Current Skill Summary (Level 60)

What Yun Xiaohan attaches the most importance to is the improvement of the skill level. In addition to influencing the player's ability to learn skills, skill levels are also directly related to skill damage.

You know, not only skills have ranks, but players and monsters actually have ranks, for example, level 1-10 is the first order, level 11-20 is the second order, and so on. Low-level skills hit high-level targets, and each lower level will be subject to a 2.5% damage reduction, and a higher level will increase the damage by 2.5%, so the lower the level of skills, the worse the effect will be, which is why Yun Xiaohan is reluctant to learn more active attack skills at the low level.

Those unranked skills are exempt from this restriction, but they do not have a high-tier or low-tier damage bonus.

Level 1 Skill: [Heavy Attack]: Level 1. Deals (25 + 0.6 * Strength + 0.4 * Physical Attack) damage, and has a high chance to perform a strength vs. constitution check on the target, with a cooldown of 1.5 seconds.

Level 2 Charged Attack deals (35 + 0.7 * Strength + 0.5 * Physical Attack) damage.

Level 3 Bash deals (45 + 0.8 * Strength + 0.6 * Physical Attack) damage.

Level 4 heavy attack caused (60 + 0.9 * strength + 0.7 * physical attack) damage, in addition to the skill damage has been increased to a certain extent, the biggest change is that the skill cooldown time has been reduced from 1.5 seconds to 1.25 seconds, the previous level 1 to level 2, level 2 to level 3 did not appear this change.

Level 5 Bash deals (70 + 1 * Strength + 0.8 * Physical Attack) damage. Escalated on February 6, there was an extra imbalance.

Level 6, dealing (1.1 * Strength + 0.9 * Physical Attack) damage, and the skill level is considered to be Level 3. Upgraded on March 7.

You know, not only skills have ranks, but players and monsters actually have ranks, for example, level 1-10 is the first order, level 11-20 is the second order, and so on. Low-level skills hit high-level targets, and each lower level will be subject to a 2.5% damage reduction, and the higher level will increase the damage by 2.5%, so the lower the level of skills, the worse the effect.

Those unranked skills are exempt from this restriction, but they do not have a high-tier or low-tier damage bonus.

Suppression: Heavy Attack causes a strength check, and Yun Xiaohan's Strength Attribute Dice Throwing Value exceeds 50% of the target's Physical Strength Attribute Dice Throwing Value, triggering a suppression effect, dealing an additional 50% Heavy Attack Skill Damage.

Stupron: Exceeds 60% of the checkpoint, dealing 60% additional damage and inflicting Stupor on the target for 0.5 seconds.

Imbalance: Exceeds 80% of the checkpoint, dealing an additional 80% damage and causing the target to lose balance and fall back severely, causing a 1 second stiffness.

2 skills: shield mastery

However, the weight of the shield is very high, and the weight of the conventional shield is second only to the heavy armor top, and the weight of some shields is much higher than that of the heavy armor equipment. Equipping a shield with insufficient strength will greatly reduce movement speed and reduce cast success.

The shield itself not only provides a high physical defense stat, but more importantly, when the shield is equipped, a new action will appear in the action bar: raising the shield.

Raising a shield is an action that consumes stamina and cannot run without learning the relevant skills, so players can adjust their direction and movement to block attacks from the front, and their block range is directly related to the size of the shield, and the ratio of shield size to body size affects movement speed. (If you have a small physique and a shield that is too large, your movement speed will decrease)

Once the block is successful, the damage taken will be reduced by a certain amount, with the highest reduction of 40% for ranged physical attacks and only 20% for melee physical attacks. This reduction can be further enhanced by learning shield-based skills.

3 Skills: First-Order Strength Attribute Growth

4 skills: [Shield Strike], use the shield to swing the enemy in front of you, the attack range depends on the size of the shield, causing (10 + 0.5 * strength + 0.2 * physical attack) physical damage, and 75% (originally 60%) probability to stun the enemy for 2 seconds (1.5) seconds, the difference between the strength of the attacker and the attacked person will increase the stun probability. Cooldown: 15 seconds.

Level 2 Shield Strike (25% enhancement in the general skill bar), dealing (15 + 0.6 * Strength + 0.25 * Physical Attack) physical damage, and an 80% chance of stunning enemies for 2 seconds with a cooldown of 15 seconds. The difference between the strength of the attacker and the attacker will increase the stun chance.

Level 3 Shield Strike (25% enhancement in the general skill bar), dealing (20 + 0.7 * Strength + 0.3 * Physical Attack) physical damage, and an 85% chance to stun enemies for 2 seconds with a cooldown of 15 seconds. The difference between the strength of the attacker and the attacker will affect the stun probability.

Level 4 Shield Strike (25% enhancement in the general skill bar), dealing (100 + 0.9 * Strength + 0.4 * Physical Attack) physical damage, a 90% chance to stun enemies for 2 seconds, and a cooldown of 13 seconds. The difference between the strength of the attacker and the attacker will affect the stun probability. Escalated on February 14.

[Shield Strike] is upgraded to level 5, dealing (200 + 1.1 * strength + 0.6 * physical attack) physical damage, and has a 95% chance of stunning enemies for 2 seconds, with a cooldown of 12 seconds, and the skill level is considered to be level 3. The difference between the strength of the attacker and the attacker will affect the stun probability. Upgraded on March 8.

5 Skills: [Strong Physique]: Level 4, the skill user's own constitution attribute is increased by 32.5% within 40 seconds, and the related maximum health (including the current HP) is increased. For the duration of the status, the health regeneration rate is 500% of the original health regeneration rate. Cooldown time 4 minutes. Upgraded on March 8

At level 3, the skill user increases his Constitution stat by 30% for 40 seconds, and increases the associated maximum health (including current HP). For the duration of the status, the health regeneration rate is 500% of the original health regeneration rate. Cooldown 4 minutes and 20 seconds. Upgraded on February 11

At level 2, the skill user's own Constitution stats are increased by 27.5% for 30 seconds, and the associated maximum health (including current HP) is increased. For the duration of the status, the health regeneration rate is 400% of the original health regeneration rate. Cooldown 4 minutes and 40 seconds.

