Dawnbreak Game Introduction and Description 2
(3) Knights
Level 20 (Gun Mastery): Passively increases gun weapon damage by 20% and obtains shield equipping qualifications
(Spear Thrust): Deals physical damage to a single enemy. Consumes 30MP and cools for 5s
Level 40 (Armor of Honor): Passively increases defense and magic resistance by 20%.
(Spear Stabb): Performs three quick strikes in front of you, dealing 100% physical damage each time. Consumes 80MP and cools for 20s
Level 60 (Shield of Light): Stand your shield and enter a defensive stance. Movement speed is reduced by 50% while Defensive Stance, and all damage taken by the caster is reduced by 50% for up to 10s. No consumption, 150s cooling
(Taunt): Taunt a single target, make the target force to attack itself for 3s, reduce the target's damage by 80%, lock the skill, and cannot dodge. Consumes 120MP and cools for 60s
Level 100 (Expedition): Gain mount qualifications
(Charge): Lock on to any enemy within 80 yards while mounted to launch a charge, lock the skill, unable to dodge, and the target will be stunned for 5s after being hit. Consumes 200MP and cools for 80s
(4) Dark Samurai
Level 20 (Knife Mastery): Passively increases the damage of knife weapons by 20% and increases damage against Light enemies by 20%.
(Dark Moon Slash): Unleashes a half-moon slash in front of you, inflicting dark magic damage related to physical and magical attacks. It consumes 30MP and cools for 8s
Level 40 (Dark Sword): Passively inflicts a dark attack on the weapon, and normal attacks deal additional dark magic damage.
(Black Flame Break): Condenses dark energy, causing a dark explosion in front of you, dealing dark magic damage. Consumes 50MP and cools for 20s
Level 60 (Dark Orb): Unleashes a Dark Orb at or near the target, dealing Dark Magical Damage over time when an enemy comes into contact with it, and the Dark Orb lasts for 5s and cannot be broken. Consumes 30MP and cools for 2s
(Dark Gate): Unleashes a Dark Portal, absorbing all damage for 5s. No consumption, 150s cooling
Level 100 (Children of Darkness): Activates the skill to inflict 100% lifesteal on normal attacks, and increases attack and movement speed by 50% for 15s. Consumes 200MP and cools for 600s
Mage:
(1) Ice Breaker
Level 20 (Ice Mastery): Passively increases the damage of all Ice Skills by 20%.
(Ice Ball): Unleashes a crystal ice ball, which explodes on contact with enemies, dealing ice magic damage and slowing it by 30% for 1s. It consumes 30MP and cools for 8s
Level 40 (Frost Shield): Unleashes a Frost Shield that prioritizes the consumption of shield toughness when taking damage, and reduces the movement speed of nearby enemies by 20%, which is related to magical attacks. When the shield is broken, it needs to be cooled down for 100s and consumes 200MP
(Ice Break): An enhanced version of the Ice Blast, which deals high ice magic damage to the target, slows the target by 50% for 2s, and has a 20% chance to directly freeze the target for 1s, and the surrounding targets take half of the damage and slow. Consumes 120MP and has a cooldown of 30s
Level 60 (Ice Wall): Unleashes an ice wall to block damage, the ice wall cannot be broken, and lasts for 5s. It consumes 180MP and cools for 120s
(Glacial Burst): Casts 30×20 yards in front of you, freezing all targets, bursting after 3s and dealing high ice magic damage. Consumes 200MP and cools for 120s
Level 100 (Ice Duel): Casting a spell that deals ice magic damage to all enemies within 25 yards (i.e., a circle with a radius of 25 yards) after 3 seconds, and freezes enemies for 5 seconds. Consumes 500MP and cools for 600s
(2) Summoner
Level 20 (Summoning Mastery): Increases the damage of all summoned beasts by 20%, up to two of each type of summoned beast, and all of the attributes of all summoned beasts are related to the summoner's magic attack
(Summoning Elves Thunder): Summons Thunder Elves to assist in battle, consuming 30MP and cooling down for 30s
Level 40 (Summoning Elves: Fire): Summons fire spirits to assist in battle, consumes 40MP, and has a cooldown of 40s
(Summons Ice Elves): Summons Ice Elves to assist in battle, consumes 40MP and cools down for 40s
Level 60 (Summoning Elves: Dark): Summons Dark Elves to assist in battle, consumes 80MP, and has a cooldown of 60s
(Elf Growth): Evolve all summoned beasts around, increasing all the summoned beasts' attributes by 20% (including double attack, double defense, double speed and maximum health) for each evolution, evolving up to two times, consuming 150MP and cooling down for 150s
Level 100 (Summoning Elven King Jana): Summons the Elven King to assist in the battle, when the Elf King exists, all the attributes of all other summoned beasts around him are increased by 50%, and the Elf King can exist at most one. Consumes 500MP and cools for 600s
(3) Flame Blaster Wizard
Level 20 (Fire Mastery): Passively increases the damage of all Fire skills by 20%.
