Chapter 346: Prepare to play a casual air combat game

In two weeks, I made a prototype of a game and took it to foreign exhibitions. It's not amazing, it's just a mini-game. Anyway, Wang Bucheng is idle now, so it's better to play with it casually.

In terms of the theme of the game, Wang Buyi already has a choice.

He plans to make Liu Cixin's "Full-Band Blocking Interference" into a game next year, 2002. Now it's time to use the worldview of that book to make a spin-off mini-game and lay a player base in advance.

The plot of "Full-Band Blocking Interference" is that China faces a three-sided attack from NATO, Japan, and Russia at the same time. If this plot is compared with the world pattern in 2014 in Wang Weiwei's memory, it is very slotted. But this is a short story written in 2001, which is in line with what people know today.

That short article was mainly about information operations. But in the big picture, there's definitely more material to be done.

Wang's plan is to use that book as the background and extract the elements of "air combat" to make a game.

The structure is very simple, just like the mini-game made last year, without novel gameplay and dazzling light and shadow effects. In terms of game genre, it is more like a browser game of "Fleet Collection".

"Ship Niang" is a phenomenal game in Japan in 13 years, and Wang Bubu also pays attention to it in his spare time. The magic weapon of the game is to use artists to form an ecosystem of players and encourage fanworks to expand their influence.

When studying "The Ship Girl", Wang Bucheng must have also had some ideas. Now he wants to pass the time, and he wants to make those ideas work.

To make a game, the main gameplay can be summed up in one sentence. That is, "players can recruit pilots, fly PLA active aircraft, and fight fiercely with the enemy air force".

Wang Buzhu can't copy "Ship Niang". There are a few obvious settings in the game that are not very acceptable to today's players. "Bursting clothes" definitely can't be done, and even the Nianghua fighter, Wang Buyi is a little bottomless.

He simply didn't turn the plane girl into a girl. Fighters are still fighters, and the pilots are a little cute.

For male players, you can recruit cute pilots with different styles. At the same time, there are also beautiful men that can be offered to female players.

Fighters and pilots each have their own upgrade system. Fighters can upgrade engines, materials, radar, fire control, and more. Pilots upgrade their React, Determination, Courage, and Rank system.

Then the fighter and the pilot are linked with "fitness". The longer a pilot flies a certain fighter. the higher the fitness. The more powerful the combat power can be exerted.

These things in terms of gameplay are not the main points of play. In Wang's imagination, the most eye-catching thing is actually the character of those pilots. The experience that comes to the players.

For example. When he recruited six beautiful girls. Every time it goes online, the six beautiful girls will greet them in different ways based on different personalities.

A girl with a bold personality.。 He popped up a big bubble box on his head and said generously: "Commander, I like you!" Shoot down another 300 enemy planes, and I'll confess to you! ”

The number of these "three hundred" will fluctuate with the number of her falls. When she really shoots down 300 enemy planes, it will become: "Commander, I have accomplished my goal." When will you marry me? ”

A girl with a loyal character will say solemnly, "Are you going to fight today?" I'll do my best! ”

The shyer ones don't speak directly, but their faces are red, their heads are constantly popping up with a bunch of ellipsis bubble boxes, and twine balls are constantly spinning above their heads. Anyway, it's just selling cute.

There are also pilots who are not very valued by players and sit on the cold bench, and they will make a fuss: "Commander, you are eccentric!" I'm going to the front line too! ”

If you click on the bubble box on their head with your mouse, you can see more dialogue.

The dialogue is all based on the character's personality. When the player recruits them, they will automatically press the template to generate a cute girl. Whether it's a royal or a lo depends on the player's luck.

The purpose of this is to make the player feel that the pilots he recruits are "unique".

Therefore, this character template must be done in great detail.

Wang Buyi quickly made a table on the paper, designed a method for generating characters, and divided it into several steps to generate characters.

The first step is to determine whether the cute girl is "extroverted" or "introverted". Then, identify some specific personalities, such as "reckless", "calm", "crying", "irritable", and so on. Finally, a random value is drawn.

That value is hidden.,It represents the cute girl's favorability of the player at first sight.。

"Five points" is a full score, and the girl seems to fall in love with the player at first sight, and chases the player if she has nothing to do. "One point" is that the girl has no feelings for the player at all, and will only talk to the player about the battle.

After three random steps, the pilot recruited by the player has a kaleidoscopic personality and belongs to him alone. I believe that this sense of exclusivity will make players cherish this game even more.

In the future, if possible, increase the friendship between the girls in the future. If the favorability is low, they will always quarrel and cannot perform tasks together. If you have a high favorability, you will have a flashbang on the lily, which is best paired with a host and wingman......

Wang doesn't have high expectations for this game, except for bad taste, that is, using this gap period of engine improvement, to pave the way for future masterpieces.

