Chapter 494: SSI Games retreats
In Australia, Oceania, there is a game studio called Strategic-Simulations.Inc, small scale, 63 employees, their most well-known game is called "Panzer-General" series, in 1994 they broke out of the encirclement with this war game, became a well-known war game company, in real history, they have developed a number of war games banned in China, such as "War Emperor" People's War", etc.
Every day, Chuck Hawkins, the company's chief game architect, sits in the work area by 9 o'clock sharp, turns on the computer, brews a cup of coffee, comfortably discusses with his deputy what to do today, checks the development schedule of the two ongoing projects, Chariots of Fire 2 and Silent-Hunter, listens to his debriefing, and comes up with new ideas.
This kind of life is simple and comfortable, Chuck enjoys it very much, the war and military sandbox strategy game SSI has its own unique experience, there are a few war game fanatics in the company to do game planning, every time they come up with amazing game ideas, and then hand them over to him to implement in the game, they have done this cooperation many times, everyone is familiar with it.
However, a phone call broke the peaceful life of SSI, and the big boss of their company, Pearson Publishing Group, the world's largest publishing house, informed Charlie of a sad news.
Charlie didn't dare to be careless, so he gathered all the senior personnel of SSI and made the news public.
"The head office asked us to carefully consider the development progress of the game for Hunt Submarine, hoping that we could come up with an exact timeline. They need to see the results of the assessment after two hours, if they don't have time. They want us to pause the game! β
Many people were puzzled and listened to Charlie's tone. It doesn't seem good.
"Charlie, what's wrong? We only have two games in our company at the same time, so it's easy, what happened to "Hunt the Submarine Hunting"? β
Charlie was helpless: "Do you know China's Longteng Entertainment Game Company?" It's that LongGame, and they're going to launch a PC game in the submarine genre this year as well. β
"However, it won't affect our company's submarine games!
"That's right! Our game is set in the Pacific War between 1941 and 1944, and the player takes on the role of a submarine commander in the U.S. Navy against Japanese routes. Even if they're similar to ours, so what? β
"Charlie. War games are our SSI's strengths, and we shouldn't be afraid of any competitors, even if they're the world's best game producers, we shouldn't be compromised! β
His subordinates spoke one after another, trying to convince Charlie not to be intimidated by the name of Long Teng, although the scale of Long Teng's industry is billions of dollars, far exceeding their SSI, but this world still pays attention to "specialization in the art industry". When it comes to the quality of war games, SSI's programmers don't think they're going to lose to Dragon!
Charlie sighed and motioned for the others to be quiet: "I thought so at first, but the head office said it. The fact that Longteng spent $500,000 to buy a real submarine from the Russian Black Sea Fleet makes me suspicious. This news has been published by many media outlets in Europe, which is definitely not groundless. They're definitely going to develop a submarine war game too! β
Yes?
Everyone looked at each other, how could there be a development of submarine games. Still want to buy a real guy's? $500,000 doesn't sound like much, but SSI doesn't have the budget to buy submarines. Is this dragon really rich and burning?
"Ridiculous! To develop a submarine game, you have to buy a submarine? So to develop a World War II game, do you have to buy dozens of tanks? To develop a game of Space Wars, do you want to go to outer space to shoot? β
"That's it! We also specially invited William Gruner, a retired officer of the U.S. Army submarine captain "Cowfish", who personally sank the Japanese light cruiser "Agano" in World War II. β
Charlie asked rhetorically, "How do you know that Longteng didn't hire World War II veterans?" The Black Sea Fleet's record is not small, Soviet submarines can kill 10,000 people at a time, they also use the background of World War II, and they also hire Soviet captains and commanders, but there is one more submarine reality than us, can we really surpass them in details? β
"We can also get pictures of the interior of the submarine!" Many people are not convinced.
"They are real submarines, and the 3D modeling technology is world-class, so let's use photos to virtually model and compare them to real effects?" Charlie had to stand on Long Teng's side several times this time and persuaded everyone bitterly.
A group of people were speechless, it sounded, fighting people and money, fighting brands and fighting channels and markets, SSI was not even as good as one percent of Longteng, could they really play each other?
