Current Skill Aggregation (Level 60)

41 Techniques:

[Low-level Charisma Attribute Growth Supplement]: Rare-level professional skills, the learning level is not limited, after learning this skill, it is equivalent to learning three levels of charisma attribute growth skills in a row, up to the fourth-order charm attribute growth, and the charisma attribute gets an additional 20% permanent increase. This skill does not occupy the learning quota of the three attribute growth skills in this level.

The skill of the same name can no longer be learned. Please note that the attribute growth completion skill can only learn one attribute type, once this skill is learned, the growth completion skills of other attributes cannot be learned, and this skill cannot be forgotten after learning.

The rare level is a skill quality higher than the rare level, and it is impossible for rare quality skills to appear in the skills below the fifth level, and the rare level skills are mostly skills of no limited rank.

Rare skills are only divided into two kinds of natural selection skills and rare skills, professional skills and general skills have the rare quality division of "rare" legend, legendary skills need to consume legendary values to learn, legendary values are too difficult to get after all, like the previous battle for Sardinia, most of the players who followed Yun Xiaohan to win only obtained a little legendary value, which shows that it is difficult to obtain legendary values, so it greatly limits the value of legendary skills.

Legendary skills are actually not much different from rare skills, but the learning slots are different, and in most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the number of columns, the value of the skill is also high and low, the span is very large, and the skill effect is also linked to the relationship between the relevant NPCs, and this special skill naturally has to be listed separately.

The three attributes of strength, physique, and spirit that Yun Xiaohan learned are now fourth-order, and in "Choice", they are divided by bloodline awakening, and levels 1-4 are considered low-level.

For Yun Xiaohan, strength has replaced intelligence, he doesn't need to improve intelligence, and he doesn't plan to improve his wisdom attributes, although the shield combat profession can't heal teammates, but there are still some self-recovery skills, although the effect is not as good as divine art, but he can use it enough.

Not to mention the agility aspect, he is now a super large +3 physique, agility is reduced by 12.5%, evasion rate is reduced by 12.5%, and according to the type of plate armor, the agility attribute will be reduced by 1/3, so it doesn't make sense to increase the agility attribute.

Then the only thing you can choose is charm, after all, attributes are the foundation of the player, and you shouldn't miss it if you can learn it. Moreover, Yun Xiaohan has just learned the [First-Order Charm Attribute Growth], and then learned the [Low-Order Charm Attribute Growth Supplement], which just happens to be able to rise to the fourth order, which is very suitable.

42 Techniques:

[Skill Identification]: Legendary-level professional skills, no limit to learning level, pre-learning requirements: have both stamina bar and mana bar, already have 2 rare skills, have a "scholar" sub-class, have at least 15 legendary degrees, and learning this skill will consume 5 legendary degrees.

Passive skills, after learning this skill, players can instantly determine what skills the opponent is using or chanting what spells, the skill name and part of the skill information will be displayed in the battle information, the rarer the skill identification, the more difficult it is to identify, whether it can be successfully identified, and the level of detail of the skill information depends on the player's scholar level.

This skill does not recognize the skills of mobs and bosses.

【Skill Proficiency】

43 Skills: [Khalid's Riding Array Essentials]: Character-specific skills, which can be learned with any column, but the skill effect will not be strengthened by the column, the character's exclusive skills cannot be upgraded, and the skill effect will change with the change in the relationship between the player and the character, whether it is the increase in hatred or favorability, the skill effect will be improved, but the skill effect has an upper limit.

Note: The general skill slot will be strengthened by 25% to learn professional quality skills, and the passive skill will only be strengthened by 5% (excluding attribute growth skills), and the rare skill slot will also be strengthened by 50% and 25% respectively for professional and general skills, but it is impossible to learn low-quality passive skills (rare quality passive skills can still be learned).

Riding skills, prerequisites for learning: kill Khalid once (the last attack with his own hands), or Khalid has a favorable opinion of the player to reach "friendship". The profession is a warrior or knight.

Current Effect: When the player is using any cavalry formation, all effects of that formation are increased by 21% if the player is the leader of that formation, and 6% if the player is a cavalry formation supporter. (Boost once)

Original Effect: When using any cavalry formation, all effects of that formation are increased by 18% if the player is the leader of the cavalry formation, and 5% if the player is a cavalry formation supporter.

Only those who have the skill of Cavalry Formation Essentials can become a Cavalry Formation Supporter, and both the leader and the Supporter must activate the formation, and the quality of the Cavalry Formation determines the maximum number of Supporters.

After learning this skill, the player will automatically master the two basic cavalry formations of [Basic Wedge Formation] and [Basic Linear Formation].

[Kalid's Riding Array Essentials] This type of skill is still the first time I have seen Yun Xiaohan, there is no limit to rank, no restriction on columns, and even the pre-requirements for skill learning are different, not to mention that the skill effect is directly linked to the relationship between the player and the character.

The positive favorability in "Choice" is divided into ten levels, from low to high: neutrality, first acquaintance, friendliness, acquaintance, friendship, reverence, trust, intimacy, worship, and faith. The "friendship" required to learn such skills is precisely the level 5 of favorability.

Negative Opinion: Neutrality, Dissatisfaction, Discord, Dislike, Hostility, Grudge, Hatred, Hatred, Mortal Hatred, Feud.

However, Yun Xiaohan estimated that eighty percent of his relationship with Khalid had deteriorated to level 5 or 6, but looking at the 18% skill effect data, it was estimated that it was more likely to be level 6.

The effect of this skill is still very good, it can strengthen various cavalry formations, and it is very useful even in the late stage, but it is not easy to improve this skill.

In addition, this skill also comes with two of the most basic cavalry formations, although these two formations are useless in the late game, but they are still very useful at this time, and they may also be used as a pre-skill for high-quality cavalry formations, so they are still somewhat useful, which can be said to be a bonus.

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[Faction General Skill Slot (Tier 5)]:

It may be related to the average level of the players participating in the campaign, or the current level of Yun Xiaohan, the general skill slot of this faction cannot learn professional skills, and can only learn general skills of tier 5 and below, or general skills with no rank restrictions.