Level 1, the skill user increases his Constitution stat by 25% for 30 seconds, and increases the associated maximum health (including current HP). For the duration of the status, the health regeneration rate is 400% of the original health regeneration rate. Cooldown time is 5 minutes.

6 Skills: [First-Order Spiritual Attribute Growth]

The original skill is forgotten after slashing, and the slash is continuous: Attack the melee target 2 times in a row, the first attack deals (25+0.5*attack damage), and the damage caused by the second hit is 80% of the previous one.

7 Skills: [First-Order Constitution Attribute Growth]

8 Skill: [Defensive Stance]: During activating this skill, you can't move, you can only change direction and block, you can't attack and use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not consume stamina, but it still consumes stamina when using a shield raise or parry to block. Lasts until the player turns it off, with a cooldown of 30 seconds. Not upgradeable.

9 Skills: [Mana Mastery (Mutation)] Level 4, the determining attribute of spell skills and magic attack power is strength, and the increase in strength attribute is 10%.

10 Skills: [Lonely Charge]: Heavenly Chosen Skill, Pre-requirement: Shield Mastery, an active type of shield-type attack skill, first-order strength attribute growth, first-order physique attribute growth. Before learning, the details of the Chosen Skills are not visible.

Charge at a very high speed (current movement speed *3) at any visible location, not over obstacles with a hardness of 500 or more, more than 3/4 of the user's height, no flight or over the void, and the farther the charge, the higher the damage bonus to the target.

The user will attack all enemies within a 15-yard radius with the target location as the center of the circle, dealing (50 + 1.2 * Strength + 0.8 * Attack Power) base damage to the enemy in the center, and the farther away from the center of the circle, the lower the damage, and only half of the damage at the center of the circle.

Every time the user hits an additional enemy, they can obtain the [Lone Warrior] status with a duration of (20 seconds + 2 seconds * number of enemies hit), which increases (10% * number of enemies hit) character attributes (excluding equipment) and (15% * number of enemies hit) double defense. and inflicts a stun of (1 second + 0.5 seconds * number of enemies hit), and the enemy will only be able to attack the skill user for the duration of (10 + 1 seconds * number of enemies hit), and the skill can be used, but the area attack that overrides the skill user can be applied to other players. (Player's forced provocation time halved)

For the duration of the Lone Warrior status, the aggro multiplier dealt by the skill user increases with the number of enemies hit.

However, if the skill user charges and completes the attack radius, each additional allied teammate will reduce the status duration (4 seconds * number of allies), reduce (20% * number of allies) character attributes, reduce (30% * number of allies) double defense, and reduce (1 second * number of allies) stun, and the enemy's forced attack time will also be reduced (2 seconds * number of enemies hit). To put it simply, the negative effect is twice as much as the positive effect.

The final skill effect is derived from a combination of positive and negative effects.

For example, if Yun Xiaohan hits 2 enemies with a lone charge, then he will gain the [Lone Warrior] status for 24 seconds, increasing the character attributes by 20% and double defense by 30%. and inflicts a 2-second stun, and 2 enemies can only attack Yun Xiaohan for 12 seconds. If there is another ally in the attack range, then the [Lone Warrior] status is negated, and only stuns for 1 second and forced attack for 10 seconds.

The skill cooldown is 3 minutes, and before the skill cooldown ends, an oversized banner with the words "Come on the pole, don't be cowardly, just do it" will be hung above the skill user.

When the provoked person uses a non-directional ranged attack, the aiming range is now affected, such as not stray from a certain range of the provoking target.

Secondly, in the case of being provoked, if no harm is inflicted on the provocateur, no harm can be inflicted on others.

Area skills can deal damage to other people while dealing damage to the target.

Start the preparatory action for half a second

[Lonely Charge] is upgraded to level 4, and the skill base damage has been increased from (200 + 1.5 strength + 1.1 physical attack) to (500 + 1.8 * strength + 1.4 physical attack), which is a lot higher. Neither the stun nor the [Lone Warrior] stat have changed, the cooldown has been reduced by 10 seconds to 2 minutes and 30 seconds, and the attack radius has been increased by 1 yard to 18 yards. Upgraded on April 6

On February 7th, the battle was full of experience, and after reaching level 3, the basic damage of the skill was increased to (200 + 1.5 strength + 1.1 attack power), the stun time and the status of [Lone Warrior] did not change, the cooldown time was reduced by 10 seconds again to 2 minutes and 40 seconds, and the attack radius radius was increased by 1 yard again to 17 yards.

The [Lone Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60 + 1.3 * strength + 0.9 * attack damage), the stun time and [Lone Warrior] status have not changed, but the cooldown has been reduced by 10 seconds, and it is now 2 minutes and 50 seconds, in addition to the attack range has also been increased a bit.

The skill description of the [Lonely Charge] skill says that it can charge at any visual location, but this visual range is based on the vision of a normal physique, which is a limit distance of about 140 yards. The movement speed when charging is about 40.

Among them, the reply with the highest number of likes is a player who also has [Lonely Charge], this player is in the fourth server, he is not like Feng Feng Crazy who only announces a skill name and skill quality, and he also announced some skill descriptions of [Lonely Charge], including [Lone Warrior] BUFF-related content, skill damage, but skill control effect, skill range, attack range, cooldown, and skill use restrictions such as crossing obstacles and friendly negative effects are not said.

11 Skills: [Lightning Ball] (2nd Tier Qi System): After a short chant, it shoots an electric high-speed missile at the enemy, which needs to be guided during casting, level 3, causing magic damage of (150 + 1 * intelligence + 0.8 * magic attack), range 22 yards, cooldown time 1 second. Upgraded on March 8

Level 2, deals (60 + 0.8 * Intelligence + 0.6 * Magic Attack) magic damage, 20 yards range. Escalated on February 14.

Level 1 deals (30 + 0.7 * Intelligence + 0.5 * Magic Attack) magic damage.

The damage of this Tier 2 spell skill is about the same as that of a Tier 1 spell skill, which is undoubtedly the lowest of the Tier 2 skills.

