Chapter 446: A small problem solved
It's not that there's anything inherently wrong with the "skillset" gameplay. The entire skillset lasts for twenty seconds without feeling stinky or long, slowing down the game. The light and shadow effects and movements are also gorgeous. In terms of display, there is actually no problem with Wang's assumption.
But a game is a collection of countless functional modules. Dropping any of these chains will result in a worse experience for the entire game. That's it now, there is no problem with the gameplay of the skill set, but Wang Bu found that after the action was played, the camera became wrong.
When playing a game, it is inevitable to shake the mouse and move the camera. You can play the skillset and the camera will suddenly automatically return to its original default shot. This abrupt change can feel very abrupt.
As a 3D game, it's acceptable to automatically change the camera because of loading and playing cutscenes. Because the scene has changed, even if the camera changes, you can't see it.
And it was only a dozen seconds before and after the release of the skill set, and the player's position did not change much, but the camera changed greatly, which was very awkward. Definitely a big problem.
Wang called a small team to do the preview program and asked about the shots.
It turned out that it was not that they were lazy, the key problem turned out to be the engine.
The current engine was originally developed for first-person games, and even with the addition of third-person patches, there are still a lot of problems. For example, when playing a third-person game, the camera cannot be saved, and any time it is loaded, the camera will automatically return to its default value.
The gameplay of the skill set is seen from the interface. Just pause the game, select skills, and release skills. In fact, this requires the invocation of a new module, which at the bottom of the game is similar to "entering a new scene needs to be loaded". So when the skillset is released, the data of the shot will be lost, and after a few tens of seconds, the shot will return to the default bit.
The problem of the engine, Wang Fu Fu can't solve it by himself. Others thought that this engine was changed by him, but in fact, Wang Buyi just downloaded it from the Internet later. I don't know how to add a small feature to it. Save footage data in real time.
Wang Bu scratched his head. Not too embarrassed, I went to find Carmack. Carmack has the ability to improve this feature.
At this time, Carmack was in the joint R&D team of "Ginkgo Tree Engine", and was excited to make a first-class epoch-making 3D engine.
Developing engines in China is not the same as in the United States. Carmack has a hundred and fifty people to work with, and they can do it in five or six ways at the same time. Carmack then picks the most efficient one. This is simply not possible way of working in the United States. Carmack had never been so extravagant in his life. It's already a bit of a pleasure.
Seeing that the king was coming to find him, Carmack greeted him happily. The development of the new engine went even more smoothly than expected. Maybe we can do it next year.
Wang Buyi didn't come to ask about the new engine, but talked about the problems encountered by the old engine. Carmack is strange, what is the function of saving the position of the camera for?
Carmack really didn't give the patch this kind of function, not because he didn't know or wanted to hide it, but because he didn't anticipate Wang's need. Reverting to the default lens every time it loads is a common common way!
In the 3D era, large games take longer to load, but the number of loads is also shortened. Load for three or four minutes, then let the player play for forty minutes for an hour. After loading at this frequency, does the lens return to its place, and what does it matter?
When Carmack understood Wang's need, he was also curious. Will this be possible?
Moreover, didn't Wang Buzhu "remodel the entire engine" again? Why can't you even do this little function?
Even if Carmack were told the real answer, Carmack wouldn't believe it. He thought too much about it all at once, and Wang Bufu came to him for this little function, which must have a deep meaning. Do you want to recommend this game to him?
At Carmack's suggestion, Id Software acted as an agent for the "prequel" in May, and then as an agent for "Air Combat Vanguard". Wang Buyi probably wants to continue to sell the big production that Celadon Technology is doing to Carmack? Carmack thinks it's possible, Orientals are more reserved, it's their style.
The king does not live up to the required features and is very good to do. Just write the lens position to memory. Carmack added a few lines of code, and it was a patch. When you release a skillset, you can simply mobilize these codes to write the shot position into memory. No more problems with auto-resuming bits.
Because it is too "simple", Carmack is even more convinced that Wang Bubu definitely has the ability to modify this problem on his own, and the real purpose of coming here is to find Carmack to introduce the main story of "Stunning Country".
In fact, he really thinks highly of the king, and the code of an engine is as vast as smoke. If you don't have a genius idea, you can't get started. If it weren't for the Carmack, Wang would have been trapped by this little problem for a long time.
The new patch is just over a hundred KB long. When Carmack handed the patch to Wang, he asked him to provide a copy of the English version of the game.
Wang was stunned, does Carmack want to continue to act as the agent of the main story of "Stunning Country"?
