Chapter 216: A Game with a Higher Degree of Freedom
This statement does not conflict with Carmack's theory, but goes a little deeper. Carmack's theory is just how to make a game, and what Wang says is something that needs to be considered before making a game.
Wang said: "Games with a higher degree of freedom have always been the focus of my pursuit. Because I think it can give the player a more sense of immersion. Every time a player makes a choice, they can make the game character grow once. I think that in this way, the connection between the player and the character will gradually deepen, and the game will give the player real role-playing fun. ”
Carmack didn't think about the game in this way, and he couldn't understand what Wang didn't mean. Suddenly I heard it, and it was even difficult to accept it.
Looking at Carmack's still frowning expression, Wang said: "What I've been thinking about is actually the difference between 'playing people' and 'playing games'. In my opinion, the game is played by the player, which is to make the player wait for the game to make a choice. When people play games, it is up to people to make choices and influence the world of the game. ”
With that, Carmack understood.
Carmack's experience is not like that of ordinary people. He has been a strange kid since he was a child, and because of his stuttering, he can't tell jokes as wittily as other children. He is also physically weak and not good at sports. Therefore, it is very unsociable, and there are many bullies that are subjected to it.
At that time, he was best at playing video games, but American society was still very rigid at that time, and this was not a glorious thing.
In an environment where others make choices for him and others evaluate him, he is very unhappy.
Until he can make a choice, that is, to have a computer. Wrote the first game and earned revenue. He then chose to move on and made a second game, a third game.
At the same time, he practiced karate to the point where he could take down the gangsters and his eloquence enough to give a speech on stage. His life was changed.
It can be said that Carmack's success to this day all comes from the time when he first made his own choice.
The first choice was made right and the initial self-confidence was gained, and then the second choice was made and more self-confidence was gained. This was Carmack's real experience, so he immediately understood Wang's statement.
If he had been as his mother had hoped. "Since I am interested in computer technology. You should study hard, get into MIT, and work at IBM after graduation." So will the carmack be where it is today?
Carmack figured out that Wang wanted to give the player more choices. Let them choose their own path of growth. Ultimately. Cultivate a character that they have created with their own hands.
Attributes of the character. It's the player's own choice. The attributes of the equipment are chosen by the players themselves. The combination and level of skills are also chosen by the players themselves. in this game. In the process of the protagonist becoming stronger, the player is no longer a witness and participant, but also a decision-maker.
From this point of view, it is indeed as Wang Bucheng said, the game he makes is completely different from "Diablo 2".
Carmack became interested in Wang's game.
The game isn't ready yet. There is no way to actually operate and experience the fun of the player's choice. Carmack can only experience the game's combat gameplay on mini-games.
Combining moves into combos, this kind of gameplay carmack feels average. After experiencing it, Carmack thinks that some people may like it, but he still prefers the kind of battle that kills monsters in seconds in "Diablo 2".
This is because the psychological expectations of European and American players for combat are similar to "Diablo 2", and killing a monster in a few clicks is called refreshing.
Among the employees of Celadon Technology, the "number of hits" and "amount of damage" that caused the trend of comparison, Carmack was completely indifferent.
He quickly gave up on combos and used the most powerful area-of-area damage skill in each weapon line to fight monsters. After brushing for a while, I understood the combat gameplay. I think that after each upgrade of that skill, you can choose an effect that affects the entire weapon system, which is quite an interesting design.
In addition to the combat part, Carmack can only look at the design of various words and drawings to understand the game. I can't directly experience the fun that Wang Buyi said.
The graphics of the equipment did attract Carmack's attention. Anything that is done to the extreme, there will be beauty. With Luo Xianyong's help and the art guidance given by the associate professor, the equipment of the Warring States period attracted Carmack's attention.
Something that is exotic and artistically aesthetically pleasing is highly recognized. Carmack looked at the appearance of the equipment combination and the changes after evolution, and could feel that every time this military uniform evolved, it became more powerful.
Although you can't feel the joy of upgrading, the beauty of the equipment itself is enough to attract Carmack's attention.
The military equipment of ancient China, if done well, will not be weaker than the works of foreign contemporaries at all. The whole world can accept ninja darts and katanas, and there is no reason why military equipment from the ancient Warring States period cannot be accepted.
The artists were fortunate to have suffered for two weeks, just holding back the Chinese culture and giving Carmack a beautiful look. They would see that Carmack was taking the blueprints and studying them over and over, and each one was triumphant.
