Chapter 1099: Congratulations to the Prison Keeper for joining GOG Family Bucket (Plus Update)
Monday, June 11th.
Tengda Gaming Division.
Hu Xianbin and Min Jingchao are seriously thinking about the content of the new DLC "Eternal Reincarnation" of "Turning Back to the Shore".
Since the meeting with Mr. Pei last Monday, the designers of Tengda Games have all been inspired and can't wait to turn the idea of this DLC into reality.
However, a week later, this state of inspiration has become an ordeal for everyone.
It's also very uncomfortable to have no idea and not be able to start making it right away.
It's uncomfortable!
It's like an author who clearly thinks of a brilliant idea, but can't write it out immediately, but has to repeatedly consider, polish, and improve it for up to two months, and can't write a single word of the text, this kind of torment is not something that anyone can endure.
The same goes for the designers in the games department.
They can only do some small preparations, such as a simple idea of the game mechanics, minor fixes on some art assets, and so on.
However, real planning and project approval, specific design, formal development, etc., are not allowed.
As for why, Mr. Pei didn't make it very clear, and everyone speculated that it should be to let everyone accumulate inspiration and do a good job of accumulation, don't be in a hurry, and don't mess up this good idea.
This is understandable, but it's still very uncomfortable.
Hu Xianbin and Min Jingchao are in a similar state.
Hu Xianbin previously developed "Mission and Choice", and the game has stabilized after its release, and there are no large-scale DLC or sequel development plans, so Hu Xianbin has been thinking about "Eternal Reincarnation" most of the time.
On Min Jingchao's side, GOG's various regions are about to hold the finals of the spring round, and the game version is already very stable, and there is no need to update the version for the time being.
Min Jingchao has nothing else to do, and is very interested in the DLC of "Eternal Reincarnation", so he also helped with the design and conception of the gameplay.
The more I conceived, the more I wanted to make this DLC immediately.
Especially with this unique combat mechanism, I think it should be quite emotional to fight!
Of course, the premise is in the hands of a master.
But Mr. Pei's order cannot be violated, Mr. Pei said that if the development cannot be officially started, then it must not be developed.
Hu Xianbin said with some worry: "This feeling of being inspired, but not being able to officially develop it, is too uncomfortable!" ”
"Mr. Pei asked us to wait for two months before the official development, the intention is good, is to hope that we will precipitate more inspiration, and start production after full preparation."
"But...... Do I need to settle for two months? It's been too long! ”
"In terms of the volume of this DLC, in fact, it can barely be done in two months, after all, the main scenes and monsters have not changed very much, and many art resources can be reused. Even with the addition of time such as testing and tuning, three months is almost enough. ”
"It's a bit unreasonable."
Min Jingchao nodded: "It does feel a little strange, this progress is a little too slow." ”
If Pei Qian heard their conversation, he would definitely scoff and say, you know a hammer!
Does this have anything to do with procrastination or not? Why is it delayed by two months? The main thing is that it's just in time for the settlement cycle!
Because the previous game project establishment and development are just within the settlement cycle, it can be developed according to the normal schedule.
But the DLC of "Eternal Reincarnation" is special? Stuck at the end of the billing cycle? If you develop it now, it will take three months to develop it for the sake of safety? Just delayed the settlement.
That's why we decided to delay development by two months in order to stagger the billing cycle.
But Hu Xianbin and Min Jingchao don't know this? Do they think there's something strange about this? Considering the Tengda spiritual interpretation criterion of "there must be a deep meaning behind Mr. Pei's unreasonable behavior", questions naturally arise.
They were very inspired and were seriously thinking about the design plan, so this kind of question was buried in the bottom of their hearts for the time being.
But now? Are you almost ready to conceive of the design? I made a draft, but I couldn't write a formal design plan, and I couldn't start production.
In this state of torment, this kind of question resurfaces, and it is difficult to ignore it.
Both fell silent, each thinking separately.
Hu Xianbin frowned? said: "You say, Mr. Pei deliberately set aside us such a long free time? Deliberately not allowing us to start working on the DLC for Eternal Reincarnation, is it implying that we have something else to do? ”
Min Jingchao nodded: "I think?" There is such a possibility. ”
"So what else is going on? What kind of work can be completed in exactly two months, and has some connection with "Eternal Reincarnation"? "Hu Xianbin meditated? But there are still no eyebrows.
Suddenly? Min Jingchao had a flash of inspiration: "Huh? I've got it! ”
"Is it possible to create a new hero for GOG?"
"Two months is enough time for us to come up with a new hero, and this new hero can be used in the combat mechanics of Eternal Fall."
