1341 The dilemma of skill recognition
The power of Evine Gyin's imprisonment skill is not only reflected in the range, it also has a super immobilization effect, not to mention the use of skills, Yun Xiaohan can't even move, so naturally don't want to use a shield to block, and it can't be changed.
Naturally, the effect of such a powerful skill cannot be costless, this imprisoning skill requires continuous guidance from the caster, and "Evine Gyin" can't do anything else while imprisoning Yun Xiaohan.
Another price is that this imprisoning skill directly hovers Yun Xiaohan in the air, and where he is imprisoned, he has always been set in what position, so that he is indeed unable to move at all, becoming a fixed target for the enemy, but it also retains a glimmer of hope for him, so as not to fall to the ground, resulting in the failure of the previous work of the wall jumping operation.
After becoming a fixed target, it is inevitable that he will be set on fire, and the NPCs and players in the north will try to attack him as soon as possible.
But at this time, Yun Xiaohan's awkward hovering position helped him to a certain extent, because it was not far from the city wall, and it was located under the city wall, the city wall became his cover to a certain extent, only the enemy close to the outside of the city wall was not very hindered by the city wall, and he could hit him with a straight trajectory attack, and the enemy on the inside of the city wall had to use a projectile trajectory attack if he wanted to hit him, or use locking skills.
The attack of the projectile trajectory is originally a test of technique and aiming ability, the NPC archers are better, the hit rate is low, and there are always some NPCs that can hit the covering attack, and the players in the north are miserable, and none of them is their true portrayal.
As for locking skills, it's really not a common type of skill, and the range of locking skills is generally very short, and it can't reach Yun Xiaohan's position at all, and if you have that time to aim slowly, northern players might as well run around the city wall to see if they can find a gap to squeeze to the outside of the city wall closer to Yun Xiaohan.
There are only a limited number of enemies that can accurately attack Yun Xiaohan, his double defense is high, and there is a campaign achievement BUFF bonus (65% double attack, 60% double defense), the threat of NPC archers and northern players to Yun Xiaohan is quite limited, but the other two named NPCs on the north gate of the urn city wall hit him a little painfully.
Speaking of which, there are a lot of NPCs with names on the city wall, most of them are concentrated in the north gate of the urn city, and there are also a few scattered on the city wall, Yun Xiaohan didn't have time to count carefully, and estimated that in addition to "Ivine Gyin", there are ten early ones, who should be officers, or important people in Slatesburg, such as the two small families mentioned before "I love to eat bamboo shoots" as Neiying, and their patriarch or important people in the clan should be the case if they are on the city wall.
However, these NPCs with names can't also be hero-level NPCs, they should mainly be high-level NPCs who are responsible for commanding, even if there are so many people who specialize in individual combat, their combat effectiveness will not be very strong, otherwise the imperial side will not have to play.
This can also be corroborated from Yun Xiaohan, if they are really the kind of people with strong personal combat power, it is impossible for there to be only two high-level NPCs attacking Yun Xiaohan.
The confinement of "Iven Gyin" lasted for four seconds, and another player might even be imprisoned for 8 or 10 seconds, and Yun Xiaohan's HP was also lost by nearly a third in these four seconds.
After being imprisoned, Yun Xiaohan did not do nothing, he first observed the distribution of enemies on the wall, and then focused all his attention on "Iven Gyin".
He did this for two main purposes.
The first purpose is naturally to see when the confinement ends, so as to react as soon as possible. This is not difficult to predict, after all, it is a skill that needs continuous guidance, as long as the black light in the hand of "Evine Gain" has obvious signs of disappearing, or the other party takes the initiative to stop, you can know that the confinement is about to end, it is much more timely than waiting stupidly, and the person starts to fall down and then react.
The second purpose is to use [Skill Identification] to identify the next skill of "Ivein Guyin" so that he can respond in a targeted manner.
Speaking of which, although Yun Xiaohan has been learning the skill [Skill Identification] for a long time, he has used it quite rarely, which is quite frustrating, mainly because the use conditions of [Skill Identification] are too harsh.
[Skill Identification] When identifying, it is necessary to observe the details of the target object's skill casting, and there are also certain requirements for the rarity of the skill.
Specifically, the more familiar you are with the skills you cast, the more details you observe, the more likely you are to be successful, and even in advance if you are particularly familiar with them. At the same time, the success rate of identifying skills is inversely proportional to the rarity of the skill, and the rarer the skill, the more difficult it is to identify.
Therefore, most of the time, Yun Xiaohan needs to keep an eye on the target, if the target suddenly runs to the observation blind spot with a displacement skill, and then uses the skill, or through some means to make Yun Xiaohan fail to see the skill casting process, it may lead to the failure of skill identification.
Under this premise, [Skill Identification] is most effective for targets with low AI, such as monsters and bosses, whose skill casting is more regular, and they will not intentionally conceal the details of their skill casting, but [Skill Identification] has limitations, and it is impossible to identify the skills of monsters and bosses, which means that this skill is mainly aimed at players and NPCs.
The player's skills may not be very familiar to other players, but for Yun Xiaohan, who is keen on PK and research and exploration, he has seen a lot, and the time he spends on learning is not in vain, friends and territory members who have a rare skill, he will also take the initiative to seek understanding, with his current status and status, as well as the righteous name that is convenient for him to command, except for the super ultimate move at the bottom of the box, basically no one will refuse his request.
With such vision and experience, even if he doesn't have [Skill Recognition], Yun Xiaohan can still recognize the skills of many players, plus his strength is too far ahead of others, almost no one will fight him in a 1V1 heads-up, and more than 1V can only focus on one target; Low-level players tend to move constantly when fighting, and [Skill Recognition] will inevitably be useless when fighting with players.
Therefore, [Skill Identification] is mainly used to deal with NPCs for Yun Xiaohan, especially for powerful NPCs, the stronger the NPC, the greater the effect of [Skill Identification], which naturally includes hero-level NPCs.
However, NPCs also have to be divided into situations, depending on their current identity, for example, in a certain event or plot, a hero-level NPC is pulled over by the system to work, and a temporary identity of an event BOSS or a dungeon guard boss is added, then there will be a dual template of hero and BOSS, and [Skill Identification] will not be effective against it.
(End of chapter)