1339 Breakthrough and interception1
Yun Xiaohan's idea was very good, but "Beinte's" response was not bad, and under his command, the heavy infantry NPCs immediately surrounded him.
At the beginning of the encirclement, Yun Xiaohan was able to use his speed advantage to find a gap in the encirclement crowd and drill out, but he was soon stopped due to the sudden increase in the number of people in the encirclement.
Because of the need to find a hole drill, he had to change direction three times in just four seconds of [shield rotation], and all of them moved sideways and sideways, and the straight-line distance to move in the direction of the city gate was extremely limited.
[Shield Rotation] ended but failed to achieve the expected forward effect, and was forced to be close behind him by the "Beinte" behind him, not close enough to the city gate, and worried about being disturbed by "Beinte", in this case, Yun Xiaohan naturally did not dare to immediately connect the third stage of the skill [Shield Leap Attack] and forcibly jump, so he could only be forced to hand over the second charge skill [Heroic Charge].
[Heroic Charge] is actually not suitable here, it is the same as [Lonely Charge] can cross obstacles that are no more than three-quarters of the user's height, but the NPC heavy infantry is the smallest is extra-large size, and the height is obviously more than three-quarters of Yun Xiaohan's, he will be stopped if he rushes up, and if it is used on the city wall, there is no such concern, except for a few players who need to avoid the enemies above, others are not so tall, and they can directly cross.
Fortunately, the previous lateral movement and side movement opened up enough space, and there were a lot fewer NPC heavy infantry blocking the way in front, and there was a certain margin in the choice of the charging path.
Yun Xiaohan's [Heroic Charge] is very decisive and more wasteful, but the road is one foot higher and the magic is one foot higher, and "Beint" is more wasteful than him, and it is still more wasteful.
I saw that "Beinte" suddenly raised his right hand holding a one-handed axe high, and at the same time, his body was glowing with light blue, and the other NPC heavy infantry also flashed with the same light, and the next moment the light on the heavy infantry NPC flashed violently, forming a blurred outline of a huge semicircular cover, covering all the heavy infantry NPCs in it.
This is obviously a battle array skill, and the range of influence of the battle array skill is often based on the mobilization of troops, although the limited number of this team of heavy infantry leads to a small range of influence, but it is enough to cover Yun Xiaohan, so Yun Xiaohan's charge was directly interrupted, and there was an additional negative state on his body that he could not use the skill for 1 second.
1 second doesn't seem to be a long time, but this is a battle array skill, it is aimed at a group object rather than a single object, the control time is not too long, it is likely that the skill can be disabled normally for 2 seconds to 3 seconds, but Yun Xiaohan's bloodline quality is already at the top level at the current stage, so the duration of the negative state has been greatly shortened, and it can be said that it is a knife used to kill chickens.
From a long-term perspective, Yun Xiaohan will definitely not lose money by replacing a battle array skill with a charge skill, and it can even be said to be a big profit, which will be more beneficial to the future battle situation, because the cooldown time of battle array skills is usually relatively long, and some powerful battle array skills even need to meet more stringent activation conditions.
It's not a loss, it's not a loss, Yun Xiaohan's current situation is still a little embarrassing, the charge is interrupted, and he can't use skills, because he is closer to the city wall, some NPC archers on the city wall also change targets and start attacking him, fortunately, the AI of the NPC archers is not high enough, and the archers who attack him are only a small part of it, plus his physical defense is high enough, and the blood loss is still very small in the case of raising a shield to cover.
Although the skill is disabled, Yun Xiaohan can still move normally, and all kinds of buffs on his body, including the movement speed bonus buff, have not been canceled. Of course, due to the need to maintain a shield-raising posture and the fact that he was under fire from enemy archers, his movement speed was greatly affected, and he could not run, so he could only move forward quickly. (Note 1)
At the same time, those NPC heavy infantry are trying to encircle him, but these NPC heavy infantry are also heavy units, and their movement speed is slow, even if Yun Xiaohan can't run, their movement speed is a little faster than Yun Xiaohan, and the direction of the charge that Yun Xiaohan chose before is also relatively biased, and there are not a few NPC heavy infantry at a close distance when the charge is interrupted, so it can't form an encirclement at once.
Beinth, on the other hand, doesn't move as slowly as the NPC heavy infantry, and uses this short 1 second to get a little closer.
What's more terrible is the connection of [Dreadnought Shield Dance], the connection time between the various stages of [Dreadnought Shield Dance] must not exceed 3 seconds, and he used [Heroic Charge] after using [Shield Rotation] in front of him, and it was almost more than a second from the beginning of the charge to being interrupted (because he didn't know that Beynt had such a move, Yun Xiaohan couldn't count the seconds in his heart all the time, this more than one second was calculated by him according to the charging distance, plus [Heroic Charge] It takes 0.5 seconds to prepare for activating a skill, and you get an approximate time), plus this 1 second of disabling skill time, it can almost be said that it is stuck with a 3-second connection time.
In other words, as long as the battle array skill of "Beint" is released a little later, the third phase of [Dreadnought Shield Dance] will not be released, but then again, when "Beinte" releases the battle array skill, Yun Xiaohan has already rushed to the edge of the range of the battle array skill, and if "Beinte" slows down a little more, maybe Yun Xiaohan will rush out, and he will not be banned from using the skill.
Because of the fear of being interrupted, Yun Xiaohan didn't move in the last bit of time when the skill was disabled, in fact, in just one second, he took a step forward and stopped, and then put his main energy on adjusting the direction, preparing for the next jump, and used the [Light Feather Beast Feather] in advance, and as soon as the forbidden skill BUFF disappeared, he perfectly stuck in time to cast the [Shield Leap].
After jumping up, Yun Xiaohan adjusted his air posture while looking back at the "Beinte" behind the side, after all, the other party is a hero-level NPC, although he has even handed over the ultimate move of the battle array skill, but Yun Xiaohan is still a little worried that the other party still has any backhand.
The so-called good spirits are not bad, Yun Xiaohan's worries finally came true, and after getting closer for a short distance, "Beinte" decisively threw the one-handed axe in his hand at him.
As soon as the one-handed axe left the palm of "Beinte", the entire axe glowed with a layer of obvious fluorescence, which even looked a little dazzling in the sunlight.
Obviously, this is not an ordinary throw, but a powerful throwing skill.
Note 1: The factors that affect the movement speed in the shield posture are: whether there is a shield holding skill, whether it is a shield holding class, the correspondence between the physique and the shield size, theoretically the more the size of the physique exceeds the shield size, the smaller the impact of the movement speed, and due to the realistic effect of "Choice", the continuous blocking of a large number of attacks will also reduce the movement speed to a certain extent, and this reduction is also related to the player's physique, strength and physique attributes, of course, after all, it is a game, and this realistic impact similar to the reaction force is much smaller than in reality.
(End of chapter)