"It's been a long time since GOG had this kind of showy and popular new hero since the creation of the popular new hero Nguyen."
"Although the reviews of the new heroes are also good, and the balance is okay, there has never been a hero as popular as the Wind Ink Ruan."
"In these two months, we can design a new hero for GOG, 'Prison Breaker', and at the same time accumulate inspiration for "Eternal Reincarnation" and prepare for it."
"When the time comes, first go to the new hero Prison Suppressor, and then focus on this new hero to promote and warm up for "Eternal Reincarnation", is this rhythm much more perfect?"
Hu Xianbin suddenly said: "Yes, this is indeed much more reasonable!" ”
"If Mr. Pei made up his mind that he wanted us to do something in these two months, it would probably be this!"
The two of them thought about it for a moment and decided that this was indeed the most likely option.
Moreover, being idle now is also idle, isn't it just right to be a new hero?
Originally, Min Jingchao also planned to release the news of the new hero Prison Keeper on the stage of the GPL Spring Finals, but the two discussed it and forgot it.
The GPL Spring Finals are coming this weekend, which is a bit late compared to the normal Spring Season schedule, after all, it's June, and it stands to reason that the Summer Season is about to start.
But this is mainly to take care of the time in other regions.
Because the other divisions were formed relatively late, the league started relatively late. The Summer Tournament will start at about the same time as The World 2nd Edition, so that the Summer Tournament schedule for each region will be completed.
Originally, the spring finals were a good time to promote the new heroes, but considering two problems: one is that it is absolutely too late to make a promotional video within a week, and it will be very boring if you only release text messages and no video materials; The second is that Mr. Pei has requested that no information about the copyright development of the inspiration class can be leaked for more than a month, and this new hero should be regarded as part of copyright development in the strict sense.
So, the two gave up this plan.
However, in a little more than a month, GOG's summer tournaments will start in all the major regions around the world.
You can announce the news of new heroes when the summer tournament begins!
After having a goal, Min Jingchao and Hu Xianbin were full of motivation again.
The inspiration and unique mechanics that we have accumulated for Eternal Fall can be used to design new GOG heroes, and we will try to develop another hero as popular as Wind Ink Nguyen!
……
With the cooperation of the two people, the design plan for the new hero soon came out.
This is obviously due to the inspiration brought to them by Mr. Pei's original idea, as well as the accumulation of continuous conception and design gameplay during this week.
The new hero is called "Prison Suppressor" and is positioned as a physical assassin.
Its passive ability is "Pranayama", which is similar to the mechanics of breath in Eternal Reincarnation.
The Prison Suppressor has no mana bar or energy bar, instead has a stamina bar. Whether it's a skill or a normal attack, it consumes stamina.
In addition, there will be a circular aura effect under the feet of the Prisoner, which will expand and shrink according to a certain frequency, this circle is the breath value, expanding for inhalation, and shrinking for exhalation.
When the circle expands to its maximum range, it is the best state to attack or release a skill. Frequent attacks under this condition can have a pranayama effect, which will increase the recovery of the prisoner's physical strength, slightly increase the movement speed, and increase the chance of blocking.
Conversely, if you attack or release a skill at the wrong time, the Hellster will automatically adjust your breath to suit the attack frequency. However, the side effect is that the breath value will gradually become disordered.
The aura status will be represented by the color of the aperture under your feet, and it will be the same as in "Eternal Reincarnation", which will start with regular white, yellow or even red for disorder, and green for smooth breath.
If the aperture under the Prisoner's feet is green and his stamina bar is full, then it is best not to confront him head-on at this time.
The first and second skills of the Prison Suppressor are "Perfect Parry" and "Step Dodge" respectively.
This mechanic is a perfect parry or dodge for the protagonist in Eternal Fall to push the stick against enemy attacks.
There is a certain difference between these two skills.
The cooldown of the perfect parry is short, there is no displacement effect, and the physical value consumption is not high, but it has a certain chance of failure, and it needs the mouse pointer to point in the right direction and use the skill at the right time to trigger the perfect parry, otherwise it is an imperfect parry or even a parry failure.
Whether the parry is perfect or not will affect the damage taken by the hero, the change in breath value, the amount of health consumed, and the cooldown time of the skill.
The Step-Down Dodge has a longer cooldown, has a short-distance displacement effect, and has a relatively high stamina consumption, but it is much easier to operate than parrying, and it is more friendly to the opponent.
The difficulty of parrying can be easily divided into three types: the normal attacks of hostile heroes are relatively easy to parry; Normal skills other than the ultimate will be more difficult; The parry of the ultimate is the most difficult, and it takes not only skill but also good luck to succeed.
