Chapter 328: Organizing a Game Test

It has been half a month since the prototype was completed. Through the efforts of the staff, the stability of the game has been greatly improved, and there are not many jumps.

In addition, the balance and gameplay have been adjusted. It has reached the point where the king is not satisfied, and as for whether the player can be satisfied, the player needs to be invited to experiment.

Exterior mods have also been added, which need to be purchased with "virtual game currency". Players who come to the test start with 10 virtual coins, which can be purchased as a form mod.

To buy more in-game currency, beta players don't need to pay, they just need to spend their physical strength and energy.

Wang lived up to his intentions and used labor to simulate the degree to which players were willing to pay. The so-called labor is to fill out the questionnaire. Write down your thoughts and make suggestions for play.

Players who complete a very complex questionnaire will receive 20 virtual game coins. Write 1,500 words of impressions and you can get 100 virtual game coins. Write another 1,500 words of game advice, and you can get another 100 virtual coins.

This trial allows test players to play with their own accounts. The virtual game currency they get cannot be converted into game currency, and it will be deleted after the test is completed. However, the form mods obtained through virtual coins can be kept forever.

Wang believes that if the test players are willing to pay the price of writing thousands of words in order to get the appearance system, then as long as the price is reasonable, they will definitely be willing to pay.

The key is, can the paid appearance be made to satisfy players?

……

The testing of "Stunning Country: Gaiden" and "My Anti-Japanese Resistance: The Final Chapter" began at the same time.

The finale of "My Anti-Japanese" has also been completed and entered the testing stage. Although the production time is short. It's less than four months, but the quality is definitely not low.

The game business group has more than 800 employees, most of whom have experience in the production of the first two games, and the production resources are also readily available. Coupled with the sales miracle of the second chapter, the morale of the employees is like a rainbow, and the work is even more concerted. So you can use such a crowd tactic.

Wang has already played the final chapter, and compared to the second chapter, the final chapter does not add anything new, but only raises the second chapter to a higher level in all aspects.

At the same time, it is a work that runs through the whole year. Wang Bucheng also has more and more feelings for this work.

When he decided to make this game. Also in the psychological situation of "cultural recipient". I would think that it is a kitsch idea to make a war history in my own country.

As he learned more about the past, Wang lived up to his learning. There is already self-confidence. No one forced him. It's also going to be a perfect end to this series.

In the final chapter. In order to avoid the civil war, the protagonist will join the Chinese Expeditionary Force on an expedition to Burma and fight fiercely against the Japanese army.

The entire game will be borrowed from the Hollywood blockbuster "Soldiers in the City". In addition to ordinary offense and defense, the protagonist also has to fight with a group of elite "special operations wings" of the Japanese army.

Until the surrender of the Japanese army, the fanatical Japanese special operations wing still did not lay down its arms, and fled into the mountains with a blood debt.

The protagonist personally watches many of his comrades die under the guns of the Special Operations Wing. There was even a time when he was almost sniped and a comrade died blocking a bullet for him. Therefore, the protagonist is no longer at war between the two armies and each has its own master, and has long risen to the level of personal grievances. They will not be allowed to escape sanctions.

For this reason, he decided to break away from the expeditionary force and stay alone in Burma, killing the remnants of the Japanese army alone.

This is the final level of the game. After this level, the game is over. According to the text, the protagonist next stayed in Myanmar, married the daughter of a Chinese businessman, gave birth to children, and spent a peaceful life.

That's the end of it? After playing the game, Wang Bu Bu thought emptyly.

From the fifteen years old of the prologue, Wang has watched the protagonist grow into his thirties, and already has quite a relationship.

What's more, Wang Buyi also participated in the design of the protagonist's image. The protagonist is not real, but he has the quality of the king to live up to his expectations. Brave, fearless of life and death, firm and strong, able to see the trajectory of bullets......

This protagonist is not like Hollywood, in order to portray the character, he has to engage in some shortcomings such as amorous and swearing. He was a noble and fearless man, but he was not pretty. Such a character, Wang Buyi can be substituted into it.

It's over like this, and the sense of substitution is suddenly torn apart, and of course Wang Buyi will feel reluctant.

Not only him, but basically all the employees who have played the final chapter feel reluctant. This is definitely a big problem that must be solved.

Wang did not live up to "My Anti-Japanese", the purpose is not to make players feel regretful, but to give them a perfect anti-Japanese experience, which should have a beginning and an end. Tell them that the protagonist was confused in the Anti-Japanese War, but he also had faith, fought until the era of peace, and spent the rest of his life happily.

As for how to officially wrap up, Wang Buyi, Zhou Yi, fifteen "seventh-dan" employees, four "eight-duan" employees, Ke screenwriters, Xu team leader of the audition tube office and others have held many meetings. In the end, it was decided to make a 15-minute long CG.