However, it is a lock-on spell that does not require the player to aim, and has a short channel time and a cooldown of only 1 second, but the disadvantage is that it requires guidance, and it cannot move or use other skills during casting.

This skill is actually not a powerful skill, but it can only be said to be relatively easy to use. But the most valuable thing about this skill for Yun Xiaohan, a half-mage, is that this skill does not need to be pre-positioned, and the [Lightning Ball] skill can also become a pre-skill for many qi skills.

12 Skill: [Wind Speed]: Level 4, increases the movement speed of the caster by 35%+5% for 4 minutes, and has a cooldown of 5 minutes. Upgraded on March 7.

Level 3, increases the caster's movement speed by 30% for 3 minutes and 40 seconds, and has a cooldown of 5 minutes. Upgraded on February 8.

Level 2, increases the caster's movement speed by 25% for 3 minutes and 20 seconds, with a cooldown of 5 minutes.

Level 1, increases the caster's movement speed by 20% for 3 minutes, and has a cooldown of 5 minutes.

13 Skill: [Second Order Strength Attribute Growth]

14 Skill: [Tyrant Strike]: Level 4, swing your weapon, deal (200 + 1.4 * strength + 0.8 * attack power) physical damage to enemies within 10 yards nearby, and heal yourself, the healing effect is 45% of the damage dealt to each enemy, and the healing effect is 55% when the target is a player. Ability cooldown: 10 seconds. March 7

Level 3, swing your weapon, deal (50 + 1.2 * Strength + 0.7 * Attack Damage) physical damage to enemies within 10 yards, and heal yourself for 40% of the damage dealt to each enemy, or 50% if the target is a player. Ability cooldown: 10 seconds. Upgraded on February 5

Level 2, deals (40 + 1 * Strength + 0.6 * Attack Power) physical damage to enemies within 10 yards and heals yourself for 35% of the damage dealt to each enemy, or 45% if the target is a player. Ability cooldown: 10 seconds.

Level 1, deals (30 + 0.8 * Strength + 0.5 * Attack Damage) physical damage to enemies within 10 yards and heals self for 30% of the damage dealt to each enemy, or 40% if the target is a player. Ability cooldown: 10 seconds.

15 Skill: [Bloodthirsty Slamming]: Level 4, slam the enemy, deal (200 + 1.6 * strength + 1.2 * attack power) physical damage, and heal yourself, the healing effect is 95% of the damage dealt, and the cooldown is 8.5 seconds. Upgraded on March 7

Level 3, slam the enemy, deal (100 + 1.4 * strength + 1.0 * attack damage) physical damage, and heal yourself for 90% of the damage dealt and a cooldown of 9 seconds. Upgraded on February 5

Level 2, slam the enemy, deal (60 + 1.2 * Strength + 0.8 * Attack Power) physical damage, and heal yourself for 85% of the damage dealt and a cooldown of 9.5 seconds.

Level 1, deals (40 + 1.0 * Strength + 0.6 * Attack Damage) physical damage and heals self for 80% of the damage dealt and a cooldown of 10 seconds.

16 Skills: [Hit Boost]: Second-order professional skills, passive, level 4 increases hits by 60%. Upgraded on March 8.

Level 3 increases accuracy by 50%. Upgraded on February 8.

Level 2 increases accuracy by 40%,

Level 1 increases accuracy by 30%.

17 Skill: [Second Order Spiritual Attribute Growth]

18 Skill: [Focus Skill]: Level 3, 30% chance of being attacked in battle will not be interrupted or the cast bar will be extended. Upgraded on March 8.

At level 2, there is a 25% chance that the cast bar will not be interrupted or prolonged when attacked in battle. Upgraded on February 9.

Level 1, 20% chance of being attacked in battle without being interrupted or prolonged.

5 full levels

19 Skill: [Great Force]: Can only be cast on the caster himself, level 4 increases by 32.5% +5%, instantaneous, duration 5 minutes, cooldown 5 minutes. Upgraded on March 7.

Level 3 increases Strength stat by 30%. Upgraded on February 8.

Level 2 increases Strength stat by 27.5%.

Level 1 is increased by 25%.

The increase of this buff skill will include equipment attributes, and its actual effect is about 35%-40% at level 1.

Therefore, the actual combat value of [Juliju] is still quite high, and the only two disadvantages are: it cannot be used as a precondition for skill learning, and only one spell class and one magic class with the same attribute amplification buff can exist at the same time, and those with low amplification levels will be covered by high ones.

20 skills: [Talent Divine Power]: Rare skills, pre-learning requirements: permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that the player can choose.

After learning this skill, the player's Strength stat is permanently increased by 30%, and the Constitution stat is permanently increased by 20%. (Boosted after Bloodline Awakening)

When performing a strength check, the strength attribute is weighted by 20%.

When performing the physical fitness test, the physical attributes are weighted by 10%.

Against mobs of all sizes (non-players), the creature is not immune to the control effects of the Strength Check, even if the creature is inherently immune to such controls, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be shortened according to its resistance and race, and the maximum control time will not exceed 3 seconds.

(It should be noted that the skills that cannot be immune here refer to those skills that require a strength check, such as [Shield Strike], which does not need to go through a strength check, and directly calculates the probability of control success is invalid.)

In terms of bloodline level, although the bloodline of the dragon-type ancient Arkan that Yun Xiaohan now has is the highest among the sub-giant bloodlines, it is also the highest among the sub-dragons of the same grade, but even the lowest-quality giants or dragons are higher than him, because they are a big grade higher than him. )

For creatures whose antibody type is smaller than their own, the player will gain an additional 5% strength when attacking the creature. (Melee)

The player's weight-bearing capacity is doubled, and when wearing a high-weight plate, the negative effect caused by its weight is reduced by half, and [Plate Mastery] is automatically obtained.

The player's physique is permanently increased by one model.

Players can no longer wield small or micro-weapons, such as daggers and throwing knives.

Medium weapons such as scimitars and bayonets have their damage and attack speed halved.

Skill Notes: You are gifted with far more than normal physical qualities, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have a great advantage over small creatures, but you are too large to use small and micro weapons, and you are not good at using skill medium weapons.