Considering that each hero's skill has different factors such as forward swing time and flight speed, whether the parry can be successful or not will be a great test of the player's reaction and operation.
And once the parry fails, it is equivalent to using the face to connect the skill, and the consequences will be very serious.
These two skills, together with the setting of breath value, are the key to whether the hero of the Prison Suppressor can show off.
The third skill is "Changing Weapons". According to the setting, the Prison Suppressor is a Valkyrie and is proficient in various weapons, so he can also switch freely between different weapon types.
Because it should not be too complicated, Min Jingchao designed three weapon modes.
One is a dual-wielding two-handed weapon, in this mode, the attack forward swing becomes longer, the attack distance becomes larger, the attack power is slightly increased, and the sweeping attack has an AOE effect, but the attack speed is significantly reduced;
The second is to hold a sword with one hand, which has a moderate attack range, attack speed, and attack power, but will slightly increase the blocking effect;
The third is the dual-wielding dagger, which has the shortest attack range and lowest attack power, but has an extremely high attack frequency and can inflict additional critical hits when attacking enemies from behind.
When choosing different weapon modes, you should also take into account the current breath status and the impact of equipment. For example, if you want to go through the Harvest Assassin stream, you can use the Attack Speed Critical Hit Outfit to focus on the Dagger, while if you want to go through the Half-Flesh Warrior stream, you can focus on two-handed weapons.
In order to encourage players to change weapons more, each time you switch weapons, there will be a short increase in damage and a buff that slightly increases the success rate of parrying.
It's also easy to explain in terms of setting: because using the same weapon for a long time will be understood by the enemy, and if you change the weapon to an attack routine, the enemy will be caught off guard and can add damage.
The ultimate is "Valkyrie Awakening", which has both passive and active effects.
The passive effect is that when fighting the enemy continuously, each successful parry or attack can weaken the enemy's breath, manifesting as a ring appearing under the enemy's feet, showing four colors: green, white, yellow, and red.
The more disordered the enemy's breath, the slower their movement speed and the increased damage they take. When the aura is red and the HP is below 8%, the Hellsmelter's damage will directly trigger the slash effect.
However, if you fail to suppress the enemy's breath constantly, the enemy's breath will gradually improve until it turns back to green and disappears.
In addition, there is another passive effect is Enchantment, when the player frequently uses parries but keeps failing and the number of deaths is accumulating, the Prison Suppressor will enter the Enchanted state, at this time, the success rate of his parry skills will be increased, and there is even a certain chance to trigger the effect of automatic parrying.
The active effect of the ultimate is to enter the state of Martial God Awakening, the effect is greatly increased when the enemy's breath is weakened, and the enemy's breath value is good and changes slowly, and the kill line is also increased to 12%, after killing a person, the effect will increase a small amount of time. In other words, it's easier to harvest the battlefield.
But this slash effect is not a brainless slash, but it must be disrupted to slash, so it won't be too invincible.
Overall, this is a hero who is extremely difficult to operate.
Its game mechanics are well worth studying, and if played well, it will be a strong choice for both heads-up and harvesting the battlefield.
But if you want to play well, the conditions are very harsh.
You need to card the breath value attack or release skills, you need to get different skills according to different heroes, accurately release each parry skill, choose parry and dodge correctly, you need to think about what weapon you play and match the equipment, adapt to the rhythm of the three weapon modes, and correctly choose whether to divide or join the group.
Playing with masters and handicaps, it is not a hero at all.
But what's interesting is that even if you keep sending this hero with a handicapped hand, you can also ensure the bottom line through the demon state, so that this hero can also eat skills through the parry effect, and it won't be like Wind Ink Ruan, who will become a pure waste after sending it a few times, leaving only happiness.
In terms of balance, this hero is completely different in high-end games and games compared to low-end games.
In the low-end game, the vast majority of people can't play well, so don't worry about him being too strong, and don't worry about him being too bad if you have a demon mechanism.
In high-end rounds and matches, the enemy can respond by disrupting his breath and weapon switching settings. Moreover, although the parry of the Prison Suppressor seems to be strong, once the parry fails, it may be instantaneously seconded, and high returns are accompanied by high risks.
It's normal for professional players to not be able to show him, but if he shows off, the viewing will definitely explode.
Min Jingchao even had a hunch that the hero of the Prison Suppressor would probably form a happy duo with Wind Inkman Ruan in the future, happier than anyone else.
But no matter what, no matter how much the hero of the Prison Suppressor can be sent, it is still much more useful than Happy Ruan Nan.
This can be regarded as the designer's immeasurable merit!