Chapter 463: Technological Breakthrough in 3D Game Engines

The closer to reality, the more difficult it is to perfect the simulation, it is easy to increase from 70% to 90% realism, but from 90% to 95% may double the difficulty, the realism of the environment, the actions of the protagonist, the game strategy mode, all kinds of details can not be ignored.

Garrett can't kill, he can only use the shadows of various buildings and objects to hide himself, use fast movement to avoid the sight of the castle servants and patrol guards, use cleverly designed movement routes to avoid possible risks, and always be careful to hide in the shadows, once his body is exposed to any light, the disguise to hide himself will slowly fail.

He struggled his way to the master bedroom on the top floor of the castle, he cautiously wandered around the edge of darkness, the wells in the compound, the thick trees, the piles of debris, the corners of the stairs, any shadow was used efficiently by him, every decision was terrifying, every raid was elusive, and in the end he succeeded, the presenter did not make a single reading, and the task was perfectly completed in one go!

At the end of the first level, everyone breathed a sigh of relief, whispered, and took off their headphones to applaud the game.

Thief, the quirky, niche, mysterious game, now on the market has a special significance!

"Two excellent designers of the Thief game!" The host gave up his seat and looked at the audience with a smile.

Ma Liang and Zhang Jian walked to the front desk, greeted by thunderous applause, they smiled shyly, took the microphone, began to explain their design ideas, and patiently answered the questions raised by others.

"At the beginning of the design, "The Thief" was actually an imitation of China's most famous thief novel "The Legend of Chu Liuxiang". We wanted to sneak the secret into this theme and make it a reality in the game. This is a completely different style from the sexy violent Laura, the protagonist can't see the light, most of the action is in the shadows, and once exposed to the light, he is in danger! Ma Liang spoke Japanese well, he came to speak, and Zhang Jian sat aside to add and hint in a whisper.

"There are many types and ways to play stealth infiltration, and secret room theft is a common part of movies, such as "The Thief", and Tom Cruise also consulted with our company's game writers when filming "Mission Impossible" at the end of last year. Maybe after the release of the summer "Mission Impossible" movie in May this year. You can find the shadow of "Thief" in it. โ€

"Thief doesn't encourage killing, it's more about stealth skills, and you need to think about the best strategy. And the protagonist robs the rich and helps the poor, and acts in a low-key manner. It is a completely different type from the rich and handsome of British agent 007 Bond. In fact, it coincides with the concept of grand thieves in traditional Chinese culture. โ€

"You've seen the selling point of the game. It is highly realistic, which can make players feel more immersed, and encourage players to use their wits to complete tasks. Rather than destroying the miรจ goal with violent destruction. It's actually a game of wit, detached from simple and brutal killing, and it should be much longer playable than games that flaunt the thrill of killing. โ€

"Although it is true that the graphics do not look very satisfactory, considering the performance of the console, this is already the limit of what the SS platform can express. You can notice that the game operability is not inferior to N64's "3D Super Mario", although the 3D effect of Super Mario is better, but in terms of realism, "Thief" is far superior to the other party. Which game is more immersive to play? Undoubtedly, it's still our Thief! โ€

Ma Liang made witty remarks, quietly exaggerating the advantages of the game, underplaying the flaws of the game, and he even brought out Tom Cruise of "Mission Impossible" to testify, so that the venue was pleasantly surprised, everyone had heard that this movie would be released in the summer, but the crew of "Mission Impossible" would refer to the "Thief" game, which made people look forward to it.

"Is it convenient to show us the part of the content borrowed from the movie? Also Will "The Thief" also be adapted into a movie? Some entertainment media asked, they were keenly aware of whether this game would have anything to do with the movie.

Ma Liang smiled and shook his head: "I'm sorry, it's inconvenient for us to reveal the plot of "Mission Impossible". If gamers will notice the similarities when they see the movie after playing this game, they will just smile. In addition, according to President Yang's spiritual instructions, it is certain that the "Thief" game will not be adapted into a movie, because not all games are suitable. โ€

Another asked, "Why doesn't the 3D effect of the Thief game look much worse than that of 3D Super Mario?" โ€

This question is a good question, and then look at it, it is a reporter from Japan Game Paradise Magazine, which is a monthly game magazine close to Sega, Ma Liang gave them a praise from the bottom of his heart: "What a good teammate!" โ€

He replied happily: "Because "Thief" uses Longteng's most advanced 3D game engine, it has a very big technological breakthrough in light and shadow effects. To put it mildly, there is no 3D game engine in the world that surpasses us in light, shadow and sound. Although its texture effect is not as good as that of the N64, this is the only thing that the N64 is commendable, and everyone can see it in other aspects. โ€

While boasting, he still doesn't forget to sarcastically mock Nintendo, Ma Liang did this, and won the essence of the dragon people, even if they are pure technicians, they have learned a lot of moves to hit opponents under the influence of their ears and eyes, and everyone is a soldier!

