"Chapter 32: Valley of the Wicked"

The battle of the Heavenly Sword is divided into two types: malicious red PK and normal retaliatory red PK.

It is very well understood that malicious red is no injustice and no revenge, and a certain player takes the initiative to attack the other party, no matter who wins or loses, it belongs to the category of malicious red.

There are many situations of retaliatory popularity, such as name-calling, robbery, long-term grudges, and so on. In the final analysis, it is due to the low death penalty and the cheapness of the bonus cost.

It's nothing more than paying for the cost of repairing the equipment, and the short period of time between death. This makes this kind of player emerge endlessly, and it is even more unstoppable.

The real world is divided into black and white, and if you want to make the game a utopia, that's even more unrealistic. A simple understanding of right and wrong is also one-sided and irresponsible.

All games inevitably produce irritable and angry players, and it is inevitable that there will be online creatures such as keyboard warriors. After all, in the virtual world, you can't manage other people's thoughts and practices. You can only do your best, don't follow the crowd, and find like-minded friends to go to the rivers and lakes together.

"How about building a map where you can fight freely?" Cheng Zhen thought about it.

"But if you build a map like this, it's just a senseless killing...... Am I not worse than an executioner? ”

Cheng Zhen couldn't pay attention to it in his heart, thinking that it was feasible but feeling that he was guilty. If this map does come out, it will be a nightmare for casual players or self-disciplined players.

It's inevitable that players who have lost or lost on free-for-all maps will come to these casual players. It makes the rivers and lakes of Tiandao even more chaotic, and casual players are even more miserable.

A light suddenly flashed in Cheng Zhen's eyes, and he suddenly had an idea and began to write and draw in his notebook.

"Casual gamers don't like to fight, and they only participate in one or two fights when they occasionally give a friend a fist. If all the players are friends with casual players, or if they don't want to offend life players......"

Cheng Zhen hurriedly wrote down the flash of inspiration in his mind, and if he didn't record it, he might forget it after a while.

"How do you reflect the importance of casual gamers? Casual players are more likely to go shopping on various maps, talk and make friends, and most of the friends they make are also life players (salted fish players), which is difficult to give them preferential treatment...... Is it possible to equip them with the number of steps when they go shopping? Look at the scenery and take a group photo and chat with them to break silver? ”

Cheng Zhen wants to go to the street to hang up and watch the scenery......

That day knife really became "QQ Tianya Scenery Knife", this idea is too dangerous, exclude, exclude!

"But what if you give casual players a special identity? There is no identity bonus and no identity skills, it is the embodiment of a group, but this group should be idle enough. Can...... When they are idle, how can their strength or friends be improved, and how can people not dare to provoke easily? ”

Cheng Zhen made another difficulty, should everyone become a casual player, or do they have special requirements?

"In order to avoid the incurrence of non-casual players and pollute the group of casual players, what kind of settings should be restricted for such groups......

Cheng Zhen bit the tail of the gel pen and fell into deep thought......

"That's right! It can limit the combat power in the field! In that case, the combat players will not join it, and the casual players will not pay attention to it, because they don't want to participate in the battle in the first place. ”

So Cheng Zhen went on to write:

"Casual players have 70% less attack against players in the wild, and 100% more defense when attacked by players."

"It's much better this way, and the casual player is separated from the combat player...... But this has led to casual players becoming completely powerless lambs, although their defense has been improved, they have no power to fight back when they are beaten......"

Cheng Zhen made a difficulty, this is really hard to think, he finally realized why those programmers or planners are "extremely smart"......

"That's right! If you don't want to offend casual players easily, then isn't it? Can...... What kind of buff do you want to give to casual players? ”

"Treasure hunting?" No, no, no, the Ranger players already have it, and besides, it's impossible for those people to do this kind of work. Casual players sometimes don't even bother to fight monsters, so they like to go shopping, watch the scenery and hang up and chat......

"Shopping? Looking at the scenery? On-hook? What is this? Cheng Zhen collapsed, these people are too difficult to serve......

"You have to find a way to get them moving, not only to move, but also to be able to see the scenery while moving, not only to see the scenery but also to be able to chat, chatting and chatting...... Just come across something good...... What's good? Something all battle players need! ”

Cheng Zhen was inspired when he thought about it, and the idea for him was very strong, so it was really feasible!

"All you need to fight is skill, equipment, and medicine!" Cheng Zhen hastily summarized a few points, and began to set rewards for casual players around these key factors.