The "Gaiden" in May did not make Id software no money, and so far, it has sold 110,000 copies in the North American market. Wang Buyi didn't have the face to mention the matter of the agent, but he didn't expect that Carmack would take the initiative to speak.
Wang Buyi first went back with the small patch, modified the preview game version, and redid the demo of the skillset. This time it's much more pleasing to the eye. In the preview program, Wang Bufu runs from one gray stake to another. After a wild beating, the camera remained the same, and there was no abrupt change.
Now it looks much more pleasing to the eye. Wang continued to look at the various skill sets with relish, estimating how much fun the player would get out of the game once it was made.
It was only after that that he began to think about giving Carmack a description of the game.
Preparing a game description is very simple, Celadon Technology has been built until now. We already have a very good team of translators. And there is no need to write instructions, before making "Stunning Country", it is necessary to prepare the submission documents for review, which completely explains the various play points and game mechanics, which are ready-made. Just delete it and translate it.
……
On Carmack's side, he had read the game description of "Stunning Country" and was very interested.
His understanding of games is more influenced by movies, and he feels that cinematic games are the direction of development in the future. When Wang Buyi was doing "Stunning Country", he began to pay attention to the plot. And in this plot, you can vaguely see some shadows of "The Lord of the Rings".
The Lord of the Rings series. Carrying the memories of generations in the West. From the fifties of the last century. This series of influences continues to this day. Countless similar works have been derived. Wang Buful's "Stunning Rivers and Mountains" seems to have been affected somewhat.
Carmack disagreed, "The Lord of the Rings" is the most influential fantasy novel series in the West in the last century, and it is not surprising that Wang has been affected.
The Lord of the Rings movie has already started filming. This is big news in the Western world. From director to actor. All kinds of news will be in the newspaper every five places away. I can't even think about it. The release date is in December.
And "Stunning Country" will also be released in December. Is this a coincidence, or is it deliberately done by Wang Buful? Carmack didn't think much of it. At all costs. The release of "The Lord of the Rings" can definitely boost the sales of "Stunning Country".
Because "The Lord of the Rings" is going to be made into a trilogy. As is customary, the story of the first part will only be grandiose, but not too intense. Let the fans feel unsatisfied, and continue to go to the cinema to watch the second movie a few years later.
But fans are hungry and thirsty, and it must be impossible to wait stupidly for a year or two to watch a movie. They're definitely going to look for alternatives.
At this time, any work that can fill the gap in the market can be popular. Even if it is the story of a group of ancient Chinese who travel to the Western fantasy world, Carmack feels that it may be a big hit by chance.
Wang lives up to the game he did this time, and he also has the potential to succeed. Some of them are very interesting. Fighting, collecting, and leveling up are all very novel.
In particular, the design of the game's map is somewhat similar to The Elder Scrolls 2: Dagger Rain. The Elder Scrolls 2 is quite a legendary game, boasting "a game map the size of the United Kingdom" with a high degree of freedom. If that kind of map is made into 3D, it's definitely enough to see.
What's more, Wang Buyi also saw the weakness of "The Elder Scrolls 2", the DOS platform game does have a huge map, but the problem is that most of them can only be used to farm monsters, and there is no practical meaning. And Wang is ready to carefully design the details of each map of "Stunning Rivers", using various collection elements to connect every corner of the game.
This is a very ambitious idea. The whole game still has a very high degree of freedom, but it is too big to scatter, and it is extremely rare.
After watching it, Carmack decided that he should take the game down. When the time comes, take the east wind of "The Lord of the Rings", and you can earn a little bit. He recently invested in a private rocket project, and he had to prepare some extra money to burn.
Carmack proposed a cooperation, and Wang was certainly happy.
This time, Wang Bubu only made one request, Carmack had to provide market data for "Stunning Country". It must be detailed, detailed to what data Id software sees, and what data is provided to Celadon Technology.
The importance of market data was not recognized by Wang Bucheng before, but now he no longer ignores it. Those data are actually experience.
If Wang can get the market data of "Frenzy", he can see very clearly how the purchasing power of the European and American markets was in May; What about purchasing power in June; whether student vacations are important to stimulate the sales of games; When the weather is hot in summer, can young people reduce outdoor sports and increase the time they spend playing games......
These can be analysed from market data. Human beings are creatures who are good at groping for patterns, and from a table, you can see a lot of hidden information.
It would be even more remarkable if the market data for "Far Eastern Battlefield" could be obtained again. In that case, it is equivalent to saying that Wang has been using a microscope to observe the European and American markets since last year. Know which metropolis to focus on and which big retailer has the better ability to ship......
The more information you have, the better you can understand those markets. When you officially enter that market, it will be much easier. (To be continued......)