Chapter 215: Two Different Games

Wang didn't expect Carmack to be so interested in ARPG games. It stands to reason that Carmack should only like to make 3D engines and spin-off shooters.

It's like the world's top mathematicians who like to crack formulas and study pure theories. In Wang's impression, Carmack's favorite thing to make is only 3D engines, and he enjoys the self-satisfaction of making a successful production. Even Carmack's engine-based shooter seems to be just a testament to how good his engine is.

Although Wang Buzhu doesn't know why Carmack pays so much attention to ARPG games. But he still explained in detail that he was doing what this ARPG game was like.

Wang's English can only cope with simple communication. If you really want to explain these things, you still have to rely on translation, so I speak very slowly.

The more Carmack listened, the more confused he became, and finally couldn't help interrupting, looking at Wang and saying, "Do you know the game Diablo 2?" ”

"Yes." Wang Buyi nodded and said.

I know too well that the emergence of "Diablo 2" has brought almost earth-shaking changes to the game industry in the future. The success of Diablo 2 made the game a blueprint that all ARPG games had to emulate. Wang Bu himself doesn't know how many dark games he has played.

Carmack asked again: "So how competitive do you think your game is compared to Diablo 2?" ”

Wang's game, if you just say it, but you don't see the real thing, it sounds really too fantastical.

The core gameplay of "Diablo 2" is to farm monsters and explode random equipment. as a competitive work. Wang Bucheng actually plans to start anew, not by killing monsters to burst out equipment, but to let players upgrade equipment? Where does the surprise come from? Where's the coolness?

Carmack mentally assessed that the equipment system of "Diablo 2" was full of surprises. When you brush out a piece of dark gold equipment, the feeling of coolness is absolutely unimaginable.

And the equipment system that Wang Bu wants to do can't bring players a similar sense of coolness. It's really a bit boring in comparison.

There's something in this that Carmack didn't notice. That's not counting the time it takes to get a piece of dark gold equipment that will surprise players in Diablo 2.

When Northern Blizzard is making an equipment system, calculating the appropriate explosion rate must be the core of the core. If it's too low, the player won't be able to farm the equipment they want for a long time. You will feel lost. The explosion rate is too high. It's going to be boring again.

Diablo 2 got that right and made sure the game had enough surprise to keep players. However, it will always take time for the player to farm out the equipment. There will always be a process in between.

In the future, a large number of manufacturers imitated "Diablo 2". The heart is much darker than the northern blizzard. Adjust the explosion rate to an unbearable level to earn point card profits, or earn item income.

For example, Wang Bufu once played a Korean online game. When it is operated in China, it is known as a free game, and the best equipment needs to be played by players themselves. There are only some blood rejuvenating pills in the mall, which seem to be very healthy. However, the explosion rate of the best equipment is very low, so in order to farm monsters more efficiently, players have to buy high-efficiency blood regeneration potions from the mall.

Wang Bu has no ill feelings towards "Diablo 2", but he is disgusted by online games that use chance to make a lot of money. I think it's better to tell the player with a real knife, "A gem is more than 1,000 yuan, and you can buy it if you like it".

In this game, he set up an equipment upgrade system, which is essentially the sense of surprise that players get from the odds, divided into small portions, and given to players in turn.

From Diablo 2, players experience a small amount of "anti-expectation-great surprise". In "Amazing Country: Gaiden", what is experienced is a lot of "anticipation - a little less satisfaction".

Essentially, they are two very different pleasures.

From the beginning, Wang did not consider making random equipment that was stronger than "Diablo 2". This is also an impossible task. Diablo 2 is still played by a large number of die-hard fans more than a decade after its launch with random equipment, and it can be seen how perfect the core gameplay of this game is.

For so long, there is no game that can replace Diablo 2. Even Blizzard's own "Diablo 3" has no way to take over smoothly. Even Wang did not have the confidence to make a game that was comparable to "Diablo 2" in terms of game fun.

So Wang did not live up to it and decided to go his own way. Giving freedom to players, so that players can feel it all the time, and after paying time, they get the rewards of becoming stronger in the game.

Wang told Carmack about this. And Carmack was noncommittal, after all, it was still difficult to understand just by listening.

After all, the huge sense of surprise in "Diablo 2" can be imagined. Carmack has played Diablo 1, and compared with the first generation of works, combined with the new magic attributes, it is easy to imagine a superb equipment that is eye-catching. Extrapolating the feeling when you get this piece of equipment is definitely refreshing.

