Chapter 320: Timeline in the ARPG game
The explosion rate of the oracle is not very high. Carmack used AOE combos and hit four combos at the same time. At this time, the weapon damage has exploded, and the "big explosion" is played, which is equivalent to eight drop chances. It's not a miracle that the oracle came out.
The explosion is the "Shattered" grade "Water Oracle", which is embedded in the weapon and adds 12 water damage, and is embedded in the equipment to negate the enemy's damage by 2.
Carmack picked up the Water Oracle, and it felt quite strange. He has the ability to intervene in the game's chances, which seems to be different from playing other games.
It's like never before. Carmack has been playing the game for almost two decades. But I have never experienced such a way of playing, and I feel such a sense of participation.
Why is this so? Carmack couldn't figure it out on his own, so he did another AOE combo, and this time he also scored four combos and eight drop chances, but didn't explode the oracle.
Carmack was slightly disappointed and went to farm monsters again. After a few times, I finally got a new oracle.
I see. He understood. This unprecedented sense of participation, precisely because of his realistic behavior, affects the core part of the game, and even shakes some of the rules of the game.
At present, all the games on the market, in fact, the basic gameplay is the same. The maker designs the rules, and the players play under the rules of the game.
Because of the rules, in a shooter, it is impossible for the player to run into a wall and take a shortcut. In racing games, it is impossible for a car to fly.
In the traditional concept, the player is just an obedient to the rules of the game. And this ARPG game by Wang Buying. However, the status of the player has been improved, from simple obedience to the right to play with the rules of the game, and truly become a "player".
It doesn't sound like much, but it just affects the explosion rate. However, allowing players to participate in a more central approach can really provide a unique sense of engagement.
The person who translated the carmack also watched it for a long time, and his eyes were extremely hot. He was the one who couldn't wait to sit in front of the computer. He wanted to study all his skills, make up his own combos, and collect all kinds of oracles. I would like to read the diary more carefully.
Carmack didn't bother with the translation. Keep farming monsters. After actually experiencing how combo scores affect the explosion rate, he began to pursue higher scores, so he frantically upgraded his skills.
It's just that AOE skills usually have a low combo, even if the damage is huge. The final score is also not high. At most, it is more than 60 points.
So Carmack began to study. How to hit a higher combo score.
When Carmack studied the skills, the translator was polished, and he saw the various skills in action. It turned out to be even more cat-scratching.
The translator more or less has his own imagination of martial arts kung fu. Since he was a child, he has been thinking about how he should fight against others if he has supreme internal skills like Zhang Wuji or Duan Yu - jump up first and give people a palm technique that falls from the sky. Then there was a crackling beating......
It just so happens that everything he thinks about has plausible skills in the game. He was pleasantly surprised, and quickly made up a combo in his mind. My hands are itchy, and I can't wait to see what I imagine appear in front of me.
But that's not the case with Carmack. Carmack had practiced karate, but had little exposure to the unrealistic martial arts kung fu. This person studied the combo system, just to score a higher score.
Soon, his backpack was piled up with various oracles, then fused, refilled, and fused again...... Carmack had already seen the fun of this game. But whenever I want to turn off the game, I can't help but think, "Brush one more and you can merge into a new one." ”
This brush, I played for more than ten minutes.
It wasn't until the game encountered a bug and quit automatically that Carmack breathed a sigh of relief. This game is really magical, and it can actually pull people reluctant to quit.
He was going to go to Wang Buyi to talk about cooperating in the development of the engine. In Carmack's view, Wang has already proven himself with the prototype of this game.
But...... Carmack sat down again. It seems that there are four small oracles of the wind just now, why don't you go in and brush them for a while to see what the medium-sized oracles look like...... He couldn't help but move his mouse over the game icon.
I know that this game is just a prototype, there is no English version, there is no plot, there are a lot of bugs, all aspects are not perfect, and the save is of little value. But he still clicked in, and said in his heart that he came to China for a vacation anyway, and there was nothing to do, so it was better to take a look at Wang Buful's design.
Wait a while longer to get a feel for the fun. It's not too late to go to Wang Buful.
……
Wang did not enter the game for the first time. The screenwriter came to him to talk about the internal text of the game. Wait for Wang to decide this matter before entering the game.
After a while, he couldn't wait to play the game that he had designed perfectly.
In his opinion, making money by playing is always the second place, and the first place is definitely to make games that he can't play before and want to play. He didn't expect much from the oracle system, preferring to farm the spirit to level up.
The game is just a prototype now, and all kinds of trial and error and the like are not done. Wang Buyi had just entered the game, and he didn't know what caused the flashback. When you re-enter, you're strangely completely fine.