The role of long-form CG is to sublimate the player's game journey along the way.

The technique used is similar to the beginning of "Titanrik". In the first two minutes of the CG, the happy clips of the protagonist's wedding and childbirth are quickly displayed. Then the time came to 2001, and the already old protagonist returned to the Northeast with his children and grandchildren. Retrace the path you fought again.

At that time, the Japanese army stronghold has become a high-rise building. The place where the comrades-in-arms were buried has become a vast wheat field. The artillery fire of that year has become the laughter of grandchildren.

In order to enhance the sense of realism, all real-life scenes will be shot in real life and then made into CG.

This is also an aftertaste for players. Let them recall the experience, the effort and the fun they have had when they started playing the game in October last year.

The quality of the long-form CG must be higher than the previous "Ode to a Millennial Recipe". This requires a lot of workstations for rendering. Celadon Technology currently has more than 100 workstations, but the number is still insufficient.

on this. Wang didn't blink his eyes, and he smashed whatever he wanted.

At this point, he's a wayward player. He played the final chapter, and felt that something was missing from this work, so it had to be filled. Nowadays, there is no such thing as a cost-effective ratio, only the pursuit of high quality as much as possible!

……

The CG of the ultra-high-quality ending of "My Anti-Japan" has begun. At the same time, the content of inviting players to come and test the game has also begun.

The test of the final chapter of "My Anti-Japanese" was handed over to Zhou Yi to organize. Wang Buyi is in charge of the testing of "Stunning Country: Gaiden".

Originally, this ARPG game took on the responsibility of connecting the past and the next, laying a player base for the main sequel that is expected to be released at the end of the year. And now, after adding a paid look. "Stunning Country: Gaiden" has even undertaken a profitable task. This attracted Wang Buful's attention even more.

Wang Buzhu has never been averse to profit. The key question is what means to make a profit. Like a paid look, he didn't think there was anything wrong with it. Not only did he get paid, but also the players who provided the creative ideas and paid for the visual pleasure. This not only earns a long time. And the money is earned with a bright face.

Therefore, Wang does not plan to dig deep into this profit point.

Of course. Players are invited to put it to the test. It's not just about testing this one place. The various ways of playing the game are also to be tested. Confirm that the king does not live up to the fun that the player wants to experience, and it really allows the player to experience it.

The list of people who asked players to come and test is very good. There are so many people who have given their opinions to "Amazing Country: Gaiden" that it's easy to find them.

Wang Bucheng even made his own decisions. A player who has participated in the Diablo 2 beta in the United States has been invited.

The player is a Chinese student studying in the United States, not a player sent to the United States by Longyou. Last year, when Diablo 2 was still a 2D version, he went to Blizzard to participate in the test. Last month, Blizzard called players to test and invited him as well.

He really witnessed how Diablo 2 has changed after a year of rework. also know how fun Diablo 2 is.

The immersion of "Diablo 2" in the early stage is simply excellent. It feels as if you are really exploring an unknown world.

Especially after the rework, thanks to the excellent 3D engine, there are extremely surprising random elements in the map. The student still remembers that in a corner of the wilderness, many "Fallen Rogers" were guarding a portal. After brushing them off, you enter the portal, and there is an extremely powerful elite monster inside.

American students are fans of Blizzard and are also game enthusiasts of Celadon Technology. After testing "Diablo 2", I am looking forward to the ARPG game made by Celadon Technology.

But last month, he was furious when he heard the game revealed by the employees of Celadon Technology. I think celadon technology is just nonsense, no matter how free the sense of upgrade is, is there really anyone playing?

He didn't send any swearing, just repeated emails, and took the trouble to tell Celadon Technology - the game you do is definitely not fun.

Even after the computer game master Carmack endorsed the game, the international student still didn't believe it.

Because he has played both the 2D version and the 3D version of "Diablo 2", the impact on him is too strong. I feel that "Diablo 2" is already the limit of the role-playing genre, and it is only right to go that way.

Celadon Technology's policy towards player emails has always been to reply to letters, so as to enhance the corporate image in the long run. There are a lot of emails from players, and there are also a lot of more than 1,000 employees of Celadon Technology, each of whom is divided, and it takes about five minutes per person to reply to players every day.

If the player sends a "come on", the employees will reply "you have to come on, too". If it's a long story, employees also need to respond to their own opinions.

The most feared thing is the email sent by the international student, and you have to read it for a long time just to read it, and then at least reply to a considerable number of words.

The staff began to explain Wang's design ideas. The problem is that nothing can convince the international student.

International students only went over and over to analyze Celadon Technology, why role-playing games should be based on random equipment, and what are the benefits of doing so. (To be continued......)

PS: Writing a book is also a process of honing your mindset. Starting next month, we will strive to resume the update of two days and five watches.