Eighteen, take the initiative!

Planning is unexpectedly simple. According to the system announcement, the NPC's target is not me, but the player with the lowest number of kills, and the reason why I became the target of public criticism is because my number of kills is only 1, excluding my number of kills and myself, the existing 30 NPCs have killed a total of 76 game participants, with an average of about 2.5 kills.

There must be one of the existing NPCs that only has 2 kills, and as long as I kill 1 more NPC, I will no longer be the only target to attack; If you kill 2 more, you may be able to watch the tiger fight across the mountain, wait for the internal friction between NPCs, and then harvest a wave after it is over.

I opened the map and started working out my tactics. My current tactic is to increase my kill count to a slightly higher level than the lowest level, and then let the NPCs fight among themselves, and in the end I will win.

I found that in the other corner of the island, there were two NPCs on the march, far from the army of the Heartland.

This fits my current strategy. Once you've decided to kill two lone NPCs, it's time to fight against time.

I had to kill two NPCs before the NPC army caught up with me, and this time the battle was still dominated by sniper battles, with two * left, one of which had to be used in the final duel with the NPC army, and one in case the sniper battle failed.

Now that the location has been revealed, and stealth doesn't make much sense, I'll simply walk to the garage of the small village I'm currently in and drive to the location of the lone NPC.

"Desperate Survival: The Battlefield of Life and Death" XVIII. Take the initiative! I am hitting it in my hand, please wait a moment,

Once the content is updated, please refresh the page again to get the latest updates!