Chapter 447: Domestic Masterpiece (Asking for Tickets)
Pei Qianlong said it lightly, but it is very difficult to really do.
Domestic R&D games like to outsource, and many game studios survive by eating outsourcing lists, even a giant like Penguin Games also adopts a combination of internal independent research and development and diversified external cooperation, and throws out a lot of outsourcing business in R&D, testing, auditing and other fields.
There is a hidden dragon and a crouching tiger in it, but it is really not a simple matter to find a master in the big waves.
Fortunately, Penguin Games began to adjust its organizational structure in October 2014, abolishing the original eight studios and reorganizing them into 20 studios and four studio groups, each of which is independently responsible for the development and operation of self-developed game products.
This kind of adjustment is not a simple split and merger, but a kind of resource integration and business allocation.
The impact it had was huge, or it could be said to be a catastrophe for the outside independent studios, when Penguin Games didn't have so much business outsourced, and a large number of independent studios had to start "PUBG".
However, the first ones to be acquired were not these wild studios waiting to be fed.
As a veteran gamer, Yang Baofu's first goal is to create the domestic RPG game masterpiece "The Legend of Jin Yong's Heroes" Heluo Studio.
Not one of them!
Heluo Studio, led by Xu Changlong, was established within Zhiguan in 1993, and in 1996 launched the first part of the Heluo trilogy: "The Legend of Jin Yong's Heroes".
In the market where inferior games were rampant at that time, "The Legend of Jin Yong's Heroes" quickly became famous with the high acceptance of Jin Yong's martial arts and excellent game design, and achieved good benefits.
With the success of "The Legend of Jin Yong's Heroes", the studio immediately plunged into the development of its sequel, and then launched the critically acclaimed "The Legend of the Martial Arts Heroes" in August 2001.
Since then, the collapse of the single-player game market has come and gone quickly, and the market has shrunk to one-third of its original size in less than three years.
In the case of the rapid deterioration of the external environment, Heluo Studio had to hastily develop and complete "The Legend of the Three Kingdoms" in a year.
At the same time as the end of the Heluo trilogy, it also announced the end of its historical mission, Xu Changlong officially left Zhiguan Technology, and then Xu Changlong's Oriental Algorithm also announced its dissolution the following year.
In a sense, the No. 1 studio in Huaxia, which created many people's childhood game dreams, is considered to be out of business.
In the blink of an eye, more than ten years later.
During the Spring Festival of a certain year, Lao Xu, who was far away from the front line of game development, happened to think of "The Legend of the Martial Arts Heroes" at home, so he tried to Google the keywords, but unexpectedly found that this game, which had been almost completely forgotten in Wanwan, still had a certain popularity in Baidu Tieba, and the dream of making games was suddenly rekindled.
This is not only the feelings of the players, but also the feelings of Lao Xu.
Therefore, on March 17, 2014, Xu Changlong registered Heluo Game Co., Ltd. and announced that he would use modern technology to remake the "Legend of Wulin Heroes" under the name of "The Legend of the New Martial Arts Heroes".
In April this year, "The Legend of the New Martial Arts Heroes" was finally renamed "The Legend of Chivalry" for sale.
If it is an ordinary hot-blooded inspirational story, "The Legend of Chivalry" should be a perfect ending that shines and rekindles the passion of the past.
However, it backfired.
After the release of "The Legend of Heroes", a lawyer's letter was sent to Heluo Studio, in which Zhiguan Technology accused Heluo of infringing Zhiguan's copyright by reproducing "The Legend of Wulin Heroes".
Subsequently, the old owner of Heluo Studio sued the court and claimed NT$24 million.
Converted, Huaxia coins are 5.2 million.
It's a drizzle for Kleist, but Helo Studio is poor.
It was originally a project to generate electricity with love, and Lao Xu's little deposit had already been smashed into the development of the game, where did the money come from.
Helo Studio is in an unprecedented crisis.
At this time, Meow Meow Games' acquisition plan for them has become a way to survive that cannot be refused.
Moreover, Meow Meow Games went to Wanwan to talk about the person in charge of the acquisition, and when chatting, he talked eloquently, and when he talked about the interesting places in the trilogy, he would have a mysterious smile on his face, claiming to have cleared the customs more than fifteen times.
is obviously an NC fan of the Helo trilogy.
The fans came to save themselves, and Lao Xu almost cried.
The acquisition of Heluo Studio, Meow Meow Games spent 30 million, which is about NT$120 million.
In addition, it also spent 20 million yuan to buy all the relevant copyrights of the Heluo trilogy from Zhiguan Technology.
Heluo Studio has experienced more than ten years of ups and downs, and the composition of the staff is polarized, some of them are old developers, some are new talents in Hong Kong and Taiwan, and most of them have the experience of working and studying in large foreign factories.
This time, it was acquired by a mainland game company, and some people chose to follow, while others found another way.
Just move.
There are all kinds of economic downturns, and there is nothing to be nostalgic for.
Of course, the industry is not very optimistic about this acquisition.
The cat factory is no longer a nobody in the domestic Internet industry, and the news of the establishment of Meow Meow Games spread throughout the entire game industry for the first time.
However, at the beginning, everyone thought that the original intention of Meow Meow Games was to act as an agent to operate FGO.
After all, Station M recently got the agency of FGO.
No one expected that they would go to Wanwan to buy the old grandfather's Heluo Studio.
Heluo Studio distributed new tours in April, fell into crisis in June, and it has been almost two months now, and if it was really that valuable, it would have been bought by someone a long time ago.
In fact, Heluo Studio also tried to solve this crisis with the return of Zhiguan Technology.
But Zhiguan Technology is not interested in stand-alone games at all, and his main business is now an agent, and the more famous ones are World of Warcraft, Perfect World and so on.
People who don't want you, want your money.
If you want to buy Heluo Studio, this is obviously the best opportunity.
But Helo Studio is too old.
Their products don't have a wide range of value.
Moreover, the acquisition amount actually reached 30 million.
Heluo is not even worth 20 million.
But in any case, everyone can feel the inflated ambition of Meowmeow Games.
This is obviously going to take the route of independent research and development.
More than 40 people, men, women, and children, came to Heluo Studio this time, and they got off the plane and stuffed into a bus.
The closer they got to their destination, the more apprehensive they became.
This time, they can be regarded as uprooted, and if nothing else, some of them may take their families with them later.
The promised treatment here is enough to make their unfamiliar city a home.
However, promises are one thing, and no one knows what the real situation will be.
And the source of everyone's anxiety is that Kleist's promise is too good, which makes them doubt its authenticity.
Not to mention the salary, they actually have to increase their research and development efforts, so that they can strive to make a Chinese masterpiece comparable to The Witcher 3, Odyssey, Red Dead Redemption, and GTA5.