[Regenerative Physique]: 5th Rare Level General Skill, Prerequisites for Learning: [Strong Physique], Permanent Increase in Physique Attributes by more than 50%, Warrior Profession.

Permanent increase in CON stat by 10% (this effect cannot be increased)

Level 2, increases the constitution attribute by 55% within 3 minutes, and increases the related maximum health (including the current HP), instantly restores 30% of the caster's total health, and the health recovery rate is 10 times the base health recovery rate. Cooldown: 5 minutes and 40 seconds (this effect can be increased by skill upgrades). Upgraded on March 8

Level 1, increases the constitution attribute by 50% within 3 minutes, and increases the relevant maximum health (including the current HP), instantly restores 25% of the caster's total health, and the health recovery rate is 10 times the base health recovery rate. Cooldown: 6 minutes (this effect can be increased by skill upgrades).

That is, 50% of the original life limit and 25% of the 150% life limit, which is a total of 87.5% of the original life limit.

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44 Skill: [Strength Elite Extraordinary Growth]: There is no rank of rare level general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth] and [Spirit Attribute Growth] at the same time, and the strength attribute and spirit attribute are permanently increased by 10%.

This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.

Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.

45 Skill: [Giant Shield Shockwave]: Rare level general skill, no learning level limit, instantaneous, use the giant shield to bombard the ground many times in an instant, forming a high-frequency shock wave, ignoring friend and foe, destroying the balance of all targets within a circle with itself as the center and a radius of 20 yards, reducing movement speed by 55%, and 100% probability of strength versus agility verification on all targets.

Skill user's (Strength Attribute*0.75) is compared with the target's agility attribute, every 10% increase reduces the target's evasion by 25% for 6 seconds, and if it exceeds 50%, the target will be knocked down for an additional 2 seconds in addition to the corresponding evasion, and will inevitably hit if attacked while falling to the ground.

Since the shorter the stature helps to stabilize the lower plate, the small size target will receive a certain bonus on this test (large, regular, and small are all normal tests). For very small targets, it must exceed 20% to reduce the evasion by 20%, and then it will still reduce the evasion by 20% every 10% and 60% before knocking down. For the Extra Small-1 physique, it will reduce the evasion by 20% if it exceeds 30%, and it will take down if it exceeds 70%, and so on.

Skill cooldown: 25 seconds. This skill requires a giant shield to be equipped.

It probably took less than 1 second from the time the Giant Shield Shock Wave was launched to the end. (Actual time taken: 0.8 seconds}

Pre-learning requirements: shield combat class, with [Giant Shield Mastery], [Fifth-Order Strength Attribute Growth], three shield combat active skills, at least one of which is a rare skill, and the strength attribute is permanently increased by more than 75%,

At gem 1, reduce movement speed by 50% and evasion by 20% for 5s.

46 Skill: [Heroic Charge]: 5th Rare Professional Skill, this skill is a combined skill for foot and riding, and it will not weaken the effect of the skill when used while riding, and can be regarded as a riding skill.

Prerequisites: Warrior and Knight classes, have at least one charging skill, have learned "Riding Skills", and have at least two Riding skills, and have a permanent increase of more than 40% in strength and physique attributes.

High velocity (current movement speed *2.5) Charges at any visible location, without jumping over obstacles with a hardness of 300 or more and more than 3/4 of the user's height, and without flying or crossing the void.

March 26, Level 2, launch a high-speed charge to the target area, the limit distance of the walking charge is 50 yards, the limit distance of the riding charge is 75 yards, deal damage (1.5 * strength + 1.5 * physical attack damage) to enemies within a radius of 10 yards around the center point, and have a 100% chance of performing a strength versus constitution check on enemies within a radius of 5 yards, if the test is not passed, the enemy will be stunned for 1.5 seconds.

Within four seconds of the charge, the player and mount have 32.5% increased resistance to all control skills, 12.5% damage reduction, and 25% increased physical damage.

Ability cooldown is 30 seconds.

This skill is quite similar to [Lonely Charge] in terms of skill effect and initiation action, especially the initiation action, which is almost the same as the initiation action of [Lonely Charge].

[Heroic Charge] is the same as [Lonely Charge], you can directly cross obstacles that are lower than 3/4 of the user's height, or you can directly break through obstacles with low hardness, but the hardness requirements of the two skills are different, the former cannot break through obstacles with a hardness of more than 300, and the latter cannot break through obstacles with a hardness of more than 500.

In addition, [Heroic Charge] does not have a damage bonus of charge distance, and the charge speed is slower than that of [Lonely Charge].

Level 1 deals (1.2 * Strength + 1.2 * Physical Attack Damage) to enemies within a 10-yard radius of the center point, increasing the player's and mount's Resistance to all Control Skills by 30%, reducing damage by 10% and increasing Physical Attack by 20% for three seconds after the charge is completed.

47 Skill: [Fifth Order Constitution Attribute Growth]

48 Skill: [Fifth Order Charm Attribute Growth]

49 Skills: [Summoning Qi Element]: Fifth-Order Rare General Skills, Growth Skills. This skill cannot be learned with Rare slots. Pre-learning: Master at least four active qi skills, and the intelligence attribute will be permanently increased by more than 90%,

On March 26th, [Summoning Qi Element] was upgraded to level 2, and all its attributes were increased by 10%, and this 10% increase also included magic attacks, and the magic attack of the gas element at level 1 was the same as the caster's naked magic attack, and now it increased by 10% on this basis.

In addition, the four skills of the air element have also been greatly improved, but because you can't see the qi element skills, there is no way to get the exact change data. Cooldown reduced from 5 minutes to 4 minutes and 40 seconds.

There are also some changes to the buff provided by the air element for summoners, which used to increase the caster's movement speed, attack speed, and hit by 10%, but now the movement speed increase is still 10%, but the attack speed and hit speed are increased by 15%.

