Chapter 510. Open world ARPG

If you want to say that the best-selling anime adaptation game in recent years, it is probably the game of "One Piece".

The game is a fighting game, and the characters in One Piece are designed to be playable characters in a fighting game, and the story is top-notch, and you can basically experience most of the classic plot of One Piece by playing the game.

Gao Yingqi also bought and played this game, he didn't have time to watch "One Piece" from the beginning, but he played the game and knew the general plot.

However, the plot of "Soul of the Sword Ghost" is very short, so there should be no need for such treatment.

Gao Yingqi was a little curious, what Holofe wanted to do with the game.

Is it an RPG, a fighting game, or a linear action-adventure game?

In his mind, there was a movie-level picture quality like "The Last of Us", the protagonist is one person and one sword, walking between the burning wooden houses, facing monsters, skillfully maneuvering, Gao Yingqi thought about it, and suddenly couldn't imagine how those animated characters should be presented.

Yes, the painting style of "Sword Ghost Soul" belongs to a typical animation style, with exaggerated expressions, strange hairstyles, and the proportions of facial features are also relatively anime, this style is a bit difficult to make into a realistic style work like "The Last of Us".

After thinking about it, Gao Yingqi felt that since "Monster Hunter" was so popular, would Hatsune Games be made into such a fighting game type?

Another image appeared in his head.

Several people wearing ancient Chinese armor are holding all kinds of blades, fighting huge monsters, their fighting skills are so gorgeous that they can even bring ripples like waves.

And those monsters, the appearance is terrifying and hideous, and the movements are full of changes, and the swordsmen use various ways to deal with the monsters, waiting for the opportunity, and the battle is tense and exciting.

This fits the story quite well, and the gameplay is guaranteed.

However, Gao Yingqi thought that Hatsune Games should not choose to make two games of similar genres in a row, not to mention that Ice Fields is still in production, so it should not be able to mobilize so many people to make similar games for the time being.

Fighting games?

Gao Yingqi thought about it for a while, there are indeed colorful characters in "Soul of the Sword Ghost", as well as enemy villains, made into a fighting game of the type of "One Piece", and it seems to be quite like that after going through the plot.

But the ceiling of fighting games is actually very low, and the sustainability is not strong, a big IP of the level of "One Piece", the game sales are worth two million copies, and it was popular for a while when it was just released, and no one discussed it after a month.

After all, fighting games are still too niche in the game category.

All kinds of thoughts were intertwined in his head, and Gao Yingqi finally gave up his blind guessing.

A slide appeared on the projection screen, and Gao Yingqi was a little surprised when he saw the text on it.

Because Xu Rui decided to make "Soul of the Sword Ghost" into a semi-open-world ARPG game.

"I see."

Gao Yingqi couldn't help but sigh, and also caused the people around him to turn back.

Speaking of Hatsune Games, which is the best and the best, it must be the first triple-A masterpiece "Breath of the Wild".

Making "Ghost of the Sword Ghost" into an open-world game, Hatsune Games can be said to be a handy game.

However, this semi-open, Gao Yingqi was a little confused.

He continued to listen to Hollowfeld's explanation.

Classic open-world games, such as Breath of the Wild, are an entire map that is completely open, and players can explore freely in it, without being limited or affected by the main story.

Many players in Breath of the Wild are obsessed with unlocking temples, finding various chests hidden on the map, various settings, doing side quests, collecting things, and having no intention of the main story at all, and even playing for hundreds of hours without clearing the level.

The semi-open world game in Huo Luofei's mouth is a semi-open game based on the main line, on a large map, there are many areas that need to complete the main line to enter, but unlike the line ***, the strategy order of the boss in the area is determined by the player, this kind of semi-linear, semi-open world game, is also unprecedented.

Hollow then showed some basic concept designs.

For example, gluttony in "The Soul of the Sword Ghost", this kind of monster from the "Classic of Mountains and Seas", has always been used as a symbol of greed, in "The Soul of the Sword Ghost", it has become a monster with the body and horns of a goat, a human face, and a huge eye under the armpit, which looks quite terrifying.

Unlike in the animation, these concept designs are more detailed and three-dimensional, and there are many things that you can't notice just by watching the animation, and they are all set one by one.

Obviously, this is a preparation for the game.

In addition to the monsters that appeared in the anime, Gao Yingqi also saw a lot of new monsters and ghosts that he had never seen before, including generals wearing shabby armor and holding rotten swords, monks who had died and had maggots on their faces, and some humans who were haunted by resentful spirits.

Obviously, the anime only depicts the story of one region, but the whole country is so big, there must be other demons.

After that, some of the scene designs, although only black and white drafts, can also see the different characteristics of various areas.

Finally, Holofe mentioned that the game's combat mode will take the action type, different from the simple and robust action of "Monster Hunter", the action of "Sword Ghost Soul" will be lighter, rolling, jumping, dodging, etc. will appear in the battle more frequently, with low and hard attacks, so that the whole game flow will be smooth.

In particular, Holofe mentions a mechanic similar to a defensive counterattack, the player's HP will be quite small, but most of the monster's attacks can be parried by weapons, and when parryed at the right time, they can launch a counterattack, causing the monster's huge stun, and even directly executing the monster.

This is more like a sword fight in reality, where victory or defeat and life and death are only in an instant, if you can't avoid or parry, then there is only one way to die.

If Monster Hunter is turn-based hunting, then Soul of the Sword Ghost is a refreshing high-speed battle.

Of course, these are just ideas on paper, and there are no concrete design ideas.

After a large company has made a game according to the process, Gao Yingqi also knows that the initial design and the final product are likely to be completely different things, whether it is implementation, code, or numerical limitations, which make game development difficult.

After explaining the basics, Holofe distributed the tasks, and just like in Monster Hunter, the various planning teams were responsible for the design of the different areas, including the scenes and maps.

Gao Yingqi's group was assigned to the design of an ancient city.