1338 Beinth's interception
There is a lot of analysis, but in fact, it is just a blink of an eye, Yun Xiaohan immediately replaced the [Fire Spirit Ring] with the [Helmet Dragon Ring] after the analysis, and gave himself a good [Wind Speed] BUFF, and then prepared to launch the [Helmet Dragon Charge].
The ultimate collision distance of [Helmet Dragon Collision] is 60 yards, and Yun Xiaohan's main purpose now is to jump over the wall, and it is too late to avoid "Beinte", so naturally he will not use "Beinte" as the collision target, and in addition, he must also pay attention to avoiding the two giant Kodo beasts, so after walking diagonally for a few steps, he chose an NPC heavy infantry located in front of him at a limit distance in front of him as the target of the collision.
Yun Xiaohan's choice of this charging path is still very particular, "Beinte" is in front of his right, and he chose to charge to the left front, so that although he wants to make a detour, he can better avoid "Beinte", even if "Beinte" chases him halfway, he can also have a short distance as a buffer.
But there was still an accident in the development of things, he originally thought that "Beinte" would wait for himself to charge to the level position before giving up blocking the two giant Kodomon, but he didn't expect that there were still more than ten yards away from Pingqi, "Beinte" dropped the giant Kodomon in advance, and directly used his charging skill diagonal to rush towards Yun Xiaohan.
This charging skill used by "Beinte" has been used before, not only is the speed faster than [Helmet Dragon Charge], but it can also adjust the direction in the process of charging, it should be a pointing skill, Yun Xiaohan can't let it go unless he pulls the distance beyond the limit charging distance.
[Flash] and [Flash] must not be wasted at this time, not to mention the [Lonely Charge], the speed of [Heroic Charge] is faster than [Helmet Dragon Charge], but it also seems to be a little slower than Beinte's charge, and even if it is as fast, it is also impossible to let go of the "Beinte" rushing from the oblique side.
(You can't charge with your mount, you have to slow down when you get off your mount, and there's a short stiffening process when you retract your mount.) )
As for taking the initiative to interrupt the charge of "Beinte", with the super high negative resistance of "Beinte", the probability of successfully interrupting its charge is too low, and it is not easy to operate, 99% of the time it is possible that Yun Xiaohan's control skill has just smashed into "Beinte", and the other party has already hit him.
After thinking about it, Yun Xiaohan realized that he didn't have a suitable means of evasion to use now, so he simply broke the jar and let "Beinte" crash into him, so that he could at least rush a few more yards.
After being impacted, the [Helmet Dragon Charge] was interrupted without accident, and Yun Xiaohan was also hit with a 0.5 second stiffening effect, but fortunately, there was not much blood dropped, and it was not repulsed.
After being interrupted from the charge, Yun Xiaohan naturally became the target of "Beinte", and at the same time, a considerable number of northern NPC archers on the city wall also began to gather fire on him, not to mention the northern players, they simply took care of Yun Xiaohan as a murderer of his father's enemy, and there was no one who could hit him remotely.
This is the case with the so-called Tree Trick, both in the eyes of players and NPCs, the threat of Yun Xiaohan is much higher than that of other Imperial targets, and this is also the negative effect of past historical records and high lore.
From launching the [Helmet Dragon Charge] to being interrupted, Yun Xiaohan only rushed out of about 40 yards in total, and he still rushed diagonally, and he was still nearly 50 yards away from the urn city.
Recovering from the stiff state, Yun Xiaohan was not too anxious, he first replaced the [Helmet Dragon Ring] and replaced it with the [Takshaya Giant Ring] (switching rings is an instantaneous change), and at the same time raised his shield to block the "Beinte" blow, and then slightly adjusted the direction during the block, and then seized the opportunity of the "Beinte" attack to use the first stage of [Shield Raising Forward] of [Dreadnought Shield Dance].
[Raise the shield to rush forward] can dance the shield forward for 20 yards, the enemies in the path will be knocked in the direction and knocked back a short distance, and you can also perform a strength to the constitution check, causing a second of dizziness. But with the physique of "Beinte", dizziness must not be thought about, and it is impossible to repel and deflect, Yun Xiaohan's purpose is very clear and simple, that is, to find a gap to continue to approach Urn City, if this can't be done, it is also good to deceive one of the skills of "Beinte".
The reason why he said this was because Yun Xiaohan remembered that in addition to the charge skill he had just used, "Beinte" had also used a faster short dash skill, and if "Beinte" used this skill again, he could still block Yun Xiaohan.
Just as Yun Xiaohan thought, "Beinte", who was half a beat slower, once again used his short dash skill, rushed in front of Yun Xiaohan with extreme speed and stopped him again, and the [Shield Raising Forward] that could have rushed out of 20 yards actually rushed about 10 yards or 11 yards away, and if it was converted into a straight line distance to Urn City, it would only be a pitiful 8 or 9 yards.
However, this was originally what Yun Xiaohan expected to happen, so he was not disappointed, he only hoped that the cooldown time of "Beinte's" short dash skill was not short, and there was no third movement skill.
Next, Yun Xiaohan repeated his old trick again, using the attack backswing of "Beinte" to find a gap, and launched [Shield Rotation] to rotate forward.
Although [Shield Rotation] is the slowest of the three phases of [Dreadnought Shield Dance], and can only increase the base movement speed by 50%, its advantage is that it can be stacked with the buff of [Wind Speed] (do addition), and it can also change direction at will during movement, which is more flexible and not so easy to be interrupted.
Skills that can stack movement speed are still rare, and generally speaking, two conditions must be met, the first condition is that the skill must be the type of movement speed bonus, and the second condition is that it must be able to control freely during the displacement process.
If the two conditions cannot be met, the movement speed is basically fixed, such as [Helmet Dragon Charge] and [Heroic Charge], and the spatial displacement skills are all instantaneous, and there is no concept of movement speed.
In addition, this superimposed movement speed is not unlimited, otherwise several skills that can be stacked with movement speed are used together, and the movement speed is not to go to the sky, so the specific situation still depends on the skill priority, the higher the skill priority, the stronger the compatibility.
In contrast, the movement speed of "Beint" is a little slower, not to mention the comparison with the cloud owl with [shield rotation], but it is a little worse than the cloud owl with the [Wind Speed] BUFF, but this is not surprising, after all, he is a heavy infantry commander, and it is normal for regular movement to be faster than his own men, and it is not normal to be faster than players who use displacement skills.
(End of chapter)