Chapter 329: The Joy of Choice

The employees were not strong enough, so they had to hand over the problem to Wang Bubu. Wang Buyi was also amazed, this player actually typed tens of thousands of words in total!

Wang lives up to his knowledge and thinks that it is normal for the same type of game to take two diametrically opposed paths and get two kinds of fun.

It's like the same FPS game, "Call of Duty" follows the script flow, and it uses this trick to eat all over the world. Borderlands is more of an RPG. The two games have taken two paths, and each has gained different die-hard players.

Who's going to say, "Call of Duty doesn't have levels and XP, it's not fun" or "Borderlands is ridiculous, who's going to brush it up in a shooter?"

Of course, Wang Buyi can't take those two games as examples, and only explain the reason for a long time, and the international student will not accept it.

Just don't talk about it. This time, the king of the test will call the international student to experience it. The ticket money is paid by Celadon Technology.

So the international student took a two-week leave from the school and flew back to China to test the game......

The international students came to Celadon Technology and received a special reception from Wang Buful. Seeing Wang Buful, the international students didn't look nervous, and said: "I always think that this game is not as good as "Diablo 2". ”

"......" Wang is speechless for this one, why doesn't it make sense.

Players can enjoy specific games, and Wang agrees. Diablo 2 is a classic game, so fun that it doesn't have the confidence to make a game of the same genre to surpass it. In this day and age, there are definitely a lot of players who are crazy about this game.

Wang wants to tap into the other fun of role-playing games. Can you get the international student to agree that these are two game points? is a very important thing.

International students have played two versions of "Diablo 2", are familiar with "Diablo 2", and then come to contact "Stunning Country: Gaiden". This is exactly the same situation as when the game is about to be released at the end of the month.

At the end of the month, Diablo 2 will get five days to get a start. Over the course of five days, players will be able to learn more about the gameplay of Diablo 2.

The next release of "Stunning Country: Gaiden" can still be accepted by players, Wang Bubu can know through the current game process of international students.

Wang Buyi didn't debate verbally with the international students at all, and greeted the weather and jet lag in the United States. Just let the international students sit down and try it out.

International students study abroad. Haven't played a prequel mini-game. There's no curiosity about the world view at all.,I didn't even look at the diary in the backpack.,I directly chose a spear as a weapon.,And then went to farm monsters.。

"This game originally used Chinese-style weapons...... "The international student thought that the selling point of the game was only such one. While brushing the monster. Bian and Wang lived up to it: "You are now the hope of the entire Chinese game industry. But one thing needs to be clear. Using Chinese style to ensure sales, it is definitely the future of domestic games that hurt! ”

"......" Wang lived up to his saliva, not very liking the attitude of this international student. But I agree with that.

He's seen the game industry in 2014...... And even what the entire entertainment industry is like. Movies, TV series, and games, with low quality and Chinese style, will only lead to the audience becoming more and more disgusted with their own culture. And for high-quality foreign works, more and more like.

Even Wang Bucheng is like this. When I was assigned to make the main theme game, the first thing that came to my mind was all kinds of anti-Japanese dramas, and then there was a chill.

Wang Bu said, "I know all of them. Paired with Chinese style, it is always the high quality that I think. I won't let players play my game and be disappointed or even disgusted with our own history. ”

The international student pursed his lips when he heard this, and he was embarrassed to reprimand Wang for saying beautiful things. He still hasn't figured out the skills, so he uses this spear and monsters to fight blood, and says in his heart: Where is the high quality of this game?

The picture quality is far behind "Diablo 2". There was no passion at all in the fight. After fighting for a long time, I received a task to kill monsters. The look and feel of the whole game is not a little behind "Diablo 2".

This game is now the Chinese style spear, which can attract him. However, this attraction will soon run out.

As a result, before the surprise brought by the spear was exhausted, the international students accumulated a hundred spirits by fighting monsters, and faced the choice of upgrading.

International students originally wanted to do it casually, upgrade the "physical strength" in the character attributes, and be more brainless when fighting blood.

When he was about to go down, he remembered that it was better to have some "power". Increase attack power, kill monsters quickly, and save blood.

Since you want to increase your attack, it seems that the attack power increase from upgrading your weapon will be even more.

After seeing the skills, international students hesitated again, and if they really want to pursue cost-effective, then it is best to save another hundred spirits and get a skill. Consume True Qi in exchange for damage, which is more efficient than upgrading weapons!

International students pause in the game, from personal attributes, to see equipment upgrades, and then to see skill selection. In just two seconds, several thoughts have already turned in my heart.