Summons an Air Elemental that has the same high magical damage as the caster (regardless of equipment) and increases the caster's movement speed, attack speed, and accuracy by 10% while Air is present. If the distance between Yun Xiaohan and the Qi Elemental exceeds 50 yards, you will not be able to enjoy the buff provided by the Qi Element.

The cooldown time is 5 minutes, which is 5 minutes shorter than the 10-minute cooldown of the other three summoning elemental skills, and it starts to cool down after summoning the air elemental, so unless the air element dies continuously within 5 minutes, the [summon air elemental] will not have a long window period.

It can be strengthened with strange objects, can learn matching skills, can be converted into thunder elements or storm elements, and can be turned into elemental lords in the later stage.

After learning the [Summoning Qi Element], Yun Xiaohan immediately summoned the Qi element.

Because Yun Xiaohan's strength attribute is permanently increased by up to 125%, and the bonuses of [Great Strength Technique] and [Perfect Casting Gesture Construction] must be added, so if you only look at the magic attack data on the panel, Yun Xiaohan is higher than all mage players, and it is not just a little higher.

Of course, the panel data is the panel data after all, Yun Xiaohan lacks powerful active attack spells, and he does not have a variety of spell skills to use, and the damage he plays in actual combat is definitely not comparable to that of mage players.

But the combat power of the summoning element only depends on the skills related to the panel magic attack and the summoning element, and at this stage, it can't play the skills related to the summoning element, no matter how powerful the active attack skills of those mage players are, no matter how perfect the combination of supporting attacks and auxiliary skills is, it has nothing to do with the summoning element, and it will not increase even a little bit of combat power.

From this point of view, [Summoning Qi Element] is really suitable for Yun Xiaohan, and this also proves that Yun Xiaohan is very smart in skill selection, and this kind of skill selection and collocation is actually more important than operation and awareness, and it also better illustrates the level of an RPG online gamer.

Yun Xiaohan took the qi element and tested the two helmet-headed dragons.

The amount of blood of the qi element is decent, 20,000 blood, which is a bit small compared to Yun Xiaohan's HP of 82607, but it is not much worse than most anemic professions.

However, the player has double defense, and the physical defense of the gas element is very low, although the magic defense is higher than the physical defense, but it is still not comparable to the player, so if you are beaten, it will be more injured, 20,000 blood looks like a lot, but it can't resist for long, especially in the face of a powerful monster like the helmet dragon, and you can't take a few hits.

Fortunately, the qi element is a long-range attack, and Yun Xiaohan is a T, so Yun Xiaohan can just pull the monster to fight.

The Air Elemental currently has 3 abilities:

The first skill is the wind arrow as the main means of attack, the damage of this skill can only be regarded as average, and it feels like it is not as good as Yun Xiaohan's lightning strike technique, and it is estimated that it is a grade with [lightning ball], but it is better than there is no CD, the chant is super short, the casting frequency is extremely high, and the flight speed of the wind arrow in the air is very fast, and the range is 40 yards, or a pointing skill, so overall it is quite good.

The second skill is a range spell, which is to send out multiple wind arrows in a row to form a wind arrow array, the attack range is about a circle with a radius of 15 yards, and the range is still 40 yards, and this skill qi element will generally only be used when there is more than one enemy, or when the distance from oneself is more than 40 yards.

Because he didn't dare to pull Dora, Yun Xiaohan didn't test the specific CD time of this skill similar to the Wind Arrow Array, but according to his guess, it should be about 5-10 seconds, and the CD is still relatively short.

The shape of the third skill is still the wind arrow, but it is larger than the wind arrow of the first skill, and the wind arrow is also surrounded by an obvious white magic air flow, this skill is still a single skill, and the damage is much higher than the first skill, which can hit three to four times the damage of ordinary wind arrows, and it seems to have the effect of magic penetration, which can ignore some magic defenses. In addition to this, this medium Wind Arrow has a chance to reduce the target's movement speed by 35% for 6 seconds.

This skill qi element is used more, and the CD time Yun Xiaohan is relatively accurate, about 8-10 seconds.

These three skills of the air element are all attack skills, and the skill of the medium-sized wind arrow has a slowing effect, but the trigger probability is not high. Of course, it is also possible that the helmet-headed dragon that is the test subject is a wurm monster with relatively high control resistance.

But in any case, it is still slightly inferior to the slow of the water element, and the success probability of the slow skill of the water element is significantly higher. In terms of the attack effect of the skill, the qi element is significantly stronger than the water element.

In addition, the magic attack of these summoning elements is determined by the master's panel magic attack data, and the helmet dragon is a type with high physical defense and low magic defense, and Yun Xiaohan often has to move to dodge skills and block in front, and he can't output all the time, in contrast, the damage output of this qi element summoned by Yun Xiaohan is extraordinarily powerful, and the damage of its output is almost about 75% of Yun Xiaohan, which is a very exaggerated data.

The qi element really doesn't have much fighting, and there is no way to add blood to it, so it can only slowly regenerate its own health, but the speed at which the qi element regenerates blood is simply touching, and the amount of blood recovered per second is only in single digits.

Uncontrollable Fourth Skill: [Air Element Explosion]: When the gas element's blood is exhausted, it will explode like a balloon, not only with an explosion sound of "bang", but also with a high indiscriminate damage to all enemy units near the air element, which is nearly one and a half times higher than that medium-sized wind arrow, and has a sense of dΓ©jΓ  vu of hitting a balloon.

The four elemental summoning are all skills that can be grown, not only the improvement of skill levels, but also the ability of players to strengthen their summoning elements through various means in the future, such as learning matching skills, and using strange things to evolve, so that they can improve with the player without falling behind.

However, in the early days, the four elements of water and earth were a little more useful.

The water element can not only slow down the opponent, but also have a certain probability of freezing the enemy, which is the only one of the four elements in the early stage, and the freezing skill with the ice method can deal explosive damage.

The earth element can be used as half a meat shield, which can effectively limit the enemy near the earth element and prevent it from leaving, and generally those who summon the elements are mages, and for thin-skinned mages, a meat shield that can hold the enemy is obviously more valuable.

