Daybreak Game Introduction and Description 1
Dawn Description & Introduction:
One. Main City: Each server has one or two main cities and one to three secondary main cities, and players can leave the Novice Village and settle in a secondary main city after reaching level 10. In the middle of the game, the game will open a teleportation channel between the secondary main city and the main city, and players can teleport to the main city when they reach level 60 and complete the second turn mission. In addition, there will be a guild station refresh in the game, and each guild can compete for it, and the guild that successfully competes for eight hours can get the right to use the station.
Names of major servers and main cities:
1. China: The City of the Sun and the Moon, the City of Storms
Secondary main cities: Seven Star City, Eight Que City, Nine Song City
2. Korea: The City of Guardians The City of Leaders
3. Japan: Castle in the Sky
4. India: Aomine City, Iron Skull City
5. United Kingdom: Sunset City
6. France: The End of the World
7. Germany: the city of chariots
8. Russia: the city of wind and snow
9. Turkey: Mochizuki Castle
10. Australia: City of the South
11. United States: Cold Iron City, Twilight Zone
12. Brazil: City of Forests
13. Argentina: The City of Watch
14. Egypt: The Savage City
15. South Africa: Diamond City
Two. Classes: Divided into five basic classes: Warrior, Mage, Archer, Assassin, and Priest. Players can accept one class at level 20, and each class (except Priest) has four class change classes, and players can successfully change classes by completing the job change task and obtain more powerful class skills. In addition, there is a very low chance that there will be a hidden career transfer certificate in the game, and players can get the job transfer task after using it, and they can change to a hidden class by completing the job transfer task, and the original class skill will be refreshed and cannot be changed.
Major Basic Occupations and Changing Occupations:
1. Warrior: Swordsman, Berserker, Knight, Dark Samurai
2. Mage: Ice Master, Summoner, Flame Blaster, Shadow Wizard
3. Archers: Elemental Archers, Demolition Heavy Archers, Wind Spirit Archers, Dark Archers
4. Assassins: Hermit, Wind Assassin, Hidden Weapon Demon Spirit, Shadow Assassin
5. Pastor: Priest of Light Punishment Priest
Introduction to the growth of the attributes of each transferred occupation:
Strength, physical strength, agility, intelligence
(1) Edgeworth 1.9 1.8 2.2 1.3
Berserker 2.5 2.1 1.2 1.0
Knight 2.0 2.5 1.3 1.1
Dark Warrior 1.7 1.8 1.7 1.8
(2) Ice Fighter 1.2 1.5 1.0 2.4
Summoner 1.4 1.6 1.1 2.2
Flameburst Wizard 1.3 1.4 1.0 2.5
Shadow Wizard 1.5 1.6 1.2 2.1
(3) Elemental Archer 1.9 1.7 2.1 1.4
Demolition Heavy Archer 2.1 1.8 1.9 1.2
Wind Archer 1.8 1.6 2.3 1.3
Dark Archer 1.6 1.7 1.8 2.0
(4) Hermit 1.8 1.8 2.4 1.3
Wind Assassin 1.9 1.7 2.5 1.2
Hidden Weapon Demon 2.0 1.8 2.1 1.4
Shadow Assassin 1.6 1.7 1.8 1.9
(5) Pastor of Light 1.3 1.8 1.2 2.3
Disciplined Priest 1.4 1.8 1.2 2.2
Description of basic vocational skills:
(1) Warrior:
Level 1 (Heavy Slash): Swing the weapon in your hand to seriously damage the opponent, dealing 150% physical damage, consuming 20MP and cooling down for 5s
Level 5 (Three Swords): Quickly swing your weapon to kill the enemy three times, dealing 80% physical damage each time, consuming 30MP and cooling down for 15s
Level 10 (Charged Spike): Use the weapon to charge for a period of time, then quickly stab the enemy, the charge time lasts for up to 2s, it will deal 2x the physical damage, and can dash up to 10 yards, the damage and dash distance are related to the charge time, consume 40MP, and cool down 20s
Level 15 (Streak): Unleash a lightning-fast attack on a single target, slashing up to 5 times in a row, dealing 100% physical damage for the first time, decreasing the damage by 20% each subsequent time, consuming 80MP and cooling down for 30s
(2) Mage:
Level 1 (Fireball): Summons a fireball to attack the enemy, dealing 50 points of base magic damage, the damage value is related to the magic attack, consumes 20MP, and has a cooldown of 3s
Level 5 (Frost Arrow): Summons a Frost Arrow to attack enemies and slow them for a short time. Deals 50 base magic damage, with a 20% slow effect that lasts for 1s, consumes 30 MP, and has a cooldown of 8s
Level 10 (Lightning): Summons lightning to attack the enemy, can continue to cast spells, dealing 60 base magic damage per second, if you stop casting, the skill will enter a cooldown state. Consumes 30MP per second and cools down for 30s
Level 15 (Ice Blast): Unleashes an ice flower on the target and explodes, dealing 150 points of ice-based magic damage and slowing the target by 30% for 2s, dealing half of the damage and slowing to nearby enemies. Consumes 80MP and cools for 30s
