened the design book given by Wang Bucheng and read it.

Looking at it now, I don't know the bottom of my heart.

Hundreds of dungeons to be made incredibly elaborate, which sounds cool, but when advertised, it doesn't seem to be attractive enough to increase sales.

There are several elaborate large cities, each of which requires meticulous design and is too time-consuming.

And in terms of combat, it's really fun to make it more complicated, but it's a waste to do too much, so it's better to do a few special effects back and forth like "My Anti-Japanese......

Everyone has come up with one or two ways to slim down the game. Compress costs without reducing sales. Anyway, the game is fun enough with only a few play points, and it won't be economical to invest in it, right?

The most critical problem is that this game needs to be done according to Wang's assumption, and it needs considerable hardware to play all the gameplay. How many players will spend hundreds of thousands of yuan to upgrade or simply change computers because of the 20 yuan "Stunning Country"?

He Qingyan didn't understand the game, but asked very rationally: "Have you thought about the risk?" ”

"I've thought about it." Wang said that he had certainly thought about the risks. The pressure felt by the employees and, soon after, felt by other speculators. This is a double-edged sword, while holding the market, you must also be careful to cut yourself.

Wang looked at them and said, "High-quality, high-investment, high-risk triple-A masterpieces are what I have always wanted to do." New play points, coupled with huge capital investment, are indeed extremely risky. But I believe that when we make it, this game will be the glory of our lives! ”

The king lived up to his confidence, and he had been preparing for so long, just for the next six months. He said triumphantly: "Trust me! We have a good sales channel, as long as we come up with another excellent game, the players will give us a reward! In China, those who dare to spend so much money for a game are the only ones who will do it at present! ”

Suddenly, the employees swallowed the suggestion they were about to put back into their stomachs. Everyone here has a general understanding of the corporate structure of Celadon Technology. I know that Celadon Technology spends a lot of money, but there are also many profit channels. Even if "Stunning Country" does not sell well, it will not hurt the bones.

Even the king is not afraid of losing money, what are they afraid of? Do what he says, get the game done!

In the following meeting, Wang Buyi explained the various ideas in the design book.

At the end of this meeting, the entire gaming business group will be divided into hundreds of independent small teams. Each small team has its own team leader.

Each dungeon is done by a small team. Through this division of labor, each team produces a single part and finally assembles it. When the player enters a new dungeon, they will immediately feel a slight difference in style. Under the control of Wang Buying, players will only feel the novelty and will not feel the difference. (To be continued......)