In contrast, although the output of the fire element is the highest, and it can also cooperate with the fire method to continuously accumulate "flammable" DBUFF, thereby increasing the fire damage, but it basically has no other functions except for the output, and the effect is too simple.

The pure attack output of the air element is actually the second, stronger than the water element, but if you consider the burst damage of the freeze, it is not as good as the water element, and the BUFF provided by the air element is more suitable for physical professions, after all, spells do not need attack speed and hits, so it is not so affordable for mages.

50 skills: [Commander's Heart]: Rare skills, command skills, learning prerequisites: 'Famous General' achievement, as a commander to win a war of more than 100,000 people.

Passive Effect: Increases the all-character attributes of all player units (including the player) by 10%, increases the all-character attributes of all non-player units by 20%, and increases the command range of the skill owner by 50%.

Active Effect: [Commander's Heart] can be actively activated, increasing the attack speed of the troops under his command (including the player) by 50%, reducing the skill cooldown by 20%, increasing the dual defense by 50%, increasing morale by 20%, lasting 3 minutes, and the cooldown time of 2 hours, and the increased morale will remain after the active effect disappears. There must be more than 1,000 troops under your command within the command range to activate it.

This skill allows you to gain experience by winning wars, which increases your skill level.

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Adaptation Challenge Quest Reward Skill Slots:

Sixth-order professional skill column: [Arcane Focus]: Rare level professional skill, no limit to learning level, pre-learning requirements: [Focus Skill], permanent increase of intelligence attribute by more than 100%, permanent increase of mental attribute by more than 25%, and possession of 5 active spellcasting skills (excluding spell-like skills).

Increases cast success rate by 20% (only 10% increase if wearing plate armor and the cast success rate is above 50%, and only 5% if the cast success rate is above 75%).

Reduces the chance of the cast being interrupted or extended by 20% (if the cast is interrupted or extended by more than 50%, it will only be reduced by 10%, and if it exceeds 75%, it will only be reduced by 5%, and this interruption will not be controlled by the controlled skill, but only will be interrupted or extended by the damage skill or basic attack).

Increases the power of a spell or quasi-spell by 10%. Increases the permanent increase of Intelligence by 10% and the permanent increase of Spirit by 5%.

[Perfect Cast Gesture Construction] does not work against most spell classes, as most spell classes do not require a cast gesture and do not damage spells. [Arcane Focus] is the same.,It's not effective for some spells that don't have magic damage.,Or don't even have a spell-casting process.,There's no spell casting process anymore.,It's still hairy focus.。

[Perfect Cast Gesture Construction] not only has a higher percentage increase, but also has another key attribute, that is, it can increase the effect of BUFF skills by 5%, which means that [Perfect Cast Gesture Construction] also has a bonus to support skills and continuous health regeneration skills by percentage, while [Arcane Focus] has no bonus effect on such skills. These two skills also have no enhancement effect on summoning skills.

For the two skills [Thunder Prison] and [Thunder Spear], [Thunder Prison] has a continuous discharge process of 6 seconds, and [Thunder Spear] has a condensation process of 1 second, so both types of spells have a casting process, so they can be added by [Arcane Focus].

And the [Perfect Casting Gesture Construction] can only work on the [Thunder Spear], after all, the action of condensing the Thunder Spear can barely be regarded as a spell casting gesture, and the [Thunder Prison] is to detonate the thunder and lightning conceived in the body and scatter it around itself, so it doesn't use your hands at all, so naturally it has no bonus.

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Medium-enhanced sixth-order general skill slot: [Thunder Prison]: Rare level general skills, no limit to learning level, qi system, learning prerequisites: have both stamina bar and mana bar, master [lightning strike technique], and have more than three qi active skills, permanent increase in physique attributes by more than 90%, and permanent increase in intelligence attributes by more than 75%.

The player uses his physical strength to nurture the power of lightning in his body, and when needed, he or she detonates and spreads it around him through spells, creating a Thunder Prison that surrounds a 25-yard radius of him/her. Thunder Prison will move as the player moves.

The Thunder Prison is full of thunderstorms, and all targets in the storm will take a lightning attack every 0.5 seconds, except for the skill user, and have a certain chance of being paralyzed for 1 second.

The first damage will be triggered half a second after casting, and the first lightning attack will cause (2.5*intelligence) lightning damage, and have a 20% chance of being paralyzed, the second time within 2 seconds, the probability of paralysis will be increased to 40%, and the lightning damage will also be increased by 20%, and the probability of paralysis will be increased to 60% for the third time within 2 seconds, and the lightning damage will be increased by 40%, and so on. Once an enemy is paralyzed, the paralysis chance is stacked from the beginning, and the damage is stacked from the beginning when it is stacked to 100%.

Although [Thunder Prison] ignores friends and enemies, it has changed a little after being strengthened with the Medium Enhancement Sixth-Order General Skill Slot, which will only deal half of the damage to allies, and the superposition of paralysis probability and lightning vulnerability probability will also be halved. Right?

Instantaneous, the skill lasts for 8 seconds, and the cooldown is 1 and a half minutes.

After learning this skill, the player's Lightning Resistance is permanently increased by 30%, and they can absorb 30% of Lightning damage and convert it into their own health.

During the target paralysis period, the paralysis chance does not stack, and the shock received at the same time as recovery will not trigger the paralysis probability.

Linkage Attributes: When the user holds the summoned Thunder Spear and activates [Thunder Dungeon] at the same time, the single shock damage of [Thunder Dungeon] is increased to (3*Intelligence), and the lightning resistance is temporarily increased to 50%, during which 50% of lightning damage can be absorbed and converted into HP.

Seeing this linkage attribute, Yun Xiaohan suddenly wanted to laugh inexplicably, the Thunder Spear has become the rhythm of the "lightning rod", and it also has a strengthening effect.

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Original Version: The first lightning attack will deal (2*Intelligence) lightning damage and have a 20% chance of being paralyzed, the second time you receive an electric shock within 22 seconds will increase the chance of paralysis to 40%, the lightning damage taken will also be increased by 20%, the third time you will be shocked within 2 seconds will increase the chance of paralysis to 60%, lightning damage will be increased by 40%, and so on. Once an enemy is paralyzed, the paralysis chance is stacked from the beginning, and the damage is stacked from the beginning when it is stacked to 100%.