(Fire Orb): Releases three flame orbs in a row towards the target. Consumes 30MP and cools for 10s
Level 40 (Flame Shield): Releases a Flame Shield, which blocks percentage damage for the caster, the resistance damage is related to magic attacks, the shield will not be broken, and will deal continuous burn damage to nearby enemies, the shield lasts for 60s. Consumes 200MP and cools down for 80s (i.e. 20s vacuum period)
(Flame Explosion): Deals a large amount of fire-type magic damage to a single target, locks on skills, and cannot dodge. It consumes 120MP and cools for 30s
Level 60 (Fire Dragon): Unleashes a fire dragon that deals massive fire damage to all enemies in a 30×10 yard area in front of you. Consumes 150MP and cools for 120s
(Fire Lion Dance): Summons a fire lion to assist in the battle, all attributes of the fire lion are related to the caster's magic attack, and the fire lion can exist for up to 30s. Consumes 200MP and cools for 180s
Level 100 (Fire Spell): Chanting a spell, after 3 seconds, release a flame screen centered on the caster that spreads rapidly around, dealing a devastating blow to the enemy, with a maximum cast range of 50×50 yards. Consumes 500MP and cools for 600s
(4) Shadow Wizard
Level 20 (Dark Mastery): Increases damage by 20% for all Dark skills and 20% damage against Light enemies
(Dark Strike): Summons a black bat to strike enemies, dealing dark magic damage. Consumes 20MP and cools for 5s
Level 40 (Imprison): Imprisons the target for 3s, and deals dark magic damage, locks skills, and cannot dodge. Consumes 80MP and cools for 30s
(Stealth): Immediately enters the stealth state, increasing movement speed by 30% for 10s. Consumes 50MP and cools for 100s
Level 60 (Dark Meteorite): Summons a Dark Meteorite that lands in a target area of 30×30 yards, dealing a large amount of Dark Elemental damage to enemies for 10s. Consumes 200MP and cools for 180s
(Dark Storm): Unleashes a Dark Storm around you, dealing Dark Magic Damage to nearby enemies over time, and knocking back enemies who attempt to approach for 10s. Consumes 200MP and cools for 150s
Level 100 (Doomsday Falls): Chant the spell, release a dark space in the front 50×50 yards area after 3s, all enemies will be slowed down by 80%, if the enemy has not left the dark space after 5s, the enemy will be sucked into the center, losing 20% of the current health per second for 5s, the dark space lasts for a total of 10s, and is ineffective against the boss. Consumes 500MP and cools for 800s
Archer:
(1) Elemental Archer
Level 20 (Elemental Mastery): Passively increases all Elemental Attack Damage and Elemental Arrow debuffs by 20% (excluding duration)
(Elemental Conversion): It can make the weapon transform at will in the four attributes of light, dark, ice, and fire, with no consumption and no cooldown
Level 40 (Elemental Arrow): Shoots an elemental arrow that deals physical damage and adds negative effects, different attributes cause different effects, light (reduces critical hit resistance by 20%), dark (reduces health regeneration by 50%), ice (reduces movement speed by 30%), fire (reduces physical defense by 20%), and the effect lasts for 3s. Consumes 40MP and cools for 10s
(Elemental Drain): Each time you kill an elemental enemy, you can increase the damage of its opposing element, up to 30%, and the effect lasts until it goes offline.
Level 60 (Elemental Burst): Shoots four elemental arrows with different attributes together, inflicting four negative effects on the target at the same time, and the same effect cannot be stacked. Consumes 60MP and cools for 30s
(Elemental Detonation): Each elemental arrow that hits the target will leave a mark of that attribute on the target (limited to one of the same attribute), each token will exist for a maximum of 35s, and after detonating the marker, it will deal physical damage and apply the negative effect of the corresponding attribute of the mark to the target again. No consumption, no cooldown
Level 100 (Elemental Master): Passively increases all Elemental Attack Damage and Elemental Arrow debuffs by 50% (excluding duration)
(2) Explosive Heavy Archer
Level 20 (Armor Piercing): All attacks ignore 20% of the target's armor, which can be applied to buildings, siege engines, and gates (these targets cannot be affected by normal debuffs).
(Blasting Arrow): Deals physical damage, and the higher the enemy's armor value, the stronger the passive ignorance defense effect. Consumes 30MP and cools for 5s
Level 40 (Heavy Archer): Passively increases base attack damage by 10%.
