1342 Skill Effect Remains

There is no such thing as a boss in the battle space, and it is naturally impossible for "Evine Gyin" to have a boss template, so his skill Yun Xiaohan still has a chance to recognize it.

I couldn't identify the imprisoning skill before, first, I just paid attention to the appearance of "Evine Guyin" at first, and I couldn't observe the details of its spell casting for the first time; The second is that the opponent has a high probability of using instant casting, omitting most of the casting process; The third is that this powerful imprisoning skill is extremely rare, and Yun Xiaohan has never seen it before, so he can't identify it.

But no matter how strong "Evine Gyin" is, it is impossible for every skill to be so strong and rare, and it is still possible for Yun Xiaohan to recognize a more common skill.

When the confinement time reached 3.5 seconds, the black light on the hand of "Evine Gyin" began to dissipate, which was a sign that the confinement had been lifted, but Yun Xiaohan was still motionless.

After another half a second, the black light has completely disappeared, and "Evine Gyin" has begun to chant the second spell, but surprisingly, the black ball of light around Yun Xiaohan's body still maintains a hazy outline, he can't use the still skill, his body is still falling, and the only beneficial change compared to before is that he can do some basic actions, such as raising the shield and adjusting the air posture.

This is the so-called "Skill Effect Remnant", which can continue to cause subsequent effects after the normal duration of the skill, but the effect will be weakened somewhat. For example, the normal effect of a skill is to knock down the target, but the target will still be unable to move for a certain amount of time after getting up.

"Skill Effect Residue" is mostly caused by powerful skills, but attribute verification crushing, and additional enhancement of support skills to currently used skills may also trigger this effect.

Yun Xiaohan didn't panic because of the rare "skill effect residue", he became more calm after confirming his state, considering that he was still in a forbidden state, "Evine Gyin" had just completed an instant cast before, and it was unlikely that he would immediately cast another instant spell, so his second spell should take a lot of time to chant.

In this case, Yun Xiaohan doesn't need to be too anxious, it's useless to be anxious, but this doesn't mean that he won't do anything, he can use this limited leisure time to do something.

So he began to change his outfit with one click, replacing the [Goblin Rocket Boots Type 1] with the original level 53 yellow plate armor shoes, and the [Helmet Dragon Ring] with the [Takshaya Giant Ring].

The reason for changing [Takshaya Giant Ring] instead of [Fire Spirit Ring] is very simple, the two equipment skills of [Fire Spirit Ring] require chanting time, and he has no chance to use them after he goes to the wall, and the equipment effect "Sand Skin" of [Takshaya Giant Ring] is passively triggered after being attacked, which can reduce physical damage by 20% and spell damage by 10%, not only is the trigger method simple and brainless, but its effect is also more practical when being besieged.

1 second passed, the costume change was completed, and at this time, not only the "Skill Effect Residue" was over, but the second spell chanting of "Evine Gain" was completed, and a giant green magic arrow had also condensed in front of him, and the arrow was facing the direction of Yun Xiaohan, and what was frustrating was that he couldn't recognize the second spell of "Evine Gain".

Counting the time it took for Yun Xiaohan to confirm his own state before, the duration of "Skill Effect Residue" and the channeling time of the Green Magic Arrow should both be 1.5 seconds.

That magic arrow is said to be a magic arrow, but in fact it is comparable to the specifications of the crossbow used in the ballista, much thicker than many spears, and Yun Xiaohan's [Thunder Spear] Although it is slightly inferior, it is not much different, considering that the spell user is very likely to be a hero-level NPC, Yun Xiaohan has been set on fire for so long, and he has already lost a lot of blood, this has to be taken again, absolutely residual blood, even if he can successfully jump on the city wall at that time, there is not much room for use, after all, he still has to ensure that he can successfully escape from the city wall.

Even so, watching the green magic arrow shoot towards him, Yun Xiaohan, who was constantly falling at a height, was still not in a hurry, he patiently observed the green magic arrow, and planned to try to dodge the skill, not only for this battle, but also for the preparation for the subsequent battle, of course, this is also because he still has enough back hands and the confidence to still be able to climb the city wall after losing some height.

The flight speed of the spell arrow is not fast, it can even be said to be a little slow, and it is this speed that makes Yun Xiaohan even more worried, because the flight speed of locking skills and pointing skills is often not very fast.

Not to mention the locking skill, unless he directly interrupts the user's guidance, he will definitely not be able to dodge, what he can do is to strengthen the city wall, and then use [Lonely Charge] to brush up attributes and double defense, and then open [Defensive Stance] Hard Resistance.

Pointing skills can be dodged, but they must be out of range, or if they are seriously violating the rules of flight, they can be lost.

The so-called serious violation of the law of flight in layman's terms means that you can't turn a sharp corner, the position of the target changes, and the skill slowly changes direction to continue to track the target, but it is not okay to suddenly turn 90 degrees, or go around in a big circle to chase the target.

According to this logic, the method with the highest success rate is naturally to wait for the spell arrow to fly close enough and then use the displacement skill to dodge, but Yun Xiaohan only waited for a while and found that he couldn't afford to wait, the fall made him constantly lose height, and the spell arrow flew fast enough, and he couldn't jump off the city wall if he waited any longer.

So Yun Xiaohan could only give up waiting and use [Flash] slightly above his head.

The reason why this displacement position was chosen was because Yun Xiaohan had lost too much height before, and now his vision could only see the enemy on the outermost side of the city wall, and the situation further inside could not be seen, so he had to urgently raise the height to broaden his field of vision, so as to choose a suitable landing point for the next action.

Moreover, [Flash] and [Flash] are both precise spatial displacement types for the player to choose a specific location, not a directional spatial displacement type that is fixed in a certain direction and a certain distance, so it is necessary to ensure the field of vision, that is, you must see the specific location before you can flash over.

Some people may think that in this way, the [Flash] and [Flash] through obstacle functions are basically useless, and they can't pass the obstacles, after all, "Choice" is a realistic first-person perspective, and the vision will be blocked by obstacles.

But many people forget that the obstacles summoned by players with skills are often not very high, and there is no way to completely block the field of vision, and even if the wall is high enough, as long as the walls are not fully connected, a certain field of vision can be guaranteed when viewed from the side, not to mention a transparent wall like the ice wall, which has no function to obstruct the field of vision at all.

In addition, even those completely enclosed walls are not out of the question, for example, you can summon a Magic Observer unit and have it pass through the wall to provide vision, and then flash through it itself.

In contrast, although the directional space displacement does not require a field of vision, the fixed displacement distance is too rigid to accurately displace, only suitable for pulling away and crossing obstacles, and has greater limitations in actual combat, especially not suitable for Yun Xiaohan, sometimes if you want to be close to the enemy, you can run behind the enemy instead of moving forward, which will be very embarrassing.