Instantaneous, the skill lasts for 6 seconds, and the cooldown is 2 minutes.

After learning this skill, the player's Lightning Resistance is permanently increased by 20%, and they can absorb 20% of Lightning damage into their own health.

Seeing this skill, Yun Xiaohan's mouth was slightly crooked, this skill is definitely the best of the best among rare skills, not worse than some rare skills, but it only consumes a general skill slot, and the value is really amazing.

However, the fact that it is not a rare skill also means that the priority of the skill may not reach the level of a rare skill, and the effect on bosses, high-quality bloodlines and high-end templates may be somewhat discounted.

This skill is simply a portable power grid.,It's still a super large range.,Although it's only by intelligence.,Don't take the magic attack.,Although the damage caused by the skill for the first time is not high.,But I can't stand it to be superimposed.,The stacking frequency is still so high.,0.5 seconds stacked once,And 1 second paralysis effect,It's not too cool.。

And as a power grid bred with his own body, it is reasonable to only count the physical attributes, not the magic attack, in fact, Yun Xiaohan feels that this skill is already very face-saving if it does not exclude the equipment attributes, but considering that the equipment attributes are also blessed to the player, it makes sense whether it is counted or not, so he doesn't have to worry about this.

What makes Yun Xiaohan feel the most is that the damage and paralysis probability are unlimited, but this also shows that the paralysis probability of particularly powerful enemies should be discounted, otherwise it will be meaningless to stack the 100% paralysis probability on top of each other.

Perhaps this is the reason why this skill has not become a rare skill or a legendary quality skill, but at this time, Yun Xiaohan hopes that this skill is a rare skill.

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Greatly strengthened the sixth-order general skill slot: [Thunder Spear]: Legendary-level general skill, giant bloodline skill, non-upgradeable, unlimited learning level, qi-based spells.

Skill learning preposition: Have more than 8 qi skills, of which at least three skills must be active attack skills with thunder attributes, with a permanent increase of more than 100% in strength attributes and more than 80% in intelligence attributes. Possess the Giant Bloodline, Ancient Arkan Bloodline, or a higher related extension to upgrade the Giant's Bloodline, with at least 30 Legend Points, and learning this skill will cost 15 Legend Points. It has both stamina and mana gauges.

Without chanting, the user can spend 1 second condensing a spear made of thunder elements in their main hand, during which the player can move and use defense and recovery skills normally, as well as skills related to the weapon or shield held by the off-hand, while skills related to the main hand's weapon are locked, and spells that require both hands to cast spells.

After the Thunder Spear is condensed, the user can hold it in the hand for a long time, at which point the Thunder Spear is considered to be a yellow perfect standard Thunder Elemental Spear of the same level as the player, which can be used for melee combat, and the damage dealt is all thunder magic damage. (Strengthened by Dragon-Kissed Ancient Arkan bloodline)

The user can throw a Thunder Spear that deals (8 * Strength) Physical Damage + (8 * Intelligence) Lightning Magic Damage to a single enemy. The range is 120 yards and the flight speed is super-fast. (Strengthened by Dragon-Born Ancient Arkan Bloodline)*1.15【Blue Giant Talisman】*1.3(20% [Perfect Cast Gesture Construction]+10% [Arcane Focus])

The Thunder Spear is piercing when thrown, ignoring 30% of the enemy's double defense. And 100% of the attacked object is verified, the skill user (strength + intelligence) is higher than the attack target (physique + spirit), and the verification difference is within 50%, the attack target is paralyzed for 1 second, if the verification difference is within 50%-100%, the attack target is paralyzed for 2 seconds, if the verification difference is within 100%-200%, then paralyzed for 3 seconds, if the verification difference is higher than 200%, in addition to paralysis for 3 seconds, the effect of ignoring double defense is increased to 50%. (Strengthened by Dragon-Kissed Ancient Arkan bloodline)

Projectiles within 5 yards can only deal 1/2 damage, 5-10 yards deal 3/4 damage, and 10 yards or more deal normal damage.

The skill has a cooldown of 20 seconds, and the cooldown timer is applied when the Thunder Spear is summoned.

[Thunder Spear] is a non-pointing skill when used as a ranged attack, with a narrow trajectory, 0.2 yards in diameter and 6 yards in length, and high aiming requirements.

This skill cannot be upgraded, but it will be affected by the bloodline, and the increase of the Giant's bloodline will increase the power of the skill.

This skill is not tradable, and the skill must be completed within 60 days after it is obtained, otherwise the skill will be reclaimed by the system.

Linkage Attributes: With [Thunder Dungeon] activated, due to the abundance of surrounding electric elements, the condensation time of the Thunder Spear is shortened to 0.5 seconds, the cooldown speed of [Thunder Spear] is doubled, and the cooldown of one second is regarded as a cooldown of two seconds, and the [Thunder Spear] is invalid if it is not used. And [Thunder Spear] enjoys half of [Thunder Dungeon]'s lightning damage stacking bonus.

This linkage attribute means that if Yun Xiaohan has released [Thunder Spear] before activating [Thunder Dungeon], then [Thunder Spear] can reduce the cooldown time by 8 seconds. And if Yun Xiaohan summoned the [Thunder Spear] after activating the [Thunder Dungeon], it would only reduce the remaining duration of the [Thunder Dungeon].

And the last small half of the attribute is even more critical, if an enemy is electrocuted twice by the [Thunder Prison], then the next electric shock will increase the lightning damage by 40%, the damage of the [Thunder Prison] is low, and the effect of increasing by 40% is not obvious, but the [Thunder Spear] damage is super high, even if it is only half, only adding 20% of the lightning damage is scary.

