Chapter 499: Is Diablo DND?

The most important thing now is to promote and popularize the games that attach importance to micro-manipulation, so that people like to play these competitive games and make WCG a benchmark authoritative competition for world e-sports.

That's what Yang Yun thinks, initially it must be for the purpose of attracting gamers, the larger the player base, the easier it will be to operate in the future, most of the good games in his heart are subject to the hardware and the audience base, and the player's game habits have not been cultivated by Longteng.

So he spent a whole week at the R&D center in Paris and put his will into full expression in the game, making a new version that is more optimized than the original Delta Force and Command & Conquer: Red Alert.

"Special Forces" does not buy a gun for a gun that CS is a practice of making money before the start, players enter the game to open the killing mode, only need to carry a fixed weapon without a brain, kill one is enough, kill two to earn, the super large terrain map in "Delta Force" has been reduced, more encounters, street battles, similar to the "Italy" map in "Half-Life" There are a lot of levels.

However, when the time really comes to play in WCG, melee random killing will definitely not become a competitive form of competition, and the mode of rebirth and consumption of points will become the rules of the game, this type of rule is that Pete proposes that Yang Yun improve, the overall cooperation of the team is higher, and it is more technical, and the capture the flag mode similar to the Eye of the Storm battlefield in "World of Warcraft" will become a performance-level game.

"Saloman: Red Alert" continues the style of Dune 1993, and belongs to the same interstellar travel Saloman series, but is closer to the real-life version of World War II games. Except for sci-fi elements such as electromagnetic coils and time shuttles, it can basically be regarded as an improved version of Dune 1993.

The game has also been modified according to the idea of how to make it easier and how to do it. Buildings that take a long time can be pre-positioned when they are not built, and various arsenals can come up with a plan to produce up to 20 of the same force at a time. In this way, when the player controls a large number of troops in front of the battle, the construction of home buildings will not be stopped, and the barracks will also produce a steady stream of reserve troops.

This mode is similar to the Warcraft and StarCraft barracks that can produce multiple troops without stopping, and the principle that farmers are booking the next building while they are building it, which is particularly user-friendly.

Many ordinary players are too involved in controlling the army war, and it is easy to forget about the army, construction and scientific research at home, this kind of single-threaded thinking can have thousands more resources at home after a war, but there are no soldiers available. The master is multi-threaded thinking, the front line fights a wave of home production and a wave, and the family funds never exceed 300, and Longteng helps reduce the gap in this aspect in the game.

With Yang Yun here, many good settings of real-time strategy games will stay, and the dross and chicken ribs will be abandoned, and they strive to make the games of Longteng become classics among the classics, and they hope that Longteng games can become the king of similar games. No one can compare.

It's just that they don't know that the West Wood Studio, a subsidiary of EA in the United States, is working hard to develop "Command & Conquer: Covert Operation", and the Silicon and Neural Bond Studios are also pinned on high hopes. They are about to develop a versus version of Warcraft Wars.

Secretly protected by EA headquarters in two studios and managed in a closed manner, Nishikito's Command & Conquer franchise released its first feature film, Command & Conquer: Tiberian Dawn, last year. Barely selling 200,000 sales, this "Covert Ops" is its expansion. EA is ready to use the game as a competitor to Dragon's real-time strategy game. I hope that in one go, it can surpass Longteng's Dune series in sales.

In addition, for the sake of insurance, EA used Silicon and Neural Keys Studios as a second deck of backup cards, intending to develop a fantasy game similar to the Warhammer worldview, although they couldn't get the Warhammer worldview license from the British game workshop, but they finally got the license to adapt the Lord of the Rings, hoping to take this opportunity to develop a Western-style fantasy real-time strategy game to seize the European and American markets.

EA has been closely pursued by KTT companies in recent years, which company they want to acquire, KTT will hold the checkbook to grab the first step, they cooperate with Sony Nintendo, and the dragon will not let go more to stand up and snipe head-on, since the NBA game incident, Robert, who has been hit hard, has readjusted his business strategy, intending to invest $30 million in independent research and development, suspending acquisitions.

The West Wood Studio, which has been suppressed for many years, has been forbearing, accumulating strength, they want to be ashamed, they lost face in the Dune War, and they plan to get it back on the PC game this time, and they also want to prove to their boss EA that they are not waste, they are also a first-class game development team with rich experience and comprehensive technology!

