Chapter 498: The mouse frames up a wave of A past

The original 95 version of the red alert, the shortcut icon is a golden sickle hammer occupies most of the space, the background is a shining red star, the same is true of the game launch interface, the bright red background interface reminds players all the time, this is red, this is degenerate socialism, this is the evil Soviet Union's war against the world.

In the multiplayer settings, choose a name, choose a combat map, choose a game faction, the original version has Ukraine, Russia, the United Kingdom, France and Germany, the faction countries are different, and the special troops are also different.

In addition, there are some special settings, such as the number of technology programs, the number of initial self-protection troops, the amount of initial funds, whether minerals can be regenerated, whether there is a random refresh box (which contains money or troops), and so on.

In the game plan, Yang Yun listed these settings, and explained that these interesting game settings can meet the needs of players, which is a humanized approach.

But in the current design text, Yang Yun doesn't see this.

There are only two camps, named red and blue, and that's okay, the names can be changed in the next five minutes, but there are only two camps, which is too shabby, right?

Also, the selection of the technology process was canceled and set to be all-tech, and all buildings can be manufactured.

The initial capital is 1000 units, and only one thermal power plant can be built, a smelting and collection plant, as well as the cheapest kennel and barracks, or a few sections of city wall defense.

"Why are there only two camps?" Yang Yun found that his orders did not seem to be fully complied with by the other party. Of course, he would have a feeling of upset, and asked with some annoyance: "I have traveled all over Europe." With so many arms suppliers authorized, there are only two options left in the end. Isn't this completely homogeneous because the arms are all the same? ”

The "Special Forces" game has ten different soldiers, and "Saloman: Red Alert" also has a variety of choices, the oldest Red Alert 95 original version has five countries to choose from, and there are only two versions made by Longteng? It's too petty!

Tuzorev wondered: "Aren't they the two camps of the Allies and the rebels?" I set it up according to the big background! As for the other settings, I didn't think they would help in competitive battles, so I paused them. ”

Although they are the two camps of the Allied rebels, if you really want to explain it in reality, Ukraine and Russia are both Soviet camps. Red Alert 95 also divided them into two countries!

Yang Yun did put forward the idea of fighting in the original plan, but it was not so simple that it was really 1V1, and Tuzorev misinterpreted the meaning too far!

It's just that Yang Yun thought that Tuzorev didn't like the Soviet Union's setting of global domination, so he swallowed the words back to his mouth, thought about it, and finally laughed and forgave him.

Tuzorev and Pete are both simplifying the complex, and the other is simplifying the complex, it seems. Or because of the different nationalities, different languages, and he did not join the quality control at the beginning of the project, so there will be various misunderstandings. Someone else made a game that didn't meet his requirements.

"OK, I didn't make it clear. Even if it is an allied force, there are member states. British and French tanks are different, they have slightly different arms. Firepower and defense are not the same. Players like to play tank streams, so let them choose the camp with the best value for money tanks. If you like to play infantry and tank factions combined, let them choose a better balanced faction. ”

Yang Yun reiterated again: "You only set up two countries now, I don't think it's enough, the allies must have three, and the rebels must have three." The four additional countries apply the army template, from the military dog training club, to the barracks, tank heavy factories, docks, aircraft and other buildings and troops, and then hand it over to me to modify the attributes and do the balance. ”

Tuzolev and Zhang Guoqiang agreed, and when they heard that Yang Yun was going to take action in person, they were finally relieved, they were subordinates, and what they were most afraid of was that the things they made did not meet the requirements of the boss, and employees who could not comprehend the spirit of the boss were not good employees, who was not afraid that Yang Yun would have cracks in his heart and have a bad impression of them?

Yang Yun looked at the content behind and was very interested in an improvement, which was a feature that was not available in the original Red Alert 95, so he ignored it himself and didn't mention it at all.

In the beginning, people only had the real-time strategy game "Saloman: Dune 1993" to play, because it was an SS console game, there was no keyboard control, and the cursor was controlled with a joystick, and the operation was not very convenient, so it was basically framed on the entire screen, and the formation function key on the handle was pressed, and the whole formation troops except for the minecart were operated to attack.

