Chapter 496: Blind Sniping and Throwing Sniping
Yang Yun moved the 5V5 combat rules of "Half-Life", and then modified it into a model that conforms to "Delta Force", the members of the special forces of the ten countries can choose and combine at will, each choice has its own characteristics, each person has a different main weapon, and can play a variety of tactical cooperation through the combination of different characters.
In the demonstration illustration of the proposal, Yang Yun gave an example of a confrontation competition, in which Party A chose the French National Gendarmerie Special Service (armed with French-made FR-F2 sniper rifles), the German Border Brigade (armed with German-made MP5A3 submachine guns), the American Delta Force (with its own M16 assault rifles), the American Navy SEALs (with its own CAR15 assault rifles), and the Chinese Falcon Brigade (equipped with Type 79 submachine guns).
Such a configuration can be more advantageous, heavy kill sniper rifles, medium fire assault rifles, light fire submachine guns, so as to avoid a single firearm that is all close range, or all light firepower.
Moreover, the members of these five different special forces are different in their camouflage appearance, hiding ability, running ability, and resistance to hitting, and they can play different tactics.
The core of this tactic is built on the specificity of the game, with 10 characters to choose from, each with different attributes, each with its own strengths and weaknesses.
10 characters with 10 different main battle weapons, once selected, can not be modified halfway, there is no "CS" in the kind of each level can be re-purchased new weapons, death drops the main weapon setting, in "Special Forces", even if the player dies, after rebirth will still bring the original main weapon.
However, Pete changed these settings, he wanted to add a random weapon spawn to the game, and he wanted to spawn a random weapon somewhere on the map. For example, the player chooses the 9th German Frontier Brigade and brings its own MP5 submachine gun. Seeing a weapon on the ground that is different from the MP5, he can throw the MP5 away. Swap for a new weapon.
Yang Yun asked, "Why do you want to add the setting of changing weapons?" ”
Pete explains, "Because the opposing sides don't know what the enemy combination is before they enter the game, there's a good chance that they'll run into a situation where their weapons are restrained. For example, in the street and street battle map of a small town, long-range sniper rifles are very disadvantageous, and most of the time they shoot at close range, and shotguns and submachine guns will be very advantageous.
At this point, if the player with the Sniper Rifle touches the ground to refresh the MP5, he can discard the Sniper Rifle and use the MP5 until he dies. After respawning, you still have your own sniper rifle, we just give players more options. ”
"Since the player can replace their own primary weapon in the game to hold all the weapons, what else do we want to distinguish between the countries and attributes of the special forces?" Yang Yun is curious about this, this is a special force of ten countries, not a delta force, he believes that Pete will not be unaware of this.
Pete replied: "This is inspired by Pokemon, for example, the Chinese Falcon Brigade has its own Type 79 submachine gun, so when he picks up other models of submachine guns, he will not lose much accuracy." And when he picked up a sniper rifle. Probably his shooting percentage will drop by 20%. In some large map scenes, although changing guns reduces the accuracy rate by 20%, it is enough to make up for the shortcomings of the Type 79 weapon with small firepower and short distance. ”
Yang Yun understood. This is really a bit the same as "Pokemon", the monsters have different attributes, and the prop attributes are different. There is restraint, there is restraint. It has the power to help rise, and the effect is halved.
Pete did. It is intended to increase the fun and playability of the game, some people are good at playing the AK47 of the Israeli special forces, and play with an assault rifle to play the feeling of a sniper rifle, but they prefer the M4A1 of the United States Marine Corps in the strafing of melee encounters, because the M4A1 strafing ballistic distribution map is a bit denser than the AK47.
But Yang Yun rejected this suggestion: "The setting of changing guns is too complicated, let's remove it." Before "Special Forces" starts to enter the game, ten people from both teams must appear in the selection at the same time, and the characters can also be seen by both sides, and they can change their choices by watching each other's lineups, and they can change them at will until the penultimate second before entering the game. ”
Pete is a little dizzy, will this setting be uncomfortable?
It's like playing a game of rock-paper-scissors, obviously both teams tacitly choose the rock, but the second before the shot, one person changed to scissors and the other changed to paper, and everyone was dumbfounded.
To put it another way, classmate A didn't plan to produce a stone at all, but he put on a stone posture to create an illusory illusion, and changed it to cloth at the last second, hoping to kill a strange soldier.
But what's the difference between that and random selection?