Players are all intelligent people who tend to gravitate towards the most advantageous choice whenever they have a choice, which is determined by human nature. Even if international students are not excited about this game, they want to make it easier in the next game process, which is stuck in the choice.

As long as you start to choose, you will fall into the arms of Wang Fubo. Every time the player thinks about it and makes a decision, he pours out his feelings.

Why do many role-playing games require players to customize the protagonist before the start? It is hoped that through the customization of players, players can better participate in it.

The beginning of the game does not allow the player to customize the main character, but the process of leveling up is a long "customization process". With so many small growths chosen, gradually, the protagonist will become more and more in tune with the player's preferences.

International students are like this, after thinking about it for two seconds, they make a decision - accumulate enough spirit, and then point out a skill.

Just like the decisions people make in reality, international students will encounter many temptations in the following game. For example, if you encounter an enemy that is not easy to fight, it is much easier to use the spirit to upgrade in advance.

It doesn't take long to farm another hundred spirits, but it takes a bit of perseverance to stick to your choice. When international students really point out a skill, they really have a feeling of "persistence and hard work are rewarded".

This is not in Diablo 2. In Diablo 2, staring at experience points and automatically gaining attribute points and skill points after leveling up a level, players don't have so many choices, and they don't have the strange experience they have now.

The international student raised his eyes and looked at Wang Buful, still not quite convinced.

Wang had told him several times before that what this game offered players was the joy of choice. However, international students have never experienced it and do not believe that this kind of fun really exists.

Like Diablo 2, the sense of wonder can be quantified by data. The number of gems, the attributes of equipment, countless entries and floating numbers make up a huge arsenal of equipment, which is very intuitive.

But in "Stunning Country: Gaiden", all the elements are made into a table, and they are so sparsely dozens of lines, upgraded over and over again, where does the fun come from?

The international students now vaguely experience the fun that Wang has said.

This kind of fun is not designed by the makers in the game, but by the players themselves, and it is accumulated.

In the next game, the international students invested even more. Operate the skills you just pointed, and with the flat slash and monster farming, the efficiency is indeed much higher than before the upgrade.

Wang Bufu watched the game process of the international students and was very satisfied. With each upgrade, international students become more focused.

At first, the international students were still looking left and right, and from time to time they said a few thoughts. Now I'm intently staring at the game screen. Wang looked at the time, and forty minutes had passed.

It took forty minutes to get a player who didn't believe in the fun of this kind of game at all, and started to play it. This is not a short time, and compared to the immersive game of Diablo 2, this game is really slow to heat up.

It is foreseeable that domestic players will give more face and endure the previous boring period. But overseas, the game can only be a niche within a niche. Acting as an agent for this game's Id software, you can't make much money.

After the international students are immersed, the fun they get from the game is even higher. Every choice he makes is shaping the protagonist. Gradually, the protagonist began to have combos and began to obtain oracles. When the real play point jumps into view, his attention happens to be very focused, and it feels even more fun.

Using combos, the player's actions are communicated to the game, changing the rules of the game. When the oracle was revealed again, the pleasure he experienced was truly unprecedented.

At this point, international students are already very addicted to the game. The so-called "intoxication" does not mean killing red-eyed and cutting more monsters, but starting to understand all aspects of the game.

This is reflected in the fact that international students begin to read diaries and books they have picked up to learn about their worldview. And study the function of paid form factor modules.

"Let's test it, and do we still charge for it?" After looking at the price, the international students were dumbfounded, they had never seen such a business.

"No, no, no." Wang Buyi stepped forward and handed over three pieces of paper with a smile: "During the test period, special game currency was used, and it was not sold for money." Only after filling out the form, we will call up the corresponding amount. ”

International students look at the paper, one is a dense questionnaire. The other two have stated that players are asked to write "1,500 words".

Now there are only ten free virtual game coins in the account, and only one paid form factor module can be bought, and international students suddenly have difficulty in choosing.

Wang Bubu has already set a price for the shape module. If it is sold alone, the price is six in-game coins, and players need to pay up to ten dollars.

Celadon Technology can earn three yuan six by itself, and divide it with two yuan and four yuan to the creator.

After thinking about it for a long time, the international student bought a module of the "Flame Lance", and after replacing the original image, the gun head was replaced with a cluster of flames, which looked quite emotional. It's also beautiful to slash at enemies, and it can ignite a flame. It is much more exciting than the spear that originally fits the historical facts. (To be continued......)