You are so different, closer to atavism, maybe a look into your bloodline will surprise people.

This skill is definitely the best among rare skills, if it weren't for the fact that rare skills don't have a rare rating, this skill is definitely considered rare, and it's not worse than the chosen skill. In Yun Xiaohan's opinion, the value is higher than that of [Lonely Charge], and it is very suitable for him.

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Faction Rare Slots:

[Montbrunn Family Domesticated Horsemanship]: Rare-level skills, pre-learning requirements: Field Viscount Title, 2 Riding Skills, and first-order charm attribute growth.

Level 3

After learning this skill, the player's movement and traverse speed while riding is increased by 20%, and the resistance to falling off the horse is increased by 50%, the cooldown time required to remount after falling off the horse is halved (40% reduction at level 1), the efficiency of the mount's proximity increase is doubled, the experience gain is increased by 50%, and the maximum intimacy level is increased, which has a special effect on a few rare mounts.

All infantry skills that have a lower [Skill Priority] than this riding skill and do not conflict with the riding action can be used on a horse, but the skill effect is 84% of the original and is still limited by the skill attack range.

Players will automatically have basic riding abilities related to the level and level of riding, such as riding charges, vertical jumps, side splits, etc., but the relevant abilities need to be played based on the quality of the mount they are riding.

Skill Notes: The Mombrun family is the most famous mount taming family in the Yar Continent, maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but the ability to tame mounts is definitely the best, as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even including some special mounts.

When the player learns this skill, the Montmbrunn family's hatred for you solidifies to the mortal enemy level, when you get close to the family members to a certain distance, they will find you, and will give priority to attacking you, and its damage to you will be increased by 50%, because you are stealing their family riding skills, and the Montbrunn family members' hard control skills can increase your probability of falling off the horse by 200%.

Increases movement and traverse speed by 20% and dismount resistance by 50% while riding at level 1

Level 2: The effect of [Special Duchaden Family Crest] has been increased by 1 level

Movement and traverse speed increased by 20% and drop resistance increased by 50% while ridden are now 25% and 60%. The effect of the skill that can be used on a horse is 80%, but now it is 82%.

Added a basic riding ability, players can now initially use the Immediate Stop animation, and the other basic animations have been buffed by 5%.

In addition, the additional XP bonus that mounts can gain has been increased from 50% to 60%, the additional growth efficiency has been increased by 120% from 100%, and the maximum intimacy level has not changed.

Level 3 (2+1) Upgraded on March 18

At level 2, the movement and traverse speed while riding is increased by 25%, and the resistance to falling off the horse is increased by 60%, and now it is 30% and 70% at level 3, and the skill effect that can be used with foot combat skills on horses is 82%, and now it is 84% at level 3. In addition, the additional XP bonus that mounts can gain has been increased from 60% to 70%, the additional growth efficiency has been increased by 140% from 120%, and the maximum intimacy level has not changed.

The [Montbrunn Family Taming Riding Technique] at level 3 does not add new riding moves, but the other basic moves have been strengthened by 5% again, and with the addition of 5% at level 2, it is now 10%.

The cooldown for re-mounting after disembarking is reduced to 50% of the normal cooldown.

Every 10 levels of mount enhancement has a higher probability of special enhancement divergence selection, such as strengthening mount skills and speed are special enhancements, such as strength, agility, and constitution, which are normal enhancements. [Fear of Teeth] is mostly selected for speed enhancement because it is originally a speed-type mount.

Mount slots are not affected by skill level.

Normally, it comes with a mount position, plus one for the first-order charm growth, three for the third-order charm attribute growth, and four for the fifth-order.

Yun Xiaohan has only mastered the fourth-order charm attribute growth now, so he has three mount slots, and the third-order charm attribute growth can have three mount slots. Five order four.

After learning the [Montbrunn Family Taming Riding Technique], add one for each level of charm attribute growth, counting the basic one, a total of 5. Five orders six.

Consider:

However, the riding state here refers to the situation where the mount is moving, if the mount is completely stationary, it can cast spells, but the cast success rate will still be reduced by 25%, and the cast success rate of Yun Xiaohan is already low, and then reduce this by 25%,

After reaching a certain level, the loading operation will quickly cool down, and the second horse will be mounted immediately; Forcibly use the summon mount ability CD

Reach a certain level with special effects on rare, rare, and legendary mounts.

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21 Skill: [Courage-Breaking Roar]: Tier 3 Rare Professional Skill, Level 3, sends an oppressive roar to all hostile targets within 15 yards of the surrounding area, causing them to break their courage within 8 seconds, reduce their movement speed by 50%, reduce the damage dealt by 25%, and deal (250+2.1*Strength) damage, if the enemy is already in a hard-controlled state such as stun, knockdown, knock-off, and stiffness, the damage will be increased by 60%, and the cooldown will be 25 seconds. Upgraded on February 12

Level 2, unleash an oppressive roar at all hostile targets within 15 yards of the surrounding area, causing them to break their courage for 8 seconds, reduce their movement speed by 50%, reduce damage dealt by 25%, and deal damage of (100+1.8*Strength), if the enemy is already in a hard-controlled state such as stun, knockdown, knockout, and stiffness, the damage is increased by 50%, and the cooldown is 25 seconds.

Level 1, which makes it break its courage within 8 seconds, reduces its movement speed by 50%, reduces the damage dealt by 25%, and deals (30+1.5*Strength) damage, if the enemy is already in a hard-controlled state such as stun, knockdown, knockdown, and stiffness, the damage is increased by 50%, and the cooldown is 25 seconds.

22 Skills: [Gentle Wind]: Third-order professional skill, level 3, chant for 1 second (affected by [Thunderclaw Blade] is actually only half a second), 10 seconds to gradually restore the target HP, a total of 15% HP can be restored, and the cooldown time is 35 seconds. Upgraded on March 8.

Level 2, 10 seconds to gradually restore the target HP, a total of 12.5% HP can be restored, and the cooldown time is 37.5 seconds. Upgraded on February 8.

Level 1, 10 seconds to gradually restore the target HP, a total of 10% HP can be restored, and the cooldown time is 40 seconds.