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Original Version: After the Thunder Spear is condensed, the user can hold it in their hands for a long time, at which point the Thunder Spear is considered to be a purple Excellence standard Thunder Elemental Spear of the same level as the player, which can be used for melee combat, and the damage dealt is all thunder magic damage. (Strengthened by Dragon-Kissed Ancient Arkan bloodline)

The user can throw a Thunder Spear to deal (6 * Strength) Physical Damage + (6 * Intelligence) Lightning Magic Damage to a single enemy. The range is 80 yards and the flight speed is super-fast. (Strengthened by Dragon-Kissed Ancient Arkan bloodline)

The Thunder Spear is piercing, ignoring 20% of the enemy's double defense. And 100% of the target is verified, the skill user (strength + intelligence) is higher than the target (physique + spirit), and the verification difference is within 50%, the attack target is paralyzed for 1 second, if the verification difference is within 50%-100%, the attack target is paralyzed for 2 seconds, if the verification difference is within 100%-200%, then paralyzed for 3 seconds, if the verification difference is higher than 200%, in addition to paralysis for 3 seconds, ignoring the double defense effect is increased to 40%. (Strengthened by Dragon-Kissed Ancient Arkan bloodline)

[Thunder Spear] is a non-pointing skill when used as a ranged attack, and the trajectory is narrow, the original diameter is only 0.1 yards, and the length is between 4 and 5 yards, which requires high aim.

Projectiles within 5 yards only deal 1/4 damage, 5-10 yards deal 1/2 damage, 10-15 yards deal 3/4 damage, and 15 yards or more normal damage.

The skill cooldown is 25 seconds, and the cooldown timer is not applied until the Thunder Spear is fired.

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A man's campaign was obtained

Greatly strengthened the sixth-order faction general skill slot: [Space Barrier]: Legendary-level general skills, no limit to learning rank, space spells, skill learning pre-position: two space skills, permanent increase of more than 75% in intelligence attributes, more than 25% permanent increase in spiritual attributes, one of the five top bloodlines, and the quality of branch bloodlines is high or above. Have at least 20 Legendary, and learning this skill will cost 10 Legendary.

Create a 360-degree spatial barrier to cover yourself without dead ends, isolating you from your surroundings, the spatial barrier will have (25% * your own maximum health + 3 * intelligence + 1.5 * magic attack power) durability, and reduce the received 50% spell damage and 25% physical damage, increase control resistance by 50%, the enemy's skill check will have half a chance to not be triggered, and the barrier double defense is equivalent to the double defense of the skill user. (The original version does not have double defense)

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The player will not take damage until the barrier is breached, but the player's external attacks will also have a 30% spell damage reduction and a 15% physical damage reduction. Players can remove the spatial barrier effect on their own.

Unless suppressed by a higher priority ability, the player's cast bar will not be interrupted or extended, nor will it be displaced. This skill has a very high skill priority, and even if it is controlled by a higher priority skill, the previous cast bar can still be continued after the control ends.

Channel time is 1 second, cooldown is 90 seconds.

The skill can be traded, and the skill must be completed within 60 days after it is obtained, otherwise the skill will be reclaimed by the system. (Expires at 1:00 on April 13)

[Void Illusion] Enhancement: Barrier durability increased by 30%, reduced by 20% and 10%, and chanted for half a second.

[Spatial Understanding]

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51 Skills: [Elven Dragon Skin]: Legendary professional skills, no limit to learning level, magic resistance skills, upgradeable, pre-learning requirements: have a mana bar, have a rare skill, two legendary skills, have at least 25 legendary degrees, and learning this skill will consume 10 legendary degrees. Elven dragons are not real dragons, and they don't need to have dragon blood to learn this skill.

After learning this skill, the player will permanently reduce spell damage by 10%. (This effect cannot be increased.)

Activated for 6 seconds at level 1, the user's skin will temporarily transform into a colorful Elven Dragon skin, absorbing 50% of spell damage, 25% of the absorbed damage will be converted to health, 25% will be converted to mana, and the other 50% will be depleted. (Spell damage is absorbed first, and the remaining spell damage is calculated for magic resistance).

Cooldown time is 2 minutes.

The skill can be traded, and the skill must be completed within 30 days after it is obtained, otherwise the skill will be reclaimed by the system.

52 skills: [Dragon Vein Meditation]: Rare professional skills, dragon language skills, no limit to learning level.

Skill learning pre-position: with wurm blood, with mana slot, and a permanent increase in spiritual attributes by more than 25%.

Mana regeneration rate is permanently increased by 50%, mental attribute is permanently increased by 15%, and cast success rate is increased by 10% (if you are wearing plate armor and the cast success rate is above 50%, it will only increase by 5%, and if the cast success rate is above 75%, it will only increase by 2.5%).

When using the Dragon Word Skill or Dragon Roar Skill, the power is increased by 20%, and the effect of supporting, healing, summoning and other related qi spells and quasi-spells is increased.

For the cast success rate, regardless of the order in which the player learns, divide the portion above 50% by 2 and the portion over 75% by 4. That is, theoretically it takes 50% + (25% * 2) + (25% * 4) = 200% cast success rate to achieve a 100% cast success rate.

The cast success rate can continue to rise when it reaches 100%, this time it is divided by 8, and the part of the cast probability that exceeds 100% is the cast success rate in special environments or special postures. For example, riding stance, sea shaking state, and abnormal negative status will all reduce the cast success rate, and your 100% cast probability is only 90%, 80%, or lower in actual operation, and the part that exceeds the 100% cast probability will increase the player's cast probability in a special state.

There are still a very small number of skills in "Choice" that are not affected by the decreasing success rate of casting, that is, not counting dividing by 2, dividing by 4, and dividing by 8, this skill will increase the casting success rate at the end, but the casting success rate of this special skill plus will be very low and very difficult to obtain.

For a caster class with a 100% cast chance, continue to increase the cast success rate by 8.

Yun Xiaohan's original casting success rate was 70%, but now that he has learned [Dragon Vein Meditation], the casting success rate has reached 75%, and this casting success rate is quite high.

53 Skills: [Breath of Life Secret Words]: Dragon Roar Skills, Rare Professional Skills, No Limit to Learning Level, The "Sound" emitted by the use is not a roar, but a whisper, through sound wave feedback, all creatures with vitality will be invisible in the user.