There was a chuckle at the bottom, and the reporters were already surprised, and if the dragon didn't say anything about Nintendo on his home turf, would he still boast about their good achievements?

Technical issues can be handed over to professional game review agencies to analyze in detail, and more media at the scene are interested in Nintendo's reshuffle and the reaction of Dragon.

"Nintendo's current top management is controlled by Wall Street in the United States, do you have any views on Longteng?"

"As we all know, Longteng is a private company, when Nintendo's top management was reorganized, Longteng became the only company in the world with a high degree of centralized CEO, has Longteng considered going public or introducing a team of professional managers?"

"The company that pushed Nintendo down this path is also SZone, have they ever asked to develop an adult game on the SS platform?"

โ€œโ€ฆโ€ฆโ€

Many questions poured down like cannonballs, catching Ma Liang and Zhang Jian off guard, they are not press conference officers, they only came to the stage to explain the game plan, they are only responsible for telling the game-related content, and they have no power to speak on the company's high-level decisions.

At this time, Hayabusa Nakayama, who had not come forward, walked out of the backstage, his figure was like a mountain, and he quickly suppressed this group of noisy reporters, so that Ma Liang and Zhang Jian were relieved, and hurriedly left their seats and hid in the backstage.

Hayao Nakayama looked at the silent reporters in the audience and smiled: "When you see me, you should know our views and attitudes towards Nintendo, do you still need me to answer?" โ€

The crowd laughed, and someone shouted, "You're alive to make Nintendo uncomfortable!" โ€

The laughter was even louder, and Hayakuo Nakayama was very proud and nodded with satisfaction: "That's right! So, if anything happens to Nintendo, what does it have to do with us? Can our perceptions influence Nintendo's development? No! So I never cared about these boring things. In addition, Longteng's current management model has proven its superiority, why change? Concentrating on designing the game is the task that Longteng always keeps in mind, and we can leave everything else alone! โ€

Hayao Nakayama is worthy of being a master negotiator, and he easily shifted his focus from Nintendo to the sacred mission of the dragon, which won the applause of many people.

"Does Longteng really never forget to make a game? So who came up with all those business tricks that made Sony and Nintendo desperate? Many people laughed secretly in their hearts, even if everyone knew that Hayabusa Nakayama was too exaggerated, but they couldn't blame too much, who called the game made by Long Teng really good? Whoever is not convinced, let him make a platinum palace-level game!

While the media praised the content of the game "Thief" and Hayakuo Nakayama's righteous and awe-inspiring speech, there were also a number of game review magazines that got the game test disc of "Thief", as well as the number of tests provided by Longteng on its own initiative, and most importantly, Longteng's sponsorship money privately and unsparingly, so they tacitly began to build publicity.

"The Thief game led the trend of stealth games, and the Hollywood blockbuster "Mission Impossible" also used the game content!" -- Sakura Movie & Game Magazine gave a high evaluation, and captured a number of classic shots in the game, coupled with a hand-drawn version of Tom's avatar and lines, so that this niche game and popular entertainment are closely linked, and the "Thief" game is the most exposed.

"It's a triumph of light and shadow!" -- The North American Game Week report is concise and to the point, summarizing the biggest features of "Thief" and giving people endless reverie.

"I sat in my study, listening to surround sound, looking at the large-size TV I had ordered, and I walked the line between darkness and light. If it weren't for the fact that its textures were a little inferior to Resident Evil, I would have had to force myself to find some flaws, and I even mistook it for a real movie, so real that it made me feel like I was there! It's a really great game and I would give it a 90 if it had been posted on SU! Indie game critic Yuri gave him a score of 80, which is already a rare high score, and he has always been very picky.

"This is a breakthrough in gaming technology, and with the rapid development of PC hardware, it may not be a few years before powerful hardware will allow us to feel like we are in the game. I hope that Longteng's game technology will always be at the forefront and produce more excellent games! -- The Interactive Software Rating Committee (ESRB) gave an unprecedented evaluation, but in fact they were courting Longteng.

In addition to these, Brown, the CEO of KTT company, also spoke publicly, and one stone stirred up a thousand waves, and he openly showed favor to Longteng and ridiculed Nintendo, which is not taboo at all! (To be continued......)