Because it's not done too seriously, the content of this game may be pale when it goes live. Don't be afraid, the gameplay will expand with each version update.

At this time, he did not have the mentality of racing against time, and felt that it was okay to take his time. So I casually made some designs, and began to think about planning and inspect the company at the same time.

I went to Zhou Yi first. The entire game business group was waiting for the engine, but they were not idle, pre-producing the CG part of the main sequel of "Stunning Country". I'm going to take it to E3 and put it on.

Wang Buyi plans to learn "Cavalry on the Dragon's Back" this time and use CG to attract attention. The CG part of "Cavalry on Dragon's Back" is simply stunning and has attracted countless eyeballs.

Especially an iceberg girl who "swooped" an enemy with a sword to cut around. His face was stained with blood, and his expression was still cold...... Throughout 2013, I don't know how many domestic companies used this scene as an advertising image to promote their games.

Of course, stunning CG is not necessarily a good thing, and it is easy for players to have too high expectations. They bought "Cavalry on the Dragon's Back", and after actually operating it, it was like a mouthful of old blood sprayed on the screen. The difference in image quality between CG and the actual game has reached the level of fraud. And the character design is so strange that I can't bear to look at it directly.

Wang Bubu also knows that the actual game screen of the main story of "Stunning Country" is actually far behind the CG. But he believed in the game he envisioned. The gameplay will be far beyond the player's imagination.

"Is CG in time to get E3 to exhibit?" Wang asked Zhou Yidao.

"The opening animation is definitely okay." Zhou Yi said. CG at the end of "My Anti-Japan: The Final Chapter". Up to fifteen minutes, they got it for three weeks. This time, the CG at the beginning is only seven or eight minutes, which is more than enough time for two weeks.

"That's good. Get the E3 and let the foreigners see our technical strength! Wang said expectantly.

It's E3 there. Works exhibited in the exhibition every year. are all bellwether for the progress of the game. Wang used to only watch the news. Then sighed. Finally, he was able to bring Chinese game works to the exhibition!

If he brings a game that can be like "Tomb Raider" and "Battlefield" when they were shown on E3. It's even better to be in the limelight.

"Do this CG well. Don't be beaten by the target software. Wang said.

Target Software went to E3 last year, and this year it also got an invitation letter and is ready to bring "Three Kingdoms 2" to the exhibition.

"They are not as good as us in CG technology." Zhou Yi said very firmly. Rendering CG requires a lot of workstations and costs, which is not available to the target software.

But he asked again: "This time we will bring a CG and play it repeatedly?" Isn't it shabby? ”

"I'm going to make a new little game for myself." Wang Buyi said, "I've just started thinking about it, and I haven't thought about it thoroughly. ”

Hearing that Wang Buyi suddenly wanted to make a new game and wanted to make it in such a short time, Zhou Yi was surprised: "There are only two weeks left, and you haven't figured it out yet?" ”

"In terms of game production, I plan to use the same structure as the mini-game of "Stunning Country: Prequel" this time, there is no difficulty, and you can get over it with a shell. The specific content can be done slowly in the future. Wang Bufu explained.

"Oh." Zhou Yi nodded, it is estimated that the great god is going to play the ticket, and he didn't take it too seriously.

Wang didn't take it to heart, after all, until now, he planned to make the game of the cute girl pilot, just to pave the way for the next game, plus get E3 as a faΓ§ade. The purpose is very simple, so there is no urgency. It's not like when I was doing "Amazing Country: Gaiden", with "Diablo 2" biting the back of my butt.

After looking at Zhou Yi here, he went to the hardware department to take a look.

This time he decided to go to the United States, and he still has a lot of things to do by the way. For example, when it comes to computers, he plans to bring people from the hardware department with him, and by the way, talk to manufacturers such as NVIDIA, AMD, Intel, ATI, and even Western Digital and Kingston.

The hardware department of Celadon Technology has been set up, and it is completely centered on the people brought by He Qingyan. Wang did not hesitate to employ people, absolutely believed in any light smoke, and did not forcibly insert nails.

For Celadon Technology, the establishment of the new department did not cause any turmoil. After all, the existing departments of games and networks have no intersection with computer hardware.

The hardware department has few people, but the momentum is not weak. They all want to get a foothold quickly. And what they have to do, which is not difficult in itself, is to come up with a set of assembly solutions based on the existing hardware on the market. Then use their ability to control costs to keep the retail price of computers as low as possible.

This thing seems simple, but in fact the doorway is very deep. Logistics, procurement, assembly, storage, after-sales ...... It requires a lot of experience and skills, and only people who have been trained in traditional enterprises such as He Qingyan can do it handily. (To be continued......)

PS: What is the name of this air combat game?