Silicon & Nerve Keys Studios, which were forcibly acquired, they lost the opportunity to upgrade to Blizzard, they missed out on Vulture Studios, and their own Warcraft series also lost to DragonCraft's Warcraft 1, and now they intend to take advantage of the gap when DragonCraft is not developing Warcraft 2 and other real-time strategy games, and make themselves the center of the world again!

This time, EA's secrecy is particularly good, except for themselves, no one knows the storage and project of these two games, even Yang Yun, who is familiar with history, only guessed that something should happen in 1996, he knows that Long Teng suppressed EA more ruthlessly in the first two years, affecting the normal progress of history, but he is very sure that the other party will definitely not be reconciled.

An undercurrent is coming to the dragon, this will be a direct confrontation between the original and the improved version, the dragon will face several old strong players at the same time head-to-head competition, who will die, before the game is released players have not paid for it, now no one knows!

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At the end of April, Yang Yun is going back to Shanghai, "Diablo 1" has gone through a lot of hardships, and it has been done for more than a year, and after making the SS version, it has been forbearance for half a year and is not on sale, and after the PC version is made at the same time, it will start to be sold in a unified manner.

From the day of the release of "The Expendables 2", the promotion of "Diablo 1" was also started at the same time, as an orthodox dungeon game, the publicity plan has never escaped the dark, dungeons, and dark underground world.

Novel games are always easy to attract attention, and the emergence of Diablo 1 has to be linked to DND rules, and gamers in European and American countries have discussed the game rules and models of Diablo 1.

Before 1996, TSR, the company that developed the DND rules, only developed the second version of "Advanced Dungeons & Dragons", the core of which was the dice system, which taught people how the world is structured, even in everyday life, and anyone who is familiar with the rules of DND can explain the world in DND.

A typical D20 explanation case is the action of "going home and opening the door", if the door is not locked, there is no difficulty, which is a direct judgment of success; If there is a small bug in the door and it is stuck, and the difficulty of pushing the door is 5, then ordinary people will basically succeed at one time, and occasionally try two more times; If the door is locked, the difficulty becomes 20, and the average person has to try many times, and it is extremely difficult to succeed; In case the door is an anti-theft door, the difficulty of opening the door is more than 20, and only the unlocking profession can open it.

After counting the action of "opening the door", the setting of the difficulty, what role the attributes of the door will play, whether the person pushing the door is an ordinary person or a professional locksmith, and how to reflect the power of the character level, this qiē is strictly stipulated in the DND rules, it constructs the world of "Dungeons and Dragons", and it cannot be changed lightly, so if "Diablo 1" is the embodiment of the DND rules, then players will be simple to get started without any discomfort.

It's a pity that "Diablo 1" is not a game with DND rules, it only borrows some of the rules of DND at most, in this world, it is SSI company that has obtained the exclusive authorization of ADND computer game adaptation, not to mention that Yang Yun did not consider the full DND regularization when thinking about Diablo 1, isn't the Diablo series in real history alive and well, why do you have to go to DND to advertise all games?

Learn, imitate, and then modify into an adaptive version, this is the smartest approach, Longteng Company made zuò's "Journey to the West" and "Three Kingdoms War Chronicles" many years ago to do this, Yang Yun made a confused account, so that the TSR company that developed the DND rules could not say anything, and could only watch being infringed.

These two games are completely imitations and plagiarism of Capcom Games Japan's "Dungeons & Dragons: Dark Shadows", but it is a pity that Yang Yun knows the relationship well, and when he acquired Capcom Company, he deliberately did not develop it himself and sealed it.

In the Beijing Animation and Game Industry Base, when Longteng launched the first batch of small and medium-sized enterprise support programs, he took out the original design of this arcade game separately and handed it over to Daystar Technology, which is closely related to the Chinese Academy of Sciences, to develop "Journey to the West".

Then in the Shanghai Animation and Game Industry Base, in the second batch of support plans, Yang Yun sold the original case again and let the target software make "The War of the Three Kingdoms".

"Dungeons & Dragons: Dark Shadows" is a dwarf warrior, elven shooter, human barbarian and red-robed mage, "Journey to the West" and "Three Kingdoms Wars" have changed their skins and changed to Chinese character images, but 8-grid menus, switching weapons and spells, this qiē cannot escape the core of "Dungeons and Dragons".

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PS: Solemnly declare that the content of this article only represents personal views! Refuse to fight! (To be continued......)