Skill learning prerequisite: with dragon bloodline (lizard bloodline cannot be learned), fully master dragon language, have the ability to learn dragon roar, permanent increase in strength attribute by 30%, permanent increase in physique attribute by 30%, and permanent increase in spirit attribute by 30%.

This skill is similar to the "Life Detection Spell", with the ability to reverse concealment, and can observe creatures behind obstacles, the range is 100 yards, the skill duration is 30 seconds, and the cooldown is 3 minutes.

Life Breath Whisper can also plunder the life of enemy creatures to heal themselves or allies, all targets within the attack range lose 1% of their HP every 5 seconds, and skill users can restore a corresponding proportion of HP every 5 seconds, and the specific recovery effect is stacked according to the number of enemy targets, but the upper limit of recovery must not exceed 20%, and the overflow part of more than 20% will be evenly distributed to allies within range.

This skill is good, although the main role is anti-concealment and detection, but the general anti-concealment skills have such a large range, and although the detection skills have such a large range, or even larger, they often do not have the ability to conceal, it can be said that the detection and anti-concealment ability are excellently combined.

What's more, this skill also has a certain recovery ability, although the amount of blood return is a bit low, but it is a percentage of blood return, which still has a good effect on a super blood cow like Yun Xiaohan.

[Breath of Life Secret Words] as a dragon roar skill, the learning conditions are super harsh, and the learning requirement of having dragon bloodline has stopped almost all players, and now players have only completed a bloodline awakening, and players who take the dragon bloodline route can only have lizard bloodlines at most, and they can't awaken the wulong bloodline until the second bloodline awakening, so it's stuck in the bloodline.

And having a dragon's bloodline does not mean that you have the ability to learn dragon roar, dragon roar and dragon breath are two different things, dragon breath must be a higher quality wurm, like a dinosaur type wurm has no dragon breath, not to mention a relatively high-end dragon roar.

As for the dragon language, it is even more difficult, generally it takes until the awakening of the dragon bloodline to fully master the dragon language, and it has to be a dragon bloodline with a very pure bloodline, most of the dragon bloodline just masters some conventional dragon language, just like the difference between professional language and daily language, there is no problem with impure bloodline dragons or pseudo-dragons communicating in daily dragon language, but it is difficult to use dragon language skills, and usually master dragon language skills related to natural ability.

Such harsh learning conditions are almost impossible to achieve, coupled with the condition that there is no limit to the learning level, it can be seen that this skill is completely accidental, and it should not be exploded at this stage

Because he took up the position of Erudite Scholar as a deputy, after Yun Xiaohan got the skills, as long as he hovered his cursor over the learning prerequisites, he could see which of the pre-learning requirements he had already met and which he had not met, and sometimes there would even be a small remark. And at this time, it can be seen that the great value of the bloodline of the dragon-type ancient Arken people that Yun Xiaohan had worked so hard to obtain at the beginning.

The fourth and seventh effects of the Dragon-Kissed Ancient Arken bloodline are:

Players will slightly lower the pre-learning requirements when learning spatial and dragon skills;

Players can learn dragon roar and simulate dragon breath skills.

The former allows Yun Xiaohan to ignore the learning prerequisite of "having the dragon bloodline", after all, as long as the Wulong bloodline is enough, it is the lower of the many learning requirements.

And the latter gives Yun Xiaohan the ability to learn the dragon's roar, which satisfies another precondition for learning.

As for fully mastering the dragon language, the bloodline of the dragon-type ancient Arkans is definitely not attainable, although the dragon-type ancient Arkans can raise dragons, but they have only mastered part of the dragon language, and it is completely impossible to fully master it. After all, as long as the bloodline of other people's dragons is not pure enough, they can't fully master the dragon language, let alone the dragon-type ancient Arkens.

But Yun Xiaohan was surprised to find that he had met the preconditions for fully mastering the dragon language, and in the later prompts, he figured out how he was satisfied.

It turned out to be the credit of his deputy position as a "polymath scholar", and one of the occupations of the polymath scholar described it this way: "When learning certain special skills, a broad knowledge and a solid theoretical foundation can dispense you with a small part of the learning conditions." ”

With any one of the Dragon-Kissed Ancient Arkan bloodlines and erudite scholars alone, it was impossible for Yun Xiaohan to meet the conditions for fully mastering the Dragon Language, but the two items added up to meet the requirements.

What made Yun Xiaohan cry and laugh was that he had met the first three ultra-harsh conditions, but he couldn't reach the last 30% permanent increase in spiritual attributes, and at present, the permanent increase in his spiritual attributes was only 15%, which was still 15%.

But fortunately, the difference of 15% is not much, that is, the matter of one or two skills, it is not a particularly big problem, he usually pays more attention to the skills related to the permanent increase of spiritual attributes, at most, he will learn the [Life Breath Secret Language] later.

In addition, to learn the [Life Breath Secret Language], you also need to consume 10 [Wurm Blood], 3 [Wurm Essence] and 1 [Dragon Blood], which is still a lot of consumption.

54 skills: [Strong]: Rare general skills, passive, no limit to learning level, learning prerequisites: [Robust], [Tall]. Permanent increase in strength attribute by 70% or more, permanent increase in constitution attribute by more than 70%, and maximum physique +2 or more.

The player's Strength and Constitution stats are permanently increased by 15%, health regeneration is increased by 10%, and knockdown, knockback, knockback, and stun resistance are increased by 5%. The player's physique is permanently increased by half a size.

55 Skills: [Sub (Class) Giant Atavistic Magic Affinity]: Survival-level general skills, bloodline talent skills, and no limit to learning levels.

Background: The emergence of the earliest spell system in the legend was dominated by the gods of the ancient Titans, who borrowed dragon grammar, demonic talent spells, spirit gods and talent spells, as well as the talent spells possessed by the Titans themselves to create spells that could really be learned, and formed the earliest spell system. It was also from that time that spells were no longer comprehended only by talent and growth.