"Casual gamers tend to have friends who share the same hobbies, and if someone is bullied, they won't sit idly by."

"The reward is a random reward that doesn't always appear in the same place on various maps with great scenery, just like shopping, you never know which store has what......"

"And what's the reward? A small dungeon or an elite monster, or a ......"

Cheng Zhen felt that he was getting closer and closer to the truth, and excitedly, he began to integrate all the player types again.

"Combat players need to produce what they need, so how can you make casual players make friends with them, instead of making money from it and having a negative effect?"

"Profitability everybody thinks this way, and there are people who do it, and there is no way to avoid it......"

"If you make a profit for casual players and make their profits unstable, they will be more inclined to make friends and attract combat players to be 'bodyguards'."

Cheng Zhen saw what he wrote in his notebook, "random is not fixed", and had an idea in his heart.

"Just arrange random or not fixed, just when you look at the scenery and inadvertently find these things, is it rewarded...... The rewards are equipping materials, medicines, and equipping enchantment modifiers. ”

"Medicines can't be traded, and they work well; Equipment materials can be traded, and all materials can be produced; If you have an affix, you can also have a variety of them, and you will subdivide them later. ”

Cheng Zhen hurriedly wrote these down again. Cheng Zhen looked at his draft and nodded with satisfaction. There aren't many privileges given to casual players, it's just a matter of luck, and it's hard to say about luck, and if you run into them, it's really good, and you shouldn't feel like you're losing if you don't touch them......

Cheng Zhen thought for a while and added another item: "After any player maliciously kills a casual player, the luck of the roll point will be reduced by ten percent within a week." ”

Don't underestimate this ten percent, if Cheng really had this luck bonus, his roll points would have exceeded 10 points a long time ago!

Cheng Zhen feels that this has given life players two insurances, and there shouldn't be any combat players to disturb them...... But how can the studio deal with it? It's in the core interest of all players!

There are a lot of combat players who just experience the gameplay and don't actively attack the player, but specifically target the studio. Open the red to kill the subordinate characters of the studio, rob the dart only to rob the studio's dart car, and rob the treasure is also only to rob the studio......

What if the studio takes advantage of this? The price of the sword will plummet that day, and it will be a bolt from the blue for players who move bricks to earn clothes or other items in the mall!

That...... How about embodying all the money or material output in the dungeon? And it's a team of ten, the kind that needs to be cooperated! That's a bolt from the blue for the studio!

But what about the money that comes out of life and occupation? What other outputs do you become?

Cheng Zhen thought about the harm of the studio again, although the studio has the credit for stabilizing prices, but the destructiveness of the game also exists.

"Then the output of all life occupations will become the reward currency of the system, and the name will not be considered. Accumulate these system reward currencies to exchange them for all items or materials. ”

"But wouldn't that be too much of a burden on the players? You must know that it takes about ten minutes to pull a dart cart alone, and it takes about two hours to pull down ten dart carts......"

"If it's a high-value item, players shouldn't dislike it......"

Cheng Zhen wrote down this idea, and slowly discussed it carefully with those professional planners in the future.

"The problem of casual players has finally been solved, although it can't be completely changed, but the living environment of players like them will change."

Cheng Zhen came up with the idea of building a special battle map, which not only improved the diversity of the battle mode, but also greatly improved the fun.

Cheng Zhen wants to make the battle map a little more bells and whistles, and in layman's terms, although skill accounts for most of the key factors, adding other props to it will make the whole battle a little more joyful.

Cheng Zhen didn't think about how to add it, what to add, and what the mechanism was, but he still wrote it down and kept it for future discussion.

But he had already thought of the name, and the general idea was already there. Since the map is made for battle, there is nothing right or wrong in it. Aside from the battles and rewards, the other players on that map don't have all the tasks and requirements for that map.

Cheng Zhen named him the Valley of the Wicked, after all, for the heroes of the rivers and lakes who like to die in the rivers and lakes and lick the blood with knives, as long as it is killing, there will be sins, whether it is right or wrong......

Rewards, Cheng Zhen has an idea, that is, to give the players in it a special item, not the reward of how many players are killed, but the number of items obtained to calculate.

What can items be used for? Cheng Zhen has already thought about it, and he is envious of the situation of skill effects, and he is tired of ordinary expressions, so ...... Although this reward is not a special effect, it is ironclad to change the manifestation of the skill.

Cheng Zhen couldn't help but be complacent, not only enjoyed the fun of fighting, but also got rewards, and also protected ordinary casual players, he had to admire himself......