[Perfect Cast Gesture Construction] +5% BUFF effect, [Sub (Class) Giant Atavistic Magic Affinity] +5% BUFF effect, level 3 actually restores 25% HP in 10 seconds.

23 Skills: [Lightning Strike Technique]: 3rd Order Rare Professional Skill, Single Locking Gas-like Spell, Level 2, Range 45 Yards, Channeling Time 1 Second, After casting, a thunderbolt instantly slashed down from the top of the enemy's head, causing (200 + 1.7 * Intelligence + 1.3 * Magic Attack Power) of magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the spell determination attribute and the opponent's mental attribute, the higher the paralysis probability. Cooldown: 8 seconds. Requires 3 active gas-based skills as a pre-position.

Upgraded on March 14.

Level 2, dealing (100 + 1.5 * Intelligence + 1.1 * Magic Attack Damage) magic damage,

Level 1, dealing (50 + 1.3 * Intelligence + 0.9 * Magic Attack) magic damage

24 Skill: [Trembling Roar]: Level 3 General Skill, Instantaneous, Level 3, Roars loudly at enemies within 15 yards of the surrounding area, destroys their spirits, causes a large number of threat points and makes enemies only attack the skill user for 10 seconds, reduces damage by 25%, and has a cooldown of 26 seconds. Upgraded on March 8.

Level 2, roars at enemies within 15 yards of the surrounding area, destroys their spirits, deals a large amount of threat and causes enemies to only attack spell users for 10 seconds, dealing 22.5% less damage and having a cooldown of 28 seconds. Upgraded on February 9.

Level 1, Roars at enemies within 15 yards of the area, destroying their spirits, dealing a large amount of threat and causing enemies to only attack spell users for 10 seconds, dealing 20% less damage and having a cooldown of 30 seconds.

Warrior classes can be learned, and learning this skill requires at least [Tier 2 Spiritual Attribute Growth], and [Tier 3 Spiritual Attribute Growth] or higher is required to exert its effect normally, and the use of this skill requires not only stamina, but also mana.

After learning [3rd Order Spiritual Attribute Growth], the forced attack effect can be applied to the player for 2 seconds, 4 seconds for the 4th order, and 6 seconds for the 5th order.

25 Skill: [Extraordinary Growth of Strength and Body]: There is no rank of rare general skills, which can only be learned with general skill slots above level 3, and after learning this skill, it is equivalent to learning [Strength Attribute Growth] and [Constitution Attribute Growth] at the same level at the same time, and the strength attribute and constitution attribute will be permanently increased by 10%.

This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.

Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.

26 Skill: [Third-Order Spiritual Attribute Growth]

27 Skill: [Wind Chopping (Mutation)]: Level 3, Level 3 Rare Professional Skill, instantaneous, over-speed slash off the weapon in hand, and use the gas magic power and wind pressure to create a strong forward magic impact airflow, causing impact to all targets within the fan range of 45 yards and 30 degrees in front of you, and empty all the air within the fan range within 6 seconds, the life species left in the range, regardless of friend or foe, will receive 1% of the maximum life / second of continuous suffocation damage, and the skill user will not be affected. Upgraded on February 11

If the target is hit by the air current, 100% will be verified, and the skill user's strength*0.5 is higher than the target (Strength + Constitution)/2, and the difference in the check is within 50%, the target will fall back sharply and stiffen for 1 second. If it is higher than 50%, the target will be blown away, and the blowing distance depends on the verification difference.

The size and physique of the skill user's weapon will affect the attack range, and if the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the spell user will not take damage over time even if they are within attack range, as the spell user fails to clear the air at that height.

Skill cooldown: 8 seconds. The Continuous Health Damage effect of this skill is ineffective against immobile boss-type enemies.

Prerequisites: Possess both stamina and mana slots, 3 Qi active skills, and 3 physical active attack skills.

Level 1 deals (20 + 0.5 * Strength + 0.5 * Intelligence) crush damage to all targets within a fan radius of 40 yards and 30 degrees in front of you.

Level 2 Damage (30 + 0.6 * Strength + 0.6 * Intelligence)

28 Skill: [First-Order Charm Attribute Growth]

29 Skill: [Strong]: 3rd level general skill, passive, the player's strength and constitution attributes are permanently increased by 15%. Warrior and knight professions can be learned. The player's physique is permanently increased by half a model.

30 Skills: [Dreadnought Shield Dance]: Heavenly Chosen Skill, this skill can be activated three times in a row, and the next stage can also be activated in advance when the actions of the previous stage are not fully completed.

Pre-learning requirements: permanent increase of strength and physique attributes of more than 50%, shield battle or anti-riding professions, three shield battle active skills, more than two rare skills or one natural choice skill, strength, physique, and spirit are the main attributes. (Shield Strike, Defensive Stance, Wind Slash)

Level 3, Phase 1 - [Raise the Shield and Rush Forward]: Swing the shield and advance 20 yards, causing (500 + 2.1 * strength) physical damage to all enemies touched by the shield along the way, the enemy who is hit will be knocked in the direction and knocked back a short distance, and there is a 100% probability of the impact target to perform a strength and physique check, if the check fails, the enemy will be stunned for 1 second. Upgraded on March 18

Increases movement speed by 100%.

Level 2, (100 + 1.8 * Strength), 20 yards in advance

Level 1, (30 + 1.5 * Strength), 20 yards dash

The second stage - [Shield Rotation]: Raise the shield horizontally, and then rotate forward at high speed for 4 seconds, the flat edge of the shield will cause (750 + 2.6 * strength) physical damage per second to all enemies, and with a 40% armor-piercing effect, and there is a certain probability of strength to physique check, if the check is not passed, it will fall into 1 second of stiffness, but the enemy will not repeatedly fall into stiffness, and the size of the shield determines the attack range of this stage.

