Part II: Race (2) Mermaid/Succubus
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2/02: Ethnicity: Icelanders2/02/01: Ethnicity: Icelanders: Mermaid:(1) OverviewInhabiting the Arctic Ocean and Iceland, they are very hardy, with a human body on the upper body and a fishtail on the lower body, and appear in a large number of legends, incredible races. Photons adapt to living beings and can freely use ice-based magic without petrification penalties. He is best at modeling magic and hypnosis.
Iceland's undoubted ruler had some sort of contract of hire with the Vikings, with about a third of the goods looted by the Vikings going as tribute to the Queen of Iceland, and Iceland providing the Vikings with safe havens, food, and fleets.
Even by contract, the Vikings were still subservient to the Queen of Iceland, and the powerful Vikings showed a kind of affection, even pathological reverence, for the queen, and no one knows if it was because of the merfolk using hypnosis.
2/02/02: Ethnicity: Icelandic (2): The merfolk are almost exclusively female. Merfolk are special creatures that can mate with almost any humanoid creature, but their offspring will only be merfolk, and generally only female.
There is a 1 in 1 billion chance that a pregnant merfolk will be able to give birth to a male merman (correctly called [merman]).
Fish-people are said to be the key to the evolution of the entire race: only the best paternal genes and merfolk can give birth to fish-people, so the fish-people retain the best genes of the paternal line, as well as the maternal genes that are already close to perfection.
Although the Fishman can only combine with the Mermaid to produce offspring, the offspring will become more powerful and live longer than the average mermaid. (In the history of the mermaid clan for tens of thousands of years, there have only been about ten mermaids, the lifespan of ancient mermaids is only about 200 years old, and the average lifespan of modern mermaids is about 700 years old, which shows the far-reaching influence of mermaids on the history of mermaids) By the way, the lower body of the mermaid is a fish tail, but the lower body of the mermaid is indeed finned feet, and there are webs on the soles of the feet. Although the mermaid is not as fast as the mermaid in the water, the agility is dozens of times higher than that of the mermaid.
The merfolk are hardy and not heat-tolerant, and the human shijie is too hot for them to stand it for a minute longer. If a mermaid stays in a hot environment for a long time, it will have a phenomenon similar to that of human "heat stroke", and the skin will be dry, dizzy and nauseous, which may be life-threatening in severe cases. The Fishman has a much higher heat tolerance than the Mermaid, but at the same time the cold tolerance is also reduced. If mermaids are suitable for living in the polar cold zone, then it is most suitable for mermaids to live in the slightly warmer subarctic zone.
The existence of the merfolk is similar to an atavistic phenomenon, which is an intermediate process of genetic optimization and recombination of the merfolk race, so the lifespan of the merfolk degenerates to the lifespan of the mermaids' distant ancestors, which is about two hundred years old. Compared to the modern mermaids, who have an average lifespan of 700 years, the fish-people can be said to be short-lived ghosts. Therefore, the mermaid people attach great importance to the protection of the fishmen, and generally the birth of fish-people babies in the country will be celebrated by the whole country, even if the fishmen born in civilian homes will be sent to the palace for foster care, and enjoy the treatment of emperors since childhood.
Adult fishmen take on the obligation of childbearing and must have sex with as many concubines as possible to ensure that more offspring with better genes are born.
It was once recorded that the fishmen generally had a harem of 3,000 people, and that they needed to have sex with at least one concubine every day as if they were on a mission (open all year round). This kind of life is very stressful for the fish people, and the fish ** in history committed suicide because they couldn't bear this pressure. Therefore, although the fish-people can live to be 200 years old, they generally only live to be about 70 years old. Of course, this kind of wild history is not very credible.
========================================2/03: Race: Succubus (Incubus/Succubus)2/03/01: Race: Succubus (1): An overview of an epic photon creature, also known as the "Banshee of the Lake" and "Goddess of Darkness", a very mysterious race that has appeared in various legends since time immemorial, but the detailed records are pitiful.
The general record describes them as beautiful and moving women on the upper body, but terrible on the lower body as a snake's tail. Able to change form with spells, from dragons to small flying insects, almost anything can be changed. Succubi are adept at using poisonous magic and manipulating necromancy, and they are able to simply convert the inherent photons in their bodies into poison, or inject them into the bodies of dead corpses to control the movement of dead corpses for a long time. Succubi kills people very efficiently, poisoning a large group of people in an instant, and then turning these dead people into necromantic warriors, allowing the death to continue to spread. The reason why succubi are dangerous is precisely because they can manipulate tens of thousands of necromancers at will, and the necromancers continue to create necromancers, and the instantaneous spread of death can easily disintegrate an entire army.
Similar to the mermaids, male incubus are very rare, with a birth rate of about 1 in 300 billion, while female Succubus can mate with any humanoid creature, and the offspring will be born of offspring, the female will be a succubus, and the male will have a high chance of mating with the same race.
Succubi have a very high speed of regeneration, and they are almost impossible to kill except for completely smashing their heads.
Succubi have always been regarded as creatures of the evil camp, but in fact, the essence of succubi is chaos, and the succubi who invade humans are really very rare. Most of the succubi live a secluded life away from human society, and some are full of interest in human society and transform into human beings to blend into human life. They are generally harmless to human society.
