Chapter 219: The Prototype is Completed
"Did you come up with this game out of thin air?" Carmack asked.
Wang said truthfully: "No." I refer to a lot of games for this play point. But the main reference object is actually "Tetris". ”
The "......" Carmack didn't delve into what "a lot of games" were. I was so surprised to hear the answer to Tetris.
Who hasn't played Tetris! But that game of dropping blocks from the sky and playing elimination can be used in ARPG games?
"It may sound absurd. But the gameplay of the oracle does refer to "Tetris". In Tetris, the player has one big goal at first, which is not to get the bricks to the top. Then the game randomly appears with blocks of various patterns. The player will need to move the bricks and change the angle in order to eliminate the accumulation layer underneath. This structure is exactly the same as the play point I designed. ”
This reference is too obscure. Even Wang Bu took the initiative to admit it, Carmack couldn't believe it, and hurriedly looked through the plan.
Indeed, as the king said. The play point of the oracle requires players to constantly fuse low-grade oracles into high-grade oracles. Whether or not to kill a monster and what oracle to burst is determined randomly. Once the oracle is obtained, the player has the power to decide how to use the oracle.
Carmack looked at Wang Buying, and then looked at the planning case, and felt that this Chinese was definitely abnormal. I actually wanted to learn from Tetris when I made an ARPG game......
This is to blame the king. He'd been thinking about how to make this game for a long time. I've played a lot of similar points. When I really started designing, I was able to get the draft out with a bang.
When he figured it out, he felt that the design was familiar. It's as if the prototype is not those online games, but from a much older memory.
He pondered over and over again for a long time, and came up with an answer that even surprised him. It's actually designed according to the model of "Tetris"!
Tetris is a super simple game, but there aren't many people who haven't played it. It can be seen that this game structure is classic. The purpose of this game is to "eliminate", and then let the player get fun from randomness, and what really determines the game is the player's own reaction and choice.
When Wang was in elementary school. Take a Wenqu star as a handheld every day. There are very few games in there. "Stud" and so on can't play, in addition to "Snake", it's "Tetris". He often played when the class bell rang, and it felt like he had only been playing for two seconds before the class bell rang again.
Because I was too impressed with Tetris. So Wang Buyi had already subconsciously deconstructed that game. When doing the design. It also unconsciously follows that structure.
Carmack looked at Wang for a long time. I still don't understand what the other person's head thinks. Since he didn't understand it, he asked, "Do you think this game can make this game more fun?" ”
"For me. This game has all the things it should have. Wang Buyi said, "The fun of giving players control the overall situation is the main thing, supplemented by a sense of surprise, and everything should be there." ”
Carmack agrees as well, so that the idea is complete. Moreover, Wang lives up to the sense of surprise of the design, and is reborn from "Tetris", which also has a reference for judgment.
Carmack remembers playing Tetris as a child, and he liked to build blocks high and wait for the long blocks to appear. Sometimes there is no long bar for a long time, and you can only get higher and higher. Suddenly, a long strip appeared, aiming at it and pouring it in, eliminating four accumulation layers at once. I got a big surprise, my expectations were satisfied, and I felt a sense of refreshment.
Wang's game is probably the same. As the game progresses, the oracle accumulates more and more. From time to time, there will be a situation where "just play another one and you can fuse a new one". No matter how long it takes, it will always be hit. Then the player should have the same fun as Carmack did in Tetris at the time.
Thinking of this, Carmack downloaded a "Tetris" from the Internet and revisited the game he played when he was a child for a while. There are so many algorithms in his head that he can still play such a childish simple game and still have fun for a while. You can see the classics of this game.
I wonder if Wang Buyi can successfully borrow the fun of this game for players? Carmack looked forward to it even more.
……
By the end of March, the prototype of the game was made.
Carmack had been waiting for the game to take shape, and he immediately entered the game. I want to experience the fun of Tetris.
The stability of the game is still poor, and various bugs often occur. Fortunately, Carmack didn't care, even if he flashed back, he just re-entered.
Through translation, he understood the various features of the game.
A lot of the features are just a matter of hearing about it. For example, the explanation of various skills, the explanation of the value of the protagonist's attributes, etc., Carmack doesn't care much.
The person who was the translator was very greedy for the game, and he couldn't wait to say it bluntly and let Carmack demonstrate the various features.
Non-professional talents in the game industry, Wang Buyi cooperates with other companies and does not hire them himself. The person who is now working as a translator for Carmack does not take the salary of Celadon Technology. But I'm also curious about the game.