Level 20 (Insight): Cast a spell to illuminate the target area, up to a rectangular area of 10×10 yards (2 yards in the game is equal to 1 meter in reality), exposing normal cloaked units for 5s. No consumption, 100s cooling
Level 60 (Space Jump): Instantaneously displace to the target position, the maximum displacement distance is 15 yards each time, and the maximum displacement is three times, and the skill enters a cooldown state when the three displacements are used up or the skill duration reaches 30s. Consumes 200MP and cools for 300s
(3) Archers:
Level 1 (Precision Shooting): Passive skill, each shot can increase the attack power by 2 points after hitting the target, stacking up to 10 times, and the effect will be reset if you don't shoot within 5s
Level 5 (Rocket): Shoots a fire arrow that deals an additional 20 fire attribute true damage (ignores defense), consumes 20 MP, and has a cooldown of 3s
Level 10 (Ice Arrow): Shoots an ice arrow that deals an additional 30 Ice True Damage and adds a 20% slow effect for 0.5s. Consumes 20MP and has a cooldown of 5s
Level 15 (Headshot): Shoots a single enemy in the head, dealing double physical damage. It consumes 40MP and cools for 15s
Level 20 (Illuminated Arrow): Shoots a Flare Arrow at the target area, illuminating a rectangular area of up to 10×10 yards, exposing normal cloaked units for 5s. No consumption, 100s cooling
(4) Assassins:
Level 1 (Swift): Passively increases the Assassin's movement speed by 10%.
Level 5 (Backstab): Instantly go around the enemy's back and slash them with a dagger, dealing 100% physical damage and causing the enemy to bleed, losing 20 health per second for 3s. Consumes 40MP and cools for 10s
Level 10 (Stealth): After a short delay of 0.5s, it enters the stealth state, and increases the movement speed by an additional 20% while in the stealth state for 10s. Consumes 10MP and cools for 50s
Level 15 (Heavenly Punishment): Slashes enemies with a dagger, dealing 150% physical damage, dealing an additional 100 true damage and blinding enemies for 2s. Consumes 60MP and cools for 30s
(5) Pastor:
Level 1 (Healing Aura): Increases the health regeneration rate of all allies within 10 yards by 100%.
Level 5 (Healing): Restores 100 base health to allies, and the regeneration is related to magic attacks. Consumes 30MP and cools for 15s
Level 10 (Crystal Aura): Increases the mana regeneration rate of all allies within 10 yards by 100% and armor by 5
Level 15 (Medium Healing): Restores 250 base health to allies, which is related to magical attacks. It consumes 80MP and cools for 30s
Description of Vocational Skills of Each Transferred Occupation:
Warrior:
(1) Edgeworthy
Level 20 (Sword Mastery): Passively increases sword weapon damage by 20%.
(Sword Qi Dash): Dash 15 yards towards the target area with the sword of qi, dealing twice as much damage to enemies along the way. Consumes 60MP and cools for 30s
Level 40 (Sword Qi Slash): Unleashes a lune-shaped sword aura in front of you, the range increases with the skill level, and the damage is related to physical attacks. Consumes 80MP and cools for 30s
(Ascending Dragon Strike): Unleashes a dragon-shaped sword aura in front of you and knocks enemies back for a short distance, dealing damage related to physical attacks. Consumes 100MP and cools for 50s
Level 60 (Potential): Passively increases attack speed by 50% and increases dodge chance against normal attacks by 10%.
(Edgeworthiness): Activates skills to increase attack speed by 100% and movement speed by 50%, and the effect lasts for 12s. No consumption, cooling for 300s
Level 100 (Ten Thousand Swords): Unleashes a 30×30 yard sword formation in front of you, dealing physical damage over time for 30s. Consumes 200MP and cools for 600s
(2) Berserker
Level 20 (Axe Mastery): Passively increases AXE weapon damage by 20%.
(Tomahawk Cut): Swings the Tomahawk to deal physical damage to a horizontal row of enemies in front of it, and the damage value is related to the physical attack. Consumes 50MP and cools for 15s
Level 40 (Berserk Body): Passively reduces the duration of controlled skills by 20%.
(Tomahawk Throw): Throws a Tomahawk at the target, dealing high physical damage and halving damage to enemies along the way. Consumes 100MP and cools for 30s
Level 60 (Blood Boiling): Activate skills to increase basic attack power by 50% (including class growth attack power and weapon base attack power, excluding bonuses to weapons, equipment, skills, and potions, etc.) for 30s. No consumption, cooling for 300s
(Raging Strike): Grants divine power to the weapon, which will crit its next attack and leap to the target within 30 yards. Consumes 120MP and cools for 80s
Level 100 (Blood Awakening): Activate the skill to immediately remove all negative statuses of the self, and gain 50% base attack damage and 30% critical strike chance bonus, immune to all control effects during activation, lasting 15s, cooldown 600s