Chapter 378: E3 South District

Walking to the booth in Villefort, Wang Bu Bu saw that the company's main product was the upcoming "Half-Life" expansion "Operation Blue". In addition, there is also the "Three-in-One Annual Collection Edition" of "My Anti-Japanese".

Wang Bubu promised before that he would make a physical "My Anti-Japanese" and sell it in bookstores. He's done a good job, integrating the three chapters together, the upgrade line has been unified, and the multiplayer mode has been expanded.

This revision was also handed over to Villefort, and the things that were sold once were pinched and pinched and sold again, which seemed to be quite tricky to Wang Buying, but it was a very common means in the European and American markets. After all, there are many players who are reluctant to play the second and third chapters if they haven't played the first chapter. Make a collection, the manufacturer has no cost, but the return is very objective.

After obtaining permission from Wang, Villefort also added the mode of Sino-Japanese confrontation to the "Annual Collection Edition". In multiplayer mode, players can fight each other as either the Japanese army or the Chinese army. This is to encourage players who have already bought the game to buy it again for a new play.

Don't think about it, this point of play can't be taken to China.

Villefort also proposed that when the ginkgo tree engine was ready, they hoped that Wang Buyi would transplant "My Anti-Japanese" and continue to sell it again.

This kind of thing is indeed Villefort's style. Later, they made the origin engine, and immediately brutally refurbished and resold several old works with new engines......

Wang Bucheng felt that this selling method was a bit unreliable, so he didn't agree. Continue looking at other things from the Villefort booth.

Villefort recently added another mod production team and got Victory Day, which was based on the multiplayer mode of Half-Life. The official game has already begun to be made. Villefort had high hopes for this World War II-themed battle game, hoping to replicate the miracle of Counter-Strike.

Wang Bu knew that "Victory Day" would not be popular, but he did not say it to hit them. After reading it, I will continue to visit other booths.

When he walked to the booth of Id software, Wang couldn't help but be a little stunned.

Compared to the status of Id software, this is really shabby.

ID Software is a leader in the gaming industry, and the mere throwing out the concept of a "game engine" that has put video game production on the path to industrialization is enough to prove its status.

But such a manufacturer, the games that are put on display are ......

Return to Wolfenstein: Online Edition, Doom: Gold Collection Edition, and Stunning Country: Gaiden. These are the three games that Id Software has come up with for exhibition. Except for the game that the Acting King does not live up to. The other two are cold rice that has been fried for I don't know how many years.

Because there's really nothing left to exhibit. So there's also a big board with the idea for the "id.Tech.X", or the Ginkgo Tree Engine.

Wang Buyi felt sad when he saw it, and said that there were protesters at the door of Celadon Technology, what is it? The booth of ID software is called a foreign appearance.

Carmack is also here. See Wang not to live up. Qiang smiled: "Wang." It's a pleasure to see you in Los Angeles. ”

Wang Buyi didn't know how to answer, Carmack was a master of a generation, and he was once absolutely in the limelight. And now it turns out that way. He felt that no matter what he said, it would irritate the Carmack.

Wang did not speak, which was obviously a scruple of Carmack. This also made Carmack feel embarrassed.

I remember that in the early 90s, Id Software was launching annual masterpieces every year, and the booth was extremely popular. But now the location is still this one, and the number of players who can stay is getting smaller and smaller. This booth is placed, but Carmack is still holding on, unwilling to say goodbye to the glory of the past.

But the times are indeed developing, and the booths in the southern area are now full of flowers. Microsoft is soaring, followed by EA and Activision. This year's Blizzard has gained huge popularity with the work "Diablo 2". In contrast, the Id software is getting worse and worse.

Carmack knew that this was no longer his time, and said with a wry smile: "I set up the venue today, and I will go back to Texas tomorrow." ”

"I'm sorry that TBW didn't make you enough profits." Wang said apologetically. "TBW" is the English abbreviation of "Stunning Country".

"It's okay, I've made hundreds of thousands." There is nothing unsatisfying about the carmack. The game was born at an inopportune time, and when it was released, the entire ARPG market was occupied by Diablo 2. So the market performance of "Stunning Country: Gaiden" is very poor. Carmack thought he was going to lose money.

Unexpectedly, after half a month, sales gradually heated up, and the 100,000 copies of the trial were finally sold.

Carmack suddenly became curious and asked Wang Buying, "What kind of game did you bring this time?" ”

"A game CG. There's also a small networked game. Wang didn't think Carmack would be interested, so he described it in the shortest possible language.

"Online gaming?" Carmack was even more curious, "Can you take me to see it?" ”

"Okay." Although Wang Buyi agreed, he reminded as he walked on the road: "Don't be disappointed when you see it." My game is based on subcultures, and there is no operational gameplay. Basically based on cultivation......"

Carmack wondered when he heard it, Wang Bufu stripped all the core of the game, is that still a game?

Traditionally, a game should be challenging to be engaging. At the same time, it is necessary to provide players with more fun in a limited time.