As for the gameplay that Wang Bu said, since there is no precedent and Carmack has no references, he doesn't feel that there is anything interesting. On the contrary, I felt that it was too much trouble.

There is also a combat part of the game. Carmack didn't feel that much fun. There is a reference to this gameplay, which is an arcade battle game, "Street Fighter", "Tekken", "The King of Fighters", and there are many games with a combo system. But whether this gameplay can be transplanted to the computer or not, Carmack thinks it's hard to say.

It's just that in the face of the competition of fast-paced combat in "Diablo 2", Wang Bufu chose slow-paced combat as a response, and this strategy may be problematic.

All in all, even after listening to Wang Buful's detailed introduction of his game, Carmack is still not very optimistic.

That's not to say that the game isn't fun. Without Diablo 2, Carmack would have lived up to the king's expectations. I want to see such a work that is completely different from the mainstream game come out, what it looks like, and what kind of reaction players will have.

But now there is a "Diablo 2" as a comparison, and Carmack feels that "Diablo 2" is overwhelming the game of Wang Buying everywhere.

Therefore, Carmack has some concerns in his heart, if Wang is unable to make a trend-setting game, then there is no need to develop any advanced engine. The function is enough, and the Id software can make shooting games by itself.

Wang Bu Bu saw that Carmack's face was flat, and he knew that he had been talking for a long time, and he didn't convey the game in his mind to him at all.

It's also a natural thing. The fun of computer games is a completely private experience. Even the fun experienced by each person is different. In the same game, some people can experience the supreme fun, while others just feel that it is a waste of time.

Here's why some games are scolded and praised.

Even the games that can be made and played can't be entertained by everyone, let alone just talking. "I'm going to make it that kind of fun for players in this state" is something that no one will believe.

If you want to make people believe that a game that you haven't played is really fun, you can only make people associate it with it first. For example, "My gameplay is more like "XXX", and that game sold three million copies, so it must be fun to refer to......

"Diablo 2" therefore has an inherent advantage, because its generation of works has been all the rage since 96. Players are already familiar with the gameplay. I also experienced the sense of surprise after brushing out the best equipment.

Therefore, in terms of combat, plot, monsters, equipment, and the overall game in all aspects, "Diablo 2" can make people reminisce.

And the game that Wang does not live up to has to be done, there is no precedent at all. Whether it is a carmack, or a player at home and abroad, I have never played a game that can freely upgrade equipment and combine skills freely, and it is difficult to imagine the fun in it. Not optimistic about this game is for sure.

Wang sighed. That's why, after the will of capital has overwhelmed the will to develop, games that can lead the era are becoming more and more rare. The will of capital certainly pursues the maximization of profits, hopes that the risk is as small as possible, and will not support unproven play.

Fortunately, now, his R&D will not be swayed by any other will, and he can make his own gameplay with all his might.

Wang did not bear to explain for a long time. But the carmack still didn't know much. Carmack asked the same question he asked before: "How does your game compare to Diablo 2?" ”

Originally, Wang did not bear to explain in detail, but hoped that Camak would make this judgment himself. But Carmack still doesn't understand what the advantages of Wang's game compared to "Diablo 2".

Wang Bubu had to say: "Although "Diablo 2" and I are the same type of games, in essence, they are two games, and we can't simply evaluate which game is more fun." ”

Two games of the same type, how can they not be compared? Carmack looked at Wang in bewilderment.

It's as if Counter-Strike and Quake are also two games. After comparing competitiveness, balance, and so on, Counter-Strike is clearly superior. As long as it's the same type of game, there are comparisons.

Wang Bufu decided to explain it in a different way: "That's right. "Diablo 2" is a game, the core gameplay is to farm equipment. Therefore, it has a fast-paced combat system and a variety of random equipment attributes. So the game is built around randomness. ”

Wang continued: "My game is fundamentally different from Diablo 2. I want to give players as much control over the direction of their upgrades as possible. Whether it is the basic attributes of the protagonist, or the strength of the equipment, as well as the strength and combination of skills, they are all controllable. And with so many upgrades, they all use one resource, so that players need to refer to more things when choosing. ”

"Give the player a choice, is that your philosophy?" Kamakcki is up.

It's a very different way he thinks about games. Carmack's understanding of games is cinematic, toy, and realistic. In short, it's an actionable movie.

According to Carmack's theory, the sense of operation, the things to operate, and the process of operation will determine whether the game is interesting or not.

And Wang's statement is completely new to Carmack, and he has never thought of anything like it. (To be continued......)