(Heavy Arrow): Shoots a large heavy arrow that knocks back the target and deals a large amount of damage that ignores 30% of defense (stackable). Consumes 50MP and cools for 30s
Level 60 (Explosive Shot): Shoots up to 10 waves of arrows at the target area in a row, dealing 150% physical damage in the first wave and decreasing the damage of each subsequent wave by 20%, with a range of 15×15 yards. Consumes 150MP and cools for 150s
(Arm Strength Increase): Greatly increases Arm Strength, increases Critical Strike Chance by 20% and Attack Speed by 50% for 10 seconds, and gains an additional 20 yards of attack range. Consumes 150MP and cools for 300s
Level 100 (City Break): Passively increases 100% bonus damage to all buildings, siege machines, and gates
(Critical Kill): After every 8 normal attacks hit, the next normal attack will lock onto the target, lock the skill, ignore evasion, and always crit
(3) Wind Spirit Archer
Level 20 (Wind Chaser): Increases attack range by an additional 10 yards (40 yards for normal archers)
(Light Arrow): Deals physical damage, the farther away it is, the higher the damage. Consumes 20MP and cools for 5s
Level 40 (Wind Chaser): Shoots a tracking arrow at the target, dealing 250% physical damage, locking the skill, unable to dodge. Consumes 50MP and cools for 30s
(Heart Eye): Attacking targets 40 yards away will deal an additional 50% of Physical Damage
Level 60 (Wind Chasing Combo): Shoot 5 tracking arrows at the target in a row, the first one deals 120% damage, and then the damage of each arrow decreases by 20% in turn, locking the skill, unable to dodge. Consumes 120MP and cools for 120s
(Leap): Greatly increases jump power and movement speed in jungle landscapes, and becomes invisible when on grass or trees
Level 100 (Whispering): Activates skills to gain 150% attack speed, 100% movement speed, and 30% critical strike chance bonus for 15s. Consumes 200MP and cools for 600s
(4) Dark Archers
Level 20 (Dark Heart): Passively increases all dark attribute damage by 10%, and weakens the target's magic resistance by 5% per attack, stacks up to 5 times, resets the effect of no attack within 10s, and increases damage to light enemies by 20%.
(Darkfeather Arrow): Deals extra magic damage and ignores 20% magic resistance. It consumes 30MP and cools for 8s
Level 40 (Bow of Darkness): Passively inflicts a dark attack on the weapon, and normal attacks deal additional dark magic damage.
(Stealth Trap): Unleashes a cloaking trap that will stun enemies for 3s, and the trap will last up to 60s, up to 2 at the same time. Consumes 50MP and cools for 30s
Level 60 (Dark Arrow Rain): Shoots a shower of arrows into the air and lands in the target area, dealing magic damage over time and slowing enemies by 50% for 5s with a radius of 20×20 yards. Consumes 150MP and cools for 60s
(Dark Imprisoned Arrow): Shoots a Dark Arrow that deals magic damage and imprisons the pierced enemy for 3s, up to a maximum of 5 enemies. Consumes 80MP and cools for 60s
Level 100 (Dark Judgment): After charging for 3s, shoots a huge Judgment Arrow 15 yards wide, dealing massive dark magic damage, and the Judgment Arrow can fly up to 100 yards. Consumes 200MP and cools for 300s
Assassin:
(1) Hermits
Level 20 (Dark Stabb): Passive skill, if the target has not yet spotted you (i.e. the cloaking has not been interrupted or detected by the target), the next attack will take an additional 30% of the damage to the target
(Assassination): Assassinate the target with a dagger, dealing physical damage. Consumes 10MP and cools for 5s
Level 40 (Strong Stealth): Can force stealth in the attacked state, no delay, stealth lasts for 10s, and when the stealth is interrupted or detected, it will be delayed for 1s before reappearing. No consumption, cooling for 60s
(Blade Dance): Spin itself and use the dagger to slice through nearby enemies at high speed, up to 3 times, dealing 80% Physical Attack damage each time. Consumes 60MP and cools for 30s
Level 60 (Near-Death): Blocks a death damage and enters invincibility for 2s. No consumption, cooling for 300s
(Moon Blade): After activating the skill, each normal attack will enter the invisibility state for 1s after hitting the target, and each invisibility effect can trigger the dark stab effect for 10s. Consumes 100MP and cools for 200s
Level 100 (Hidden): Activates skills to gain 100% attack speed and movement speed and 20% critical strike chance bonus, and immediately enters a stealth state, which cannot be detected by ordinary detection skills for 15s. Consumes 150MP and cools for 600s