It's these lines of thinking that have led to the shape of the game today. It's all very operable, and the difficulty is not easy. The role of the level designer is very important, and the game is divided into separate levels to try to keep the player entertained in each level.

Wang Bucheng never cared about this kind of thing. For example, in "Far Eastern Battlefield", there is obviously no level designer involved in the design. "Frenzy" and "TBW", there are no so-called levels, but they are quite fun.

Carmack wanted to know if Wang's game was fun this time, and what could be done to make it fun.

When I came to the West End, of course, everyone in the Japanese company knew Carmack, but no one took the initiative to speak or say hello.

But the people of Celadon Technology are very excited. Zhou Yi was the least calm and took the initiative to go up and shake hands. His brain was hot, and he bowed.

The boss bowed, and the employees under Zhou Yi couldn't help but bow. Suddenly, Carmack was like a leader, meeting with every Celadon Technology employee.

When the people from various Japanese manufacturers next to them saw it, they all looked bad. They never thought that Id software was anything remarkable, it was just a flash in the pan, and it only rose for a few years before going downhill. Those Chinese respect such figures, but do not respect Japanese manufacturers? Is this looking down on them?

For example, the senior executives of Nintendo, Sega, and Sony at the venue all looked iron-blue. Especially the previous Sony "deputy chief". Even his hands were shaking in anger. He took the initiative to talk to Wang Buful. But the Chinese didn't care at all, and the employees of the Chinese company didn't look excited.

It's okay to say they just don't know each other. Isn't it despised by Sony to respect Carmack so much now?

In fact, he misunderstood, Wang Buyi and Zhou Yi and others. Never looked down on Sony. If Kazuo Hirai came to talk to Wang Fuyu. Of course, Wang did not have to answer politely. But Wang does not live up to where it will be because of a Sony "deputy chief". Delaying your own business?

Anyway, Wang did not live up to it, and quietly offended a group of Japanese to death. But Wang Bu was unaware, opened a laptop he had brought, and let Carmack experience the overseas version of "Air Combat Vanguard".

Carmack followed the king's instructions. Enter the game. The overseas version is different from the domestic version, the domestic version cannot choose a faction, and you can directly choose the subordinate who is given away when you enter the game, and the overseas version has an additional choice of the nationality of the commander.

The overseas version of "Air Combat Vanguard" focuses on the American market, and the United States is a pluralistic society. There are people who work, pay taxes, and buy houses in this country, but they don't see the United States as their home country at heart. Choosing a nationality before the game starts can also take care of the psychology of this part of the population.

Native whites can choose the United States as their nationality, and Russians who ran from the collapse of the USSR can choose Russia...... Depending on the nationality you choose, your initial aircraft and technology line will also be very different.

The United States was chosen, and the initial fighter was the F16. The choice of France is the Phantom, the choice of the United Kingdom is the Harrier, the choice of African countries to use Cheetah fighters, and the choice of Eastern European countries to use Soviet-style fighters...... Wait a minute.

The overseas version of the technology line is actually more complicated than the domestic one. Only Chinese fighters can be used in China, while the overseas version has several technology lines.

These technology lines can make fighters from different countries, and when they are upgraded to the back, each technology line will eventually merge into several large technology lines such as "NATO, Russia, and China".

Players don't necessarily have to specialize in just one series, but they can practice more. It is possible to assemble the P5 fighters.

The overseas version has a very complicated upgrade mechanism, but Wang Buyi and Zhou Yi don't like it very much. Fighting aliens, there is still no sense of YY as "China singles out the world".

But Americans are very welcoming to the alien theme, and Carmack is no different. He also made a lot of games in the 80s, most of which were sci-fi. Even Doom is a game where religion and science fiction come together.

Carmack didn't feel anything out of harmony with the aliens at all. He chose the United States for the commander's nationality, and he was very interested in the various game backgrounds in the regular teaching. If Wang Buzhu made this theme according to the quality of "Far Eastern Battlefield", it would definitely become the most popular game at this E3!

After reading the teaching, Carmack sent fighters to fight, and after getting resources, he upgraded his technology and configured his fighters.

The game is simple, but it's more fun than ever, as if you're actually assembling a fighter. Carmack likes the theme of sending fighters to hunt aliens, even if it's just a literal and numerical boost, it can feel cool.

"This game is more fun than TBW!" Carmack said, looking at the game's folder, and exclaimed, "This game is only 90Mb?" ”

"This is not the final version. Because the game is online, you can add something new to it all the time. For example, voice, new pictures, etc. There are still many fighters that use a picture, and you can't see the effect of upgrades. This can also change gradually. ”

The current form of the game of "Air Combat Vanguard" is not the kind of game that Carmack would put the effort into doing. But he's willing to take his time to play. Carmack agreed with the quality of the game, and then wondered about Wang's intentions, and asked, "You chose to exhibit this game yourself, do you plan to enter the American market?" ”

"In the past few years, I plan to adopt the agency model." Wang Buyi shook his head and said, looked at Carmack and asked, "If you want to be an agent, I can give you an agent." There is a lot of room for profit. (To be continued......)