Chapter 511. shortcut

According to the main axis of the story designed by Xu Rong and others, the game time point of this "Sword Ghost Soul" takes place before the start of the animation story, and the location is also different from the animation, but many of the characters who appear in the game are characters in the animation, and in the game, players can see the appearance of the predecessors in the animation when they were young.

Of course, many of the characters are actually dead in the original anime, and the plot of the game is undoubtedly to sprinkle a handful of sugar on the fans of these characters and then stab them in the heart.

In Xu Rong's words, a good character is one who kills mercilessly, so that the audience can quickly generate an emotional response, and her favorite thing to do is to work hard to create a beloved character, and then make her self-sacrifice in the climax of the story.

The story of the original "Ghost of the Sword Ghost" takes place in the north, while this story is located in the west, a bustling city of Yangcheng.

The city was originally a land of abundance, where merchants and merchants converged, but a year ago, the lord of the city was superstitious about evil things, which caused the entire city to fall suddenly, and by the beginning of the story, it had become a city of ghosts.

The city was deserted during the day, and the people were empty-eyed and lifeless.

At night, the hundred ghosts walk at night, and all kinds of demons and monsters walk, taking the lives of the surrounding people and plundering the lives of the surrounding people, in order to extend the life of the city lord.

The protagonist comes to this city as a ghost slayer, and this city is the hometown where the protagonist once grew up.

Seeing that the people he once knew had turned into monsters one by one, the protagonist could only swing his sword and kill them.

What a sad story.

Gao Yingqi felt that Xu Rong's setting was really full of malice.

And not only that, the protagonist who killed the old man is actually the captain of the ghost extermination team where the protagonist in the animation belongs, and he, when facing a powerful monster, chose to restrain the monster with his own body, begging the protagonist to kill the monster with his own hands.

Xu Rong especially likes this kind of routine that once happened to her and finally returned to herself, and she has a sense of fatalistic tragedy.

The story will not be mentioned for now.

Gao Yingqi's team is responsible for the design of the city of Yangcheng.

The plot of the game "Soul of the Sword Ghost" is an open-world mode that starts from outside Yangcheng, with Yangcheng as the center, and several surrounding areas are connected together, in fact, players can even enter Yangcheng directly after the most open tutorial to challenge the final boss.

Either way, the city needs to be well designed.

"I think since it is a dilapidated city, it is necessary to add a lot of abandoned and collapsed houses, and maybe you can put some treasures or side items in the collapsed ruins to increase the player's harvest when exploring."

"It's better to set up some monsters to hide in the house and disguise themselves as ordinary people, so that players may be scared when they open the door, and even we can set up monsters in the treasure chest, and some monsters will be disguised as boxes, attracting greedy adventurers to open them and devour them at the moment of opening."

"I think we need to emphasize the difference between day and night in this city, during the day it is a desolate dead city, gray tones, but at night, a hundred ghosts walk by night, all kinds of demons and monsters appear, and the whole city becomes colorful, as if it has come to life, and this sense of inverted madness seems to reflect the characteristics of the city more."

"Yes, yes, this city is a city where humans and monsters coexist, the boundaries between humans and monsters are already very blurred, sometimes people may be more terrible than monsters, and monsters sometimes have a little humanity, this contrast is estimated to have a certain impact on the player's heart, and it can also shape the image of the protagonist better."

During the brainstorming session, everyone spoke freely and put forward a lot of ideas.

At this stage, they often don't think about whether these ideas can be realized, which is similar to brainstorming, because Xu Rui and Huo Luofei have always emphasized that the job of planning is to design the most creative and enjoyable game mechanics for players, rather than thinking about whether these can be realized and how much it will cost.

Because of this, Hatsune Games was able to produce innovative and entertaining titles, rather than following the old formula of producing assembly-line games.

It was Gao Yingqi's turn to speak, he already had some ideas before, and when he heard the ideas of his colleagues, he was a little more inspired, he looked at his meeting notes and spoke.

"I think that Yangcheng is a city map, just like the castle in "Breath of the Wild", the whole city should be complex and three-dimensional, you can set up some secret passages, trap doors, shortcuts, and at the same time, the connection with other areas should not be just a single node, such as in this mountainous area, you can use many ways to enter the city, and you don't have to take the main road."

He pointed to the side of the draft map, a hilly area of villages where the villagers were harassed by youkai and had to sacrifice a living person every month to keep their lives at peace.

"If the player first raids this area and kills all the bosses in the vicinity, then they can open a shortcut and quickly enter certain areas of the city, I think this design can be used as a reward to encourage the strategy area, of course, players can also want to move directly in the city."

Gao Yingqi has always liked three-dimensional map design.

Due to flaws or functional limitations in the game design, many games have air walls at the edges of many maps, which make it seem as if the map is in all directions, but in fact they can only follow the designed path forward, and even have to read bars to switch maps.

"Breath of the Wild" is a seamless open map that Gao Yingqi likes, and it's quite three-dimensional, as long as it can be seen, there must be a way to get there, and there is no limit to the way, for Gao Yingqi, this is the map that the real 3D era should have, and those various restrictions, in fact, are just 2D maps made into 3D looks.

In addition to Yang City, Soul of the Sword Ghost has a total of seven regions, each of which has its own unique characteristics and also takes into account the intersection with other regions.

Unbeknownst to the outside world, the production of "Ghost of the Sword Ghost" is quietly underway.

And most people's attention to Chuyin Video Network and Xu Rui is still on "Once Upon a Time on Earth".

The memories of two consecutive episodes have roughly told the audience the ins and outs of the whole story.

There is only one last mystery left, that is, how the Trisolarans interfere with the basic physics of the earth, causing the entire microscopic particle movement to be disordered.

Regarding this, the ninth episode of "Once Upon a Time on Earth" tells the audience the answer.

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