Level 2, (150 + 2.3 * Strength), rotation time 3 seconds, 35% armor piercing effect

Level 1, (50+2*Strength), rotation time 3 seconds, 35% armor piercing

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%, although the speed is not as fast as the Dash skill and the Displacement skill, and it is also the slowest movement speed among the three skill phases of [Dreadnought], but it has the advantage of lasting up to 3 seconds, which is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance of 3 seconds is 51 yards (the base movement speed is 10, and the movement speed bonus of all skills or equipment is calculated additionally on the basis of the basic movement speed, [Wind Speed] +35%, Ring of Grihas +10%, and the air element is not summoned, otherwise there is 10%), the actual movement distance is the farthest among the three skill stages of [Dreadnought Shield Dance], and it can also change direction at will during the movement, and it can also avoid escaping with people, which is more flexible.

Non-teleportation skills, displacement skills that have the process of running on the ground, such as various charges, most of which are related to the player's base movement speed)

Stage 3 - [Shield Leap Attack]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing physical damage to the enemy (750 + 2.6 * strength * height coefficient), and centering on the impact point, all objects in the surrounding area (shield size * 6 yards) will be shocked into the air regardless of friend and foe, and the shock time will be (1 second * height factor). The maximum jump height is increased by 20%, which means that the maximum jump height = (2 * height) * agility coefficient * 1.2.

Level 2, (150 + 2.3 * Strength * Height Coefficient), (Shield Size * 5 yards), Maximum Jump Height = (2 * Height) * Agility Factor.

Level 1, (50 + 2.0 * Strength * Height Coefficient), (Shield Specification * 5 yards), Jump Max Height = (2 * Height) * Agility Coefficient.

This shock flew for 3 seconds, and the actual time to be shaken up was only about 1 second, and the height was not high, and the next 2 seconds were the knockdown time after landing. Dodging when knocked down or stunned will no longer work.

The finishing action of [Shield Leap] is very long, jumping so far, so high, the inertia can be imagined, as the last stage of the skill, it is impossible to use other operations to end the shake in advance.

From the shield smashing to the ground, to removing the shock, to standing up, 1 second is gone. At this time, the enemy who was shocked into the air usually fell, and the attack time left for Yun Xiaohan was only 2 seconds, but because it was possible to land some distance away from the enemy, it was often not even 2 seconds.

Height coefficient = (jump height/1.5 m) rounded

[Shield Leap] is different from the previous two skill stages of [Dreadnought], it is jump displacement, so the jump distance is not affected by the basic movement speed, but by the jump height, and the jump height depends on the height and agility coefficient of the skill user, [Shield Leap] displacement distance = 3 * maximum jump height, maximum jump height = (2 * height) * agility factor.

Agility coefficient = 1 + ([Agility Attribute Growth] rank / 20), Yun Xiaohan did not learn [Agility Attribute Growth], so he doesn't need to calculate the agility factor, it is much easier to calculate, his height is 2.7 meters, converted to 8.1 yards in the game, rounded up to 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the maximum jump height is 5.4 meters. (1 m = 3 yards)

The duration of the transition between stages must not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.

The damage taken while using Dreadnought Shield Dance is reduced by 25% (not during the transition phase), and attacks hit on the shield will be considered blocked. During the Shield Dance, it is not affected by psychic control effects and is immune to slow effects.

The attack range of this skill is related to the size of the shield, and the cooldown of the skill is 30 seconds. This skill cannot be used while riding.

And [Dreadnought Shield Dance] and Yun Xiaohan's profession and equipment are incomparably matched, take a look at the skill description, the attack range of the skill is related to the size of the shield, and there are also clear descriptions in the three attack phases, whether it is a shield forward rush in the rush, or a high-speed rotation, the larger the shield, the easier it is to contact more enemies.

Shields can be roughly divided into small shields, medium shields, large shields, and giant shields according to specifications, small shields are 1, medium shields are 2, then giant shields are naturally 4.

That is to say, the attack range of the third stage is 20 yards, which is very large, you must know that the attack range in melee range skills is generally only 5 yards, and reaching 10 yards is already considered a large range, such as [Tyrant Strike] is 10 yards. The roar is a sonic attack, which has a larger range, but is usually only 15 yards.

[Dreadnought Shield Dance] can also activate the next stage in advance when the action of the previous stage is not fully completed, so you can cancel the finishing action of the previous skill or basic attack.

Generally speaking, after the player's skill or normal attack has caused damage, the entire action must be completed, which is definitely a waste of time, but with [Dreadnought Shield Dance] it is different, as long as you hit the damage and use the [Dreadnought Shield Dance] immediately, the finishing action in the second half does not need to be completed, which is the common "cancel backswing" in competitive online games, this skill can obviously significantly improve the player's second damage (DPS).

31 Skill: [Tall]: 4th level professional skill, passive, the player's strength and constitution attributes are permanently increased by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.

32 Skills: [Provocation Rope]: 4th Order Rare Professional Skill, Instantaneous, Pre-learning Requirements: Have both stamina and mana slots, [Shield Mastery], and have more than 2 active provocation skills.

Level 2, Pointing Skill, throws a magic rope that forcibly pulls an enemy within 40 yards to its side and provokes it. The provoked target will lose control completely (Runaway Taunt) for 4 seconds, and will continue to attack the spell user with normal attacks. Ability cooldown: 23 seconds.

When the target mage has a magic shield on them, they are immune to dragging, but still lose control for 2 seconds. Upgraded on February 13

Level 1, Pointing Skill, throws a magic rope that forcibly pulls an enemy within 40 yards to its side and provokes it. The provoked target will lose control completely (Runaway Taunt) for 4 seconds, and will continue to attack the spell user with normal attacks. Ability cooldown: 24 seconds.

When the target mage has a magic shield on them, they are immune to dragging, but still lose control for 2 seconds.

Taunt skills can generally be divided into three types according to the taunt effect:

Regular Taunt: Increases a large amount of aggro, depending on the skill. This is the most important taunt skill, the most numerous, and the amount of aggro that increases tends to be the highest of the three.

Forced Taunt: The same increase in aggro, the amount of aggro increased is generally at a medium level among the three types of provocation skills, with a few exceptions, and it can also make the target only choose the provocateur (the user of the provocation skill) as the target, but the target still has reason and can act autonomously, but cannot choose other targets. It is also possible to attack other targets by using an area of effect skill or a non-targeting skill. (Area attacks bring the provocateur in, and the non-pointing ability can be aimed at a certain radius around the provocateur, usually a 20-yard radius around the provocateur.)