He asked the program to find a reason, and he continued to play.
The quality of the graphics and the magnificence of this 2D game are not as good as the impression. Heaven and Dragon Slayer" is almost the same. However, Wang Bucheng also knows that he will accept his fate and will not pursue picture quality too much now. The gameplay is the most important thing.
Before the opening, there should be a CG animation, and then there is a plot about the soldiers of the Chu State who are ordered to find the Qin army and explain the ins and outs before the player controls the character.
But none of that has been done yet. You can start the adventure right away.
At this time, there is also a diary in the backpack, which is a key prop that cannot be thrown away. The diary begins with dozens of pages of words, and if the player is willing to read it, they will be able to get a glimpse of the worldview designed by Wang.
In the voice of a warrior, the diary states: "The city of Chu was surrounded by the army of Qin. When the city is about to be broken, the two sides travel to another world together".
After arriving in another world, the Qin army retreated and left to find a way home. The soldiers and civilians of Chu began to rebuild and repair their cities with great difficulty, preparing to take root in another world.
Around Chu City, there are orc tribes and human empires. And the city of Chu is located on the only way for orcs to invade the human realm. This also answers the worldview in the prequel mini-game.
According to the setting of the worldview, the city of Chu will soon be unable to support it. Folk warlocks are ready to recruit "heroes" from the original world to solve the crisis. At the same time, the city guard Changping Jun also sent many elite soldiers to find the help of the Qin army.
The protagonist in "Stunning Country: Gaiden". It's one of those elite fighters.
Wang Buyi flipped through the diary. Very satisfied. After being adapted by Ke, it really looks like a real diary, and the perspective has always been on the protagonist, and nothing has been written about what the protagonist can't possibly know.
For example, "Why didn't the human empire of another world come to support the cities of Chu". It is not written in the diary. This is what the front-line soldiers could not possibly know.
It's this half-concealed effect that I want. No matter what. The purpose of the protagonist is to explain. Read the words carefully. It's quite immersive.
The journal will also be automatically texted in the future. Each time the player finishes brushing a map, a new journal will be automatically generated on it. In fact, it is a level clearance statistic, how many monsters the player has killed in the map, how many spirits have been obtained, how many levels have been upgraded, and what is the highest combo score. There will be statistics.
At the same time, every time you get an oracle that you have never seen before, "A new strange thing was discovered today...... will appear in the diary, and the first time you will merge into a higher-level oracle, it will also appear in the diary.
This is the "timeline" that many social platforms like to use in the future to make statistics for players. Let them look at their previous experiences and then be able to think of their old selves.
Making a record in the game doesn't add significant additional profit to Wang, but it may increase the player's experience.
Wang Buyi had such an experience. When he was in college, he bought a new laptop. The old desktop computer was left to the family. The family used to play cards, as long as it was enough. Even if the computer is very old, it is not replaced.
Years later, when Wang Bucheng returned home, he heard from his family that the computer was very slow, so he volunteered to reinstall the system.
Before installing the system, he first looked at the important files in the computer. As a result, I saw that the things that were left in the computer several years ago were still there, and the "Game folder" containing countless classic games was still intact.
He clicked on it right away, and the memories rolled in.
The "Warcraft 3" map made by himself, the "Civilization 4" that was never finished, and the "Heroes of the Three Kingdoms 5", which ruled half of China...... Wang Buful's heart was full of inexplicable emotion at that time, and he almost cried.
It's an experience that can only happen by chance. If you really want to pursue it deliberately, you can't do it. Wang Bufu added the concept of diary to the game, just to see if he could replicate that kind of emotion.
I don't want to be so touched that I almost cried, even if it's just 10% or 5% of the emotion.
By then, players have spent fifty or hundreds of hours in the game and begin to forget the original gameplay. So I flipped through the diary "recorded" by the main character of the game and recalled the course of the game. It should be very touching, right?
This kind of thing, and Wang Buying, who stands in the player's position, will pay attention to it. Whether it's Carmack or Zhang Chun, it is estimated that he will not think of these at all. It's easy to say, but it's hard to do.
There are a lot of complex things involved in archiving, calculations, generating formats, and so on. Sending people to do this is not worth the cost. Besides, want to live the first experience? Wouldn't it be okay to delete the file and start over?
Wang Buyi is because he once had an experience of being moved by himself and wants to experience it again, so he specially made this function in the game. Not to make money, but to replicate his previous experience.
He couldn't help but imagine the hundreds or thousands of pages of records in his diary, and then flip through their feelings one by one, and couldn't help but look forward to it. (To be continued......)
PS: The name of the previous chapter...... It's a shame. Thanks to the readers who reminded me.