Pete raised this question, Yang Yun disagreed, "StarCraft" and "Warcraft" are like this, thinking that he was a human race fighting the gods, he was secretly happy in his heart, but he blinked, and after entering the game, he was beaten by a puppy in a wave, or he chose the undead and didn't find out that the other party was an orc, and he didn't even do the frozen defense tower, and he was slaughtered by the sword saint Swift Wind Step of four monks, and directly GG.
The famous random player of Warcraft is TH000, and he is famous in the world, and he is known in the world, and he is random, he is playing with heartbeat, and he is playing with uncertain factors that cannot be guessed, and random is not the same as changing candidates at the last second.
Yang Yun made the final decision: "I decided, "Special Forces" does not need to carry other guns, the team chooses to let the players combine by themselves, and the variability before the game is variable, we can't interfere with the players' practices, they can change how they want." ”
If the character attributes are different, don't let the gun change.
And when the character attributes are the same, the setting of CS is useful, use money to buy guns, have money to buy luxury equipment, and enemy weapons can also be picked up.
Pete shrugged: "Okay! ”
After picking out the plan and architecture of the change, Yang Yun sat in front of the computer and began to try out the DEMO beta version, and he was fighting against two other programmers, as well as two dead people who hung up and used him as targets.
Pressing the four keys of ASDW with his left hand and holding the mouse with his right hand, Yang Yun sighed in his heart, how many years have he not been in contact with this kind of first-person shooter game? Thinking about the glory of the past, I really miss it.
But as he played, he gradually noticed a very different feeling.
This is a 16-player melee mode, and anyone else is an enemy, only relying on themselves, and fighting for shooting skills.
Yang Yun chose the U.S. Marine Corps, armed with a 5.56mm caliber M4A1 standard assault rifle, which is one of the three firearms he is best at in CS, AK, M4A1, AWP are his favorite weapons to buy.
But now the feeling is completely different from playing CS, he ran a big lap...... You can't even kill people!
"What's going on?" Yang Yun asked suspiciously, "Why can't I hit that live target that can't move?" ”
Pete watched from the side, and he noticed a strange question: "Mr. Yang, why would you shoot at them with the scope in the middle of the screen?" ”
Yang Yun was surprised: "Isn't it true that you shoot after aiming the scope at the enemy?" ”
Pete was even more strange: "Don't you know? If you aim your submachine gun's scope at an angle of 300 meters, you will most likely not be able to kill them, and most of the bullets you will shoot will hit all sides or deviate from the vital point. Because of gravity, the bullet will move downward, which is determined by the gun ballistic trajectory module in the game engine, which is the physics model part! ”
Yang Yun slapped his head, he finally figured out that the game "Delta Force" lost to "Half-Life", in addition to the fact that 16 people are not as good as 32 people in the melee, another important reason must be this - "Delta Force" is too professional, too realistic, and too difficult to kill!
In the first two years of the "Tomb Raider" game, Lara had the need to shoot all kinds of wild beasts in the tomb and fire at the enemy, so a large number of physical models were developed in Longteng's "Stereo No. 1" game engine, firearms and weapon ballistic models, mechanism impacts, collision models, jumps, and climbs, all of which are as realistic as possible.
"I know, it turns out that this is really a problem with our game engine, there is a ballistic trajectory, I ......ignored it," Yang Yun muttered, and then ran 150 meters, at a distance of 100 meters, raised the M4A1's scope a little higher, and easily shot a live target with a headshot.
Next, exit the game and re-select the French National Gendarmerie to enter the game with an FR-F2 sniper rifle in hand.
Fortunately, the scope of the sniper rifle does not need to move up too much, basically as long as the head, neck, and vital parts of the upper body are killed with one shot, hit in the legs and arms, and the sniper rifle can only seriously injure the opponent, and two shots can kill the enemy.
Then, Yang Yun tried his best sniping action again.
With the scope on, move to an area about two meters away, quickly move the mouse through guò to make the scope move sharply towards the enemy, and then press the left mouse button to shoot according to your estimated speed and feeling.
The first shot, missed, under the low display effect, you can't see the bullet marks,
The second shot, missed.
The third shot, still missed.
Pete looked at Yang Yun's movements and couldn't help but remind: "Mr. Yang, moving the gun quickly will also have an impact on the ballistic trajectory of the bullet......
Yang Yun's hand stopped, he couldn't cry or laugh, he forgot again!
The sniper throwing technique is indeed super cool and super cool, the powerful sniper is generally the captain of the team, or a super core character, I don't know how many young people practice sniping and blind sniping actions all night, just for those shocking killing moments, they all want to become the envy of everyone.
But this game, hey...... (To be continued......)