Places like [Lonely Charge] and [Trembling Roar] all fall into this category.

Runaway Provocation: It can also increase hatred, but among the three types of skills, the amount of hatred increased by out-of-control provocation is often the least, and the target in the state of uncontrolled provocation completely loses its mind, and will take the initiative to approach the provocateur, and then use conventional attack methods to continuously attack. The Runaway Taunt skill is the least common of the Taunt skills.

[Provocation] falls into this category.

33 Skills: [Perfect Spell Casting Gesture Construction]: Legendary-level professional skills, no limit to learning level, learning prerequisites: have both stamina bar and mana bar, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.

(The main way to obtain Legend Points: Win a story campaign and make the story of that campaign the history of the game's evolution, and award Legend Points based on the player's participation and performance, and a very small number of missions may also reward Legend Points.) )

After learning this skill, players can cast spells through perfect gesture construction, even if they are wearing heavy armor and plate armor, and will not deform when attacked, the cast success rate is increased by 25%, the probability of casting being interrupted is reduced by 25%, the spell power is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased in percentage).

This skill is a binding skill and cannot be traded, please note that after this skill is obtained, it must be learned within 30 days, otherwise the skill will be retracted by the system, and the timer will start at 0:00 tomorrow.

The improvement of the advanced slot to the legendary skill is extremely limited, and the better the skill, the smaller the slot increase.

34 Skill: [Overlord]: 4th Rare General Skill, instantaneous. Pre-learning requirements: Warrior profession, additional increase in physique attributes by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.

Level 3, removes all control effects from the user (excluding continuous bleeding effects such as poison and bleeding, and does not include effects that reduce defense or attack), immunity to any restricted spells for 6 seconds, 60% bonus movement speed for 2 seconds, and a 30% increase in the player's physical output (including equipment) for the duration of the skill. Cooldown 4 minutes and 40 seconds.

Level 2, removes all control effects from the user (excluding continuous bleeding effects such as poison and bleeding, and does not include defense or attack reductions), immunity to any restricted spells for 6 seconds, and gains 55% additional movement speed for 2 seconds, increasing the player's physical output by 27.5% (including equipment) for the duration of the skill. Cooldown time 4 minutes and 50 seconds. Upgraded on February 13

Level 1, immunity to any restricted spell for 6 seconds and 50% bonus movement speed for 2 seconds, increasing the player's physical output by 25% (including equipment) for the duration of the skill. Cooldown time is 5 minutes.

35 Skill: [Excellent Strength Growth]: There is no level of general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth], and the strength attribute will get an additional 10% permanent increase.

The skill of the same name can no longer be learned, the [Strength Attribute Growth] skill of this level can no longer be learned, and the player can only learn two more attribute growth skills in this level.

36 skills: [Wind Spirit Riding Spike]: 4th order rare professional skills, riding skills, instantaneous, pre-learning requirements: have both endurance and mana slots, and have 3 gas active skills.

Level 2, summons the Wind Spirit to possess you, increases your riding speed by 70%, and the skill user is temporarily treated as having no flesh, ignoring all obstacles during movement, but still deals charge damage based on the length of the dash distance, and the charge damage is increased by 40%, but after passing through a target, the dash distance is recalculated based on that target as the starting point. Escalated on February 14.

At level 1, Wind Spirit increases riding speed by 60% and charge damage to 30%.

In the Wind Spirit state, it is immune to the slow effect, increases the resistance to control skills by 50%, and reduces the damage taken by 25%, but in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations, and cannot slow down and do other riding actions, such as prancing horses, but there are a few skills in the Wind Spirit state that can still be used, but the damage caused by these skills to the enemy is also reduced by 25%.

The skill duration is 30 seconds, and the skill cooldown is 3 minutes.

Does not damage allies

The skill description of [Wind Spirit Riding Spike] claims to ignore all obstacles during the movement, but Yun Xiaohan has done experiments and found that it is not as strong as the skill description says, [Wind Spirit Riding Spike] only allows the skill user to be temporarily regarded as having no body, but it cannot allow the player to fly and completely nihilize, obstacles that are more than 10 yards thick, a few magic obstacles, and the terrain caused by skills such as [Pit Trapping] cannot pass through the wind spirit state.

37 Skill: [Fourth-Order Physique Attribute Growth]

38 Skills: [Fourth-Order Spiritual Attribute Growth]

39 Skills: [Body of a Giant]: Legendary-level general skills, bloodline-related skills, and no limit to learning level.

Prerequisites for learning: Permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, physique +2 or more, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.

After learning this skill, the player's Strength stat is permanently increased by 20%, and the Constitution stat is permanently increased by 20%.

Increases maximum HP by 20%, increases health regeneration by 30%, increases physical damage immunity by 5%, and increases knockdown, knockback, knockback, and stun resistance by 15%.

The physique is increased by one size.

40 skills: [Nezakan's Shield]: Rare skills, learning requirements: permanent increase of constitution attributes of more than 80%, shield combat class, with 3 shield combat skills, of which at least one shield combat rare skill.

After activation, reduce 95% of physical damage and spell damage received, remove all current negative statuses, and increase resistance to negative status by 50%, attacks with final damage less than 100 will not be able to deal damage to the skill user, and after use, physical attack power will be reduced by 50%, movement speed will be reduced by 50%, and the duration will be 30 seconds.

Cooldown time 10 minutes.

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Bloodline Rare Skill Slot 1:

[Bloodthirsty Retrospect]: Rare skill, pre-learning requirements: have both endurance and mana slots, permanent increase in agility attributes by more than 50%, permanent increase in intelligence attributes by more than 30%, and physique is the smallest model and below that players can choose.

At level 3, the skill damage has been changed from (Physical Attack *0.4) to (Physical Attack *0.6), the damage effect feedback ratio is still 10:1, and the maximum increase in the user's attack power (both physical and legal attacks) has been increased from 60% to 70%. The attack range has been increased from 30 to 40 yards, the bounce pitch has been increased from 20 to 30 yards, and the maximum number of consecutive bounce attacks has been increased from 6 to 8. Ability cooldown reduced from 5 minutes to 4 and a half minutes. Upgraded on March 26

Level 2, the skill damage is changed from (Physical Attack *0.2) to (Physical Attack *0.4), and the damage effect feedback ratio is still 10:1, but the user's attack power is increased by up to 60% (both physical and legal attacks). Escalated on February 14.