Although the spells at that time still had very harsh learning conditions, and even only the Titans could learn them, it was the first step in the popularization of spells after all, and the emergence of the spell system also greatly strengthened the overall strength of the Titans, making the Titans the world hegemon of that era.

With the change of the times, the Titan clan has long ceased to be the world hegemon, and has even become the weakest of the five top bloodlines for various reasons, and the purity of the bloodlines of the descendants is getting lower and lower.

At this time, most sub-giants or giants are no longer good at magic, and even the four elemental sub-giants are only affinity for a single natural element, but sub-giants and giants are giants after all, and even if the bloodline is thin, there will eventually be a few sub-giants or giants with high magical talents, or simply special individuals with obvious signs of atavism in magical talents.

De Colon was the latter, and it was because of his obvious atavism and his strong magical talent that he was accepted as an apprentice in magic by his human teacher.

[Sub (Class) Giant Atavistic Magical Affinity] is one of De Coran's magical talents, and it is also one of the talents he is most proud of.

Prerequisites: Have a sub-giant or giant-like bloodline, a permanent increase of more than 100% in strength, a permanent increase of more than 150% in intelligence, a large physique of +3 or more, at least one sub-(class) giant bloodline skill, and three casting support skills.

The skill picks up the binding, and the skill must be completed within 60 days after it is obtained, otherwise the skill will be recycled by the system. This skill must be learned before the third bloodline awakening, which is the awakening of the bloodline of the giant level (higher bloodline).

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Note: Bloodline Awakening is performed once every 20 levels, the second bloodline awakening at level 60, the third bloodline awakening at level 80 (awakening advanced bloodlines), the fourth bloodline awakening at level 100, and the last bloodline awakening (awakening final bloodline) at level 120, a total of five bloodline awakenings can be achieved.

The high-level bloodline can only be selected when the third bloodline awakens, and it cannot be awakened at level 60, and the same is true for the ultimate bloodline, which can only be awakened at level 120, and it cannot be awakened before.

If you choose the entry bloodline at the first awakening, you can awaken the relevant advanced bloodline at level 60, for example, if you awaken the lizard bloodline, then awaken to the wurm or dragon-like bloodline (advanced bloodline) at the second bloodline awakening, and awaken to the dragon bloodline (advanced bloodline) for the third time, so as to catch up with the progress of other top bloodlines.

In addition to the dragon bloodline, the other four top bloodlines are also the same, and non-related races must awaken an entry bloodline first, for example, players of the goblin race can directly awaken to the demon bloodline (advanced bloodline) for the first awakening, while players of other races need to awaken the little inferior demon bloodline (entry bloodline) first. (Humans and dwarves awaken the Giant bloodline, orcs awaken the ancient beast bloodline, and elves awaken the Spirit bloodline can directly skip the entry bloodline, and the entry bloodline of the dragon bloodline cannot be skipped by all races.) οΌ‰

Therefore, players often have two or more bloodlines of the route, because the player may fail to awaken the bloodline, and the original route cannot be followed, so they can only change to other bloodline awakening routes.

The remedial rules for failed bloodline awakening are omitted.

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If the bloodline of other routes has been awakened during the second awakening, and the bloodline conflicts with the [sub (class) giant atavistic magic affinity], the skill effect of [sub (class) giant atavistic magic affinity] and the bloodline ability of the bloodline will be weakened to a certain extent according to the degree of conflict.

Please decide carefully whether or not to learn this skill, and if possible, it is best to learn it before the second Bloodline Awakening.

Increases cast success rate by 10% (not affected by the law of diminishing), and reduces the chance of the cast being interrupted or extended by 15% (not affected by the law of diminishing);

Spells or quasi-spells with a cast time of 1.5 seconds have a 0.5 second cast time reduction, and spells or quasi-spells with a cast time of more than 2 seconds (including 2 seconds) have a 1 second reduction in cast time.

Magic elements around the skill owner will be abnormally active, reducing the skill cooldown of spells and spell-like spells by 10% for skill owners and 5% for allies within command. ("Spells" here include magic and divine arts)

Increases mana regeneration by 20% for skill owners and 10% for allies within command.

Increases spell power by 20%, quasi-spell power by 10% (including physical parts), and buff skill effect by 5% (directly by percentage).

Slightly lower pre-requisites for learning spell or spell-like skills.

56 Skills: [Strength and Strength]: Sixth-order rare professional skills, learning prerequisites: warrior professions, permanent increase of more than 75% in strength attributes, and more than 50% in physical attributes.

After learning this skill, the player's Strength stat is permanently increased by 15%, melee physical damage is increased by 10%, and physical damage is increased by an additional 5% when attacking enemies with heavy weapons (two-handed weapons or giant shields). Add 10% verification weighting when performing tests related to strength attributes.

57 Skill: [Sixth-Order Strength Attribute Growth]

58 Skill: [Sixth-Order Spiritual Attribute Growth]

59 Skill: [Excellent Physique Growth]: There is no level of general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level [Physique Attribute Growth], and the physique attribute will get an additional 10% permanent increase.

The skill of the same name can no longer be learned, the [Constitution Attribute Growth] skill of this level can no longer be learned, and the player can only learn two more attribute growth skills in this level.

60 skills: [Magic Energy Forging]: Rare skills, pre-learning requirements: have both endurance and mana slots, permanent increases in strength and intelligence attributes of more than 100%, and have 8 spell-like skills.

Use magic energy to forcibly regurgitate yourself, so as to exercise yourself. Permanent increase in Strength (Permanent Intrinse Increase/10), Constitution Permanent Boost (Intelligence/10), Mental Permanent Boost (Intelligence/10).

After learning this skill, the player will permanently increase (Permanent Intel Stat/20) Control Spell Resistance.

The skill owner can forcibly interrupt the spell being used, but will need to take the spell backlash, which will halve the damage of the spell back.

Spell Retaliation: Takes spell damage from an uncompleted spell, and if the interrupt is not an attack spell, takes (1*Intelligence) damage.

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A man's campaign was obtained

Faction Rare Skill Slots with No Learning Restrictions:

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