"But has Dragon really decided to launch a game this year?" A calm subordinate spotted something suspicious.
Charlie shook his head, looked around and said solemnly: "Long Teng has not determined the specific time, and he is not even sure whether they will develop a submarine game. The head office has the same idea, so I will report the progress report of "Hunting Submarine" in detail, and leave it to the head office to decide whether to stop the project! β
After saying this paragraph, there was a sound of deflatment, and the feeling of involuntary self-help made these programmers very irritable, very demoralized, the game project is their own children, none of them want to see their children die, and they don't want to see their children be postponed and suspended, just to make way for others, this is a very aggrieved feeling!
"If I were the boss, I would definitely go public! I'd like to see what's so great about Dragon Games, SSI's war games are the best in the world! β
"Kevin, I thought so too. Strategic-Simulations, which is the full name of our company, Strategy Models, was born to develop war games! β
"I'm for you too! Charlie, shouldn't we go to the top? β
Everyone was filled with righteous indignation, and a strong war spirit arose, wanting to start a war game war with Dragon Games.
Charlie is still the most sensible after all, and he rejected these people's petitions: "Don't be stupid, we programmers can talk so privately, but the people who pay us wages will calculate those economic accounts!" Come on, show me the latest R&D progress, I'm going to estimate the time! β
While SSI was depressedly busy, Yang Yun was also busy in Europe, and the main purpose of visiting weapons suppliers had been accomplished, so he handed over the rest of the trivial matters to Wu Wei and a few others, and went headlong into the R&D center in Paris by himself, and began to participate in the game design of "Special Forces" and "Saloman Snake: Red Alert".
"Special Forces" was Pitt's project, and the entire Bullfrog Studio staff joined in, as well as two experienced CA companies and three other colleagues from other companies recruited from Europe.
Yang Yun sat down in person, looked at the game architecture project manual proposed by Pete, and pondered.
"Mr. Yang, is there any problem with this plan?" Pete was a little nervous, after Yang Yun handed him the project plan a few days ago, he left Paris and wandered around Europe, although he was given enough permission, but whether he could get through guΓ² or not was still a sentence from Yang Yun.
Yang Yun was contemplating, and in his original plan, he clearly used the first version of the "Delta Force" game as a template for "Special Forces", which was developed more than a year earlier than the real "Delta Force".
The first version of this game has 40 single-player missions, assigned and planned by instructors of the American Delta Special Forces, players and teammates must go deep into the terrorist base to carry out various missions, outnumbered, operate various weapons, and support each other with teammates, as if they were in the scene.
This game prominently advertises the American Delta Special Forces, and Yang Yun is not reconciled, but only makes a Chinese Special Forces version, and he is embarrassed to sell it to the world.
So after the trade-off, he made a list of the world's top ten special forces, and changed the selection of the team members in "Delta Force" to the personnel selection of the top ten special forces, so as to avoid the situation of US dominance.
NovaLogic set up their web server in 1997, allowing players to play co-op battles with up to 30 people via the Internet, or team up with friends to challenge other teams.
Yang Yun's first version of "Special Forces" this year, without any plot, only online battles, he retained in detail in the plan the interface to supplement single-player missions in the future, and is also conducting Internet online game testing.
Seeing Pete's programming architecture, it's actually quite simple, with only two options, settings and multiplayer.
The settings are to adjust the game control habits, mouse sensitivity, movement speed, response speed, left and right button settings, walking, throwing grenades, switching daggers, shooting, changing magazines, these are all settings that are closely related to the game operation.
Multiplayer games are also divided into two groups,16 people in the melee,Or the highest 8V8 of the two teams fighting,In the future in the WCG game,There is only 5V5+ up to 6 observers in the mode,16The single mode of the 16 people melee is a popular game of civilians,Resurrect when you die,Kill when you are resurrected,What is important is a killing pleasureγ
The core content is the 5V5 mode, which is Yang Yun's WCG rules of "CS", but instead of rescuing hostages and burying mines, Yang Yun replaced them with several other methods.
Yang Yun found that Pete's idea was a bit problematic. (To be continued......)