Basically, during the battle, several heavy factories were placed in a row, producing tanks at full capacity, accumulating thirty or forty vehicles, using a joystick to control the cursor to frame it, and then launching a wave of impact on the enemy troops, hundreds of tanks engaged in a large melee, and after a batch of deaths, there were enough new tanks, and continued to repeat the action of tank battles.

In the original Red Alert 95, after pressing CTRL+1 to give the team a formation, each time the team number button is pressed again, the unit being incorporated will display a small team number, and a small green box will be used to outline it to show that it is different from other units.

Tuzorev wanted to change part of the content of the Red Alert game, he wanted to limit the number of all units on a team, up to a maximum of 20 units, to avoid becoming the brainless tank melee of Dune 1993, and wanted the player to operate more delicately, and use the number key 1234 to distinguish different team numbers, up to 12 teams, which is exactly the horizontal number key on the standard keyboard.

Yang Yun was interested and asked, "Old Tu, why did you think of limiting the maximum number of units in a team?" ”

Tuzorev replied: "I think the mouse is easier to operate than the controller, and with the keyboard, you can do more subtle things. In Dune 1993, when the number of teams reaches tens or hundreds, it is particularly difficult to operate, especially for combat units outside the range of the fire target, and other units beyond the range will find the outer void area to bypass, which will waste a lot of time and be inefficient! ”

Yang Yun smiled, formations are very common in real-time strategy games, but "Warcraft" even thinks that 20 units are too much, and one team controls 12, but the official of "StarCraft 2" is considering reinstating the model of 150 units in one team.

There are pros and cons to these two situations, the Warcraft troops are not easy to die, and the residual blood can be dragged home, the main hero takes a team, and the deputy hero brings another team, which has almost reached the best troop level of sixty or seventy people, and then pays attention to the micro-operation, under the restriction of high maintenance costs, there are few 100 full population hedging in the Warcraft Bureau.

And in Interstellar 1, there is a team of 12 units with the largest control, and when Interstellar 2 becomes the interstellar version of red alert again, many people are too lazy to control it, and directly frame it with the mouse, and a wave of A passes.

Even for those professional players in South Korea, when it comes to hundreds of corps in a melee, the life and death of individual units are no longer important, which is actually more tactical, rather than emphasizing the control of heroes, which is the reason for the different positioning of the two games.

"Old Tu, do you think we should focus on the player's operational competition?"

"Yes, since we plan to make the game a standard battle event in WCG, I think high-level competition can show the essence of WCG, and small scale and multiple batches of formations will make the game control more dazzling and full of enjoyment."

"But have you ever wondered how many people from all over the world come to participate in this competition? In other words, who determines the threshold of the game "Red Alert"? ”

Yang Yun has experience in later generations, of course, he knows the difference between game operation and game popularity, the game is difficult, and the competition is high, but the popularity rate is not enough; The game is simple and has a high popularity rate, but there will be a large number of elementary school students to pit their teammates.

Tuzorev was asked, he felt that he was thinking too simply.

Yang Yun explained: "Let's think about the big picture. WCG will definitely launch next year, and when "Special Forces" and "Saloman: Red Alert" are released next month, we may only have about a year to promote the game, and we will have at least half a year of qualifiers, qualifiers, and finally global finals, can we really attract enough players? ”

Zhang Guoqiang suddenly laughed out loud, and said a little embarrassed: "I'm sorry Mr. Yang, I suddenly thought that if there are not enough people participating in the competition, maybe our game testers from Longteng Company can participate in the finals......"

Yang Yun knew that this was a joke, so he pretended to be angry and said, "Are you cursing me that the game can't be sold, and the WCG game will fail?" Every year WCG has high bonuses, okay! Longteng still has tens of millions of users! If our game testers can qualify for the WCG finals, then ...... Well, I'll build a professional team and let him play for me! ”

Both of them laughed, and Tuzorev was a little embarrassed after hearing Yang Yun's simple English translation: "I'm sorry Mr. Yang, it's that I thought it was too simple." ”

Yang Yun waved his hand: "It's not your fault." War games are like this, you go to see the real battlefield, several divisions, several corps of troops, tens of thousands of hundreds of thousands of general battles, who will really worry about the small details of a local war? Lao Tu, this time you listen to me first, wait for next time, the next real-time strategy game, I allow you to pay attention to micro-manipulation! (To be continued......)