Carmack stared at it for a long time, most interested in one of the long swords.
As weapons evolve, they also have visual changes. Among them, the long sword has the most flavor when it is "military marshal". The reference is the "inlaid stone sword", a cultural relic of the Palace Museum, but the two protrusions of the hilt have been smoothed and the grip has been thickened. The whole long sword is slender and sharp, dignified and upright. In the fierceness, there is a bit of law.
Carmack practiced karate and collected several katanas. I feel that this long sword may not be as sharp as a katana, but the sword contains an inexplicable majestic momentum, as if you can hold it in your hand, you can control thousands of troops. Far more than a katana that is simply a murder weapon.
This kind of ancient sword, Carmack has never seen before, and he can't wait to play with it. He asked the artists through an interpreter, "Where can I buy this weapon?" ”
The artists thought that Carmack was a serious and old-fashioned person, but when they heard this, they immediately sweated a little.
Wang Buyi hurriedly said: "The prototype of this sword is a real ancient artifact, which is stored in the National Museum. The real thing is nearly one meter, and there is nowhere to sell it if you want to buy imitations. ”
"How about giving me a blueprint? I went back to the U.S. and asked someone to build one. Carmack said.
"Okay." The king agreed. To make Carmack so tempted, the artists must have put their hearts into it.
The game is the carrier, and the content part will be made up of culture. The quality of the gameplay is the reason and motivation to attract players to continue playing the game. But whether the content is rich or not will determine how players feel when and after playing the game.
The game with rich content will bring players the satisfaction of learning new knowledge and increasing their knowledge. Just like in Assassin's Creed 2, when he played the game, he experienced the history of Italy and saw the Renaissance architecture come to life. After playing the game, I also feel that my horizons have increased.
The artists seem to be eager to do that, too. They don't treat design as a task and make things happen, but they have to be satisfied.
The works taken out also far exceeded Wang's original expectations. Wang Buyi has never seen the appearance of Chinese equipment so seriously in any game.
While the gear graphics don't have a decisive impact on the game, the details determine the height. Such a beautiful equipment graphics that even Wang did not expect will definitely push this game up again.
Wang Buyi took Carmack to see other places. Luo Xianyong quietly asked an artist: "Who was the foreigner just now?" ”
"He's a carmack, a game god in Europe and the United States. He came this time to talk about cooperation with us. The artists explained as they flipped through their work. To be able to keep Carmack for so long means that the design of the equipment must have arrived at home!
Carmack then visited the work of the other employees. The staff of the entire ARPG game team are extremely serious, even far more than meticulous, to the point of full concentration!
Carmack knows that this kind of focus can only be found in those who have a love for their work. Earnestness is just dedication, but only by putting in the effort can you maximize your creativity.
Carmack carefully observed the expressions of each employee. A startling judgment was made: "Do so many people agree with this game?" ”
As Carmack thought. Employees have so many reasons to get involved, and they've made the game their own business, and they're incredibly focused and engaged. I hope to do more for that game.
They love role-playing games themselves. The game was also released with Diablo 2, and they didn't want to lose. Every time Longyou International promotes, the consequences not only make players want to play "Diablo 2" more, but also give these employees of Celadon Technology another breath of encouragement.
If I heard that I was going to meet Carmack's inspection, I couldn't be ashamed.
Two homogeneous ARPG games are equivalent to starting from the same source and going in two directions. Diablo 2 has come a long way, and it doesn't matter. They have to go the other way, the same way, if not further!
People are influenced by the attitudes of others. It is precisely because of these dedicated employees that Carmack began to believe in the "fun" that Wang said. Otherwise, how could Wang Bufu convince so many people to focus on it?
Carmack also wanted to experience this unprecedented fun, asking, "When will this game be ready?" ”
"At the end of the month." Wang didn't bear the calculation of the time, and by the end of the month, the game should be able to have a prototype, and it is definitely not the final work, and there are a lot of loopholes. But I can play it anyway.
"Then I'll wait until the end of the month, see the game, and then go back to the United States." Carmack decided to wait until the game was made. Let's see how much fun Wang Buhou's "giving players choice" can bring.
"The engine thing ......," Wang said without hesitation. Didn't Carmack say okay, come to China to investigate, and decide how much resources to allocate to the joint research and development of engines. (To be continued......)