The main thing is that this translator has nothing to do with it, so I can play a small game and change my brain. Over time, I became curious about the background of the game. I don't have to scratch my cheeks to find out what I expect, but if I have the opportunity to understand, I still want to look at it as much as possible.
The game seems to have a missing beginning.,There's no opening animation or anything.,Enter the game.,The protagonist can run around directly.。 The translator felt a little regretful in his heart, and told Carmack about the various features in the game word by word.
Carmack followed the translation and looked at the various functions in the game. Then I opened the backpack again, and I saw a prop in the first compartment, which was a diary.
When you open it, it is all Chinese, and Carmack can't understand it at all, so you have to rely on translation to convey the meaning.
When the translator read the first line, he was shocked and couldn't take his eyes off it. It turns out that this diary is an expression of the game's worldview. It also answers the most curious thing of the translator, why would a Chinese-style city go to another world?
According to the diary, the state of Qin sent troops to attack the state of Chu. When it reached Yingchen, a folk warlock appeared and teleported the entire city plus the besieging army of the Qin State to another world.
The story of Qin Shi Huang's unification of the Six Kingdoms is almost a household name. The translator immediately understood the approximate time and space. As he watched, he said, "This is in the form of a diary to convey the worldview of this game to players......"
Hearing this, Carmack immediately closed the diary, feeling bored and not wanting to understand at all.
The translator was dumbfounded and muttered, "Don't you want to know the plot of this game?" ”
"It's not attractive." Carmack shook his head, he just wanted to see how the fun of Tetris was ported to the game, and nothing else.
But I want to know the world...... The translator said in his heart. I've been playing the little game for so long, and I've always wanted to figure out what the story of that game is about. As a result, I finally saw it now, and I was relishing it, but I couldn't see it after just looking at the beginning!
After teleporting to another world, are the two countries still fighting? How did you get into a fight with an orc again? The translator still has a lot of questions to figure out, but he can't force the foreigner in front of him to do something, so he can only be depressed alone. I can't wait until it's officially released and read that diary with my own eyes.
Carmack didn't care, feeling that he knew the basics of the game pretty much and that he needed to choose a weapon before going out on an adventure. When Carmack looked at the equipment blueprints, he liked the "turquoise stone sword" the most, so he chose a single sword among several weapons.
It's a pity that the weapon at the beginning looked very ordinary. Carmack thought for a moment and called an employee of the program team to come over and ask him to change it to a top-of-the-line weapon.
After the program came over, he suggested, "Otherwise, let's call up a large number of spirits first, right?" It's time to upgrade your weapon to the top. You can also take a look at the evolution process. ”
Carmack wanted to see the final form the most, but it was fine, so he agreed.
During the debugging process, there is always some opening for the makers to experiment. Soon, the program summoned many spirits and allowed Carmack to smelt the weapon himself.
Melt once, point three mouse clicks. Of course, the last two mouse actions can be replaced with the keyboard's enter key. Carmack placed the mouse on the weapon, clicked the mouse, pressed the keyboard, and made it very fast.
It's interesting to watch the protagonist's weapons get longer and sharper every few moments.
Soon it evolved to its ultimate form. The "turquoise stone sword" in the game may not be as elaborate as the blueprints, but it is not bad. The sword body is long and narrow, thin at the top and wide at the bottom, and it looks very powerful.
There is such a thing as cheating, there are one and two. Carmack summoned a lot of spirits, ready to pile up a high-level skill to farm monsters.
Each weapon line has a skill that deals AOE damage. Therefore, it is also possible to play AOE with combos, but the combo score will be lower.
The AOE skill of the single sword system is to split a sword-shaped true qi diagonally. Inflicts a slight explosion centered on the target, damaging all enemies within radius.
Carmack is ready to use this skill to farm monsters.
As a result, I brushed for a long time, but I didn't get the oracle. The drop rate of other items is also very small, and there are only a few bottles of potions in the backpack.
If you don't drink these potions, they can be broken down into spirits. Carmack tried it once, and the most basic blood recovery medicine can make more than ten spirits. In the case that tens of millions of spirits can be called up casually, it is not interesting.
What Carmack wanted to experiment with the most was the oracle playpoint. He knew that if he hit a combo score, he could increase his drop rate. So I frantically clicked out all the AOE skills of the weapon system, and combined them into a combo to farm monsters.
The weapon has evolved to the final extreme, and the attack power is very high. Carmack pressed the right mouse button and waited for a while, only to see four numbers appear on the lower right side of the screen, which is the combo score.
Although the scores are very small, the largest is only about 30 points, but there is also an oracle that has fallen. (To be continued......)