(Arthur's mother, Igline, is a half-human, half-succubus, and her three daughters, Vivien, Morgoth, and Morgan, are three-quarters succubus and one-quarter human, and these three daughters are half-siblings to Arthur.) Arthur, on the other hand, is the illegitimate son of Igline and the celestial knight Uther Pantoraken, who is three-quarters human and one-quarter succubus. 2/03/02: Race: Succubus (2): Succubus Warfare CountermeasuresDue to the existence of ancient succubi, which once greatly threatened human society, the Catholic paladins specially created an enchantment called "Holy Enchantment" to deal with succubi.
Holy enchantment can be attached to a weapon to use, when enchanted will change the composition of the photons inside the weapon, so the higher the concentration of photons in the weapon, the more difficult it is to succeed, paladins generally need long-term training to master, but the technique still requires extreme mental concentration, it is almost impossible to use for a long time in actual combat, it can only be regarded as a killing blow at the moment of attacking the succubus.
The enchanted weapon can disrupt the intrinsic photons in the succubus' body, preventing them from regenerating, and thus being able to kill the succubus in normal ways (Zuihou still needs to smash their heads).
The Hallowed is destroyed by the way the succubus is composed of inherent photons, so it is also effective against necromantic warriors controlled by the succubus, and it is also very effective against the succubus by attacking it directly. However, it is useless against any epic photonic creature other than a succubus, because the composition of the inherent photons in the body of epic photonic creatures is completely different depending on the species.
In other words, the divine enchantment is a "slaying magic" for succubi, and the flow of photons changed by the divine enchantment is like a deadly poison to the succubus.
In the same way, ancient dragon hunters once created anti-dragon enchantments (the so-called "dragon slaying" often mentioned in legends), which were also specially used to kill dragons. However, dragons generally have thick scale armor composed of a large number of non-intrinsic photons, and dragon slaying techniques are generally ineffective without hitting the flesh and blood of dragons. With the seclusion of the dragons and the decline of the dragon hunters, the art of dragon slaying has long been lost.
2/03/03: Race: Succubus (3): Succubus's Family: Necromantic Knight and Emerald Knight Succubi can control the movement of the deceased by infusing a portion of their own intrinsic photons into corpses, known as Lichknights.
The amount of intrinsic photons injected directly affects the Necroknight's abilities, ranging from the most common necromancers who can only attack with a weapon, to necrons that can automatically consume intrinsic photons and continuously regenerate. If the succubus wants to do this, the Necromantic Knight will also touch the newly dead corpses in the battlefield and pass some of the succubi's inherent photons to the past, thus resurrecting more undead spirits. This phenomenon was fearfully called "spreading death" by ancient people, but few people know about it in modern times.
Necro Knight is only a consumable, giving a certain amount of intrinsic photons, and will continue to fight until it is consumed. But such a simple consumable gave the succubus the upper hand in Legion Wars, until the ancient paladins invented divine magic.
The Greenknight is a completely different from the Necro Knight. To become an emerald knight, a person needs to be infused with a large number of intrinsic photons by a succubus when they are alive or on the verge of death. The emerald knight thus created, although still a puppet of the succubus, has its own consciousness and can act autonomously in battle. If you were a warrior with a lot of combat experience before becoming an emerald knight, your combat power and super recovery power would make you a very formidable opponent.
However, a person who becomes an emerald knight must voluntarily accept the succubus's inherent photons, and the process of being injected with photons will continue to destroy and regenerate the cells in the body, which is a very painful process. There are also people who can't adapt to the bleeding and die before they become emerald knights.
If a creature has a sense of resistance when receiving the succubus' photons, the original photons in the organism's body and the succubus's intrinsic photons will reject each other, resulting in a violent rejection reaction, and the creature will generally die. With only a 1 in 100,000 chance that the photon in the creature's body can defeat and assimilate the succubus' intrinsic photons, the creature will not only not become a puppet of the succubus, but will also be able to obtain a liliang that surpasses the succubus and become an Emeraldknight.
Therefore, succubi will generally be very cautious when choosing an emerald knight, either through coercion and temptation to make the other party submit, or when the other party is dying and wants to steal a living. Of course, there are also fighters who take the initiative to surrender to the succubus in order to pursue Liliang.
The intrinsic photons of epic photonic creatures accumulate over time, which means that, theoretically, a succubus can spend enough time to create enough army of emerald knights. However, controlling an emerald knight is much more mentally demanding than controlling a necromantic knight, as it is a self-conscious puppet. And every once in a while, the Emerald Knight also needs to replenish the inherent photons from the charmer.
As a result, there are generally only two or three emerald knights under a succubus seat, and there are few records of more than four knights in history. Even though there were only two or three emerald knights, they were powerful enough to rival an army.
Due to the different properties of the injected intrinsic photons, after the death of the succubus, the necromantic knight will generally stop moving, and the intrinsic photons will quickly dissipate, and Zuihou will turn back into an immobile corpse. However, the Emerald Knight can continue to be active for a period of time, depending on the amount of intrinsic photons injected into the body, usually from a week to a year.
Although the emerald knights who lost their owner eventually did not escape death, they were able to make a new contract with another succubus to keep them alive.