Level 1, the Bloodthirsty Return Target deals (Physical Attack * 0.2) damage to all targets, and the damage effect will continue to accumulate and be fed back to the skill user in a 10:1 ratio, increasing the user's attack power by up to 50% (both physical and legal attacks).

Use magic to create a return mark, and with a bloodthirsty effect, the attack range is 40 yards, up to 7 consecutive rebounds, the bloodthirsty return mark can automatically track the target, but the ejection distance cannot exceed 30 yards, once it exceeds 30 yards, the rebound mark will automatically return.

The Bloodthirsty Boomer does not affect the player's normal operation, and the player can still move, attack, and use skills freely after throwing the Boomerang back, but will need to pick up the Boomerang when it flies back.

The Bloodthirsty Echo will follow the player's direction, and once the trajectory is determined, the trajectory will not change, and if the Echo Tag is not successfully received, the previous damage accumulation will be canceled and the increased Attack will disappear.

Once the Boom is returned to the player, the player must throw it within 30 seconds, dealing damage. If it is not thrown for more than 30 seconds, or if it fails to deal damage, the return indicator will automatically disappear.

The Bloodthirsty Echo cannot be shot down, and other players cannot use their bodies to block the Echo Target.

This skill can be upgraded and has a cooldown of 4 and a half minutes.

Although the [Bloodthirsty Echo Target] looks like a throwing weapon, it is actually condensed by the user with magic power, and the whole condensation process is very short, from the moment the [Bloodthirsty Echo Target] appears to the moment it flies towards the enemy.

Although the skill description of [Bloodthirsty Echo Target] states that it will be returned to the user's hand, in practice, the receiving and re-release of [Bloodthirsty Echo Target] is also controlled by magic power, and does not need to use any body part of the skill user.

In fact, if you zoom in on the perspective and look closely, you will know that the [Bloodthirsty Retrospective Target] did not actually touch Yun Xiaohan's body when it returned, but hovered at the moment when it was about to touch the body, and after getting the mana charge in an instant and feeding back damage to Yun Xiaohan, it could fly out again.

After receiving it, Yun Xiaohan can also not release the [Bloodthirsty Echo Target] for a short period of time, but this time cannot exceed 30 seconds, otherwise the [Bloodthirsty Echo Target] will disappear. During this time, the [Bloodthirsty Echo Mark] will automatically fly to the user's chest.

Because the [Bloodthirsty Echo Mark] is learned with the bloodline skill field, it costs bloodline materials when leveling up, but fortunately, it doesn't consume much material to upgrade to level 2, only 50 [Giant Ashes], 5 [Sub-Giant's Blood], and 2 [Sub-Giant Limb Fragments].

Bloodline Rare Skill Slot 2:

[Empty Illusion Magic]: Special Chosen Skill, since this skill is related to bloodline talent, it can be learned with the bloodline rare skill slot (the bloodline rare skill slot cannot learn the Chosen skill under normal circumstances, only rare skills).

Prerequisites: Have more than eight qi skills, more than eight water skills (illusion is a derivative of air and water), more than five illusion skills, more than five space skills, have related magic affinity bloodline talent skills, permanent increase of more than 250% in intelligence attributes, and more than 150% in spiritual attributes.

This skill is a constant spell, after learning this skill, the player will permanently reduce the maximum mana by 20% (cut on the total value, multiply in the final calculation), and drop it by 2 levels, after paying the price, the player can create his own empty magic spirit. (The player is immortal, so the life force required to create an ethereal spirit is replaced by level experience).

The Void Illusion Spirit has no gender, and because it is an artificial elemental spirit, the intelligence level of the Void Illusion Spirit is extremely low, and there is no autonomous consciousness, but it still has the ability to grow, but it is very difficult to grow. This skill cannot be upgraded, but there are other ways to grow the Void Illusion.

After possessing the Void Illusion Spirit, the player is permanently exempted from the learning preposition of the skill when learning the skills of the space system and the illusion system (only the skills, excluding other learning prepositions such as attributes and occupations), and the skill power of the space system and the illusion system is increased by 30%, and it is possible to additionally improve the skill effect of one or more aspects, such as cast time, cooldown time, control duration, etc., depending on the specific skill.

{When the light cleared, an oval, silver-gray body of light appeared above Yun Xiaohan's right shoulder, about the size of a corn cob, but a large corn cob.}

Yun Xiaohan ignored the curious player beside him, checked his own Empty Illusion Spirit, and found that this Void Illusion Spirit could not communicate, nor could he give instructions, nor could he check his attributes or anything, and could only play a purely auxiliary role in spellcasting, at least for now.

The Ethereal Spirit is very different from pets and mounts, it cannot be attacked without a health bar; Without a level, there will be no sharing of Yun Xiaohan's experience, and the only thing that is the same is that it can be taken back and released.

The test results were not long in coming: first, the durability of the spatial barrier increased by 30%; The second is that the damage reduction effect of Yun Xiaohan's own external attacks in the cover has decreased, originally to reduce the effect of 30% spell damage and 15% physical damage, but now it is reduced by 20% and 10%, which is reduced by one-third; The final change is the cast time, which used to take a second to channel, but now only takes half a second. Neither the Barrier nor the Ability Cooldown have changed.

The 30% increase in durability is definitely a change brought about by the 30% increase in the power of the spatial skill, and the other two changes are the "possibility of additional improvement in one or more aspects of the skill effect" mentioned in the [Empty Illusion Spirit] skill description.

It can be said that the [Void Illusion Spirit] raised the [Spatial Barrier] by half a grade all of a sudden, which shows the strength of the [Void Illusion Spirit]. Although the skill of [Empty Illusion Spirit] itself does not cause any damage to the enemy, nor can it directly strengthen Yun Xiaohan itself, its impact is far-reaching. }

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