998 Regular Running Plan
Between running and chasing, he dragged on for about 5 seconds and pulled De Colon away from the crowd. Pen, fun, and www.biquge.info
They are also very particular about this running position, when they run drunk with a smile, they run towards the boss landlord, and everyone else runs to the west, and the two sides go in opposite directions, so that De Colon will have to run for another 7 to 8 seconds after killing a smile and drunk to run over, and the immobilized Yun Xiaohan is also in the west of the middle of the BOSS room, so that Yun Xiaohan will not be too far away from the BOSS after recovering, and he can pull the BOSS as soon as possible.
This running position naturally has the merit of commanding on the spot in the noisy city, but it is more the credit of Yun Xiaohan's plan in advance, he explained three conventional running plans to all team members before entering the book, corresponding to three situations, requiring everyone to do it strictly according to the requirements.
The first is that his hatred is not stable, and a player's hatred value suddenly skyrockets, becoming the first object of hatred of the boss, such as a smile drunk and hitting several explosive injuries in a row, his threat value surpasses Yun Xiaohan, and the boss OT (over taunt, hatred is out of control).
In this case, Yun Xiaohan asked the OT subject to quickly leave the player group, and then circle around the T position, not too far away from the T position and healing, so that the T position could not provoke the boss, and the treatment could not add blood to the OT object, but it could not be too close to the player group to avoid the player group being affected.
The second is the current situation, for some reason the T position can't pull the boss, and the boss can't be pulled back in a short time, but the boss's hatred is still in an orderly state, so the second hatred object has to sell itself and sacrifice himself to open the boss.
For example, the boss uses some kind of ultimate move to control the first T position, or uses a certain skill to clear the threat value of the first T position to 0 or drop it, etc., many means can cause this situation.
Because in this case, I don't know when the T position will be able to pull the main boss, and the healing position is not allowed to add blood to the first hateful object, because adding blood to the first hateful object is often the most added threat value, and we must try our best to avoid the healing bit becoming the first hateful object, and the thin-skinned player can't stand up to two times with blood, and adding blood can't save people, but will make the scene more chaotic.
A DPS can not be saved if it is chased by the BOSS, but it is necessary to save a healing position chased by the BOSS, especially if you want to pull up the blood of the DPS all at once, you must have MH (main healing) to shoot, then it will be even more finished, and even if the T position recovers and pulls the BOSS again, it is not easy to fight.
What's more critical is the problem of blue consumption, it doesn't matter if you die an output, pull it up and let him sit on the floor by himself and slowly regain his health, but if you want to save people, you often have to use that kind of explosive blood increase, or long-range healing skills, which are often very blue-consuming.
Once the healing position is out of blue, even if the DPS is saved, it will still be a group pounce in the back, which is not cost-effective.
And the specific position is the current way of moving, the OT object walks alone, while the others move in the opposite direction with him and spread out, and the position of the first T position must also be considered.
The third is that the boss suddenly breaks the hatred mechanism and attacks the target in disorder, in this case, except for the T position, everyone else has to disperse, and in the process of dispersing, several small teams are formed as the center of several healing positions, providing cover for the healing positions as much as possible, and the small teams do not support each other, and distance themselves as much as possible.
This keeps the whole team safe at the expense of a small team, keeping hope for the rest of the battle.
It should be noted that the key is that each small team does not support each other, especially taboo healing slots to add blood to other healing slots, which can easily cause a chain reaction, and once the boss returns to the normal aggro mechanism, the healing slot that helps add blood is likely to become the first object of hatred.
In addition to the above, there will be other unexpected situations, and even some bosses will have special hatred mechanics, or there will be specific attack routines in the P2 and P3 phases.
But these are not so common, and there should also be a specific positioning plan for special hatred mechanics and specific attack routines, which are obviously impossible to routineize.
There was no more accident after being killed by De Colon with a smile and drunk, and at this time, players with summoning abilities summoned another wave of summoners and summoned beasts to come out, and these summoned creatures can still be done with a little delay, and players with terrain changing skills are not only not abandoned, and they are successfully dragged until Yun Xiaohan recovers.
De Kelun's [Humanoid Immobilization Technique] cannot empty Yun Xiaohan's threat value to him, but it will naturally decrease a part with the passage of time, and after Yun Xiaohan recovers, any two skills will pull De Keren again. Other people's control is ineffective against De Kelun, but Yun Xiaohan's control can take effect, but the probability is low and the control time is short.
And the low probability also depends on what kind of skill it is, the stun probability of [Shield Strike] is naturally low and pitiful, but the success rate of the two chosen skills of [Lonely Charge] and [Dreadnought Shield Dance] is still okay, almost 1/3 of the probability.
The problem now is that Yun Xiaohan's team doesn't know the rules of use of De Kelun's [Humanoid Immobilization], and they can't kill a person every time the boss uses [Humanoid Immobilization] to protect him.
In order to figure out the pattern, Yun Xiaohan began to experiment, he asked all his teammates to control the output, and then asked Brother Yang to keep releasing the provocation skill to increase the threat value. Brother Yang couldn't keep up with the boss after he got rid of the entanglement, and his speed was more than that of the boss, so he accumulated a certain threat value in less than 10 seconds at the beginning of OT.
In fact, if he could, Yun Xiaohan wanted Brother Yang to try to be the first T position first, but his defense was low and he couldn't bear it, and Brother Yang would be knocked down by the flying, so he couldn't do the first T position.
Now Yun Xiaohan's requirements are not high, and he is still the first T position, but he controls the output by himself, and does not increase the threat value all the time, so that Brother Yang can occasionally pull away the BOSS and ensure that his threat value to the BOSS is at least in the second place, so that even if Yun Xiaohan is fixed, the BOSS will fight Brother Yang first.
The battle went on for another 3 minutes and 8 seconds, and De Coren used the [Humanoid Immobilization Technique] again, because he had been controlling the output, it took only 3 minutes to knock out 6% of De Coran's HP, and the previous section knocked him out about 16%.
This data shows that the possibility of triggering [Humanoid Immobilization] by pressing the amount of HP can basically be ruled out. In addition, De Keren still has 78% of his blood, which is generally triggered by a multiple of 5% according to the proportion of the existing blood volume, and the possibility of triggering a specific blood volume ratio can also be ruled out.
Yun Xiaohan himself has been silently counting the seconds, and these 3 minutes and 8 seconds are not an integer, so Yun Xiaohan guessed that the cooldown time of the [Humanoid Immobilization Technique] may be 3 minutes, and after the skill cools down, De Kelun will randomly use the [Humanoid Immobilization Technique] in a relatively short period of time.